from toontown.coghq.SpecImports import *
GlobalEntities = {1000: {'type': 'levelMgr',
        'name': 'LevelMgr',
        'comment': '',
        'parentEntId': 0,
        'cogLevel': 0,
        'farPlaneDistance': 1500,
        'modelFilename': 'phase_10/models/cashbotHQ/ZONE22a',
        'wantDoors': 1},
 0: {'type': 'zone',
     'name': 'UberZone',
     'comment': '',
     'parentEntId': 0,
     'scale': 1,
     'description': '',
     'visibility': []},
 10001: {'type': 'model',
         'name': 'vaultDoor',
         'comment': '',
         'parentEntId': 0,
         'pos': Point3(7.2503657341, -35.8064537048, 0.0),
         'hpr': Point3(180.0, 0.0, 0.0),
         'scale': Vec3(1.0, 1.0, 1.0),
         'collisionsOnly': 0,
         'loadType': 'loadModelCopy',
         'modelPath': 'phase_10/models/cashbotHQ/VaultDoorCover.bam'},
 10000: {'type': 'nodepath',
         'name': 'cogs',
         'comment': '',
         'parentEntId': 0,
         'pos': Point3(0.0, 0.0, 0.0),
         'hpr': Vec3(180.0, 0.0, 0.0),
         'scale': 1}}
Scenario0 = {}
levelSpec = {'globalEntities': GlobalEntities,
 'scenarios': [Scenario0]}
