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https://github.com/Sneed-Group/Poodletooth-iLand
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37 lines
1.1 KiB
Python
37 lines
1.1 KiB
Python
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from toontown.coghq.SpecImports import *
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GlobalEntities = {1000: {'type': 'levelMgr',
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'name': 'LevelMgr',
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'comment': '',
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'parentEntId': 0,
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'cogLevel': 0,
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'farPlaneDistance': 1500,
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'modelFilename': 'phase_10/models/cashbotHQ/ZONE22a',
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'wantDoors': 1},
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0: {'type': 'zone',
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'name': 'UberZone',
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'comment': '',
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'parentEntId': 0,
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'scale': 1,
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'description': '',
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'visibility': []},
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10001: {'type': 'model',
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'name': 'vaultDoor',
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'comment': '',
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'parentEntId': 0,
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'pos': Point3(7.2503657341, -35.8064537048, 0.0),
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'hpr': Point3(180.0, 0.0, 0.0),
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'scale': Vec3(1.0, 1.0, 1.0),
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'collisionsOnly': 0,
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'loadType': 'loadModelCopy',
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'modelPath': 'phase_10/models/cashbotHQ/VaultDoorCover.bam'},
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10000: {'type': 'nodepath',
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'name': 'cogs',
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'comment': '',
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'parentEntId': 0,
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'pos': Point3(0.0, 0.0, 0.0),
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'hpr': Vec3(180.0, 0.0, 0.0),
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'scale': 1}}
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Scenario0 = {}
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levelSpec = {'globalEntities': GlobalEntities,
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'scenarios': [Scenario0]}
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