Poodletooth-iLand/toontown/coghq/DistributedFoodBeltAI.py

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Python
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2015-11-14 13:28:53 -06:00
from direct.distributed import DistributedObjectAI
from direct.fsm import FSM
from direct.directnotify import DirectNotifyGlobal
from toontown.coghq import FoodBeltBase
class DistributedFoodBeltAI(DistributedObjectAI.DistributedObjectAI, FSM.FSM, FoodBeltBase.FoodBeltBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedFoodBeltAI')
def __init__(self, air, boss, index):
DistributedObjectAI.DistributedObjectAI.__init__(self, air)
FSM.FSM.__init__(self, 'DistributedFoodBeltAI')
self.boss = boss
self.index = index
def delete(self):
DistributedObjectAI.DistributedObjectAI.delete(self)
def getBossCogId(self):
return self.boss.doId
def getIndex(self):
return self.index
def setState(self, state):
self.request(state)
def d_setState(self, state):
newState = state
if state == 'On':
newState = 'N'
elif state == 'Off':
newState = 'F'
elif state == 'Inactive':
newState = 'I'
elif state == 'Toonup':
newState = 'T'
self.sendUpdate('setState', [newState])
def b_setState(self, state):
self.request(state)
self.d_setState(state)
def turnOn(self):
self.b_setState('On')
def goInactive(self):
self.b_setState('Inactive')
def goToonup(self):
self.b_setState('Toonup')
def enterOn(self):
pass
def exitOn(slef):
pass
def enterOff(self):
pass
def exitOff(self):
pass
def enterInactive(self):
pass
def exitInactive(slef):
pass