Poodletooth-iLand/toontown/toonbase/ToonBase.py

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Python
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2015-11-14 13:28:53 -06:00
import atexit
from direct.directnotify import DirectNotifyGlobal
from direct.filter.CommonFilters import CommonFilters
from direct.gui import DirectGuiGlobals
from direct.gui.DirectGui import *
from direct.showbase.PythonUtil import *
from direct.showbase.Transitions import Transitions
from direct.task import *
import math
import os
from panda3d.core import *
import random
import shutil
from sys import platform
import sys
import tempfile
import time
import ToontownGlobals
import ToontownLoader
from otp.otpbase import OTPBase
from otp.otpbase import OTPGlobals
from otp.nametag.ChatBalloon import ChatBalloon
from otp.nametag import NametagGlobals
from otp.margins.MarginManager import MarginManager
from toontown.toonbase import TTLocalizer
from toontown.toonbase import ToontownBattleGlobals
from toontown.toontowngui import TTDialog
tempdir = tempfile.mkdtemp()
vfs = VirtualFileSystem.getGlobalPtr()
searchPath = DSearchPath()
if __debug__:
searchPath.appendDirectory(Filename('resources/phase_3/etc'))
searchPath.appendDirectory(Filename('/phase_3/etc'))
for filename in ['toonmono.cur', 'icon.ico']:
p3filename = Filename(filename)
found = vfs.resolveFilename(p3filename, searchPath)
if not found:
continue
with open(os.path.join(tempdir, filename), 'wb') as f:
f.write(vfs.readFile(p3filename, False))
loadPrcFileData('Window: icon', 'icon-filename %s' % Filename.fromOsSpecific(os.path.join(tempdir, 'icon.ico')))
class ToonBase(OTPBase.OTPBase):
notify = DirectNotifyGlobal.directNotify.newCategory('ToonBase')
def __init__(self):
OTPBase.OTPBase.__init__(self)
self.disableShowbaseMouse()
self.addCullBins()
self.debugRunningMultiplier /= OTPGlobals.ToonSpeedFactor
self.baseXpMultiplier = self.config.GetFloat('base-xp-multiplier', 1.0)
self.toonChatSounds = self.config.GetBool('toon-chat-sounds', 1)
self.placeBeforeObjects = self.config.GetBool('place-before-objects', 1)
self.endlessQuietZone = False
self.wantDynamicShadows = 0
self.exitErrorCode = 0
camera.setPosHpr(0, 0, 0, 0, 0, 0)
self.camLens.setMinFov(settings['fov']/(4./3.))
self.camLens.setNearFar(ToontownGlobals.DefaultCameraNear, ToontownGlobals.DefaultCameraFar)
self.musicManager.setVolume(0.65)
self.setBackgroundColor(ToontownGlobals.DefaultBackgroundColor)
tpm = TextPropertiesManager.getGlobalPtr()
candidateActive = TextProperties()
candidateActive.setTextColor(0, 0, 1, 1)
tpm.setProperties('candidate_active', candidateActive)
candidateInactive = TextProperties()
candidateInactive.setTextColor(0.3, 0.3, 0.7, 1)
tpm.setProperties('candidate_inactive', candidateInactive)
self.transitions.IrisModelName = 'phase_3/models/misc/iris'
self.transitions.FadeModelName = 'phase_3/models/misc/fade'
self.exitFunc = self.userExit
globalClock.setMaxDt(0.2)
if self.config.GetBool('want-particles', 1) == 1:
self.notify.debug('Enabling particles')
self.enableParticles()
self.accept(ToontownGlobals.ScreenshotHotkey, self.takeScreenShot)
# OS X Specific Actions
if platform == "darwin":
self.acceptOnce(ToontownGlobals.QuitGameHotKeyOSX, self.exitOSX)
self.accept(ToontownGlobals.QuitGameHotKeyRepeatOSX, self.exitOSX)
self.acceptOnce(ToontownGlobals.HideGameHotKeyOSX, self.hideGame)
self.accept(ToontownGlobals.HideGameHotKeyRepeatOSX, self.hideGame)
self.acceptOnce(ToontownGlobals.MinimizeGameHotKeyOSX, self.minimizeGame)
self.accept(ToontownGlobals.MinimizeGameHotKeyRepeatOSX, self.minimizeGame)
self.accept('f3', self.toggleGui)
self.accept('f4', self.oobe)
self.accept('panda3d-render-error', self.panda3dRenderError)
oldLoader = self.loader
self.loader = ToontownLoader.ToontownLoader(self)
__builtins__['loader'] = self.loader
oldLoader.destroy()
self.accept('PandaPaused', self.disableAllAudio)
self.accept('PandaRestarted', self.enableAllAudio)
self.wantPets = self.config.GetBool('want-pets', 1)
self.wantBingo = self.config.GetBool('want-fish-bingo', 1)
self.wantKarts = self.config.GetBool('want-karts', 1)
self.inactivityTimeout = self.config.GetFloat('inactivity-timeout', ToontownGlobals.KeyboardTimeout)
if self.inactivityTimeout:
self.notify.debug('Enabling Panda timeout: %s' % self.inactivityTimeout)
self.mouseWatcherNode.setInactivityTimeout(self.inactivityTimeout)
self.mouseWatcherNode.setEnterPattern('mouse-enter-%r')
self.mouseWatcherNode.setLeavePattern('mouse-leave-%r')
self.mouseWatcherNode.setButtonDownPattern('button-down-%r')
self.mouseWatcherNode.setButtonUpPattern('button-up-%r')
self.randomMinigameAbort = self.config.GetBool('random-minigame-abort', 0)
self.randomMinigameDisconnect = self.config.GetBool('random-minigame-disconnect', 0)
self.randomMinigameNetworkPlugPull = self.config.GetBool('random-minigame-netplugpull', 0)
self.autoPlayAgain = self.config.GetBool('auto-play-again', 0)
self.skipMinigameReward = self.config.GetBool('skip-minigame-reward', 0)
self.wantMinigameDifficulty = self.config.GetBool('want-minigame-difficulty', 0)
self.minigameDifficulty = self.config.GetFloat('minigame-difficulty', -1.0)
if self.minigameDifficulty == -1.0:
del self.minigameDifficulty
self.minigameSafezoneId = self.config.GetInt('minigame-safezone-id', -1)
if self.minigameSafezoneId == -1:
del self.minigameSafezoneId
cogdoGameSafezoneId = self.config.GetInt('cogdo-game-safezone-id', -1)
cogdoGameDifficulty = self.config.GetFloat('cogdo-game-difficulty', -1)
if cogdoGameDifficulty != -1:
self.cogdoGameDifficulty = cogdoGameDifficulty
if cogdoGameSafezoneId != -1:
self.cogdoGameSafezoneId = cogdoGameSafezoneId
ToontownBattleGlobals.SkipMovie = self.config.GetBool('skip-battle-movies', 0)
self.housingEnabled = self.config.GetBool('want-housing', 1)
self.cannonsEnabled = self.config.GetBool('estate-cannons', 0)
self.fireworksEnabled = self.config.GetBool('estate-fireworks', 0)
self.dayNightEnabled = self.config.GetBool('estate-day-night', 0)
self.cloudPlatformsEnabled = self.config.GetBool('estate-clouds', 0)
self.greySpacing = self.config.GetBool('allow-greyspacing', 0)
self.slowQuietZone = self.config.GetBool('slow-quiet-zone', 0)
self.slowQuietZoneDelay = self.config.GetFloat('slow-quiet-zone-delay', 5)
self.killInterestResponse = self.config.GetBool('kill-interest-response', 0)
tpMgr = TextPropertiesManager.getGlobalPtr()
WLDisplay = TextProperties()
WLDisplay.setSlant(0.3)
tpMgr.setProperties('WLDisplay', WLDisplay)
WLRed = tpMgr.getProperties('red')
WLRed.setTextColor(1.0, 0.0, 0.0, 1)
tpMgr.setProperties('WLRed', WLRed)
del tpMgr
self.lastScreenShotTime = globalClock.getRealTime()
self.accept('InputState-forward', self.__walking)
self.canScreenShot = 1
self.glitchCount = 0
self.walking = 0
self.oldX = max(1, base.win.getXSize())
self.oldY = max(1, base.win.getYSize())
self.aspectRatio = float(self.oldX) / self.oldY
self.localAvatarStyle = None
self.filters = CommonFilters(self.win, self.cam)
self.wantCogInterface = settings.get('cogInterface', True)
def openMainWindow(self, *args, **kw):
result = OTPBase.OTPBase.openMainWindow(self, *args, **kw)
self.setCursorAndIcon()
return result
def setCursorAndIcon(self):
atexit.register(shutil.rmtree, tempdir)
wp = WindowProperties()
wp.setCursorFilename(Filename.fromOsSpecific(os.path.join(tempdir, 'toonmono.cur')))
wp.setIconFilename(Filename.fromOsSpecific(os.path.join(tempdir, 'icon.ico')))
self.win.requestProperties(wp)
def addCullBins(self):
cbm = CullBinManager.getGlobalPtr()
cbm.addBin('ground', CullBinManager.BTUnsorted, 18)
cbm.addBin('shadow', CullBinManager.BTBackToFront, 19)
cbm.addBin('gui-popup', CullBinManager.BTUnsorted, 60)
def disableShowbaseMouse(self):
self.useDrive()
self.disableMouse()
if self.mouseInterface: self.mouseInterface.detachNode()
if self.mouse2cam: self.mouse2cam.detachNode()
def __walking(self, pressed):
self.walking = pressed
def toggleGui(self):
if aspect2d.isHidden():
aspect2d.show()
else:
aspect2d.hide()
def takeScreenShot(self):
if not os.path.exists(TTLocalizer.ScreenshotPath):
os.mkdir(TTLocalizer.ScreenshotPath)
self.notify.info('Made new directory to save screenshots.')
namePrefix = TTLocalizer.ScreenshotPath + launcher.logPrefix + 'screenshot'
timedif = globalClock.getRealTime() - self.lastScreenShotTime
if self.glitchCount > 10 and self.walking:
return
if timedif < 1.0 and self.walking:
self.glitchCount += 1
return
if not hasattr(self, 'localAvatar'):
self.screenshot(namePrefix=namePrefix)
self.lastScreenShotTime = globalClock.getRealTime()
return
coordOnScreen = self.config.GetBool('screenshot-coords', 0)
self.localAvatar.stopThisFrame = 1
ctext = self.localAvatar.getAvPosStr()
self.screenshotStr = ''
messenger.send('takingScreenshot')
if coordOnScreen:
coordTextLabel = DirectLabel(pos=(-0.81, 0.001, -0.87), text=ctext, text_scale=0.05, text_fg=VBase4(1.0, 1.0, 1.0, 1.0), text_bg=(0, 0, 0, 0), text_shadow=(0, 0, 0, 1), relief=None)
coordTextLabel.setBin('gui-popup', 0)
strTextLabel = None
if len(self.screenshotStr):
strTextLabel = DirectLabel(pos=(0.0, 0.001, 0.9), text=self.screenshotStr, text_scale=0.05, text_fg=VBase4(1.0, 1.0, 1.0, 1.0), text_bg=(0, 0, 0, 0), text_shadow=(0, 0, 0, 1), relief=None)
strTextLabel.setBin('gui-popup', 0)
self.graphicsEngine.renderFrame()
self.screenshot(namePrefix=namePrefix, imageComment=ctext + ' ' + self.screenshotStr)
self.lastScreenShotTime = globalClock.getRealTime()
self.snapshotSfx = base.loadSfx('phase_4/audio/sfx/Photo_shutter.ogg')
base.playSfx(self.snapshotSfx)
if coordOnScreen:
if strTextLabel is not None:
strTextLabel.destroy()
coordTextLabel.destroy()
return
def addScreenshotString(self, str):
if len(self.screenshotStr):
self.screenshotStr += '\n'
self.screenshotStr += str
def initNametagGlobals(self):
arrow = loader.loadModel('phase_3/models/props/arrow')
card = loader.loadModel('phase_3/models/props/panel')
speech3d = ChatBalloon(loader.loadModel('phase_3/models/props/chatbox'))
thought3d = ChatBalloon(loader.loadModel('phase_3/models/props/chatbox_thought_cutout'))
speech2d = ChatBalloon(loader.loadModel('phase_3/models/props/chatbox_noarrow'))
chatButtonGui = loader.loadModel('phase_3/models/gui/chat_button_gui')
NametagGlobals.setCamera(self.cam)
NametagGlobals.setArrowModel(arrow)
NametagGlobals.setNametagCard(card, VBase4(-0.5, 0.5, -0.5, 0.5))
if self.mouseWatcherNode:
NametagGlobals.setMouseWatcher(self.mouseWatcherNode)
NametagGlobals.setSpeechBalloon3d(speech3d)
NametagGlobals.setThoughtBalloon3d(thought3d)
NametagGlobals.setSpeechBalloon2d(speech2d)
NametagGlobals.setThoughtBalloon2d(thought3d)
NametagGlobals.setPageButton(PGButton.SReady, chatButtonGui.find('**/Horiz_Arrow_UP'))
NametagGlobals.setPageButton(PGButton.SDepressed, chatButtonGui.find('**/Horiz_Arrow_DN'))
NametagGlobals.setPageButton(PGButton.SRollover, chatButtonGui.find('**/Horiz_Arrow_Rllvr'))
NametagGlobals.setQuitButton(PGButton.SReady, chatButtonGui.find('**/CloseBtn_UP'))
NametagGlobals.setQuitButton(PGButton.SDepressed, chatButtonGui.find('**/CloseBtn_DN'))
NametagGlobals.setQuitButton(PGButton.SRollover, chatButtonGui.find('**/CloseBtn_Rllvr'))
rolloverSound = DirectGuiGlobals.getDefaultRolloverSound()
if rolloverSound:
NametagGlobals.setRolloverSound(rolloverSound)
clickSound = DirectGuiGlobals.getDefaultClickSound()
if clickSound:
NametagGlobals.setClickSound(clickSound)
NametagGlobals.setToon(self.cam)
self.marginManager = MarginManager()
self.margins = self.aspect2d.attachNewNode(self.marginManager, DirectGuiGlobals.MIDGROUND_SORT_INDEX + 1)
mm = self.marginManager
# TODO: Dynamicaly add more and reposition cells
padding = 0.0225
# Order: Top to bottom
self.leftCells = [
mm.addGridCell(0.2 + padding, -0.45, base.a2dTopLeft), # Above boarding groups
mm.addGridCell(0.2 + padding, -0.9, base.a2dTopLeft), # 1
mm.addGridCell(0.2 + padding, -1.35, base.a2dTopLeft) # Below Boarding Groups
]
# Order: Left to right
self.bottomCells = [
mm.addGridCell(-0.87, 0.2 + padding, base.a2dBottomCenter), # To the right of the laff meter
mm.addGridCell(-0.43, 0.2 + padding, base.a2dBottomCenter), # 1
mm.addGridCell(0.01, 0.2 + padding, base.a2dBottomCenter), # 2
mm.addGridCell(0.45, 0.2 + padding, base.a2dBottomCenter), # 3
mm.addGridCell(0.89, 0.2 + padding, base.a2dBottomCenter) # To the left of the shtiker book
]
# Order: Bottom to top
self.rightCells = [
mm.addGridCell(-0.2 - padding, -1.35, base.a2dTopRight), # Above the street map
mm.addGridCell(-0.2 - padding, -0.9, base.a2dTopRight), # Below the friends list
mm.addGridCell(-0.2 - padding, -0.45, base.a2dTopRight) # Behind the friends list
]
def hideFriendMargins(self):
middleCell = self.rightCells[1]
topCell = self.rightCells[2]
self.setCellsAvailable([middleCell, topCell], False)
def showFriendMargins(self):
middleCell = self.rightCells[1]
topCell = self.rightCells[2]
self.setCellsAvailable([middleCell, topCell], True)
def setCellsAvailable(self, cell_list, available):
for cell in cell_list:
self.marginManager.setCellAvailable(cell, available)
def startShow(self, cr):
self.cr = cr
base.graphicsEngine.renderFrame()
# Get the base port.
serverPort = base.config.GetInt('server-port', 7199)
# Get the number of client-agents.
clientagents = base.config.GetInt('client-agents', 1) - 1
# Get a new port.
serverPort += (random.randint(0, clientagents) * 100)
serverList = []
for name in launcher.getGameServer().split(';'):
url = URLSpec(name, 1)
if base.config.GetBool('server-force-ssl', False):
url.setScheme('s')
if not url.hasPort():
url.setPort(serverPort)
serverList.append(url)
if len(serverList) == 1:
failover = base.config.GetString('server-failover', '')
serverURL = serverList[0]
for arg in failover.split():
try:
port = int(arg)
url = URLSpec(serverURL)
url.setPort(port)
except:
url = URLSpec(arg, 1)
if url != serverURL:
serverList.append(url)
cr.loginFSM.request('connect', [serverList])
# Start detecting speed hacks:
self.lastSpeedHackCheck = time.time()
self.lastTrueClockTime = TrueClock.getGlobalPtr().getLongTime()
taskMgr.add(self.__speedHackCheckTick, 'speedHackCheck-tick')
def __speedHackCheckTick(self, task):
elapsed = time.time() - self.lastSpeedHackCheck
tcElapsed = TrueClock.getGlobalPtr().getLongTime() - self.lastTrueClockTime
if tcElapsed > (elapsed + 0.05):
# The TrueClock is running faster than it should. This means the
# player may have sped up the process. Disconnect them:
self.cr.stopReaderPollTask()
self.cr.lostConnection()
return task.done
self.lastSpeedHackCheck = time.time()
self.lastTrueClockTime = TrueClock.getGlobalPtr().getLongTime()
return task.cont
def removeGlitchMessage(self):
self.ignore('InputState-forward')
def exitShow(self, errorCode = None):
self.notify.info('Exiting Toontown: errorCode = %s' % errorCode)
sys.exit()
def setExitErrorCode(self, code):
self.exitErrorCode = code
def getExitErrorCode(self):
return self.exitErrorCode
def userExit(self):
try:
self.localAvatar.d_setAnimState('TeleportOut', 1)
except:
pass
if self.cr.timeManager:
self.cr.timeManager.setDisconnectReason(ToontownGlobals.DisconnectCloseWindow)
base.cr._userLoggingOut = False
try:
localAvatar
except:
pass
else:
messenger.send('clientLogout')
self.cr.dumpAllSubShardObjects()
self.cr.loginFSM.request('shutdown')
self.notify.warning('Could not request shutdown; exiting anyway.')
self.ignore(ToontownGlobals.QuitGameHotKeyOSX)
self.ignore(ToontownGlobals.QuitGameHotKeyRepeatOSX)
self.ignore(ToontownGlobals.HideGameHotKeyOSX)
self.ignore(ToontownGlobals.HideGameHotKeyRepeatOSX)
self.ignore(ToontownGlobals.MinimizeGameHotKeyOSX)
self.ignore(ToontownGlobals.MinimizeGameHotKeyRepeatOSX)
self.exitShow()
def panda3dRenderError(self):
if self.cr.timeManager:
self.cr.timeManager.setDisconnectReason(ToontownGlobals.DisconnectGraphicsError)
self.cr.sendDisconnect()
sys.exit()
def playMusic(self, music, looping = 0, interrupt = 1, volume = None, time = 0.0):
OTPBase.OTPBase.playMusic(self, music, looping, interrupt, volume, time)
# OS X Specific Actions
def exitOSX(self):
self.confirm = TTDialog.TTGlobalDialog(doneEvent='confirmDone', message=TTLocalizer.OptionsPageExitConfirm, style=TTDialog.TwoChoice)
self.confirm.show()
self.accept('confirmDone', self.handleConfirm)
def handleConfirm(self):
status = self.confirm.doneStatus
self.ignore('confirmDone')
self.confirm.cleanup()
del self.confirm
if status == 'ok':
self.userExit()
def hideGame(self):
# Hacky, I know, but it works
hideCommand = """osascript -e 'tell application "System Events"
set frontProcess to first process whose frontmost is true
set visible of frontProcess to false
end tell'"""
os.system(hideCommand)
def minimizeGame(self):
wp = WindowProperties()
wp.setMinimized(True)
base.win.requestProperties(wp)