Poodletooth-iLand/toontown/coghq/DistributedMoverAI.py

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Python
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2015-11-14 13:28:53 -06:00
import random
from direct.directnotify import DirectNotifyGlobal
from direct.directnotify import DirectNotifyGlobal
from direct.distributed import ClockDelta
from direct.interval.IntervalGlobal import *
from direct.task import Task
from otp.ai.AIBase import *
from otp.level import BasicEntities
from otp.level import DistributedEntityAI
from toontown.coghq import BattleBlockerAI
from toontown.coghq import LaserGameMineSweeper
from toontown.coghq import LaserGameRoll
class DistributedMoverAI(DistributedEntityAI.DistributedEntityAI, NodePath, BasicEntities.NodePathAttribs):
def __init__(self, level, entId):
DistributedEntityAI.DistributedEntityAI.__init__(self, level, entId)
node = hidden.attachNewNode('DistributedMoverAI')
NodePath.__init__(self, node)
if not hasattr(self, 'switchId'):
self.switchId = 0
if not hasattr(self, 'pos0Wait'):
self.pos0Wait = 1.0
if not hasattr(self, 'pos0Move'):
self.pos0Move = 1.0
if not hasattr(self, 'pos1Wait'):
self.pos1Wait = 1.0
if not hasattr(self, 'pos1Move'):
self.pos1Move = 1.0
if not hasattr(self, 'startOn'):
self.startOn = 0
if not hasattr(self, 'cycleType'):
self.cycleType = 'return'
self.moveTime = {}
self.setTimes()
self.oK2Play = 1
def generate(self):
DistributedEntityAI.DistributedEntityAI.generate(self)
if self.switchId != 0:
self.accept(self.getOutputEventName(self.switchId), self.reactToSwitch)
self.timerName = 'mover %s' % self.doId
self.setPos(self.pos)
self.setHpr(self.hpr)
self.setTimes()
if self.startOn:
self.sendMove()
def delete(self):
taskMgr.remove(self.timerName)
self.ignoreAll()
DistributedEntityAI.DistributedEntityAI.delete(self)
def destroy(self):
self.notify.info('destroy entity(laserField) %s' % self.entId)
DistributedEntityAI.DistributedEntityAI.destroy(self)
def reactToSwitch(self, on):
if on:
self.sendMove()
def setPos0Move(self, time):
self.pos0Move = time
self.setTimes()
def setPos1Move(self, time):
self.pos1Move = time
self.setTimes()
def setPos0Wait(self, time):
self.pos0Wait = time
self.setTimes()
def setPos1Wait(self, time):
self.pos1Wait = time
self.setTimes()
def setTimes(self):
self.moveTime = { }
self.moveTime['return'] = self.pos0Move + self.pos1Wait + self.pos1Move
self.moveTime['loop'] = self.pos0Wait + self.pos0Move + self.pos1Wait + self.pos1Move
self.moveTime['oneWay'] = self.pos0Move
self.moveTime['linear'] = self.pos0Move * 8
def setCycleType(self, type):
self.cycleType = type
self.oK2Play = 1
def setStartOn(self, on):
self.startOn = on
self.sendMove()
def sendMove(self):
timeStamp = ClockDelta.globalClockDelta.getRealNetworkTime()
if self.oK2Play:
self.sendUpdate('startMove', [timeStamp])
taskMgr.doMethodLater(self.moveTime[self.cycleType], self._DistributedMoverAI__resetTimer, self.timerName)
self.oK2Play = 0
def _DistributedMoverAI__resetTimer(self, taskMgrFooler = 1):
if not self.cycleType == 'oneWay':
self.oK2Play = 1
if self.cycleType in ('loop', 'linear') or self.startOn:
self.sendMove()
return Task.done