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https://github.com/Sneed-Group/Poodletooth-iLand
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44 lines
1.1 KiB
Python
44 lines
1.1 KiB
Python
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from SpecImports import *
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from toontown.toonbase import ToontownGlobals
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CogParent = 10000
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BattleCellId = 0
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BattleCells = {BattleCellId: {'parentEntId': CogParent,
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'pos': Point3(0, 0, 0)}}
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CogData = [{'parentEntId': CogParent,
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'boss': 0,
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'level': ToontownGlobals.CashbotMintBossLevel,
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'battleCell': BattleCellId,
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'pos': Point3(-6, 0, 0),
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'h': 180,
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'behavior': 'stand',
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'path': None,
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'skeleton': 1},
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{'parentEntId': CogParent,
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'boss': 0,
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'level': ToontownGlobals.CashbotMintCogLevel + 1,
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'battleCell': BattleCellId,
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'pos': Point3(-2, 0, 0),
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'h': 180,
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'behavior': 'stand',
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'path': None,
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'skeleton': 0},
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{'parentEntId': CogParent,
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'boss': 0,
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'level': ToontownGlobals.CashbotMintCogLevel + 1,
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'battleCell': BattleCellId,
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'pos': Point3(2, 0, 0),
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'h': 180,
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'behavior': 'stand',
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'path': None,
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'skeleton': 0},
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{'parentEntId': CogParent,
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'boss': 0,
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'level': ToontownGlobals.CashbotMintCogLevel + 1,
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'battleCell': BattleCellId,
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'pos': Point3(6, 0, 0),
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'h': 180,
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'behavior': 'stand',
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'path': None,
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'skeleton': 0}]
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ReserveCogData = []
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