from panda3d.core import *
CollectionTime = 30
BarrelRoomIntroTimeout = 12.0
RewardUiTime = 5.0
EndWithAllBarrelsCollected = True
ShowRewardUI = True
AllBarrelsCollectedTime = 5.0
ToonUp = (2, 4)
BarrelProps = [{'pos': (-10, -66, 0),
  'heading': 9},
 {'pos': (-7.8, -54.5, 0),
  'heading': 12},
 {'pos': (-10.5, -44, 0),
  'heading': 166},
 {'pos': (-8.9, -33.5, 0),
  'heading': 142},
 {'pos': (-9.6, -19.8, 0),
  'heading': 94},
 {'pos': (7.8, -63.9, 0),
  'heading': 169},
 {'pos': (10, -44.5, 0),
  'heading': 120},
 {'pos': (7.4, -36.6, 0),
  'heading': 127},
 {'pos': (10.6, -27.5, 0),
  'heading': 141},
 {'pos': (10, -14.4, 0),
  'heading': 2}]
StomperProps = [{'path': '**/stomper_GRP_01/stomper_cylinder_034',
  'motion': 'up'},
 {'path': '**/stomper_GRP_02/stomper_cylinder_034',
  'motion': 'down'},
 {'path': '**/stomper_GRP_03/stomper_cylinder_034',
  'motion': 'up'},
 {'path': '**/stomper_GRP_04/stomper_cylinder_034',
  'motion': 'up'},
 {'path': '**/stomper_GRP_05/stomper_cylinder_034',
  'motion': 'down'},
 {'path': '**/stomper_GRP_06/stomper_cylinder_034',
  'motion': 'up'},
 {'path': '**/stomper_GRP_07/stomper_cylinder_034',
  'motion': 'down'},
 {'path': '**/stomper_GRP_08/stomper_cylinder_034',
  'motion': 'up'},
 {'path': '**/stomper_GRP_09/stomper_cylinder_034',
  'motion': 'up'},
 {'path': '**/stomper_GRP_10/stomper_cylinder_034',
  'motion': 'down'},
 {'path': '**/stomper_GRP_11/stomper_cylinder_034',
  'motion': 'up'},
 {'path': '**/stomper_GRP_12/stomper_cylinder_034',
  'motion': 'up'}]
StomperHaltTime = 7.3
StomperSound = 'phase_9/audio/sfx/CHQ_FACT_stomper_raise.ogg'
MaxToons = 4
BarrelRoomModel = 'phase_5/models/cogdominium/tt_m_ara_cbr_barrelRoom'
BarrelRoomModelPos = (0, 0, 0)
BarrelRoomElevatorInPath = '**/elevatorIn_locator'
BarrelRoomElevatorOutPath = '**/elevatorOut_locator'
BarrelRoomPlayerSpawnPoints = [(-4,
  0,
  0,
  0,
  0,
  0),
 (-2,
  0,
  0,
  0,
  0,
  0),
 (0,
  0,
  0,
  0,
  0,
  0),
 (2,
  0,
  0,
  0,
  0,
  0)]
BarrelRoomCameraFar = 525.0
BarrelRoomFogColor = Vec4(0.65, 0.21, 0, 1.0)
BarrelRoomFogLinearRange = (0.0, 800.0)
BarrelPathName = 'CogdoBarrel_'
BarrelModel = 'phase_5/models/cogdominium/tt_m_ara_cbr_laughBarrel'
BarrelModelScale = 1.0
BarrelCollParams = (0,
 0,
 2,
 2.0)
BarrelBumpSound = 'phase_4/audio/sfx/Golf_Hit_Barrier_2.ogg'
BarrelGrabSound = 'phase_4/audio/sfx/SZ_DD_treasure.ogg'
BarrelAvailableTexture = 'phase_5/maps/tt_t_ara_cbr_Barrel_notUsed.jpg'
BarrelUsedTexture = 'phase_5/maps/tt_t_ara_cbr_Barrel_Used.jpg'
StateHidden, StateAvailable, StateUsed, StateCrushed = range(4)

def numBarrels():
    return len(BarrelProps)
