mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
280 lines
11 KiB
Python
280 lines
11 KiB
Python
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from pandac.PandaModules import *
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from toontown.toonbase.ToonBaseGlobal import *
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from toontown.toonbase.ToontownGlobals import *
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from direct.gui.DirectGui import *
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from direct.distributed.ClockDelta import *
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from toontown.hood import Place
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM, State
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from direct.task.Task import Task
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from toontown.toonbase import TTLocalizer
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import random
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from direct.showbase import PythonUtil
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from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs, TLNull
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from toontown.hood import Place
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from toontown.hood import SkyUtil
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from toontown.parties import PartyPlanner
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from toontown.parties.DistributedParty import DistributedParty
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class Party(Place.Place):
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notify = DirectNotifyGlobal.directNotify.newCategory('Party')
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def __init__(self, loader, avId, zoneId, parentFSMState, doneEvent):
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Place.Place.__init__(self, None, doneEvent)
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self.id = PartyHood
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self.avId = avId
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self.zoneId = zoneId
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self.loader = loader
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self.musicShouldPlay = False
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self.partyPlannerDoneEvent = 'partyPlannerGuiDone'
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self.fsm = ClassicFSM.ClassicFSM('Party', [State.State('init', self.enterInit, self.exitInit, ['final', 'teleportIn', 'walk']),
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State.State('walk', self.enterWalk, self.exitWalk, ['final',
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'sit',
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'stickerBook',
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'options',
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'quest',
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'fishing',
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'stopped',
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'DFA',
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'trialerFA',
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'push',
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'activity']),
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State.State('stopped', self.enterStopped, self.exitStopped, ['walk', 'teleportOut']),
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State.State('sit', self.enterSit, self.exitSit, ['walk']),
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State.State('push', self.enterPush, self.exitPush, ['walk']),
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State.State('partyPlanning', self.enterPartyPlanning, self.exitPartyPlanning, ['DFA', 'teleportOut']),
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State.State('stickerBook', self.enterStickerBook, self.exitStickerBook, ['walk',
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'sit',
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'quest',
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'fishing',
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'stopped',
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'activity',
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'push',
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'DFA',
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'trialerFA']),
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State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk', 'partyPlanning']),
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State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn', 'walk', 'final']),
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State.State('died', self.enterDied, self.exitDied, ['walk', 'final']),
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State.State('final', self.enterFinal, self.exitFinal, ['teleportIn']),
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State.State('quest', self.enterQuest, self.exitQuest, ['walk']),
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State.State('fishing', self.enterFishing, self.exitFishing, ['walk', 'stopped']),
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State.State('activity', self.enterActivity, self.exitActivity, ['walk', 'stopped']),
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State.State('stopped', self.enterStopped, self.exitStopped, ['walk']),
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State.State('trialerFA', self.enterTrialerFA, self.exitTrialerFA, ['trialerFAReject', 'DFA']),
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State.State('trialerFAReject', self.enterTrialerFAReject, self.exitTrialerFAReject, ['walk']),
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State.State('DFA', self.enterDFA, self.exitDFA, ['DFAReject', 'teleportOut']),
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State.State('DFAReject', self.enterDFAReject, self.exitDFAReject, ['walk'])], 'init', 'final')
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self.fsm.enterInitialState()
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self.doneEvent = doneEvent
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self.parentFSMState = parentFSMState
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self.isPartyEnding = False
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self.accept('partyStateChanged', self.setPartyState)
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return
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def delete(self):
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self.unload()
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def load(self):
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self.fog = Fog('PartyFog')
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Place.Place.load(self)
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if hasattr(base.localAvatar, 'aboutToPlanParty') and base.localAvatar.aboutToPlanParty:
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if not hasattr(self, 'partyPlanner') or self.partyPlanner is None:
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self.partyPlanner = PartyPlanner.PartyPlanner(self.partyPlannerDoneEvent)
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self.parentFSMState.addChild(self.fsm)
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return
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def unload(self):
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if hasattr(self, 'partyPlanner'):
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self.ignore(self.partyPlannerDoneEvent)
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self.partyPlanner.close()
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del self.partyPlanner
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self.__removePartyHat()
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self.fog = None
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self.ignoreAll()
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self.parentFSMState.removeChild(self.fsm)
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del self.fsm
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Place.Place.unload(self)
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return
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def enter(self, requestStatus):
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hoodId = requestStatus['hoodId']
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zoneId = requestStatus['zoneId']
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if config.GetBool('want-party-telemetry-limiter', 1):
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limiter = TLGatherAllAvs('Party', RotationLimitToH)
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else:
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limiter = TLNull()
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self._telemLimiter = limiter
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self.loader.hood.startSky()
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for i in self.loader.nodeList:
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self.loader.enterAnimatedProps(i)
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self.loader.geom.reparentTo(render)
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self.fsm.request(requestStatus['how'], [requestStatus])
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self.playMusic()
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def playMusic(self):
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if not hasattr(base, 'partyHasJukebox') or not base.partyHasJukebox:
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base.playMusic(self.loader.music, looping=1, volume=1)
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def exit(self):
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base.localAvatar.stopChat()
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if hasattr(self, 'fsm'):
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self.fsm.requestFinalState()
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self.loader.geom.reparentTo(hidden)
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for i in self.loader.nodeList:
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self.loader.exitAnimatedProps(i)
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self._telemLimiter.destroy()
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del self._telemLimiter
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self.loader.hood.stopSky()
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render.setFogOff()
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base.cr.cache.flush()
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self.loader.music.stop()
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self.notify.debug('exit')
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self.ignoreAll()
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def __setZoneId(self, zoneId):
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self.zoneId = zoneId
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def doRequestLeave(self, requestStatus):
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self.fsm.request('trialerFA', [requestStatus])
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def enterInit(self):
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pass
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def exitInit(self):
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pass
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def enterPartyPlanning(self, requestStatus):
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base.localAvatar.aboutToPlanParty = False
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self.accept(self.partyPlannerDoneEvent, self.handlePartyPlanningDone)
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def handlePartyPlanningDone(self):
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self.ignore(self.partyPlannerDoneEvent)
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self.partyPlanner.close()
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del self.partyPlanner
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messenger.send('deallocateZoneIdFromPlannedParty', [base.localAvatar.zoneId])
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hoodId = base.localAvatar.lastHood
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self.fsm.request('teleportOut', [{'avId': -1,
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'zoneId': hoodId,
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'shardId': None,
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'how': 'teleportIn',
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'hoodId': hoodId,
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'loader': 'safeZoneLoader',
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'where': 'playground'}])
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return
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def exitPartyPlanning(self):
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pass
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def enterTeleportIn(self, requestStatus):
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self._partyTiToken = None
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if hasattr(base, 'distributedParty'):
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self.__updateLocalAvatarTeleportIn(requestStatus)
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elif hasattr(base.localAvatar, 'aboutToPlanParty') and base.localAvatar.aboutToPlanParty:
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self.__updateLocalAvatarTeleportIn(requestStatus)
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else:
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self.acceptOnce(DistributedParty.generatedEvent, self.__updateLocalAvatarTeleportIn, [requestStatus])
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return
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def exitTeleportIn(self):
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Place.Place.exitTeleportIn(self)
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self.removeSetZoneCompleteCallback(self._partyTiToken)
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def __updateLocalAvatarTeleportIn(self, requestStatus):
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self.ignore(DistributedParty.generatedEvent)
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if hasattr(base, 'distributedParty'):
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x, y, z = base.distributedParty.getClearSquarePos()
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self.accept('generate-' + str(base.distributedParty.partyInfo.hostId), self.__setPartyHat)
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self.__setPartyHat()
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else:
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x, y, z = (0.0, 0.0, 0.1)
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base.localAvatar.detachNode()
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base.localAvatar.setPos(render, x, y, z)
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base.localAvatar.lookAt(0.0, 0.0, 0.1)
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base.localAvatar.setScale(1, 1, 1)
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Place.Place.enterTeleportIn(self, requestStatus)
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if hasattr(base, 'distributedParty') and base.distributedParty:
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self.setPartyState(base.distributedParty.getPartyState())
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if hasattr(base.localAvatar, 'aboutToPlanParty') and base.localAvatar.aboutToPlanParty:
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self._partyTiToken = self.addSetZoneCompleteCallback(Functor(self._partyTeleportInPostZoneComplete, requestStatus), 150)
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def _partyTeleportInPostZoneComplete(self, requestStatus):
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self.nextState = 'partyPlanning'
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def __setPartyHat(self, doId = None):
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if hasattr(base, 'distributedParty'):
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if base.distributedParty.partyInfo.hostId in base.cr.doId2do:
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host = base.cr.doId2do[base.distributedParty.partyInfo.hostId]
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if hasattr(host, 'gmIcon') and host.gmIcon:
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host.removeGMIcon()
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host.setGMPartyIcon()
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else:
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np = NodePath(host.nametag.getIcon())
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base.distributedParty.partyHat.reparentTo(np)
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def __removePartyHat(self):
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if hasattr(base, 'distributedParty'):
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if base.distributedParty.partyInfo.hostId in base.cr.doId2do:
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host = base.cr.doId2do[base.distributedParty.partyInfo.hostId]
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if hasattr(host, 'gmIcon') and host.gmIcon:
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host.removeGMIcon()
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host.setGMIcon()
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def enterTeleportOut(self, requestStatus):
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Place.Place.enterTeleportOut(self, requestStatus, self.__teleportOutDone)
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def __teleportOutDone(self, requestStatus):
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if hasattr(self, 'fsm'):
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self.fsm.requestFinalState()
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hoodId = requestStatus['hoodId']
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zoneId = requestStatus['zoneId']
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avId = requestStatus['avId']
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shardId = requestStatus['shardId']
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if hoodId == ToontownGlobals.PartyHood and zoneId == self.getZoneId() and shardId == None:
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self.fsm.request('teleportIn', [requestStatus])
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elif hoodId == ToontownGlobals.MyEstate:
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self.doneStatus = requestStatus
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self.getEstateZoneAndGoHome(requestStatus)
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else:
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self.doneStatus = requestStatus
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messenger.send(self.doneEvent, [self.doneStatus])
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return
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def goHomeFailed(self, task):
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self.notifyUserGoHomeFailed()
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self.doneStatus['avId'] = -1
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self.doneStatus['zoneId'] = self.getZoneId()
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self.fsm.request('teleportIn', [self.doneStatus])
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return Task.done
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def exitTeleportOut(self):
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Place.Place.exitTeleportOut(self)
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def getZoneId(self):
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if self.zoneId:
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return self.zoneId
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else:
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self.notify.warning('no zone id available')
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def enterActivity(self, setAnimState = True):
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if setAnimState:
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base.localAvatar.b_setAnimState('neutral', 1)
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self.accept('teleportQuery', self.handleTeleportQuery)
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base.localAvatar.setTeleportAvailable(False)
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base.localAvatar.laffMeter.start()
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def exitActivity(self):
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base.localAvatar.setTeleportAvailable(True)
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self.ignore('teleportQuery')
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base.localAvatar.laffMeter.stop()
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def setPartyState(self, partyState):
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self.isPartyEnding = partyState
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def handleTeleportQuery(self, fromAvatar, toAvatar):
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fromAvatar.d_teleportResponse(toAvatar.doId, int(not self.isPartyEnding),
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toAvatar.defaultShard, base.cr.playGame.getPlaceId(),
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self.getZoneId()
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)
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