mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
35 lines
1.2 KiB
Python
35 lines
1.2 KiB
Python
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from panda3d.core import *
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from otp.level import BasicEntities
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from direct.directnotify import DirectNotifyGlobal
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class ActiveCell(BasicEntities.DistributedNodePathEntity):
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notify = DirectNotifyGlobal.directNotify.newCategory('ActiveCell')
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def __init__(self, cr):
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BasicEntities.DistributedNodePathEntity.__init__(self, cr)
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self.occupantId = -1
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self.state = 0
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def announceGenerate(self):
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BasicEntities.DistributedNodePathEntity.announceGenerate(self)
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self.loadModel()
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def loadModel(self):
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if 0 and __debug__:
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grid = self.level.entities.get(self.gridId, None)
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if grid:
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pos = grid.getPos() + Vec3(self.col * grid.cellSize, self.row * grid.cellSize, 0)
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model = loader.loadModel('phase_5/models/modules/suit_walls.bam')
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model.setScale(grid.cellSize, 1, grid.cellSize)
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model.setP(-90)
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model.flattenMedium()
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model.setZ(0.05)
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model.setColorScale(1, 0, 0, 0.5)
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model.copyTo(self)
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self.setPos(pos)
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return
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def setState(self, state, objId):
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self.state = state
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self.occupantId = objId
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