Poodletooth-iLand/toontown/toon/InventoryNew.py

1099 lines
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Python
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from direct.gui.DirectGui import *
from panda3d.core import *
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from toontown.toonbase.ToontownBattleGlobals import *
import InventoryBase
from toontown.toonbase import TTLocalizer
from toontown.quest import BlinkingArrows
from direct.interval.IntervalGlobal import *
from direct.directnotify import DirectNotifyGlobal
from toontown.toonbase import ToontownGlobals
from otp.otpbase import OTPGlobals
class InventoryNew(InventoryBase.InventoryBase, DirectFrame):
notify = DirectNotifyGlobal.directNotify.newCategory('InventoryNew')
PressableTextColor = Vec4(1, 1, 1, 1)
PressableGeomColor = Vec4(1, 1, 1, 1)
PressableImageColor = Vec4(0, 0.6, 1, 1)
PropBonusPressableImageColor = Vec4(1.0, 0.6, 0.0, 1)
NoncreditPressableImageColor = Vec4(0.3, 0.6, 0.6, 1)
PropBonusNoncreditPressableImageColor = Vec4(0.6, 0.6, 0.3, 1)
DeletePressableImageColor = Vec4(0.7, 0.1, 0.1, 1)
UnpressableTextColor = Vec4(1, 1, 1, 0.3)
UnpressableGeomColor = Vec4(1, 1, 1, 0.3)
UnpressableImageColor = Vec4(0.3, 0.3, 0.3, 0.8)
BookUnpressableTextColor = Vec4(1, 1, 1, 1)
BookUnpressableGeomColor = Vec4(1, 1, 1, 1)
BookUnpressableImage0Color = Vec4(0, 0.6, 1, 1)
BookUnpressableImage2Color = Vec4(0.1, 0.7, 1, 1)
ShadowColor = Vec4(0, 0, 0, 0)
ShadowBuffedColor = Vec4(1, 1, 1, 1)
UnpressableShadowBuffedColor = Vec4(1, 1, 1, 0.3)
TrackYOffset = 0.0
TrackYSpacing = -0.12
ButtonXOffset = -0.31
ButtonXSpacing = 0.18
def __init__(self, toon, invStr = None, ShowSuperGags = 1):
InventoryBase.InventoryBase.__init__(self, toon, invStr)
DirectFrame.__init__(self, relief=None)
self.initialiseoptions(InventoryNew)
self.battleCreditLevel = None
self.detailCredit = None
self.__battleCreditMultiplier = base.baseXpMultiplier
self.__invasionCreditMultiplier = base.baseXpMultiplier
self.__respectInvasions = 1
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self.interactivePropTrackBonus = -1
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self.tutorialFlag = 0
self.gagTutMode = 0
self.showSuperGags = ShowSuperGags
self.clickSuperGags = 1
self.propAndOrganicBonusStack = base.config.GetBool('prop-and-organic-bonus-stack', 0)
self.propBonusIval = Parallel()
self.activateMode = 'book'
self.load()
self.hide()
return
def setBattleCreditMultiplier(self, mult):
self.__battleCreditMultiplier = mult
def getBattleCreditMultiplier(self):
return self.__battleCreditMultiplier
def setInteractivePropTrackBonus(self, trackBonus):
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self.interactivePropTrackBonus = trackBonus
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def getInteractivePropTrackBonus(self):
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return self.interactivePropTrackBonus
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def setInvasionCreditMultiplier(self, mult):
self.__invasionCreditMultiplier = mult
def getInvasionCreditMultiplier(self):
return self.__invasionCreditMultiplier
def setRespectInvasions(self, flag):
self.__respectInvasions = flag
def getRespectInvasions(self):
return self.__respectInvasions
def show(self):
if self.tutorialFlag:
self.tutText.show()
self.tutText.reparentTo(self.battleFrame, 1)
DirectFrame.show(self)
def uberGagToggle(self, showSuperGags = 1):
self.showSuperGags = showSuperGags
for itemList in self.invModels:
for itemIndex in xrange(MAX_LEVEL_INDEX + 1):
if itemIndex <= LAST_REGULAR_GAG_LEVEL + 1 or self.showSuperGags:
itemList[itemIndex].show()
else:
itemList[itemIndex].hide()
for buttonList in self.buttons:
for buttonIndex in xrange(MAX_LEVEL_INDEX + 1):
if buttonIndex <= LAST_REGULAR_GAG_LEVEL or self.showSuperGags:
buttonList[buttonIndex].show()
else:
buttonList[buttonIndex].hide()
def enableUberGags(self, enableSG = -1):
if enableSG != -1:
self.clickSuperGags = enableSG
for buttonList in self.buttons:
for buttonIndex in xrange(LAST_REGULAR_GAG_LEVEL + 1, MAX_LEVEL_INDEX + 1):
if self.clickSuperGags:
pass
else:
self.makeUnpressable(buttonList[buttonIndex], self.buttons.index(buttonList), buttonIndex)
def hide(self):
if self.tutorialFlag:
self.tutText.hide()
DirectFrame.hide(self)
def updateTotalPropsText(self):
textTotal = '%s\n\n' % (TTLocalizer.InventoryTotalGags % (self.totalProps, self.toon.getMaxCarry()))
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if localAvatar.getPinkSlips() > 1:
textTotal += TTLocalizer.InventoryPinkSlips % localAvatar.getPinkSlips()
textTotal += '\n'
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elif localAvatar.getPinkSlips() == 1:
textTotal += TTLocalizer.InventoryPinkSlip
textTotal += '\n'
if localAvatar.getCrateKeys() > 1:
textTotal += TTLocalizer.InventoryCrateKeys % localAvatar.getCrateKeys()
elif localAvatar.getCrateKeys() == 1:
textTotal += TTLocalizer.InventoryCrateKey
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self.totalLabel['text'] = textTotal
def unload(self):
self.notify.debug('Unloading Inventory for %d' % self.toon.doId)
self.stopAndClearPropBonusIval()
self.propBonusIval.finish()
self.propBonusIval = None
del self.invModels
self.buttonModels.removeNode()
del self.buttonModels
del self.upButton
del self.downButton
del self.rolloverButton
del self.flatButton
del self.invFrame
del self.battleFrame
del self.purchaseFrame
del self.storePurchaseFrame
self.deleteAllButton.destroy()
del self.deleteAllButton
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self.deleteEnterButton.destroy()
del self.deleteEnterButton
self.deleteExitButton.destroy()
del self.deleteExitButton
del self.detailFrame
del self.detailNameLabel
del self.detailAmountLabel
del self.detailDataLabel
del self.totalLabel
for row in self.trackRows:
row.destroy()
del self.trackRows
del self.trackNameLabels
del self.trackBars
for buttonList in self.buttons:
for buttonIndex in xrange(MAX_LEVEL_INDEX + 1):
buttonList[buttonIndex].destroy()
del self.buttons
InventoryBase.InventoryBase.unload(self)
DirectFrame.destroy(self)
return
def load(self):
self.notify.debug('Loading Inventory for %d' % self.toon.doId)
invModel = loader.loadModel('phase_3.5/models/gui/inventory_icons')
self.invModels = []
for track in xrange(len(AvPropsNew)):
itemList = []
for item in xrange(len(AvPropsNew[track])):
itemList.append(invModel.find('**/' + AvPropsNew[track][item]))
self.invModels.append(itemList)
invModel.removeNode()
del invModel
self.buttonModels = loader.loadModel('phase_3.5/models/gui/inventory_gui')
self.rowModel = self.buttonModels.find('**/InventoryRow')
self.upButton = self.buttonModels.find('**/InventoryButtonUp')
self.downButton = self.buttonModels.find('**/InventoryButtonDown')
self.rolloverButton = self.buttonModels.find('**/InventoryButtonRollover')
self.flatButton = self.buttonModels.find('**/InventoryButtonFlat')
self.invFrame = DirectFrame(relief=None, parent=self)
self.battleFrame = None
self.purchaseFrame = None
self.storePurchaseFrame = None
trashcanGui = loader.loadModel('phase_3/models/gui/trashcan_gui')
trashcanImage = (trashcanGui.find('**/TrashCan_CLSD'), trashcanGui.find('**/TrashCan_OPEN'), trashcanGui.find('**/TrashCan_RLVR'))
self.deleteEnterButton = DirectButton(parent=self.invFrame, image=trashcanImage, text=('', TTLocalizer.InventoryDelete, TTLocalizer.InventoryDelete), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), text_scale=0.1, text_pos=(0, -0.1), text_font=getInterfaceFont(), textMayChange=0, relief=None, pos=(-1, 0, -0.35), scale=1.0)
self.deleteAllButton = DirectButton(parent=self.invFrame, image=trashcanImage, text=('', TTLocalizer.InventoryDeleteAll, TTLocalizer.InventoryDeleteAll), text_fg=(1, 0, 0, 1), text_shadow=(1, 1, 1, 1), text_scale=0.1, text_pos=(0, -0.1), text_font=getInterfaceFont(), textMayChange=0, relief=None, pos=(-0.3, 0, -0.91), scale=0.75, command=self.__zeroInvAndUpdate)
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self.deleteExitButton = DirectButton(parent=self.invFrame, image=(trashcanGui.find('**/TrashCan_OPEN'), trashcanGui.find('**/TrashCan_CLSD'), trashcanGui.find('**/TrashCan_RLVR')), text=('', TTLocalizer.InventoryDone, TTLocalizer.InventoryDone), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), text_scale=0.1, text_pos=(0, -0.1), text_font=getInterfaceFont(), textMayChange=0, relief=None, pos=(-1, 0, -0.35), scale=1.0)
trashcanGui.removeNode()
self.deleteHelpText = DirectLabel(parent=self.invFrame, relief=None, pos=(0.272, 0.3, -0.907), text=TTLocalizer.InventoryDeleteHelp, text_fg=(0, 0, 0, 1), text_scale=0.08, textMayChange=0)
self.deleteHelpText.hide()
self.detailFrame = DirectFrame(parent=self.invFrame, relief=None, pos=(1.05, 0, -0.08))
self.detailNameLabel = DirectLabel(parent=self.detailFrame, text='', text_scale=TTLocalizer.INdetailNameLabel, text_fg=(0.05, 0.14, 0.4, 1), scale=0.045, pos=(0, 0, 0), text_font=getInterfaceFont(), relief=None, image=self.invModels[0][0])
self.detailAmountLabel = DirectLabel(parent=self.detailFrame, text='', text_fg=(0.05, 0.14, 0.4, 1), scale=0.04, pos=(0.16, 0, -0.175), text_font=getInterfaceFont(), text_align=TextNode.ARight, relief=None)
self.detailDataLabel = DirectLabel(parent=self.detailFrame, text='', text_fg=(0.05, 0.14, 0.4, 1), scale=0.04, pos=(-0.22, 0, -0.24), text_font=getInterfaceFont(), text_align=TextNode.ALeft, relief=None)
self.detailCreditLabel = DirectLabel(parent=self.detailFrame, text=TTLocalizer.InventorySkillCreditNone, text_fg=(0.05, 0.14, 0.4, 1), scale=0.04, pos=(-0.22, 0, -0.365), text_font=getInterfaceFont(), text_align=TextNode.ALeft, relief=None)
self.detailCreditLabel.hide()
self.totalLabel = DirectLabel(text='', parent=self.detailFrame, pos=(0, 0, -0.095), scale=0.05, text_fg=(0.05, 0.14, 0.4, 1), text_font=getInterfaceFont(), relief=None)
self.updateTotalPropsText()
self.trackRows = []
self.trackNameLabels = []
self.trackBars = []
self.buttons = []
for track in xrange(0, len(Tracks)):
trackFrame = DirectFrame(parent=self.invFrame, image=self.rowModel, scale=(1.0, 1.0, 1.1), pos=(0, 0.3, self.TrackYOffset + track * self.TrackYSpacing), image_color=(TrackColors[track][0],
TrackColors[track][1],
TrackColors[track][2],
1), state=DGG.NORMAL, relief=None)
trackFrame.bind(DGG.WITHIN, self.enterTrackFrame, extraArgs=[track])
trackFrame.bind(DGG.WITHOUT, self.exitTrackFrame, extraArgs=[track])
self.trackRows.append(trackFrame)
adjustLeft = -0.065
self.trackNameLabels.append(DirectLabel(text=TextEncoder.upper(Tracks[track]), parent=self.trackRows[track], pos=(-0.72 + adjustLeft, -0.1, 0.01), scale=TTLocalizer.INtrackNameLabels, relief=None, text_fg=(0.2, 0.2, 0.2, 1), text_font=getInterfaceFont(), text_align=TextNode.ALeft, textMayChange=0))
self.trackBars.append(DirectWaitBar(parent=self.trackRows[track], pos=(-0.58 + adjustLeft, -0.1, -0.025), relief=DGG.SUNKEN, frameSize=(-0.6,
0.6,
-0.1,
0.1), borderWidth=(0.02, 0.02), scale=0.25, frameColor=(TrackColors[track][0] * 0.6,
TrackColors[track][1] * 0.6,
TrackColors[track][2] * 0.6,
1), barColor=(TrackColors[track][0] * 0.9,
TrackColors[track][1] * 0.9,
TrackColors[track][2] * 0.9,
1), text='0 / 0', text_scale=0.16, text_fg=(0, 0, 0, 0.8), text_align=TextNode.ACenter, text_pos=(0, -0.05)))
self.buttons.append([])
for item in xrange(0, len(Levels[track])):
button = DirectButton(parent=self.trackRows[track], image=(self.upButton,
self.downButton,
self.rolloverButton,
self.flatButton), geom=self.invModels[track][item], text='50', text_scale=0.04, text_align=TextNode.ARight, geom_scale=0.7, geom_pos=(-0.01, -0.1, 0), text_fg=Vec4(1, 1, 1, 1), text_pos=(0.07, -0.04), textMayChange=1, relief=None, image_color=(0, 0.6, 1, 1), pos=(self.ButtonXOffset + item * self.ButtonXSpacing + adjustLeft, -0.1, 0), command=self.__handleSelection, extraArgs=[track, item])
button.bind(DGG.ENTER, self.showDetail, extraArgs=[track, item])
button.bind(DGG.EXIT, self.hideDetail)
self.buttons[track].append(button)
def __handleSelection(self, track, level):
if self.activateMode == 'purchaseDelete' or self.activateMode == 'storePurchaseDelete':
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if self.numItem(track, level):
self.useItem(track, level)
self.updateGUI(track, level)
messenger.send('inventory-deletion', [track, level])
self.showDetail(track, level)
elif self.activateMode == 'purchase' or self.activateMode == 'storePurchase':
messenger.send('inventory-selection', [track, level])
self.showDetail(track, level)
elif self.gagTutMode:
pass
else:
messenger.send('inventory-selection', [track, level])
def __handleRun(self):
messenger.send('inventory-run')
def __handleFire(self):
messenger.send('inventory-fire')
def __handleSOS(self):
messenger.send('inventory-sos')
def __handlePass(self):
messenger.send('inventory-pass')
def __handleBackToPlayground(self):
messenger.send('inventory-back-to-playground')
def __zeroInvAndUpdate(self):
self.zeroInv()
self.updateGUI()
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def showDetail(self, track, level, event = None):
self.totalLabel.hide()
self.detailNameLabel.show()
self.detailNameLabel.configure(text=AvPropStrings[track][level], image_image=self.invModels[track][level])
self.detailNameLabel.configure(image_scale=20, image_pos=(-0.2, 0, -2.2))
self.detailAmountLabel.show()
self.detailAmountLabel.configure(text=TTLocalizer.InventoryDetailAmount % {'numItems': self.numItem(track, level),
'maxItems': self.getMax(track, level)})
self.detailDataLabel.show()
damage = getAvPropDamage(track, level, self.toon.experience.getExp(track))
organicBonus = self.toon.checkGagBonus(track, level)
propBonus = self.checkPropBonus(track)
damageBonusStr = ''
damageBonus = 0
if self.propAndOrganicBonusStack:
if propBonus:
damageBonus += getDamageBonus(damage)
if organicBonus:
damageBonus += getDamageBonus(damage)
if damageBonus:
damageBonusStr = TTLocalizer.InventoryDamageBonus % damageBonus
else:
if propBonus or organicBonus:
damageBonus += getDamageBonus(damage)
if damageBonus:
damageBonusStr = TTLocalizer.InventoryDamageBonus % damageBonus
accString = AvTrackAccStrings[track]
if (organicBonus or propBonus) and track == LURE_TRACK:
accString = TTLocalizer.BattleGlobalLureAccMedium
self.detailDataLabel.configure(text=TTLocalizer.InventoryDetailData % {'accuracy': accString,
'damageString': self.getToonupDmgStr(track, level),
'damage': damage,
'bonus': damageBonusStr,
'singleOrGroup': self.getSingleGroupStr(track, level)})
if self.itemIsCredit(track, level):
mult = self.__battleCreditMultiplier
if self.__respectInvasions:
mult *= self.__invasionCreditMultiplier
self.setDetailCredit(track, (level + 1) * mult)
else:
self.setDetailCredit(track, None)
self.detailCreditLabel.show()
return
def setDetailCredit(self, track, credit):
if credit != None:
credit = int(credit * 10 + 0.5)
if credit % 10 == 0:
credit /= 10
else:
credit /= 10.0
if self.detailCredit == credit:
return
if credit != None:
self.detailCreditLabel['text'] = TTLocalizer.InventorySkillCredit % credit
if self.detailCredit == None:
self.detailCreditLabel['text_fg'] = (0.05, 0.14, 0.4, 1)
else:
self.detailCreditLabel['text'] = TTLocalizer.InventorySkillCreditNone
self.detailCreditLabel['text_fg'] = (0.5, 0.0, 0.0, 1.0)
self.detailCredit = credit
return
def hideDetail(self, event = None):
self.totalLabel.show()
self.detailNameLabel.hide()
self.detailAmountLabel.hide()
self.detailDataLabel.hide()
self.detailCreditLabel.hide()
def noDetail(self):
self.totalLabel.hide()
self.detailNameLabel.hide()
self.detailAmountLabel.hide()
self.detailDataLabel.hide()
self.detailCreditLabel.hide()
def setActivateMode(self, mode, heal = 1, trap = 1, lure = 1, bldg = 0, creditLevel = None, tutorialFlag = 0, gagTutMode = 0):
self.notify.debug('setActivateMode() mode:%s heal:%s trap:%s lure:%s bldg:%s' % (mode,
heal,
trap,
lure,
bldg))
self.previousActivateMode = self.activateMode
self.activateMode = mode
self.deactivateButtons()
self.heal = heal
self.trap = trap
self.lure = lure
self.bldg = bldg
self.battleCreditLevel = creditLevel
self.tutorialFlag = tutorialFlag
self.gagTutMode = gagTutMode
self.__activateButtons()
self.enableUberGags()
return None
def setActivateModeBroke(self):
if self.activateMode == 'storePurchase':
self.setActivateMode('storePurchaseBroke')
elif self.activateMode == 'purchase':
self.setActivateMode('purchaseBroke', gagTutMode=self.gagTutMode)
else:
self.notify.error('Unexpected mode in setActivateModeBroke(): %s' % self.activateMode)
self.enableUberGags()
def deactivateButtons(self):
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if self.previousActivateMode == 'purchaseDelete':
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self.purchaseDeleteDeactivateButtons()
elif self.previousActivateMode == 'purchase':
self.purchaseDeactivateButtons()
elif self.previousActivateMode == 'purchaseBroke':
self.purchaseBrokeDeactivateButtons()
elif self.previousActivateMode == 'gagTutDisabled':
self.gagTutDisabledDeactivateButtons()
elif self.previousActivateMode == 'battle':
self.battleDeactivateButtons()
elif self.previousActivateMode == 'storePurchaseDelete':
self.storePurchaseDeleteDeactivateButtons()
elif self.previousActivateMode == 'storePurchase':
self.storePurchaseDeactivateButtons()
elif self.previousActivateMode == 'storePurchaseBroke':
self.storePurchaseBrokeDeactivateButtons()
elif self.previousActivateMode == 'plantTree':
self.plantTreeDeactivateButtons()
def __activateButtons(self):
if hasattr(self, 'activateMode'):
if self.activateMode == 'book':
self.bookActivateButtons()
elif self.activateMode == 'purchaseDelete':
self.purchaseDeleteActivateButtons()
elif self.activateMode == 'purchase':
self.purchaseActivateButtons()
elif self.activateMode == 'purchaseBroke':
self.purchaseBrokeActivateButtons()
elif self.activateMode == 'gagTutDisabled':
self.gagTutDisabledActivateButtons()
elif self.activateMode == 'battle':
self.battleActivateButtons()
elif self.activateMode == 'storePurchaseDelete':
self.storePurchaseDeleteActivateButtons()
elif self.activateMode == 'storePurchase':
self.storePurchaseActivateButtons()
elif self.activateMode == 'storePurchaseBroke':
self.storePurchaseBrokeActivateButtons()
elif self.activateMode == 'plantTree':
self.plantTreeActivateButtons()
else:
self.notify.error('No such mode as %s' % self.activateMode)
return None
def bookActivateButtons(self):
self.setPos(0, 0, 0.52)
self.setScale(1.0)
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self.detailFrame.setPos(-0.05, 0, -0.855)
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self.detailFrame.setScale(0.75)
self.deleteEnterButton.hide()
self.deleteAllButton.hide()
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self.deleteExitButton.hide()
self.invFrame.reparentTo(self)
self.invFrame.setPos(0, 0, 0)
self.invFrame.setScale(1)
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for track in xrange(len(Tracks)):
if self.toon.hasTrackAccess(track):
self.showTrack(track)
for level in xrange(len(Levels[track])):
button = self.buttons[track][level]
if self.itemIsUsable(track, level):
button.show()
self.makeBookUnpressable(button, track, level)
else:
button.hide()
else:
self.hideTrack(track)
def updateDeleteButtons(self):
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for track in xrange(len(Tracks)):
if self.toon.hasTrackAccess(track):
self.showTrack(track)
for level in xrange(len(Levels[track])):
button = self.buttons[track][level]
if self.itemIsUsable(track, level):
button.show()
if self.numItem(track, level) <= 0 or level >= UBER_GAG_LEVEL_INDEX:
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self.makeUnpressable(button, track, level)
else:
self.makeDeletePressable(button, track, level)
else:
button.hide()
else:
self.hideTrack(track)
def updateUseableButtons(self):
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for track in xrange(len(Tracks)):
if self.toon.hasTrackAccess(track):
self.showTrack(track)
for level in xrange(len(Levels[track])):
button = self.buttons[track][level]
if self.itemIsUsable(track, level):
button.show()
self.makeUnpressable(button, track, level)
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else:
button.hide()
else:
self.hideTrack(track)
def updatePurchaseButtons(self):
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for track in xrange(len(Tracks)):
if self.toon.hasTrackAccess(track):
self.showTrack(track)
for level in xrange(len(Levels[track])):
button = self.buttons[track][level]
if self.itemIsUsable(track, level):
button.show()
if self.numItem(track, level) >= self.getMax(track, level) or self.totalProps == self.toon.getMaxCarry() or level > LAST_REGULAR_GAG_LEVEL:
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self.makeUnpressable(button, track, level)
else:
self.makePressable(button, track, level)
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else:
button.hide()
else:
self.hideTrack(track)
def purchaseDeleteActivateButtons(self):
self.reparentTo(aspect2d)
self.setPos(0.2, 0, -0.04)
self.setScale(1)
if self.purchaseFrame == None:
self.loadPurchaseFrame()
self.purchaseFrame.show()
self.invFrame.reparentTo(self.purchaseFrame)
self.invFrame.setPos(-0.235, 0, 0.52)
self.invFrame.setScale(0.81)
self.detailFrame.setPos(1.17, 0, -0.02)
self.detailFrame.setScale(1.25)
self.deleteEnterButton.hide()
self.deleteEnterButton.setPos(-0.8, 0, -0.917)
self.deleteEnterButton.setScale(0.75)
self.deleteExitButton.show()
self.deleteExitButton.setPos(-0.8, 0, -0.917)
self.deleteExitButton.setScale(0.75)
self.deleteExitButton['command'] = self.setActivateMode
self.deleteExitButton['extraArgs'] = [self.previousActivateMode]
self.updateDeleteButtons()
def purchaseDeleteDeactivateButtons(self):
self.invFrame.reparentTo(self)
self.purchaseFrame.hide()
self.deleteDeactivateButtons()
self.updateDeleteButtons()
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def storePurchaseDeleteActivateButtons(self):
self.reparentTo(aspect2d)
self.setPos(0.2, 0, -0.04)
self.setScale(1)
if self.storePurchaseFrame == None:
self.loadStorePurchaseFrame()
self.storePurchaseFrame.show()
self.invFrame.reparentTo(self.storePurchaseFrame)
self.invFrame.setPos(-0.23, 0, 0.505)
self.invFrame.setScale(0.81)
self.detailFrame.setPos(1.175, 0, 0)
self.detailFrame.setScale(1.25)
self.deleteEnterButton.hide()
self.deleteEnterButton.setPos(-0.8, 0, -0.91)
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self.deleteEnterButton.setScale(0.75)
self.deleteExitButton.show()
self.deleteExitButton.setPos(-0.8, 0, -0.91)
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self.deleteExitButton.setScale(0.75)
self.deleteExitButton['command'] = self.setActivateMode
self.deleteExitButton['extraArgs'] = [self.previousActivateMode]
self.updateDeleteButtons()
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def storePurchaseDeleteDeactivateButtons(self):
self.invFrame.reparentTo(self)
self.storePurchaseFrame.hide()
self.deleteDeactivateButtons()
def storePurchaseBrokeActivateButtons(self):
self.reparentTo(aspect2d)
self.setPos(0.2, 0, -0.04)
self.setScale(1)
if self.storePurchaseFrame == None:
self.loadStorePurchaseFrame()
self.storePurchaseFrame.show()
self.invFrame.reparentTo(self.storePurchaseFrame)
self.invFrame.setPos(-0.23, 0, 0.505)
self.invFrame.setScale(0.81)
self.detailFrame.setPos(1.175, 0, 0)
self.detailFrame.setScale(1.25)
self.deleteAllButton.show()
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self.deleteEnterButton.show()
self.deleteEnterButton.setPos(-0.8, 0, -0.91)
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self.deleteEnterButton.setScale(0.75)
self.deleteExitButton.hide()
self.deleteExitButton.setPos(-0.8, 0, -0.91)
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self.deleteExitButton.setScale(0.75)
self.updateUseableButtons()
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def storePurchaseBrokeDeactivateButtons(self):
self.invFrame.reparentTo(self)
self.storePurchaseFrame.hide()
def deleteActivateButtons(self):
self.reparentTo(aspect2d)
self.setPos(0, 0, 0)
self.setScale(1)
self.deleteEnterButton.hide()
self.deleteExitButton.show()
self.deleteExitButton['command'] = self.setActivateMode
self.deleteExitButton['extraArgs'] = [self.previousActivateMode]
for track in xrange(len(Tracks)):
if self.toon.hasTrackAccess(track):
self.showTrack(track)
for level in xrange(len(Levels[track])):
button = self.buttons[track][level]
if self.itemIsUsable(track, level):
button.show()
if self.numItem(track, level) <= 0:
self.makeUnpressable(button, track, level)
else:
self.makePressable(button, track, level)
else:
button.hide()
else:
self.hideTrack(track)
return None
def deleteDeactivateButtons(self):
self.deleteExitButton['command'] = None
return
def purchaseActivateButtons(self):
self.reparentTo(aspect2d)
self.setPos(0.2, 0, -0.04)
self.setScale(1)
if self.purchaseFrame == None:
self.loadPurchaseFrame()
self.purchaseFrame.show()
self.invFrame.reparentTo(self.purchaseFrame)
self.invFrame.setPos(-0.235, 0, 0.52)
self.invFrame.setScale(0.81)
self.detailFrame.setPos(1.17, 0, -0.02)
self.detailFrame.setScale(1.25)
self.deleteAllButton.show()
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self.deleteEnterButton.show()
self.deleteEnterButton.setPos(-0.8, 0, -0.917)
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self.deleteEnterButton.setScale(0.75)
self.deleteExitButton.hide()
self.deleteExitButton.setPos(-0.8, 0, -0.917)
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self.deleteExitButton.setScale(0.75)
if self.gagTutMode:
self.deleteAllButton.hide()
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self.deleteEnterButton.hide()
self.deleteEnterButton['command'] = self.setActivateMode
self.deleteEnterButton['extraArgs'] = ['purchaseDelete']
self.updatePurchaseButtons()
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def purchaseDeactivateButtons(self):
self.invFrame.reparentTo(self)
self.purchaseFrame.hide()
def storePurchaseActivateButtons(self):
self.reparentTo(aspect2d)
self.setPos(0.2, 0, -0.04)
self.setScale(1)
if self.storePurchaseFrame == None:
self.loadStorePurchaseFrame()
self.storePurchaseFrame.show()
self.invFrame.reparentTo(self.storePurchaseFrame)
self.invFrame.setPos(-0.23, 0, 0.505)
self.invFrame.setScale(0.81)
self.detailFrame.setPos(1.175, 0, 0)
self.detailFrame.setScale(1.25)
self.deleteAllButton.show()
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self.deleteEnterButton.show()
self.deleteEnterButton.setPos(-0.8, 0, -0.91)
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self.deleteEnterButton.setScale(0.75)
self.deleteExitButton.hide()
self.deleteExitButton.setPos(-0.8, 0, -0.91)
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self.deleteExitButton.setScale(0.75)
self.deleteEnterButton['command'] = self.setActivateMode
self.deleteEnterButton['extraArgs'] = ['storePurchaseDelete']
self.updatePurchaseButtons()
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def storePurchaseDeactivateButtons(self):
self.invFrame.reparentTo(self)
self.storePurchaseFrame.hide()
def purchaseBrokeActivateButtons(self):
self.reparentTo(aspect2d)
self.setPos(0.2, 0, -0.04)
self.setScale(1)
if self.purchaseFrame == None:
self.loadPurchaseFrame()
self.purchaseFrame.show()
self.invFrame.reparentTo(self.purchaseFrame)
self.invFrame.setPos(-0.235, 0, 0.52)
self.invFrame.setScale(0.81)
self.detailFrame.setPos(1.17, 0, -0.02)
self.detailFrame.setScale(1.25)
self.deleteAllButton.show()
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self.deleteEnterButton.show()
self.deleteEnterButton.setPos(-0.8, 0, -0.917)
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self.deleteEnterButton.setScale(0.75)
self.deleteExitButton.hide()
self.deleteExitButton.setPos(-0.8, 0, -0.917)
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self.deleteExitButton.setScale(0.75)
if self.gagTutMode:
self.deleteAllButton.hide()
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self.deleteEnterButton.hide()
for track in xrange(len(Tracks)):
if self.toon.hasTrackAccess(track):
self.showTrack(track)
for level in xrange(len(Levels[track])):
button = self.buttons[track][level]
if self.itemIsUsable(track, level):
button.show()
if not self.gagTutMode:
self.makeUnpressable(button, track, level)
else:
button.hide()
else:
self.hideTrack(track)
return
def purchaseBrokeDeactivateButtons(self):
self.invFrame.reparentTo(self)
self.purchaseFrame.hide()
def gagTutDisabledActivateButtons(self):
self.reparentTo(aspect2d)
self.setPos(0.2, 0, -0.04)
self.setScale(1)
if self.purchaseFrame == None:
self.loadPurchaseFrame()
self.purchaseFrame.show()
self.invFrame.reparentTo(self.purchaseFrame)
self.invFrame.setPos(-0.235, 0, 0.52)
self.invFrame.setScale(0.81)
self.detailFrame.setPos(1.17, 0, -0.02)
self.detailFrame.setScale(1.25)
self.deleteExitButton.hide()
self.deleteEnterButton.hide()
self.deleteAllButton.hide()
self.updateUseableButtons()
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def gagTutDisabledDeactivateButtons(self):
self.invFrame.reparentTo(self)
self.purchaseFrame.hide()
def battleActivateButtons(self):
self.stopAndClearPropBonusIval()
self.reparentTo(aspect2d)
self.setPos(0, 0, 0.1)
self.setScale(1)
if self.battleFrame == None:
self.loadBattleFrame()
self.battleFrame.show()
self.battleFrame.setScale(0.9)
self.invFrame.reparentTo(self.battleFrame)
self.invFrame.setPos(-0.26, 0, 0.35)
self.invFrame.setScale(1)
self.detailFrame.setPos(1.125, 0, -0.08)
self.detailFrame.setScale(1)
self.deleteAllButton.hide()
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self.deleteEnterButton.hide()
self.deleteExitButton.hide()
if self.bldg == 1:
self.runButton.hide()
self.sosButton.show()
self.passButton.show()
elif self.tutorialFlag == 1:
self.runButton.hide()
self.sosButton.hide()
self.passButton.hide()
self.fireButton.hide()
else:
self.runButton.show()
self.sosButton.show()
self.passButton.show()
self.fireButton.show()
if localAvatar.getPinkSlips() > 0:
self.fireButton['state'] = DGG.NORMAL
self.fireButton['image_color'] = Vec4(0, 0.6, 1, 1)
else:
self.fireButton['state'] = DGG.DISABLED
self.fireButton['image_color'] = Vec4(0.4, 0.4, 0.4, 1)
for track in xrange(len(Tracks)):
if self.toon.hasTrackAccess(track):
self.showTrack(track)
for level in xrange(len(Levels[track])):
button = self.buttons[track][level]
if self.itemIsUsable(track, level):
button.show()
if self.numItem(track, level) <= 0 or track == HEAL_TRACK and not self.heal or track == TRAP_TRACK and not self.trap or track == LURE_TRACK and not self.lure:
self.makeUnpressable(button, track, level)
elif self.itemIsCredit(track, level):
self.makePressable(button, track, level)
else:
self.makeNoncreditPressable(button, track, level)
else:
button.hide()
else:
self.hideTrack(track)
self.propBonusIval.loop()
return
def battleDeactivateButtons(self):
self.invFrame.reparentTo(self)
self.battleFrame.hide()
self.stopAndClearPropBonusIval()
def plantTreeActivateButtons(self):
self.reparentTo(aspect2d)
self.setPos(0, 0, 0.1)
self.setScale(1)
if self.battleFrame == None:
self.loadBattleFrame()
self.battleFrame.show()
self.battleFrame.setScale(0.9)
self.invFrame.reparentTo(self.battleFrame)
self.invFrame.setPos(-0.25, 0, 0.35)
self.invFrame.setScale(1)
self.detailFrame.setPos(1.125, 0, -0.08)
self.detailFrame.setScale(1)
self.deleteAllButton.hide()
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self.deleteEnterButton.hide()
self.deleteExitButton.hide()
self.runButton.hide()
self.sosButton.hide()
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self.fireButton.hide()
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self.passButton['text'] = TTLocalizer.lCancel
self.passButton.show()
for track in xrange(len(Tracks)):
if self.toon.hasTrackAccess(track):
self.showTrack(track)
for level in xrange(len(Levels[track])):
button = self.buttons[track][level]
if self.itemIsUsable(track, level) and (level == 0 or self.toon.doIHaveRequiredTrees(track, level)):
button.show()
self.makeUnpressable(button, track, level)
if self.numItem(track, level) > 0:
if not self.toon.isTreePlanted(track, level):
self.makePressable(button, track, level)
else:
button.hide()
else:
self.hideTrack(track)
return
def plantTreeDeactivateButtons(self):
self.passButton['text'] = TTLocalizer.InventoryPass
self.invFrame.reparentTo(self)
self.battleFrame.hide()
def itemIsUsable(self, track, level):
if self.gagTutMode:
trackAccess = self.toon.getTrackAccess()
return trackAccess[track] >= level + 1
curSkill = self.toon.experience.getExp(track)
if curSkill < Levels[track][level]:
return 0
else:
return 1
def itemIsCredit(self, track, level):
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return self.battleCreditLevel == None or level < self.battleCreditLevel
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def getMax(self, track, level):
if self.gagTutMode and (track not in (4, 5) or level > 0):
return 1
return InventoryBase.InventoryBase.getMax(self, track, level)
def getCurAndNextExpValues(self, track):
curSkill = self.toon.experience.getExp(track)
retVal = MaxSkill
for amount in Levels[track]:
if curSkill < amount:
retVal = amount
return (curSkill, retVal)
return (curSkill, retVal)
def makePressable(self, button, track, level):
organicBonus = self.toon.checkGagBonus(track, level)
propBonus = self.checkPropBonus(track)
bonus = organicBonus or propBonus
if bonus:
shadowColor = self.ShadowBuffedColor
else:
shadowColor = self.ShadowColor
button.configure(image0_image=self.upButton, image2_image=self.rolloverButton, text_shadow=shadowColor, geom_color=self.PressableGeomColor, commandButtons=(DGG.LMB,))
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if self.interactivePropTrackBonus == track:
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button.configure(image_color=self.PropBonusPressableImageColor)
self.addToPropBonusIval(button)
else:
button.configure(image_color=self.PressableImageColor)
def makeDisabledPressable(self, button, track, level):
organicBonus = self.toon.checkGagBonus(track, level)
propBonus = self.checkPropBonus(track)
bonus = organicBonus or propBonus
if bonus:
shadowColor = self.UnpressableShadowBuffedColor
else:
shadowColor = self.ShadowColor
button.configure(text_shadow=shadowColor, geom_color=self.UnpressableGeomColor, image_image=self.flatButton, commandButtons=(DGG.LMB,))
button.configure(image_color=self.UnpressableImageColor)
def makeNoncreditPressable(self, button, track, level):
organicBonus = self.toon.checkGagBonus(track, level)
propBonus = self.checkPropBonus(track)
bonus = organicBonus or propBonus
if bonus:
shadowColor = self.ShadowBuffedColor
else:
shadowColor = self.ShadowColor
button.configure(image0_image=self.upButton, image2_image=self.rolloverButton, text_shadow=shadowColor, geom_color=self.PressableGeomColor, commandButtons=(DGG.LMB,))
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if self.interactivePropTrackBonus == track:
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button.configure(image_color=self.PropBonusNoncreditPressableImageColor)
self.addToPropBonusIval(button)
else:
button.configure(image_color=self.NoncreditPressableImageColor)
def makeDeletePressable(self, button, track, level):
organicBonus = self.toon.checkGagBonus(track, level)
propBonus = self.checkPropBonus(track)
bonus = organicBonus or propBonus
if bonus:
shadowColor = self.ShadowBuffedColor
else:
shadowColor = self.ShadowColor
button.configure(image0_image=self.upButton, image2_image=self.rolloverButton, text_shadow=shadowColor, geom_color=self.PressableGeomColor, commandButtons=(DGG.LMB,))
button.configure(image_color=self.DeletePressableImageColor)
def makeUnpressable(self, button, track, level):
organicBonus = self.toon.checkGagBonus(track, level)
propBonus = self.checkPropBonus(track)
bonus = organicBonus or propBonus
if bonus:
shadowColor = self.UnpressableShadowBuffedColor
else:
shadowColor = self.ShadowColor
button.configure(text_shadow=shadowColor, geom_color=self.UnpressableGeomColor, image_image=self.flatButton, commandButtons=())
button.configure(image_color=self.UnpressableImageColor)
def makeBookUnpressable(self, button, track, level):
organicBonus = self.toon.checkGagBonus(track, level)
propBonus = self.checkPropBonus(track)
bonus = organicBonus or propBonus
if bonus:
shadowColor = self.ShadowBuffedColor
else:
shadowColor = self.ShadowColor
button.configure(text_shadow=shadowColor, geom_color=self.BookUnpressableGeomColor, image_image=self.flatButton, commandButtons=())
button.configure(image0_color=self.BookUnpressableImage0Color, image2_color=self.BookUnpressableImage2Color)
def hideTrack(self, trackIndex):
self.trackNameLabels[trackIndex].show()
self.trackBars[trackIndex].hide()
for levelIndex in xrange(0, len(Levels[trackIndex])):
self.buttons[trackIndex][levelIndex].hide()
def showTrack(self, trackIndex):
self.trackNameLabels[trackIndex].show()
self.trackBars[trackIndex].show()
for levelIndex in xrange(0, len(Levels[trackIndex])):
self.buttons[trackIndex][levelIndex].show()
curExp, nextExp = self.getCurAndNextExpValues(trackIndex)
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if curExp >= regMaxSkill:
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self.trackBars[trackIndex]['range'] = UberSkill
self.trackBars[trackIndex]['text'] = TTLocalizer.InventoryUberTrackExp % {'nextExp': MaxSkill - curExp}
else:
self.trackBars[trackIndex]['range'] = nextExp
self.trackBars[trackIndex]['text'] = TTLocalizer.InventoryTrackExp % {'curExp': curExp,
'nextExp': nextExp}
def updateInvString(self, invString):
InventoryBase.InventoryBase.updateInvString(self, invString)
self.updateGUI()
return None
def updateButton(self, track, level):
button = self.buttons[track][level]
button['text'] = str(self.numItem(track, level))
organicBonus = self.toon.checkGagBonus(track, level)
propBonus = self.checkPropBonus(track)
bonus = organicBonus or propBonus
if bonus:
textScale = 0.05
else:
textScale = 0.04
button.configure(text_scale=textScale)
def buttonBoing(self, track, level):
button = self.buttons[track][level]
oldScale = button.getScale()
s = Sequence(button.scaleInterval(0.1, oldScale * 1.333, blendType='easeOut'), button.scaleInterval(0.1, oldScale, blendType='easeIn'), name='inventoryButtonBoing-' + str(self.this))
s.start()
def updateGUI(self, track = None, level = None):
self.updateTotalPropsText()
if track == None and level == None:
for track in xrange(len(Tracks)):
curExp, nextExp = self.getCurAndNextExpValues(track)
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if curExp >= regMaxSkill:
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self.trackBars[track]['text'] = TTLocalizer.InventoryUberTrackExp % {'nextExp': MaxSkill - curExp}
self.trackBars[track]['value'] = curExp - regMaxSkill
else:
self.trackBars[track]['text'] = TTLocalizer.InventoryTrackExp % {'curExp': curExp,
'nextExp': nextExp}
self.trackBars[track]['value'] = curExp
for level in xrange(0, len(Levels[track])):
self.updateButton(track, level)
elif track != None and level != None:
self.updateButton(track, level)
else:
self.notify.error('Invalid use of updateGUI')
self.__activateButtons()
return
def getSingleGroupStr(self, track, level):
if track == HEAL_TRACK:
if isGroup(track, level):
return TTLocalizer.InventoryAffectsAllToons
else:
return TTLocalizer.InventoryAffectsOneToon
elif isGroup(track, level):
return TTLocalizer.InventoryAffectsAllCogs
else:
return TTLocalizer.InventoryAffectsOneCog
def getToonupDmgStr(self, track, level):
if track == HEAL_TRACK:
return TTLocalizer.InventoryHealString
elif track == LURE_TRACK:
return TTLocalizer.InventoryLureString
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else:
return TTLocalizer.InventoryDamageString
def deleteItem(self, track, level):
if self.numItem(track, level) > 0:
self.useItem(track, level)
self.updateGUI(track, level)
def loadBattleFrame(self):
battleModels = loader.loadModel('phase_3.5/models/gui/battle_gui')
self.battleFrame = DirectFrame(relief=None, image=battleModels.find('**/BATTLE_Menu'), image_scale=0.8, parent=self)
self.runButton = DirectButton(parent=self.battleFrame, relief=None, pos=(0.73, 0, -0.398), text=TTLocalizer.InventoryRun, text_scale=TTLocalizer.INrunButton, text_pos=(0, -0.02), text_fg=Vec4(1, 1, 1, 1), textMayChange=0, image=(self.upButton, self.downButton, self.rolloverButton), image_scale=1.05, image_color=(0, 0.6, 1, 1), command=self.__handleRun)
self.sosButton = DirectButton(parent=self.battleFrame, relief=None, pos=(0.96, 0, -0.398), text=TTLocalizer.InventorySOS, text_scale=0.05, text_pos=(0, -0.02), text_fg=Vec4(1, 1, 1, 1), textMayChange=0, image=(self.upButton, self.downButton, self.rolloverButton), image_scale=1.05, image_color=(0, 0.6, 1, 1), command=self.__handleSOS)
self.passButton = DirectButton(parent=self.battleFrame, relief=None, pos=(0.96, 0, -0.242), text=TTLocalizer.InventoryPass, text_scale=TTLocalizer.INpassButton, text_pos=(0, -0.02), text_fg=Vec4(1, 1, 1, 1), textMayChange=1, image=(self.upButton, self.downButton, self.rolloverButton), image_scale=1.05, image_color=(0, 0.6, 1, 1), command=self.__handlePass)
self.fireButton = DirectButton(parent=self.battleFrame, relief=None, pos=(0.73, 0, -0.242), text=TTLocalizer.InventoryFire, text_scale=TTLocalizer.INfireButton, text_pos=(0, -0.02), text_fg=Vec4(1, 1, 1, 1), textMayChange=0, image=(self.upButton, self.downButton, self.rolloverButton), image_scale=1.05, image_color=(0, 0.6, 1, 1), command=self.__handleFire)
self.tutText = DirectFrame(parent=self.battleFrame, relief=None, pos=(0.05, 0, -0.1133), scale=0.143, image=DGG.getDefaultDialogGeom(), image_scale=5.125, image_pos=(0, 0, -0.65), image_color=ToontownGlobals.GlobalDialogColor, text_scale=TTLocalizer.INclickToAttack, text=TTLocalizer.InventoryClickToAttack, textMayChange=0)
self.tutText.hide()
battleModels.removeNode()
self.battleFrame.hide()
return
def loadPurchaseFrame(self):
purchaseModels = loader.loadModel('phase_4/models/gui/purchase_gui')
self.purchaseFrame = DirectFrame(relief=None, image=purchaseModels.find('**/PurchasePanel'), image_pos=(-0.21, 0, 0.08), parent=self)
self.purchaseFrame.setX(-.06)
self.purchaseFrame.hide()
purchaseModels.removeNode()
return
def loadStorePurchaseFrame(self):
storePurchaseModels = loader.loadModel('phase_4/models/gui/gag_shop_purchase_gui')
self.storePurchaseFrame = DirectFrame(relief=None, image=storePurchaseModels.find('**/gagShopPanel'), image_pos=(-0.21, 0, 0.18), parent=self)
self.storePurchaseFrame.hide()
storePurchaseModels.removeNode()
return
def buttonLookup(self, track, level):
return self.invModels[track][level]
def enterTrackFrame(self, track, guiItem):
messenger.send('enterTrackFrame', [track])
def exitTrackFrame(self, track, guiItem):
messenger.send('exitTrackFrame', [track])
def checkPropBonus(self, track):
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return track == self.interactivePropTrackBonus
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def stopAndClearPropBonusIval(self):
if self.propBonusIval and self.propBonusIval.isPlaying():
self.propBonusIval.finish()
self.propBonusIval = Parallel(name='dummyPropBonusIval')
def addToPropBonusIval(self, button):
flashObject = button
try:
flashObject = button.component('image0')
except:
pass
goDark = LerpColorScaleInterval(flashObject, 0.5, Point4(0.1, 0.1, 0.1, 1.0), Point4(1, 1, 1, 1), blendType='easeIn')
goBright = LerpColorScaleInterval(flashObject, 0.5, Point4(1, 1, 1, 1), Point4(0.1, 0.1, 0.1, 1.0), blendType='easeOut')
newSeq = Sequence(goDark, goBright, Wait(0.2))
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self.propBonusIval.append(newSeq)