Poodletooth-iLand/build/nirai/panda3d/dtool/pptempl/Template.models.nmake.pp

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2015-11-14 13:28:53 -06:00
//
// Template.models.nmake.pp
//
// This file defines the Makefiles that will be built to generate
// models (egg, bam models computed from flt, soft, alias,
// etc. sources). This Template file is derived from
// Template.models.pp, but uses windows specific conventions,
// rather than unix specific conventions.
//
#if $[< $[PPREMAKE_VERSION],0.57]
#error You need at least ppremake version 0.58 to build models.
#endif
// Search for the texattrib dir definition. This will be in the
// models_topdir directory.
#define texattrib_dir $[dir_type $[TEXATTRIB_DIR],models_toplevel]
// Prefix $[TOPDIR]. If it wasn't defined, make a default.
#if $[texattrib_dir]
#define texattrib_dir $[TOPDIR]/$[texattrib_dir]
#else
#define texattrib_dir $[TOPDIR]/src/maps
#endif
#define texattrib_file $[texattrib_dir]/textures.txa
//////////////////////////////////////////////////////////////////////
#if $[eq $[DIR_TYPE], models]
//////////////////////////////////////////////////////////////////////
#define pal_egg_dir pal_egg
#define bam_dir bams
#defer phase_prefix $[if $[PHASE],phase_$[PHASE]/]
#defer install_model_dir $[install_dir]/$[phase_prefix]$[INSTALL_TO]
#define filter_dirs $[sort $[TARGET_DIR(filter_egg filter_char_egg optchar_egg)]]
#defer source_prefix $[SOURCE_DIR:%=%/]
#if $[LANGUAGES]
#define exlanguage_sources $[notdir $[filter %.flt %.mb %.ma %.lwo %.LWO %.egg,$[wildcard $[TOPDIR]/$[DIRPREFIX]*_$[LANGUAGE].*]]]
#defun lang_add_files sources, src_ext, local_extra
#define default_filter
#define local_filter
#foreach ext $[src_ext]
#set default_filter $[default_filter] %_$[DEFAULT_LANGUAGE].$[ext]
#set local_filter $[local_filter] %_$[LANGUAGE].$[ext]
#end ext
#define default_langlist $[filter $[default_filter],$[sources]]
#define locallist $[filter $[local_filter],$[local_extra] $[exlanguage_sources]]
#define havelist
#foreach file $[default_langlist]
#foreach ext $[src_ext]
#define wantfile $[file:%_$[DEFAULT_LANGUAGE].$[ext]=%_$[LANGUAGE].$[ext]]
#set havelist $[havelist] $[filter $[wantfile],$[locallist]]
#end ext
#end file
$[havelist]
#end lang_add_files
#forscopes flt_egg
#if $[SOURCES]
#set SOURCES $[sort $[SOURCES] $[lang_add_files $[SOURCES], flt, ]]
#endif
#end flt_egg
#forscopes lwo_egg
#if $[SOURCES]
#set SOURCES $[sort $[SOURCES] $[lang_add_files $[SOURCES], lwo LWO, ]]
#endif
#end lwo_egg
#forscopes maya_egg
#if $[SOURCES]
#set SOURCES $[sort $[SOURCES] $[lang_add_files $[SOURCES], lwo LWO, ]]
#endif
#end maya_egg
#endif
#define build_flt_eggs \
$[forscopes flt_egg,$[patsubst %.flt,%$[EGG_SUFFIX].egg,$[SOURCES]]]
#define build_lwo_eggs \
$[forscopes lwo_egg,$[patsubst %.lwo %.LWO,%$[EGG_SUFFIX].egg,$[SOURCES]]]
#define build_maya_eggs \
$[forscopes maya_egg,$[patsubst %$[MODEL].ma %$[MODEL].mb ,$[EGG_PREFIX]%$[EGG_SUFFIX].egg,$[SOURCES]]] \
$[forscopes maya_char_egg,$[POLY_MODEL:%=$[EGG_PREFIX]%$[EGG_SUFFIX].egg] $[NURBS_MODEL:%=$[EGG_PREFIX]%$[EGG_SUFFIX].egg]] \
$[forscopes maya_char_egg,$[ANIMS:%=$[EGG_PREFIX]%$[CHAN_SUFFIX].egg]]
#define build_soft_eggs \
$[forscopes soft_char_egg,$[POLY_MODEL:%=$[EGG_PREFIX]%$[EGG_SUFFIX].egg] $[NURBS_MODEL:%=$[EGG_PREFIX]%$[EGG_SUFFIX].egg]] \
$[forscopes soft_char_egg,$[ANIMS:%=$[EGG_PREFIX]%$[CHAN_SUFFIX].egg]]
#define build_eggs \
$[sort \
$[build_flt_eggs] \
$[build_lwo_eggs] \
$[build_maya_eggs] \
$[build_soft_eggs]]
#if $[LANGUAGES]
#forscopes install_egg filter_egg
#if $[SOURCES]
#set SOURCES $[sort $[SOURCES] $[lang_add_files $[SOURCES], egg, $[build_eggs]]]
#endif
#end install_egg filter_egg
#endif
// Get the list of egg files that are to be installed
#define install_pal_eggs
#define install_unpal_eggs
#forscopes install_egg
#define egglist $[notdir $[SOURCES]]
#set install_pal_eggs $[install_pal_eggs] $[filter-out $[language_egg_filters],$[egglist]]
#if $[LANGUAGES]
// Now look for the eggs of the current language.
#foreach egg $[filter %_$[DEFAULT_LANGUAGE].egg,$[egglist]]
#define wantegg $[egg:%_$[DEFAULT_LANGUAGE].egg=%_$[LANGUAGE].egg]
#if $[filter $[wantegg],$[egglist]]
// The current language file exists.
#set install_pal_eggs $[install_pal_eggs] $[wantegg]
#else
#set install_pal_eggs $[install_pal_eggs] $[egg]
#endif
#end egg
#endif
#define egglist $[notdir $[UNPAL_SOURCES] $[UNPAL_SOURCES_NC]]
#set install_unpal_eggs $[install_unpal_eggs] $[filter-out $[language_egg_filters],$[egglist]]
#if $[LANGUAGES]
// Now look for the eggs of the current language.
#foreach egg $[filter %_$[DEFAULT_LANGUAGE].egg,$[egglist]]
#define wantegg $[egg:%_$[DEFAULT_LANGUAGE].egg=%_$[LANGUAGE].egg]
#if $[filter $[wantegg],$[egglist]]
// The current language file exists.
#set install_unpal_eggs $[install_unpal_eggs] $[wantegg]
#else
#set install_unpal_eggs $[install_unpal_eggs] $[egg]
#endif
#end egg
#endif
#end install_egg
#define install_eggs $[install_pal_eggs] $[install_unpal_eggs]
// Get the list of bam files in the install directories
#define install_egg_dirs $[sort $[forscopes install_egg,$[install_model_dir]]]
#define installed_generic_bams $[sort $[forscopes install_egg,$[patsubst %.egg,$[install_model_dir]/%.bam,$[filter-out $[language_egg_filters],$[notdir $[SOURCES] $[UNPAL_SOURCES] $[UNPAL_SOURCES_NC]]]]]]
#if $[LANGUAGES]
#define installed_language_bams $[sort $[forscopes install_egg,$[patsubst %.egg,$[install_model_dir]/%.bam,$[patsubst %_$[DEFAULT_LANGUAGE].egg,%.egg,%,,$[notdir $[SOURCES] $[UNPAL_SOURCES] $[UNPAL_SOURCES_NC]]]]]]
#endif
// And the list of dna files in the install directories.
#define install_dna_dirs $[sort $[forscopes install_dna,$[install_model_dir]]]
#define installed_generic_dna $[sort $[forscopes install_dna,$[patsubst %,$[install_model_dir]/%,$[filter-out $[language_dna_filters],$[notdir $[SOURCES]]]]]]
#if $[LANGUAGES]
#define installed_language_dna $[sort $[forscopes install_dna,$[patsubst %,$[install_model_dir]/%,$[patsubst %_$[DEFAULT_LANGUAGE].dna,%.dna,%,,$[notdir $[SOURCES]]]]]]
#endif
#define install_other_dirs $[sort $[forscopes install_audio install_icons install_shader install_misc,$[install_model_dir]]]
#define installed_other $[sort $[forscopes install_audio install_icons install_shader install_misc,$[SOURCES:%=$[install_model_dir]/%]]]
#define pal_egg_targets $[sort $[patsubst %,$[pal_egg_dir]/%,$[notdir $[install_pal_eggs]]]]
#define bam_targets $[install_eggs:%.egg=$[bam_dir]/%.bam]
#output Makefile
#format makefile
#### Generated automatically by $[PPREMAKE] $[PPREMAKE_VERSION] from $[SOURCEFILE].
################################# DO NOT EDIT ###########################
#define all_targets \
Makefile \
$[texattrib_dir] \
$[filter_dirs] \
$[optchar_dirs] \
egg bam
all : $[all_targets]
egg : $[build_eggs]
flt : $[build_flt_eggs]
lwo : $[build_lwo_eggs]
maya : $[build_maya_eggs]
soft : $[build_soft_eggs]
pal : $[if $[pal_egg_targets],$[pal_egg_dir]] $[pal_egg_targets]
bam : pal $[if $[bam_targets],$[bam_dir]] $[bam_targets]
#map soft_scenes soft_scene_files(soft_char_egg)
unpack-soft : $[soft_scenes]
#define install_bam_targets \
$[install_egg_dirs] \
$[installed_generic_bams] $[installed_language_bams]
install-bam : $[install_bam_targets]
#define install_other_targets \
$[install_dna_dirs] \
$[installed_generic_dna] $[installed_language_dna] \
$[install_other_dirs] \
$[installed_other]
install-other : $[install_other_targets]
install : all install-other install-bam
uninstall : uninstall-other uninstall-bam
clean-bam :
#if $[bam_targets]
$[TAB]del /f/q $[osfilename $[bam_dir]]
#endif
clean-pal : clean-bam
#if $[pal_egg_targets]
$[TAB]del /f/q $[osfilename $[pal_egg_dir]]
#endif
clean-flt :
#if $[build_flt_eggs]
$[TAB]del /f/q $[osfilename $[build_flt_eggs]]
#endif
clean-lwo :
#if $[build_lwo_eggs]
$[TAB]del /f/q $[osfilename $[build_lwo_eggs]]
#endif
clean-maya :
#if $[build_maya_eggs]
$[TAB]del /f/q $[osfilename $[build_maya_eggs]]
#endif
clean-soft :
#if $[build_soft_eggs]
$[TAB]del /f/q $[osfilename $[build_soft_eggs]]
#endif
clean : clean-pal
#if $[build_eggs]
$[TAB]del /f/q $[osfilename $[build_eggs]] *.pt
$[TAB]del /f/q $[osfilename $[build_eggs]] *.pt
#endif
#if $[filter_dirs]
$[TAB]del /f/q $[osfilename $[filter_dirs]]
#endif
// We need a rule for each directory we might need to make. This
// loops through the full set of directories and creates a rule to
// make each one, as needed.
#foreach directory $[sort \
$[filter_dirs] \
$[if $[pal_egg_targets],$[pal_egg_dir]] \
$[if $[bam_targets],$[bam_dir]] \
$[TARGET_DIR(filter_char_egg)] \
$[texattrib_dir] \
$[install_egg_dirs] \
$[install_dna_dirs] \
$[install_other_dirs] \
]
$[directory] :
$[TAB]@if not exist $[osfilename $[directory]] mkdir $[osfilename $[directory]]
// Sometimes we need a target to depend on the directory existing, without
// being fooled by the directory's modification times. We use this
// phony timestamp file to achieve that.
$[directory]/stamp :
$[TAB]@if not exist $[osfilename $[directory]] mkdir $[osfilename $[directory]]
$[TAB]@echo. > $[osfilename $[directory]/stamp]
#end directory
// Decompressing compressed files.
#forscopes gz
#foreach gz $[SOURCES]
#define target $[gz:%.gz=%]
#define source $[gz]
$[target] : $[source]
$[TAB]del /f/q $[osfilename $[target]]
$[TAB]gunzip $[GUNZIP_OPTS] < $[osfilename $[source]] > $[osfilename $[target]]
#end gz
#end gz
// Egg file generation from Flt files.
#forscopes flt_egg
#foreach flt $[SOURCES]
#define target $[or $[TARGET],$[patsubst %.flt %.FLT,$[EGG_PREFIX]%$[EGG_SUFFIX].egg,$[flt]]]
#define source $[flt]
$[target] : $[source]
$[TAB]flt2egg $[FLT2EGG_OPTS] -o $[osfilename $[target]] $[osfilename $[source]]
#end flt
#end flt_egg
// Egg file generation from Lightwave files.
#forscopes lwo_egg
#foreach lwo $[SOURCES]
#define target $[or $[TARGET],$[patsubst %.lwo %.LWO,$[EGG_PREFIX]%$[EGG_SUFFIX].egg,$[lwo]]]
#define source $[lwo]
$[target] : $[source]
$[TAB]lwo2egg $[LWO2EGG_OPTS] -o $[osfilename $[target]] $[osfilename $[source]]
#end lwo
#end lwo_egg
// Egg file generation from Maya files (for unanimated models).
#forscopes maya_egg
#foreach maya $[SOURCES]
#define target $[or $[TARGET],$[patsubst %$[MODEL].ma %$[MODEL].mb,$[EGG_PREFIX]%$[EGG_SUFFIX].egg,$[maya]]]
#define source $[maya]
$[target] : $[source]
$[TAB]maya2egg $[MAYA2EGG_OPTS] -o $[osfilename $[target]] $[osfilename $[source]]
#end maya
#end maya_egg
// Egg character model generation from Maya files.
#forscopes maya_char_egg
#if $[POLY_MODEL]
#define target $[EGG_PREFIX]$[POLY_MODEL].egg
#define source $[MAYA_PREFIX]$[or $[MODEL],$[POLY_MODEL]].mb
$[target] : $[source]
$[TAB]maya2egg $[MAYA2EGG_OPTS] -p -a model -cn "$[CHAR_NAME]" -o $[osfilename $[target]] $[osfilename $[source]]
#endif
#if $[NURBS_MODEL]
#define target $[EGG_PREFIX]$[NURBS_MODEL].egg
#define source $[MAYA_PREFIX]$[or $[MODEL],$[NURBS_MODEL]].mb
$[target] : $[source]
$[TAB]maya2egg $[MAYA2EGG_OPTS] -a model -cn "$[CHAR_NAME]" -o $[osfilename $[target]] $[osfilename $[source]]
#endif
#end maya_char_egg
// Egg animation generation from Maya files.
#forscopes maya_char_egg
#foreach anim $[ANIMS]
#define target $[EGG_PREFIX]$[anim]$[CHAN_SUFFIX].egg
#define source $[MAYA_PREFIX]$[anim].mb
#define begin 0
#define end
#if $[$[anim]_frames]
#set begin $[word 1,$[$[anim]_frames]]
#set end $[word 2,$[$[anim]_frames]]
#endif
$[target] : $[source]
$[TAB]maya2egg $[MAYA2EGG_OPTS] -a chan -cn "$[CHAR_NAME]" -o $[osfilename $[target]] -sf $[begin] $[if $[end],-ef $[end]] $[osfilename $[source]]
#end anim
#end maya_char_egg
// Unpack the Soft scene database from its multifile.
#formap scene_file soft_scenes
#define target $[scene_file]
#define source $[scene_file:$[DATABASE]/SCENES/%.1-0.dsc=$[DATABASE]/%.mf]
$[target] : $[source]
$[TAB]multify xf $[osfilename $[source]] -C $[DATABASE]
#end scene_file
// Egg character model generation from Soft databases.
#forscopes soft_char_egg
#if $[POLY_MODEL]
#define target $[EGG_PREFIX]$[POLY_MODEL].egg
#define scene $[SCENE_PREFIX]$[MODEL].1-0.dsc
#define source $[DATABASE]/SCENES/$[scene]
$[target] : $[source]
$[TAB]$[SOFT2EGG] $[SOFT2EGG_OPTS] $[if $[SOFTIMAGE_RSRC],-r "$[osfilename $[SOFTIMAGE_RSRC]]"] -p -M $[osfilename $[target]] -N $[CHAR_NAME] -d $[DATABASE] -t $[DATABASE]/PICTURES -s $[scene]
#endif
#if $[NURBS_MODEL]
#define target $[EGG_PREFIX]$[NURBS_MODEL].egg
#define scene $[SCENE_PREFIX]$[MODEL].1-0.dsc
#define source $[DATABASE]/SCENES/$[scene]
$[target] : $[source]
$[TAB]$[SOFT2EGG] $[SOFT2EGG_OPTS] $[if $[SOFTIMAGE_RSRC],-r "$[osfilename $[SOFTIMAGE_RSRC]]"] -n -M $[osfilename $[target]] -N $[CHAR_NAME] -d $[DATABASE] -t $[DATABASE]/PICTURES -s $[scene]
#endif
#end soft_char_egg
// Egg animation generation from Soft database.
#forscopes soft_char_egg
#foreach anim $[ANIMS]
#define target $[EGG_PREFIX]$[anim]$[CHAN_SUFFIX].egg
#define scene $[SCENE_PREFIX]$[anim].1-0.dsc
#define source $[DATABASE]/SCENES/$[scene]
#define begin 1
#define end
#if $[$[anim]_frames]
#set begin $[word 1,$[$[anim]_frames]]
#set end $[word 2,$[$[anim]_frames]]
#endif
$[target] : $[source]
$[TAB]$[SOFT2EGG] $[SOFT2EGG_OPTS] $[if $[SOFTIMAGE_RSRC],-r "$[osfilename $[SOFTIMAGE_RSRC]]"] -a -A $[osfilename $[target]] -N $[CHAR_NAME] -d $[DATABASE] -s $[scene] $[begin:%=-b%] $[end:%=-e%]
#end anim
#end soft_char_egg
// Copying egg files from A to B.
#forscopes copy_egg
#for i 1,$[words $[SOURCES]]
#define source $[word $[i],$[SOURCES]]
#define target $[word $[i],$[TARGETS]]
$[target] : $[source]
$[TAB]copy $[osfilename $[source]] $[osfilename $[target]]
#end i
#end copy_egg
// Generic egg filters.
#forscopes filter_egg
#foreach egg $[SOURCES]
#define source $[source_prefix]$[egg]
#define target $[TARGET_DIR]/$[notdir $[egg]]
$[target] : $[source] $[pt] $[TARGET_DIR]/stamp
$[TAB]$[COMMAND]
#end egg
#end filter_egg
// Generic character egg filter; applies an effect to all models and
// animations of a particular character.
#forscopes filter_char_egg
#define sources $[SOURCES:%=$[source_prefix]%]
#define target $[TARGET_DIR]/$[notdir $[firstword $[SOURCES]]]
// A bunch of rules to make each generated egg file depend on the
// first one.
#foreach egg $[notdir $[wordlist 2,9999,$[SOURCES]]]
$[TARGET_DIR]/$[egg] : $[target] $[TARGET_DIR]/stamp
$[TAB]touch $[osfilename $[TARGET_DIR]/$[egg]]
#end egg
// And this is the actual optchar pass.
$[target] : $[sources] $[TARGET_DIR]/stamp
$[TAB]$[COMMAND]
#end filter_char_egg
// Character optimization.
#forscopes optchar_egg
#define sources $[SOURCES:%=$[source_prefix]%]
#define target $[TARGET_DIR]/$[notdir $[firstword $[SOURCES]]]
// A bunch of rules to make each generated egg file depend on the
// first one.
#foreach egg $[notdir $[wordlist 2,9999,$[SOURCES]]]
$[TARGET_DIR]/$[egg] : $[target] $[TARGET_DIR]/stamp
$[TAB]touch $[osfilename $[TARGET_DIR]/$[egg]]
#end egg
// And this is the actual optchar pass.
$[target] : $[sources] $[TARGET_DIR]/stamp
$[TAB]egg-optchar $[OPTCHAR_OPTS] -d $[osfilename $[TARGET_DIR]] $[osfilename $[sources]]
#end optchar_egg
// Palettization rules.
#forscopes install_egg
#foreach egg $[SOURCES]
#define pt $[egg:%.egg=$[source_prefix]%.pt]
#define source $[source_prefix]$[egg]
#define target $[pal_egg_dir]/$[notdir $[egg]]
$[target] : $[source] $[pt] $[pal_egg_dir]/stamp
#if $[PHASE]
$[TAB]egg-palettize $[PALETTIZE_OPTS] -af $[osfilename $[texattrib_file]] -dr $[osfilename $[install_dir]] -dm $[osfilename $[install_dir]/%g] -ds $[osfilename $[install_dir]/textures/shadow_pal] -g phase_$[PHASE] -gdir phase_$[PHASE] -o $[osfilename $[target]] $[osfilename $[source]]
#else
$[TAB]egg-palettize $[PALETTIZE_OPTS] -af $[osfilename $[texattrib_file]] -dr $[osfilename $[install_dir]] -dm $[osfilename $[install_dir]/%g] -ds $[osfilename $[install_dir]/textures/shadow_pal] -o $[osfilename $[target]] $[osfilename $[source]]
#endif
$[pt] :
$[TAB]@echo. > $[osfilename $[pt]]
#end egg
#end install_egg
// Bam file creation.
#forscopes install_egg
#foreach egg $[SOURCES]
#define source $[pal_egg_dir]/$[notdir $[egg]]
#define target $[bam_dir]/$[notdir $[egg:%.egg=%.bam]]
$[target] : $[source] $[bam_dir]/stamp
$[TAB]egg2bam -pp $[osfilename $[install_dir]] -ps rel -pd $[osfilename $[install_dir]] $[EGG2BAM_OPTS] -o $[osfilename $[target]] $[osfilename $[source]]
#end egg
#foreach egg $[UNPAL_SOURCES]
#define source $[source_prefix]$[egg]
#define target $[bam_dir]/$[notdir $[egg:%.egg=%.bam]]
$[target] : $[source] $[bam_dir]/stamp
$[TAB]egg2bam $[EGG2BAM_OPTS] -o $[osfilename $[target]] $[osfilename $[source]]
#end egg
#foreach egg $[UNPAL_SOURCES_NC]
#define source $[source_prefix]$[egg]
#define target $[bam_dir]/$[notdir $[egg:%.egg=%.bam]]
$[target] : $[source] $[bam_dir]/stamp
$[TAB]egg2bam $[EGG2BAM_OPTS] -NC -o $[osfilename $[target]] $[osfilename $[source]]
#end egg
#end install_egg
// Bam file installation.
#forscopes install_egg
#define egglist $[notdir $[SOURCES] $[UNPAL_SOURCES] $[UNPAL_SOURCES_NC]]
#foreach egg $[filter-out $[language_egg_filters],$[egglist]]
#define local $[egg:%.egg=%.bam]
#define sourcedir $[bam_dir]
#define dest $[install_model_dir]
$[dest]/$[local] : $[sourcedir]/$[local]
// cd ./$[sourcedir] && $[INSTALL]
$[TAB]copy /y $[osfilename $[sourcedir]/$[local]] $[osfilename $[dest]]
#end egg
#if $[LANGUAGES]
// Now look for the eggs of the current language.
#foreach egg $[filter %_$[DEFAULT_LANGUAGE].egg,$[egglist]]
#define wantegg $[egg:%_$[DEFAULT_LANGUAGE].egg=%_$[LANGUAGE].egg]
#if $[filter $[wantegg],$[egglist]]
// The current language file exists.
#define local $[wantegg:%.egg=%.bam]
#else
//#print Warning: $[wantegg] not listed, using $[egg]
#define local $[egg:%.egg=%.bam]
#endif
#define remote $[egg:%_$[DEFAULT_LANGUAGE].egg=%.bam]
#define sourcedir $[bam_dir]
#define dest $[install_model_dir]
$[dest]/$[remote] : $[sourcedir]/$[local]
// cd ./$[sourcedir] && $[INSTALL]
$[TAB]copy /y $[osfilename $[sourcedir]/$[local]] $[osfilename $[dest]/$[remote]]
#end egg
#endif
#end install_egg
// Bam file uninstallation.
uninstall-bam :
#forscopes install_egg
#define egglist $[notdir $[SOURCES] $[UNPAL_SOURCES] $[UNPAL_SOURCES_NC]]
#define generic_egglist $[filter-out $[language_egg_filters],$[egglist]]
#if $[LANGUAGES]
#define language_egglist $[patsubst %_$[DEFAULT_LANGUAGE].egg,%.egg,%,,$[egglist]]
#endif
#define files $[patsubst %.egg,$[install_model_dir]/%.bam,$[generic_egglist] $[language_egglist]]
#if $[files]
$[TAB]del /f/q $[osfilename $[files]]
#endif
#end install_egg
// DNA file installation.
#forscopes install_dna
#foreach file $[filter-out $[language_dna_filters],$[SOURCES]]
#define local $[file]
#define remote $[notdir $[file]]
#define dest $[install_model_dir]
$[dest]/$[remote] : $[local]
// $[INSTALL]
$[TAB]copy /y $[osfilename $[local]] $[osfilename $[dest]]
#end file
#if $[LANGUAGES]
// Now files of the current langauge.
#foreach file $[filter %_$[DEFAULT_LANGUAGE].dna,$[SOURCES]]
#define wantfile $[file:%_$[DEFAULT_LANGUAGE].dna=%_$[LANGUAGE].dna]
#if $[filter $[wantfile],$[SOURCES]]
// The current language file exists.
#define local $[wantfile]
#else
//#print Warning: $[wantfile] not listed, using $[file]
#define local $[file]
#endif
#define remote $[notdir $[file:%_$[DEFAULT_LANGUAGE].dna=%.dna]]
#define dest $[install_model_dir]
$[dest]/$[remote] : $[local]
// cd ./$[sourcedir] && $[INSTALL]
$[TAB]copy /y $[osfilename $[local]] $[osfilename $[dest]/$[remote]]
#end file
#endif
#end install_dna
// DNA file uninstallation.
uninstall-other:
#forscopes install_dna
#define sources $[notdir $[SOURCES]]
#define generic_sources $[filter-out $[language_dna_filters],$[sources]]
#if $[LANGUAGES]
#define language_sources $[patsubst %_$[DEFAULT_LANGUAGE].dna,%.dna,%,,$[sources]]
#endif
#define files $[patsubst %,$[install_model_dir]/%,$[generic_sources] $[language_sources]]
#if $[files]
$[TAB]del /f/q $[osfilename $[files]]
#endif
#end install_dna
// Miscellaneous file installation.
#forscopes install_audio install_icons install_shader install_misc
#foreach file $[SOURCES]
#define local $[file]
#define remote $[notdir $[file]]
#define dest $[install_model_dir]
$[dest]/$[remote] : $[local]
// $[INSTALL]
$[TAB]copy /y $[osfilename $[local]] $[osfilename $[dest]]
#end file
#end install_audio install_icons install_shader install_misc
// Miscellaneous file uninstallation.
uninstall-other:
#forscopes install_audio install_icons install_shader install_misc
#define files $[patsubst %,$[install_model_dir]/%,$[SOURCES]]
#if $[files]
$[TAB]del /f/q $[osfilename $[files]]
#endif
#end install_audio install_icons install_shader install_misc
#end Makefile
//////////////////////////////////////////////////////////////////////
#elif $[eq $[DIR_TYPE], models_group]
//////////////////////////////////////////////////////////////////////
// This is a group directory: a directory above a collection of source
// directories, e.g. $DTOOL/src. We don't need to output anything in
// this directory.
//////////////////////////////////////////////////////////////////////
#elif $[eq $[DIR_TYPE], models_toplevel]
//////////////////////////////////////////////////////////////////////
// This is the toplevel directory for a models tree, e.g. $TTMODELS.
// Here we build the root makefile.
#map subdirs
// Iterate through all of our known source files. Each models type
// file gets its corresponding Makefile listed here.
#forscopes */
#if $[eq $[DIR_TYPE], models]
#if $[build_directory]
#addmap subdirs $[DIRNAME]
#endif
#endif
#end */
#output Makefile
#format makefile
#### Generated automatically by $[PPREMAKE] $[PPREMAKE_VERSION] from $[SOURCEFILE].
################################# DO NOT EDIT ###########################
all : egg pal repal $[subdirs]
install : all $[subdirs:%=install-%]
#define sub_targets egg flt lwo maya soft bam pal clean-bam clean-pal clean-flt clean-lwo clean-maya clean-soft clean cleanall unpack-soft install-bam install-other uninstall-bam uninstall-other uninstall
// Define the rules to propogate these targets to the Makefile within
// each directory.
#foreach target $[sub_targets]
$[target] : $[subdirs:%=$[target]-%]
#end target
#
# opt-pal : reorder and resize the palettes to be as optimal as
# possible. This forces a rebuild of all the egg files.
#
opt-pal : pal do-opt-pal install
optimize-palettes : opt-pal
do-opt-pal :
$[TAB]egg-palettize $[PALETTIZE_OPTS] -af $[osfilename $[texattrib_file]] -dm $[osfilename $[install_dir]/%g] -opt -egg
#
# repal : reexamine the textures.txa file and do whatever needs to be
# done to bring everything up to sync with it. Also make sure all egg
# files are up-to-date.
#
repal :
$[TAB]egg-palettize $[PALETTIZE_OPTS] -af $[osfilename $[texattrib_file]] -dm $[osfilename $[install_dir]/%g] -all -egg
re-pal : repal
#
# fix-pal : something has gone wrong with the palettes; rebuild all
# palette images to fix it.
#
fix-pal :
$[TAB]egg-palettize $[PALETTIZE_OPTS] -af $[osfilename $[texattrib_file]] -dm $[osfilename $[install_dir]/%g] -redo -all -egg
#
# undo-pal : blow away all the palettization information and start fresh.
#
undo-pal : clean-pal
$[TAB]del /f/q $[osfilename $[texattrib_file:%.txa=%.boo]]
#
# pi : report the palettization information to standard output for the
# user's perusal.
#
pi :
$[TAB]egg-palettize $[PALETTIZE_OPTS] -af $[osfilename $[texattrib_file]] -dm $[osfilename $[install_dir]/%g] -pi
.PHONY: pi.txt
pi.txt :
$[TAB]egg-palettize $[PALETTIZE_OPTS] -af $[osfilename $[texattrib_file]] -dm $[osfilename $[install_dir]/%g] -pi >pi.txt
#
# pal-stats : report palettization statistics to standard output for the
# user's perusal.
#
pal-stats :
$[TAB]egg-palettize $[PALETTIZE_OPTS] -af $[osfilename $[texattrib_file]] -dm $[osfilename $[install_dir]/%g] -s
stats-pal : pal-stats
// Somehow, something in the cttools confuses some shells, so that
// when we are attached, 'cd foo' doesn't work, but 'cd ./foo' does.
// Weird. We get around this by putting a ./ in front of each cd
// target below.
#formap dirname subdirs
$[dirname] : $[dirnames $[if $[build_directory],$[DIRNAME]],$[DEPEND_DIRS]]
$[TAB]cd $[osfilename ./$[RELDIR]] && $(MAKE) all
#end dirname
// Define the rules to propogate these targets to the Makefile within
// each directory.
#foreach target install $[sub_targets]
#formap dirname subdirs
$[target]-$[dirname] :
$[TAB]cd $[osfilename ./$[RELDIR]] && $(MAKE) $[target]
#end dirname
#end target
#end Makefile
//////////////////////////////////////////////////////////////////////
#endif // DIR_TYPE