mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
124 lines
4.9 KiB
Python
124 lines
4.9 KiB
Python
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from otp.level import DistributedEntityAI
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from toontown.coghq import MoleFieldBase
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from direct.distributed.ClockDelta import globalClockDelta
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from direct.directnotify import DirectNotifyGlobal
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class DistributedMoleFieldAI(DistributedEntityAI.DistributedEntityAI, MoleFieldBase.MoleFieldBase):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedMoleFieldAI')
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def __init__(self, level, entId):
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DistributedEntityAI.DistributedEntityAI.__init__(self, level, entId)
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self.whackedMoles = {}
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self.numMolesWhacked = 0
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self.roundsFailed = 0
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self.started = 0
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self.challengeDefeated = False
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def announceGenerate(self):
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DistributedEntityAI.DistributedEntityAI.announceGenerate(self)
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self.numMoles = self.numSquaresX * self.numSquaresY
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self.moleFieldEndTimeTaskName = self.uniqueName('moleFieldEndTime')
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self.GameDuration = self.timeToPlay
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numToons = 0
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if hasattr(self, 'level'):
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numToons = len(self.level.presentAvIds)
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self.moleTarget = self.molesBase + self.molesPerPlayer * numToons
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def delete(self):
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DistributedEntityAI.DistributedEntityAI.delete(self)
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self.removeAllTasks()
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def setClientTriggered(self):
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if not hasattr(self, 'gameStartTime'):
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self.gameStartTime = globalClock.getRealTime()
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if not self.started:
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self.b_setGameStart(globalClockDelta.localToNetworkTime(self.gameStartTime), self.moleTarget, self.timeToPlay)
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self.started = 1
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def b_setGameStart(self, timestamp, moleTarget, timeToPlay):
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self.d_setGameStart(timestamp, moleTarget, timeToPlay)
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self.setGameStart(timestamp)
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def d_setGameStart(self, timestamp, moleTarget, timeToPlay):
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self.notify.debug('BASE: Sending setGameStart')
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self.sendUpdate('setGameStart', [timestamp, moleTarget, timeToPlay])
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def setGameStart(self, timestamp):
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self.GameDuration = self.timeToPlay
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self.notify.debug('BASE: setGameStart')
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self.prepareForGameStartOrRestart()
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def prepareForGameStartOrRestart(self):
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self.GameDuration = self.timeToPlay
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self.scheduleMoles()
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self.whackedMoles = {}
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self.doMethodLater(self.timeToPlay, self.gameEndingTimeHit, self.moleFieldEndTimeTaskName)
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def whackedMole(self, moleIndex, popupNum):
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validMoleWhack = False
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if moleIndex in self.whackedMoles:
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if self.whackedMoles[moleIndex] < popupNum:
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validMoleWhack = True
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else:
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self.whackedMoles[moleIndex] = popupNum
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validMoleWhack = True
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if validMoleWhack:
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self.numMolesWhacked += 1
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self.sendUpdate('updateMole', [moleIndex, self.WHACKED])
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self.sendUpdate('setScore', [self.numMolesWhacked])
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self.checkForTargetReached()
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def whackedBomb(self, moleIndex, popupNum, timestamp):
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senderId = self.air.getAvatarIdFromSender()
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self.sendUpdate('reportToonHitByBomb', [senderId, moleIndex, timestamp])
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def checkForTargetReached(self):
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if self.numMolesWhacked >= self.moleTarget:
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if not self.challengeDefeated:
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self.forceChallengeDefeated()
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def forceChallengeDefeated(self, pityWin = False):
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self.challengeDefeated = True
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self.removeTask(self.moleFieldEndTimeTaskName)
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roomId = self.getLevelDoId()
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room = simbase.air.doId2do.get(roomId)
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if room:
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self.challengeDefeated = True
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room.challengeDefeated()
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eventName = self.getOutputEventName()
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messenger.send(eventName, [1])
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if pityWin:
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self.sendUpdate('setPityWin')
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def gameEndingTimeHit(self, task):
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if self.numMolesWhacked < self.moleTarget and self.roundsFailed < 4:
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roomId = self.getLevelDoId()
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room = simbase.air.doId2do.get(roomId)
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self.roundsFailed += 1
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self.restartGame()
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elif self.roundsFailed >= 4:
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if not self.challengeDefeated:
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self.forceChallengeDefeated(pityWin=True)
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def damageMe(self):
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roomId = self.getLevelDoId()
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room = simbase.air.doId2do.get(roomId)
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if not room:
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return
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senderId = self.air.getAvatarIdFromSender()
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av = simbase.air.doId2do.get(senderId)
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playerIds = room.presentAvIds
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if av and senderId in playerIds:
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av.takeDamage(self.DamageOnFailure, quietly=0)
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room.sendUpdate('forceOuch', [self.DamageOnFailure])
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def restartGame(self):
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if not hasattr(self, 'entId'):
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return
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self.gameStartTime = globalClock.getRealTime()
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self.started = 0
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self.b_setGameStart(globalClockDelta.localToNetworkTime(self.gameStartTime), self.moleTarget, self.timeToPlay)
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def getScore(self):
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return self.numMolesWhacked
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