from direct.interval.IntervalGlobal import *
from BattleBase import *
from BattleProps import *
from BattleSounds import *
import MovieUtil
import MovieCamera
from direct.directnotify import DirectNotifyGlobal
from toontown.toonbase import ToontownBattleGlobals
from direct.actor import Actor
from direct.particles import ParticleEffect
import BattleParticles
import BattleProps
import MovieNPCSOS
from MovieSound import createSuitResetPosTrack
notify = DirectNotifyGlobal.directNotify.newCategory('MovieTrap')

def doTraps(traps):
    if len(traps) == 0:
        return (None, None)
    npcArrivals, npcDepartures, npcs = MovieNPCSOS.doNPCTeleports(traps)
    hasUberTrapConflict = False
    suitTrapsDict = {}
    for trap in traps:
        targets = trap['target']
        if len(targets) == 1:
            suitId = targets[0]['suit'].doId
            if suitId in suitTrapsDict:
                suitTrapsDict[suitId].append(trap)
            else:
                suitTrapsDict[suitId] = [trap]
        else:
            for target in targets:
                suitId = target['suit'].doId
                if suitId not in suitTrapsDict:
                    suitTrapsDict[suitId] = [trap]
                    break

            if trap['level'] == UBER_GAG_LEVEL_INDEX:
                if len(traps) > 1:
                    hasUberTrapConflict = True
                for oneTarget in trap['target']:
                    suit = oneTarget['suit']
                    if suit.battleTrap != NO_TRAP:
                        hasUberTrapConflict = True

    suitTrapLists = suitTrapsDict.values()
    mtrack = Parallel()
    for trapList in suitTrapLists:
        trapPropList = []
        for i in xrange(len(trapList)):
            trap = trapList[i]
            level = trap['level']
            if level == 0:
                banana = globalPropPool.getProp('banana')
                banana2 = MovieUtil.copyProp(banana)
                trapPropList.append([banana, banana2])
            elif level == 1:
                rake = globalPropPool.getProp('rake')
                rake2 = MovieUtil.copyProp(rake)
                rake.pose('rake', 0)
                rake2.pose('rake', 0)
                trapPropList.append([rake, rake2])
            elif level == 2:
                marbles = globalPropPool.getProp('marbles')
                marbles2 = MovieUtil.copyProp(marbles)
                trapPropList.append([marbles, marbles2])
            elif level == 3:
                trapPropList.append([globalPropPool.getProp('quicksand')])
            elif level == 4:
                trapPropList.append([globalPropPool.getProp('trapdoor')])
            elif level == 5:
                tnt = globalPropPool.getProp('tnt')
                tnt2 = MovieUtil.copyProp(tnt)
                trapPropList.append([tnt, tnt2])
            elif level == 6:
                tnt = globalPropPool.getProp('traintrack')
                tnt2 = MovieUtil.copyProp(tnt)
                trapPropList.append([tnt, tnt2])
            else:
                notify.warning('__doTraps() - Incorrect trap level:                 %d' % level)

        if len(trapList) == 1 and not hasUberTrapConflict:
            ival = __doTrapLevel(trapList[0], trapPropList[0])
            if ival:
                mtrack.append(ival)
        else:
            subMtrack = Parallel()
            for i in xrange(len(trapList)):
                trap = trapList[i]
                trapProps = trapPropList[i]
                ival = __doTrapLevel(trap, trapProps, explode=1)
                if ival:
                    subMtrack.append(ival)

            mtrack.append(subMtrack)

    trapTrack = Sequence(npcArrivals, mtrack, npcDepartures)
    camDuration = mtrack.getDuration()
    enterDuration = npcArrivals.getDuration()
    exitDuration = npcDepartures.getDuration()
    camTrack = MovieCamera.chooseTrapShot(traps, camDuration, enterDuration, exitDuration)
    return (trapTrack, camTrack)


def __doTrapLevel(trap, trapProps, explode = 0):
    level = trap['level']
    if level == 0:
        return __trapBanana(trap, trapProps, explode)
    elif level == 1:
        return __trapRake(trap, trapProps, explode)
    elif level == 2:
        return __trapMarbles(trap, trapProps, explode)
    elif level == 3:
        return __trapQuicksand(trap, trapProps, explode)
    elif level == 4:
        return __trapTrapdoor(trap, trapProps, explode)
    elif level == 5:
        return __trapTNT(trap, trapProps, explode)
    elif level == 6:
        return __trapTrain(trap, trapProps, explode)
    return None


def getSoundTrack(fileName, delay = 0.01, duration = None, node = None):
    soundEffect = globalBattleSoundCache.getSound(fileName)
    if duration:
        return Sequence(Wait(delay), SoundInterval(soundEffect, duration=duration, node=node))
    else:
        return Sequence(Wait(delay), SoundInterval(soundEffect, node=node))


def __createThrownTrapMultiTrack(trap, propList, propName, propPos = None, propHpr = None, anim = 0, explode = 0):
    toon = trap['toon']
    level = trap['level']
    battle = trap['battle']
    target = trap['target']
    suit = target[0]['suit']
    targetPos = suit.getPos(battle)
    thrownProp = propList[0]
    unthrownProp = propList[1]
    torso = toon.style.torso
    torso = torso[0]
    if torso == 'l':
        throwDelay = 2.3
    elif torso == 'm':
        throwDelay = 2.3
    else:
        throwDelay = 1.9
    throwDuration = 0.9
    animBreakPoint = throwDelay + throwDuration
    animDelay = 3.1
    trapTrack = ToontownBattleGlobals.TRAP_TRACK
    trapTrackNames = ToontownBattleGlobals.AvProps[trapTrack]
    trapName = trapTrackNames[level]
    hands = toon.getRightHands()
    propTrack = Sequence()
    if propPos and propHpr:
        propTrack.append(Func(MovieUtil.showProps, propList, hands, propPos, propHpr))
    else:
        propTrack.append(Func(MovieUtil.showProps, propList, hands))
    if anim == 1:
        pTracks = Parallel()
        for prop in propList:
            pTracks.append(ActorInterval(prop, propName, duration=animBreakPoint))

        propTrack.append(pTracks)
    throwTrack = Sequence()
    throwTrack.append(Wait(throwDelay))
    throwTrack.append(Func(unthrownProp.reparentTo, hidden))
    throwTrack.append(Func(toon.update))
    if suit.battleTrap != NO_TRAP:
        notify.debug('trapSuit() - trap: %d destroyed existing trap: %d' % (level, suit.battleTrap))
        battle.removeTrap(suit)
    if trapName == 'rake':
        trapProp = globalPropPool.getProp('rake-react')
    else:
        trapProp = MovieUtil.copyProp(thrownProp)
    suit.battleTrapProp = trapProp
    suit.battleTrap = level
    suit.battleTrapIsFresh = 1
    if trapName == 'banana':
        trapPoint, trapHpr = battle.getActorPosHpr(suit)
        trapPoint.setY(MovieUtil.SUIT_TRAP_DISTANCE)
        slidePoint = Vec3(trapPoint.getX(), trapPoint.getY() - 2, trapPoint.getZ())
        throwingTrack = createThrowingTrack(thrownProp, slidePoint, duration=0.9, parent=battle)
        moveTrack = LerpPosInterval(thrownProp, 0.8, pos=trapPoint, other=battle)
        animTrack = ActorInterval(thrownProp, propName, startTime=animBreakPoint)
        slideTrack = Parallel(moveTrack, animTrack)
        motionTrack = Sequence(throwingTrack, slideTrack)
        hprTrack = LerpHprInterval(thrownProp, 1.7, hpr=Point3(0, 0, 0))
        soundTrack = getSoundTrack('TL_banana.ogg', node=toon)
        scaleTrack = LerpScaleInterval(thrownProp, 1.7, scale=MovieUtil.PNT3_ONE)
        throwTrack.append(Wait(0.25))
        throwTrack.append(Func(thrownProp.wrtReparentTo, suit))
        throwTrack.append(Parallel(motionTrack, hprTrack, scaleTrack, soundTrack))
    elif trapName == 'tnt':
        trapPoint, trapHpr = battle.getActorPosHpr(suit)
        trapPoint.setY(MovieUtil.SUIT_TRAP_TNT_DISTANCE - 3.9)
        trapPoint.setZ(trapPoint.getZ() + 0.4)
        throwingTrack = createThrowingTrack(thrownProp, trapPoint, duration=throwDuration, parent=battle)
        hprTrack = LerpHprInterval(thrownProp, 0.9, hpr=Point3(0, 90, 0))
        scaleTrack = LerpScaleInterval(thrownProp, 0.9, scale=MovieUtil.PNT3_ONE)
        soundTrack = getSoundTrack('TL_dynamite.ogg', delay=0.8, duration=0.7, node=suit)
        throwTrack.append(Wait(0.2))
        throwTrack.append(Parallel(throwingTrack, hprTrack, scaleTrack, soundTrack))
    elif trapName == 'marbles':
        trapPoint, trapHpr = battle.getActorPosHpr(suit)
        trapPoint.setY(MovieUtil.SUIT_TRAP_MARBLES_DISTANCE)
        flingDuration = 0.2
        rollDuration = 1.0
        throwDuration = flingDuration + rollDuration
        landPoint = Point3(0, trapPoint.getY() + 2, trapPoint.getZ())
        throwPoint = Point3(0, trapPoint.getY(), trapPoint.getZ())
        moveTrack = Sequence(Func(thrownProp.wrtReparentTo, suit), Func(thrownProp.setHpr, Point3(94, 0, 0)), LerpPosInterval(thrownProp, flingDuration, pos=landPoint, other=suit), LerpPosInterval(thrownProp, rollDuration, pos=throwPoint, other=suit))
        animTrack = ActorInterval(thrownProp, propName, startTime=throwDelay + 0.9)
        scaleTrack = LerpScaleInterval(thrownProp, throwDuration, scale=MovieUtil.PNT3_ONE)
        soundTrack = getSoundTrack('TL_marbles.ogg', delay=0.1, node=toon)
        throwTrack.append(Wait(0.2))
        throwTrack.append(Parallel(moveTrack, animTrack, scaleTrack, soundTrack))
    elif trapName == 'rake':
        trapPoint, trapHpr = battle.getActorPosHpr(suit)
        trapPoint.setY(MovieUtil.SUIT_TRAP_RAKE_DISTANCE)
        throwDuration = 1.1
        throwingTrack = createThrowingTrack(thrownProp, trapPoint, duration=throwDuration, parent=suit)
        hprTrack = LerpHprInterval(thrownProp, throwDuration, hpr=VBase3(63.43, -90.0, 63.43))
        scaleTrack = LerpScaleInterval(thrownProp, 0.9, scale=Point3(0.7, 0.7, 0.7))
        soundTrack = SoundInterval(globalBattleSoundCache.getSound('TL_rake_throw_only.ogg'), duration=1.1, node=suit)
        throwTrack.append(Wait(0.2))
        throwTrack.append(Parallel(throwingTrack, hprTrack, scaleTrack, soundTrack))
    else:
        notify.warning('__createThrownTrapMultiTrack() - Incorrect trap:                          %s thrown from toon' % trapName)

    def placeTrap(trapProp, suit, battle = battle, trapName = trapName):
        if not trapProp or trapProp.isEmpty():
            return
        trapProp.wrtReparentTo(suit)
        trapProp.show()
        if trapName == 'rake':
            trapProp.setPos(0, MovieUtil.SUIT_TRAP_RAKE_DISTANCE, 0)
            trapProp.setHpr(Point3(0, 270, 0))
            trapProp.setScale(Point3(0.7, 0.7, 0.7))
            rakeOffset = MovieUtil.getSuitRakeOffset(suit)
            trapProp.setY(trapProp.getY() + rakeOffset)
        elif trapName == 'banana':
            trapProp.setHpr(0, 0, 0)
            trapProp.setPos(0, MovieUtil.SUIT_TRAP_DISTANCE, -0.35)
            trapProp.pose(trapName, trapProp.getNumFrames(trapName) - 1)
        elif trapName == 'marbles':
            trapProp.setHpr(Point3(94, 0, 0))
            trapProp.setPos(0, MovieUtil.SUIT_TRAP_MARBLES_DISTANCE, 0)
            trapProp.pose(trapName, trapProp.getNumFrames(trapName) - 1)
        elif trapName == 'tnt':
            trapProp.setHpr(0, 90, 0)
            trapProp.setPos(0, MovieUtil.SUIT_TRAP_TNT_DISTANCE, 0.4)
        else:
            notify.warning('placeTrap() - Incorrect trap: %s placed on a suit' % trapName)

    dustNode = hidden.attachNewNode('DustNode')

    def placeDustExplosion(dustNode = dustNode, thrownProp = thrownProp, battle = battle):
        dustNode.reparentTo(battle)
        dustNode.setPos(thrownProp.getPos(battle))

    if explode == 1:
        throwTrack.append(Func(thrownProp.wrtReparentTo, hidden))
        throwTrack.append(Func(placeDustExplosion))
        throwTrack.append(createCartoonExplosionTrack(dustNode, 'dust', explosionPoint=Point3(0, 0, 0)))
        throwTrack.append(Func(battle.removeTrap, suit))
    else:
        throwTrack.append(Func(placeTrap, trapProp, suit))
        if trapName == 'tnt':
            tip = trapProp.find('**/joint_attachEmitter')
            sparks = BattleParticles.createParticleEffect(file='tnt')
            trapProp.sparksEffect = sparks
            throwTrack.append(Func(sparks.start, tip))
    throwTrack.append(Func(MovieUtil.removeProps, propList))
    toonTrack = Sequence(Func(toon.headsUp, battle, targetPos), ActorInterval(toon, 'toss'), Func(toon.loop, 'neutral'))
    return Parallel(propTrack, throwTrack, toonTrack)


def __createPlacedTrapMultiTrack(trap, prop, propName, propPos = None, propHpr = None, explode = 0, visibleOnlyForThisSuitId = None):
    toon = trap['toon']
    if 'npc' in trap:
        toon = trap['npc']
    level = trap['level']
    battle = trap['battle']
    origHpr = toon.getHpr(battle)
    trapPoint = Point3(0, MovieUtil.SUIT_TRAP_DISTANCE, 0.025)
    trapDelay = 2.5
    hands = toon.getLeftHands()

    def placeDustExplosion(dustNode, trapProp, battle):
        dustNode.reparentTo(battle)
        dustNode.setPos(trapProp.getPos(battle))

    trapTracks = Parallel()
    firstTime = 1
    targets = trap['target']
    for target in targets:
        suit = target['suit']
        suitPos = suit.getPos(battle)
        targetPos = suitPos
        trapProp = MovieUtil.copyProp(prop)
        showThisTrap = True
        if visibleOnlyForThisSuitId and visibleOnlyForThisSuitId != suit.doId:
            showThisTrap = False
        trapTrack = Sequence()
        trapTrack.append(Wait(trapDelay))
        if showThisTrap:
            notify.debug('showing trap %s for %d' % (trapProp.getName(), suit.doId))
            trapTrack.append(Func(trapProp.show))
        else:
            notify.debug('hiding trap %s for %d' % (trapProp.getName(), suit.doId))
            trapTrack.append(Func(trapProp.hide))
        trapTrack.append(Func(trapProp.setScale, Point3(0.1, 0.1, 0.1)))
        trapTrack.append(Func(trapProp.reparentTo, suit))
        trapTrack.append(Func(trapProp.setPos, trapPoint))
        trapTrack.append(LerpScaleInterval(trapProp, 1.2, Point3(1.7, 1.7, 1.7)))
        if explode == 1:
            dustNode = hidden.attachNewNode('DustNode')
            trapTrack.append(Func(trapProp.wrtReparentTo, hidden))
            trapTrack.append(Func(placeDustExplosion, dustNode, trapProp, battle))
            trapTrack.append(createCartoonExplosionTrack(dustNode, 'dust', explosionPoint=Point3(0, 0, 0)))
            trapTrack.append(Func(MovieUtil.removeProp, trapProp))
            trapTrack.append(Func(battle.removeTrap, suit))
        else:
            if suit.battleTrap != NO_TRAP:
                notify.debug('trapSuit() - trap: %d destroyed existing trap: %d' % (level, suit.battleTrap))
                battle.removeTrap(suit)
            suit.battleTrapProp = trapProp
            suit.battleTrap = level
            suit.battleTrapIsFresh = 1
        trapTracks.append(trapTrack)

    button = globalPropPool.getProp('button')
    button2 = MovieUtil.copyProp(button)
    buttons = [button, button2]
    toonTrack = Sequence()
    toonTrack.append(Func(MovieUtil.showProps, buttons, hands))
    toonTrack.append(Func(toon.headsUp, battle, suitPos))
    toonTrack.append(ActorInterval(toon, 'pushbutton'))
    toonTrack.append(Func(MovieUtil.removeProps, buttons))
    toonTrack.append(Func(toon.loop, 'neutral'))
    toonTrack.append(Func(toon.setHpr, battle, origHpr))
    if propName == 'quicksand':
        propSound = globalBattleSoundCache.getSound('TL_quicksand.ogg')
    else:
        propSound = globalBattleSoundCache.getSound('TL_trap_door.ogg')
    buttonSound = globalBattleSoundCache.getSound('AA_drop_trigger_box.ogg')
    soundTrack = Sequence(Wait(2.3), SoundInterval(buttonSound, duration=0.67, node=toon), Wait(0.3), SoundInterval(propSound, duration=0.5, node=toon))
    return Parallel(trapTracks, toonTrack, soundTrack)


def __trapBanana(trap, trapProps, explode):
    toon = trap['toon']
    suit = trap['target'][0]['suit']
    notify.debug('toon: %s lays banana peel in front of suit: %d' % (toon.getName(), suit.doId))
    bananas = trapProps
    return __createThrownTrapMultiTrack(trap, bananas, 'banana', anim=1, explode=explode)


def __trapRake(trap, trapProps, explode):
    toon = trap['toon']
    suit = trap['target'][0]['suit']
    notify.debug('toon: %s lays rake in front of suit: %d' % (toon.getName(), suit.doId))
    rakes = trapProps
    return __createThrownTrapMultiTrack(trap, rakes, 'rake', anim=1, explode=explode)


def __trapMarbles(trap, trapProps, explode):
    toon = trap['toon']
    suit = trap['target'][0]['suit']
    notify.debug('toon: %s lays marbles in front of suit: %d' % (toon.getName(), suit.doId))
    bothMarbles = trapProps
    pos = Point3(0, 0, 0)
    hpr = Point3(0, 0, -30)
    return __createThrownTrapMultiTrack(trap, bothMarbles, 'marbles', pos, hpr, anim=1, explode=explode)


def __trapQuicksand(trap, trapProps, explode):
    toon = trap['toon']
    suit = trap['target'][0]['suit']
    notify.debug('toon: %s lays quicksand in front of suit: %d' % (toon.getName(), suit.doId))
    quicksand = trapProps[0]
    return __createPlacedTrapMultiTrack(trap, quicksand, 'quicksand', explode=explode)


def __trapTrapdoor(trap, trapProps, explode):
    toon = trap['toon']
    if 'npc' in trap:
        toon = trap['npc']
    targets = trap['target']
    for target in targets:
        suit = target['suit']
        notify.debug('toon: %s lays trapdoor in front of suit: %d' % (toon.getName(), suit.doId))

    trapdoor = trapProps[0]
    return __createPlacedTrapMultiTrack(trap, trapdoor, 'trapdoor', explode=explode)


def __trapTNT(trap, trapProps, explode):
    toon = trap['toon']
    suit = trap['target'][0]['suit']
    notify.debug('toon: %s lays TNT in front of suit: %d' % (toon.getName(), suit.doId))
    tnts = trapProps
    return __createThrownTrapMultiTrack(trap, tnts, 'tnt', anim=0, explode=explode)


def __trapTrain(trap, trapProps, explode):
    toon = trap['toon']
    if 'npc' in trap:
        toon = trap['npc']
    targets = trap['target']
    battle = trap['battle']
    visibleOnlyForThisSuitId = 0
    centerSuit = None
    closestXDistance = 10000
    for target in targets:
        suit = target['suit']
        suitPoint, suitHpr = battle.getActorPosHpr(suit)
        xDistance = abs(suitPoint.getX())
        if xDistance < closestXDistance:
            visibleOnlyForThisSuitId = suit.doId
            closestXDistance = xDistance
            centerSuit = suit
        notify.debug('toon: %s doing traintrack in front of suit: %d' % (toon.getName(), suit.doId))

    traintrack = trapProps[0]
    return __createPlacedGroupTrapTrack(trap, traintrack, 'traintrack', centerSuit, explode=explode)


def createThrowingTrack(object, target, duration = 1.0, parent = render, gravity = -32.144):
    values = {}
    values['origin'] = None
    values['velocity'] = None

    def calcOriginAndVelocity(object = object, target = target, values = values, duration = duration, parent = parent, gravity = gravity):
        object.wrtReparentTo(parent)
        values['origin'] = object.getPos(parent)
        origin = object.getPos(parent)
        values['velocity'] = (target[2] - origin[2] - 0.5 * gravity * duration * duration) / duration

    def throwPos(t, object, duration, target, values = values, gravity = -32.144):
        if values['origin'] != None:
            origin = values['origin']
        else:
            origin = object.getPos()
        if values['velocity'] != None:
            velocity = values['velocity']
        else:
            velocity = 16
        x = origin[0] * (1 - t) + target[0] * t
        y = origin[1] * (1 - t) + target[1] * t
        time = t * duration
        z = origin[2] + velocity * time + 0.5 * gravity * time * time
        object.setPos(x, y, z)
        return

    return Sequence(Func(calcOriginAndVelocity), LerpFunctionInterval(throwPos, fromData=0.0, toData=1.0, duration=duration, extraArgs=[object, duration, target]))


def createCartoonExplosionTrack(parent, animName, explosionPoint = None):
    explosionTrack = Sequence()
    explosion = BattleProps.globalPropPool.getProp(animName)
    explosion.setBillboardPointEye()
    if not explosionPoint:
        explosionPoint = Point3(0, 3.6, 2.1)
    if animName == 'dust':
        scale = Point3(0.1, 0.9, 1)
    explosionTrack.append(Func(explosion.reparentTo, parent))
    explosionTrack.append(Func(explosion.setPos, explosionPoint))
    explosionTrack.append(Func(explosion.setScale, scale))
    explosionTrack.append(ActorInterval(explosion, animName))
    explosionTrack.append(Func(MovieUtil.removeProp, explosion))
    return explosionTrack


def __createPlacedGroupTrapTrack(trap, prop, propName, centerSuit, propPos = None, propHpr = None, explode = 0):
    toon = trap['toon']
    if 'npc' in trap:
        toon = trap['npc']
    level = trap['level']
    battle = trap['battle']
    origHpr = toon.getHpr(battle)
    trapPoint = Point3(0, 5 - MovieUtil.SUIT_TRAP_DISTANCE, 0.025)
    trapDelay = 2.5
    hands = toon.getLeftHands()

    def placeDustExplosion(dustNode, trapProp, battle):
        dustNode.reparentTo(battle)
        dustNode.setPos(trapProp.getPos(battle))

    trapTracks = Parallel()
    firstTime = 1
    targets = trap['target']
    if True:
        suit = centerSuit
        suitPos = suit.getPos(battle)
        targetPos = suitPos
        trapProp = MovieUtil.copyProp(prop)
        showThisTrap = True
        trapTrack = Sequence()
        trapTrack.append(Wait(trapDelay))
        if showThisTrap:
            notify.debug('showing trap %s for %d' % (trapProp.getName(), suit.doId))
            trapTrack.append(Func(trapProp.show))
        else:
            notify.debug('hiding trap %s for %d' % (trapProp.getName(), suit.doId))
            trapTrack.append(Func(trapProp.hide))
        trapTrack.append(Func(trapProp.setScale, Point3(0.1, 0.1, 0.1)))
        trapTrack.append(Func(trapProp.reparentTo, battle))
        trapTrack.append(Func(trapProp.setPos, trapPoint))
        trapTrack.append(Func(trapProp.setH, 0))
        trapTrack.append(LerpScaleInterval(trapProp, 1.2, Point3(1.0, 1.0, 1.0)))
        if explode == 1:
            dustNode = hidden.attachNewNode('DustNode')
            removeTrapsParallel = Parallel()
            oneTrapTrack = Sequence()
            oneTrapTrack.append(Func(trapProp.wrtReparentTo, hidden))
            oneTrapTrack.append(Func(placeDustExplosion, dustNode, trapProp, battle))
            oneTrapTrack.append(createCartoonExplosionTrack(dustNode, 'dust', explosionPoint=Point3(0, 0, 0)))
            oneTrapTrack.append(Func(MovieUtil.removeProp, trapProp))
            removeTrapsParallel.append(oneTrapTrack)
            for target in trap['target']:
                otherSuit = target['suit']
                if otherSuit.battleTrapProp:
                    otherDustNode = hidden.attachNewNode('DustNodeOtherSuit')
                    otherTrapTrack = Sequence()
                    otherTrapTrack.append(Func(otherSuit.battleTrapProp.wrtReparentTo, hidden))
                    otherTrapTrack.append(Func(placeDustExplosion, dustNode, otherSuit.battleTrapProp, battle))
                    otherTrapTrack.append(createCartoonExplosionTrack(otherDustNode, 'dust', explosionPoint=Point3(0, 0, 0)))
                    otherTrapTrack.append(Func(battle.removeTrap, otherSuit))
                    removeTrapsParallel.append(otherTrapTrack)

            trapTrack.append(removeTrapsParallel)
        else:
            if suit.battleTrap != NO_TRAP:
                notify.debug('trapSuit() - trap: %d destroyed existing trap: %d' % (level, suit.battleTrap))
                battle.removeTrap(suit)
            suit.battleTrapProp = trapProp
            suit.battleTrap = level
            suit.battleTrapIsFresh = 1
            unlureSuits = Parallel()
            for target in targets:
                kbbonus = target['kbbonus']
                if kbbonus == 0:
                    unluredSuit = target['suit']
                    suitTrack = Sequence()
                    suitTrack.append(createSuitResetPosTrack(unluredSuit, battle))
                    suitTrack.append(Func(battle.unlureSuit, unluredSuit))
                    unlureSuits.append(suitTrack)

            trapTrack.append(unlureSuits)
            for otherSuit in battle.suits:
                if not otherSuit == suit:
                    if otherSuit.battleTrap != NO_TRAP:
                        notify.debug('trapSuit() - trap: %d destroyed existing trap: %d' % (level, suit.battleTrap))
                        battle.removeTrap(otherSuit)
                    otherSuit.battleTrapProp = trapProp
                    otherSuit.battleTrap = level
                    otherSuit.battleTrapIsFresh = 1

        trapTracks.append(trapTrack)
    button = globalPropPool.getProp('button')
    button2 = MovieUtil.copyProp(button)
    buttons = [button, button2]
    toonTrack = Sequence()
    toonTrack.append(Func(MovieUtil.showProps, buttons, hands))
    toonTrack.append(Func(toon.headsUp, battle, suitPos))
    toonTrack.append(ActorInterval(toon, 'pushbutton'))
    toonTrack.append(Func(MovieUtil.removeProps, buttons))
    toonTrack.append(Func(toon.loop, 'neutral'))
    toonTrack.append(Func(toon.setHpr, battle, origHpr))
    if propName == 'quicksand':
        propSound = globalBattleSoundCache.getSound('TL_quicksand.ogg')
    elif propName == 'traintrack':
        propSound = globalBattleSoundCache.getSound('TL_train_track_appear.ogg')
    else:
        propSound = globalBattleSoundCache.getSound('TL_trap_door.ogg')
    buttonSound = globalBattleSoundCache.getSound('AA_drop_trigger_box.ogg')
    soundTrack = Sequence(Wait(2.3), Parallel(SoundInterval(buttonSound, duration=0.67, node=toon), SoundInterval(propSound, node=toon)))
    return Parallel(trapTracks, toonTrack, soundTrack)
