mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 09:17:54 +00:00
61 lines
3.3 KiB
Python
61 lines
3.3 KiB
Python
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import math
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from direct.directnotify import DirectNotifyGlobal
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from toontown.minigame.DropScheduler import ThreePhaseDropScheduler
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from toontown.parties import PartyGlobals
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class DistributedPartyCatchActivityBase:
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPartyCatchActivityBase')
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FallRateCap_Players = 20
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def calcDifficultyConstants(self, numPlayers):
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self.FirstDropDelay = 0.0
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self.NormalDropDelay = int(1.0 / 12 * PartyGlobals.CatchActivityDuration)
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self.FasterDropDelay = int(9.0 / 12 * PartyGlobals.CatchActivityDuration)
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DistributedPartyCatchActivityBase.notify.debug('will start dropping fast after %s seconds' % self.FasterDropDelay)
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self.SlowerDropPeriodMult = 1.5
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self.FasterDropPeriodMult = 1.0 / 3
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self.ToonSpeed = 16.0
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def scaledDimensions(widthHeight, scale):
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w, h = widthHeight
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return [math.sqrt(scale * w * w), math.sqrt(scale * h * h)]
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BaseStageDimensions = [36, 36]
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self.StageAreaScale = 1.0
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self.StageLinearScale = math.sqrt(self.StageAreaScale)
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DistributedPartyCatchActivityBase.notify.debug('StageLinearScale: %s' % self.StageLinearScale)
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self.StageDimensions = scaledDimensions(BaseStageDimensions, self.StageAreaScale)
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DistributedPartyCatchActivityBase.notify.debug('StageDimensions: %s' % self.StageDimensions)
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self.StageHalfWidth = self.StageDimensions[0] / 2.0
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self.StageHalfHeight = self.StageDimensions[1] / 2.0
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self.MinOffscreenHeight = 30
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distance = math.sqrt(self.StageDimensions[0] * self.StageDimensions[0] + self.StageDimensions[1] * self.StageDimensions[1])
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distance /= self.StageLinearScale
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ToonRunDuration = distance / self.ToonSpeed
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offScreenOnScreenRatio = 1.0
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fraction = 1.0 / 3 * 0.85
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self.BaselineOnscreenDropDuration = ToonRunDuration / (fraction * (1.0 + offScreenOnScreenRatio))
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DistributedPartyCatchActivityBase.notify.debug('BaselineOnscreenDropDuration=%s' % self.BaselineOnscreenDropDuration)
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self.OffscreenTime = offScreenOnScreenRatio * self.BaselineOnscreenDropDuration
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DistributedPartyCatchActivityBase.notify.debug('OffscreenTime=%s' % self.OffscreenTime)
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self.BaselineDropDuration = self.BaselineOnscreenDropDuration + self.OffscreenTime
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self.MaxDropDuration = self.BaselineDropDuration
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self.DropPeriod = self.BaselineDropDuration / 3.0
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scaledNumPlayers = (min(numPlayers, self.FallRateCap_Players) - 1.0) * 0.85 + 1.0
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self.DropPeriod /= scaledNumPlayers
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typeProbs = {'fruit': 3,
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'anvil': 1}
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probSum = reduce(lambda x, y: x + y, typeProbs.values())
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for key in typeProbs.keys():
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typeProbs[key] = float(typeProbs[key]) / probSum
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scheduler = ThreePhaseDropScheduler(PartyGlobals.CatchActivityDuration, self.FirstDropDelay, self.DropPeriod, self.MaxDropDuration, self.SlowerDropPeriodMult, self.NormalDropDelay, self.FasterDropDelay, self.FasterDropPeriodMult)
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self.totalDrops = 0
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while not scheduler.doneDropping(continuous=True):
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scheduler.stepT()
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self.totalDrops += 1
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self.numFruits = int(self.totalDrops * typeProbs['fruit'])
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self.numAnvils = int(self.totalDrops - self.numFruits)
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self.generationDuration = scheduler.getDuration()
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