Poodletooth-iLand/toontown/ai/HolidayDecorator.py

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Python
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2015-11-14 13:28:53 -06:00
from direct.interval.IntervalGlobal import Parallel, Sequence, Func, Wait
from pandac.PandaModules import Vec4, TransformState, NodePath, TransparencyAttrib
class HolidayDecorator:
def __init__(self):
self.dnaStore = base.cr.playGame.dnaStore
self.swapIval = None
return
def exit(self):
if self.swapIval is not None and self.swapIval.isPlaying():
self.swapIval.finish()
return
def decorate(self):
self.updateHoodDNAStore()
self.swapIval = self.getSwapVisibleIval()
if self.swapIval:
self.swapIval.start()
def undecorate(self):
storageFile = base.cr.playGame.hood.storageDNAFile
if storageFile:
loadDNAFile(self.dnaStore, storageFile, CSDefault)
self.swapIval = self.getSwapVisibleIval()
if self.swapIval:
self.swapIval.start()
def updateHoodDNAStore(self):
hood = base.cr.playGame.hood
for key, value in self.holidayStorageDNADict.iteritems():
if base.cr.newsManager.isHolidayRunning(key):
for storageFile in value:
loadDNAFile(self.dnaStore, storageFile, CSDefault)
def getSwapVisibleIval(self, wait = 5.0, tFadeOut = 3.0, tFadeIn = 3.0):
loader = base.cr.playGame.hood.loader
npl = render.findAllMatches('**/=DNARoot=holiday_prop;+s')
p = Parallel()
for i in xrange(npl.getNumPaths()):
np = npl.getPath(i)
np.setTransparency(TransparencyAttrib.MDual, 1)
if not np.hasTag('DNACode'):
continue
dnaCode = np.getTag('DNACode')
dnaNode = self.dnaStore.findNode(dnaCode)
if dnaNode.isEmpty():
continue
newNP = dnaNode.copyTo(np.getParent())
newNP.setTag('DNARoot', 'holiday_prop')
newNP.setTag('DNACode', dnaCode)
newNP.setColorScale(1, 1, 1, 0)
newNP.setTransparency(TransparencyAttrib.MDual, 1)
if np.hasTag('transformIndex'):
index = int(np.getTag('transformIndex'))
transform = loader.holidayPropTransforms.get(index, TransformState.makeIdentity())
newNP.setTransform(NodePath(), transform)
newNP.setTag('transformIndex', `index`)
s = Sequence(Wait(wait), np.colorScaleInterval(tFadeOut, Vec4(1, 1, 1, 0), startColorScale=Vec4(1, 1, 1, 1), blendType='easeInOut'), Func(np.detachNode), Func(np.clearTransparency), newNP.colorScaleInterval(tFadeOut, Vec4(1, 1, 1, 1), startColorScale=Vec4(1, 1, 1, 0), blendType='easeInOut'), Func(newNP.clearTransparency), Func(newNP.clearColorScale))
p.append(s)
return p