mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-29 06:32:40 -06:00
151 lines
5.7 KiB
Python
151 lines
5.7 KiB
Python
|
from toontown.battle import DistributedBattleAI
|
||
|
from toontown.battle import DistributedBattleBaseAI
|
||
|
from direct.directnotify import DirectNotifyGlobal
|
||
|
from direct.fsm import State
|
||
|
from direct.fsm import ClassicFSM
|
||
|
from toontown.battle.BattleBase import *
|
||
|
import CogDisguiseGlobals
|
||
|
from direct.showbase.PythonUtil import addListsByValue
|
||
|
|
||
|
class DistributedLevelBattleAI(DistributedBattleAI.DistributedBattleAI):
|
||
|
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedLevelBattleAI')
|
||
|
|
||
|
def __init__(self, air, battleMgr, pos, suit, toonId, zoneId, level, battleCellId, winState, roundCallback = None, finishCallback = None, maxSuits = 4):
|
||
|
self.blocker = None
|
||
|
self.level = level
|
||
|
self.battleCellId = battleCellId
|
||
|
self.winState = winState
|
||
|
self.roundCallback = roundCallback
|
||
|
self.suitTrack = suit.dna.dept
|
||
|
DistributedBattleAI.DistributedBattleAI.__init__(self, air, battleMgr, pos, suit, toonId, zoneId, finishCallback, maxSuits, tutorialFlag=0, levelFlag=1)
|
||
|
isBossBattle = 0
|
||
|
for suit in self.battleMgr.level.planner.battleCellId2suits[battleCellId]:
|
||
|
if suit.boss:
|
||
|
isBossBattle = 1
|
||
|
break
|
||
|
|
||
|
self.setBossBattle(isBossBattle)
|
||
|
self.bossDefeated = 0
|
||
|
return
|
||
|
|
||
|
def generate(self):
|
||
|
DistributedBattleAI.DistributedBattleAI.generate(self)
|
||
|
battleBlocker = self.battleMgr.battleBlockers.get(self.battleCellId)
|
||
|
if battleBlocker:
|
||
|
self.blocker = battleBlocker
|
||
|
battleBlocker.b_setBattle(self.doId)
|
||
|
|
||
|
def getLevelDoId(self):
|
||
|
return self.level.doId
|
||
|
|
||
|
def getBattleCellId(self):
|
||
|
return self.battleCellId
|
||
|
|
||
|
def getTaskZoneId(self):
|
||
|
pass
|
||
|
|
||
|
def localMovieDone(self, needUpdate, deadToons, deadSuits, lastActiveSuitDied):
|
||
|
self.timer.stop()
|
||
|
self.resumeNeedUpdate = needUpdate
|
||
|
self.resumeDeadToons = deadToons
|
||
|
self.resumeDeadSuits = deadSuits
|
||
|
self.resumeLastActiveSuitDied = lastActiveSuitDied
|
||
|
if len(self.toons) == 0:
|
||
|
self.d_setMembers()
|
||
|
self.b_setState('Resume')
|
||
|
else:
|
||
|
totalHp = 0
|
||
|
for suit in self.suits:
|
||
|
if suit.currHP > 0:
|
||
|
totalHp += suit.currHP
|
||
|
|
||
|
self.roundCallback(self.battleCellId, self.activeToons, totalHp, deadSuits)
|
||
|
|
||
|
def storeSuitsKilledThisBattle(self):
|
||
|
self.suitsKilledPerFloor.append(self.suitsKilledThisBattle)
|
||
|
|
||
|
def resume(self, topFloor = 0):
|
||
|
if len(self.suits) == 0:
|
||
|
avList = []
|
||
|
for toonId in self.activeToons:
|
||
|
toon = self.getToon(toonId)
|
||
|
if toon:
|
||
|
avList.append(toon)
|
||
|
|
||
|
self.d_setMembers()
|
||
|
self.storeSuitsKilledThisBattle()
|
||
|
if self.bossBattle == 0:
|
||
|
self.b_setState('Reward')
|
||
|
else:
|
||
|
self.handleToonsWon(avList)
|
||
|
self.d_setBattleExperience()
|
||
|
self.b_setState(self.winState)
|
||
|
if self.blocker:
|
||
|
if len(self.activeToons):
|
||
|
self.blocker.b_setBattleFinished()
|
||
|
else:
|
||
|
if self.resumeNeedUpdate == 1:
|
||
|
self.d_setMembers()
|
||
|
if len(self.resumeDeadSuits) > 0 and self.resumeLastActiveSuitDied == 0 or len(self.resumeDeadToons) > 0:
|
||
|
self.needAdjust = 1
|
||
|
self.setState('WaitForJoin')
|
||
|
self.resumeNeedUpdate = 0
|
||
|
self.resumeDeadToons = []
|
||
|
self.resumeDeadSuits = []
|
||
|
self.resumeLastActiveSuitDied = 0
|
||
|
|
||
|
def handleToonsWon(self, toons):
|
||
|
pass
|
||
|
|
||
|
def enterFaceOff(self):
|
||
|
self.notify.debug('DistributedLevelBattleAI.enterFaceOff()')
|
||
|
self.joinableFsm.request('Joinable')
|
||
|
self.runableFsm.request('Unrunable')
|
||
|
self.suits[0].releaseControl()
|
||
|
faceOffTime = self.calcToonMoveTime(self.pos, self.initialSuitPos) + FACEOFF_TAUNT_T + SERVER_BUFFER_TIME
|
||
|
self.notify.debug('faceOffTime = %s' % faceOffTime)
|
||
|
self.timer.startCallback(faceOffTime, self.__serverFaceOffDone)
|
||
|
return None
|
||
|
|
||
|
def __serverFaceOffDone(self):
|
||
|
self.notify.debug('faceoff timed out on server')
|
||
|
self.ignoreFaceOffDone = 1
|
||
|
self.handleFaceOffDone()
|
||
|
|
||
|
def exitFaceOff(self):
|
||
|
self.notify.debug('DistributedLevelBattleAI.exitFaceOff()')
|
||
|
self.timer.stop()
|
||
|
return None
|
||
|
|
||
|
def faceOffDone(self):
|
||
|
toonId = self.air.getAvatarIdFromSender()
|
||
|
if self.ignoreFaceOffDone == 1:
|
||
|
self.notify.debug('faceOffDone() - ignoring toon: %d' % toonId)
|
||
|
return
|
||
|
elif self.fsm.getCurrentState().getName() != 'FaceOff':
|
||
|
self.notify.warning('faceOffDone() - in state: %s' % self.fsm.getCurrentState().getName())
|
||
|
return
|
||
|
elif self.toons.count(toonId) == 0:
|
||
|
self.notify.warning('faceOffDone() - toon: %d not in toon list' % toonId)
|
||
|
return
|
||
|
self.notify.debug('toon: %d done facing off' % toonId)
|
||
|
if not self.ignoreFaceOffDone:
|
||
|
self.handleFaceOffDone()
|
||
|
|
||
|
def suitRequestJoin(self, suit):
|
||
|
self.notify.debug('DistributedLevelBattleAI.suitRequestJoin(%d)' % suit.getDoId())
|
||
|
if suit in self.suits:
|
||
|
self.notify.warning('suit %s already in this battle' % suit.getDoId())
|
||
|
return 0
|
||
|
DistributedBattleBaseAI.DistributedBattleBaseAI.suitRequestJoin(self, suit)
|
||
|
|
||
|
def enterReward(self):
|
||
|
self.joinableFsm.request('Unjoinable')
|
||
|
self.runableFsm.request('Unrunable')
|
||
|
self.timer.startCallback(FLOOR_REWARD_TIMEOUT, self.serverRewardDone)
|
||
|
return None
|
||
|
|
||
|
def exitReward(self):
|
||
|
self.timer.stop()
|
||
|
return None
|