mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-29 06:32:40 -06:00
224 lines
10 KiB
Python
224 lines
10 KiB
Python
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from pandac.PandaModules import *
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from direct.distributed.ClockDelta import *
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from direct.interval.IntervalGlobal import *
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from direct.directnotify import DirectNotifyGlobal
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from direct.distributed import DistributedObject
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from pandac.PandaModules import NodePath
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from direct.directutil import Mopath
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from toontown.toonbase import ToontownGlobals
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from direct.actor import Actor
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import ButterflyGlobals
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from direct.showbase import RandomNumGen
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import random
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class DistributedButterfly(DistributedObject.DistributedObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedButterfly')
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id = 0
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wingTypes = ('wings_1', 'wings_2', 'wings_3', 'wings_4', 'wings_5', 'wings_6')
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yellowColors = (Vec4(1, 1, 1, 1), Vec4(0.2, 0, 1, 1), Vec4(0.8, 0, 1, 1))
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whiteColors = (Vec4(0.8, 0, 0.8, 1),
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Vec4(0, 0.8, 0.8, 1),
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Vec4(0.9, 0.4, 0.6, 1),
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Vec4(0.9, 0.4, 0.4, 1),
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Vec4(0.8, 0.5, 0.9, 1),
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Vec4(0.4, 0.1, 0.7, 1))
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paleYellowColors = (Vec4(0.8, 0, 0.8, 1),
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Vec4(0.6, 0.6, 0.9, 1),
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Vec4(0.7, 0.6, 0.9, 1),
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Vec4(0.8, 0.6, 0.9, 1),
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Vec4(0.9, 0.6, 0.9, 1),
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Vec4(1, 0.6, 0.9, 1))
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shadowScaleBig = Point3(0.07, 0.07, 0.07)
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shadowScaleSmall = Point3(0.01, 0.01, 0.01)
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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self.fsm = ClassicFSM.ClassicFSM('DistributedButterfly', [State.State('off', self.enterOff, self.exitOff, ['Flying', 'Landed']), State.State('Flying', self.enterFlying, self.exitFlying, ['Landed']), State.State('Landed', self.enterLanded, self.exitLanded, ['Flying'])], 'off', 'off')
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self.butterfly = None
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self.butterflyNode = None
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self.curIndex = 0
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self.destIndex = 0
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self.time = 0.0
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self.ival = None
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self.fsm.enterInitialState()
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return
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def generate(self):
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DistributedObject.DistributedObject.generate(self)
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if self.butterfly:
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return
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self.butterfly = Actor.Actor()
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self.butterfly.loadModel('phase_4/models/props/SZ_butterfly-mod.bam')
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self.butterfly.loadAnims({'flutter': 'phase_4/models/props/SZ_butterfly-flutter.bam',
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'glide': 'phase_4/models/props/SZ_butterfly-glide.bam',
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'land': 'phase_4/models/props/SZ_butterfly-land.bam'})
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index = self.doId % len(self.wingTypes)
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chosenType = self.wingTypes[index]
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node = self.butterfly.getGeomNode()
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for type in self.wingTypes:
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wing = node.find('**/' + type)
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if type != chosenType:
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wing.removeNode()
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else:
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if index == 0 or index == 1:
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color = self.yellowColors[self.doId % len(self.yellowColors)]
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elif index == 2 or index == 3:
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color = self.whiteColors[self.doId % len(self.whiteColors)]
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elif index == 4:
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color = self.paleYellowColors[self.doId % len(self.paleYellowColors)]
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else:
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color = Vec4(1, 1, 1, 1)
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wing.setColor(color)
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self.butterfly2 = Actor.Actor(other=self.butterfly)
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self.butterfly.enableBlend(blendType=PartBundle.BTLinear)
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self.butterfly.loop('flutter')
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self.butterfly.loop('land')
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self.butterfly.loop('glide')
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rng = RandomNumGen.RandomNumGen(self.doId)
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playRate = 0.6 + 0.8 * rng.random()
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self.butterfly.setPlayRate(playRate, 'flutter')
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self.butterfly.setPlayRate(playRate, 'land')
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self.butterfly.setPlayRate(playRate, 'glide')
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self.butterfly2.setPlayRate(playRate, 'flutter')
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self.butterfly2.setPlayRate(playRate, 'land')
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self.butterfly2.setPlayRate(playRate, 'glide')
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self.glideWeight = rng.random() * 2
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lodNode = LODNode('butterfly-node')
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lodNode.addSwitch(100, 40)
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lodNode.addSwitch(40, 0)
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self.butterflyNode = NodePath(lodNode)
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self.butterfly2.setH(180.0)
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self.butterfly2.reparentTo(self.butterflyNode)
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self.butterfly.setH(180.0)
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self.butterfly.reparentTo(self.butterflyNode)
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self.__initCollisions()
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self.dropShadow = loader.loadModel('phase_3/models/props/drop_shadow')
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self.dropShadow.setColor(0, 0, 0, 0.3)
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self.dropShadow.setPos(0, 0.1, -0.05)
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self.dropShadow.setScale(self.shadowScaleBig)
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self.dropShadow.reparentTo(self.butterfly)
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def disable(self):
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self.butterflyNode.reparentTo(hidden)
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if self.ival != None:
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self.ival.finish()
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self.__ignoreAvatars()
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DistributedObject.DistributedObject.disable(self)
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return
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def delete(self):
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self.butterfly.cleanup()
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self.butterfly = None
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self.butterfly2.cleanup()
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self.butterfly2 = None
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self.butterflyNode.removeNode()
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self.__deleteCollisions()
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self.ival = None
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del self.fsm
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DistributedObject.DistributedObject.delete(self)
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return
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def uniqueButterflyName(self, name):
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DistributedButterfly.id += 1
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return name + '-%d' % DistributedButterfly.id
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def __detectAvatars(self):
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self.accept('enter' + self.cSphereNode.getName(), self.__handleCollisionSphereEnter)
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def __ignoreAvatars(self):
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self.ignore('enter' + self.cSphereNode.getName())
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def __initCollisions(self):
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self.cSphere = CollisionSphere(0.0, 1.0, 0.0, 3.0)
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self.cSphere.setTangible(0)
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self.cSphereNode = CollisionNode(self.uniqueButterflyName('cSphereNode'))
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self.cSphereNode.addSolid(self.cSphere)
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self.cSphereNodePath = self.butterflyNode.attachNewNode(self.cSphereNode)
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self.cSphereNodePath.hide()
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self.cSphereNode.setCollideMask(ToontownGlobals.WallBitmask)
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def __deleteCollisions(self):
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del self.cSphere
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del self.cSphereNode
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self.cSphereNodePath.removeNode()
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del self.cSphereNodePath
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def __handleCollisionSphereEnter(self, collEntry):
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self.sendUpdate('avatarEnter', [])
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def setArea(self, playground, area):
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self.playground = playground
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self.area = area
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def setState(self, stateIndex, curIndex, destIndex, time, timestamp):
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self.curIndex = curIndex
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self.destIndex = destIndex
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self.time = time
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self.fsm.request(ButterflyGlobals.states[stateIndex], [globalClockDelta.localElapsedTime(timestamp)])
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def enterOff(self, ts = 0.0):
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if self.butterflyNode != None:
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self.butterflyNode.reparentTo(hidden)
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return
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def exitOff(self):
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if self.butterflyNode != None:
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self.butterflyNode.reparentTo(render)
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return
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def enterFlying(self, ts):
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self.__detectAvatars()
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curPos = ButterflyGlobals.ButterflyPoints[self.playground][self.area][self.curIndex]
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destPos = ButterflyGlobals.ButterflyPoints[self.playground][self.area][self.destIndex]
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flyHeight = max(curPos[2], destPos[2]) + ButterflyGlobals.BUTTERFLY_HEIGHT[self.playground]
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curPosHigh = Point3(curPos[0], curPos[1], flyHeight)
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destPosHigh = Point3(destPos[0], destPos[1], flyHeight)
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if ts <= self.time:
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flyTime = self.time - (ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground] + ButterflyGlobals.BUTTERFLY_LANDING[self.playground])
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self.butterflyNode.setPos(curPos)
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self.dropShadow.show()
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self.dropShadow.setScale(self.shadowScaleBig)
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oldHpr = self.butterflyNode.getHpr()
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self.butterflyNode.headsUp(destPos)
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newHpr = self.butterflyNode.getHpr()
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self.butterflyNode.setHpr(oldHpr)
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takeoffShadowT = 0.2 * ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground]
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landShadowT = 0.2 * ButterflyGlobals.BUTTERFLY_LANDING[self.playground]
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self.butterfly2.loop('flutter')
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self.ival = Sequence(Parallel(LerpPosHprInterval(self.butterflyNode, ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground], curPosHigh, newHpr), LerpAnimInterval(self.butterfly, ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground], 'land', 'flutter'), LerpAnimInterval(self.butterfly, ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground], None, 'glide', startWeight=0, endWeight=self.glideWeight), Sequence(LerpScaleInterval(self.dropShadow, takeoffShadowT, self.shadowScaleSmall, startScale=self.shadowScaleBig), HideInterval(self.dropShadow))), LerpPosInterval(self.butterflyNode, flyTime, destPosHigh), Parallel(LerpPosInterval(self.butterflyNode, ButterflyGlobals.BUTTERFLY_LANDING[self.playground], destPos), LerpAnimInterval(self.butterfly, ButterflyGlobals.BUTTERFLY_LANDING[self.playground], 'flutter', 'land'), LerpAnimInterval(self.butterfly, ButterflyGlobals.BUTTERFLY_LANDING[self.playground], None, 'glide', startWeight=self.glideWeight, endWeight=0), Sequence(Wait(ButterflyGlobals.BUTTERFLY_LANDING[self.playground] - landShadowT), ShowInterval(self.dropShadow), LerpScaleInterval(self.dropShadow, landShadowT, self.shadowScaleBig, startScale=self.shadowScaleSmall))), name=self.uniqueName('Butterfly'))
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self.ival.start(ts)
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else:
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self.ival = None
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self.butterflyNode.setPos(destPos)
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self.butterfly.setControlEffect('land', 1.0)
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self.butterfly.setControlEffect('flutter', 0.0)
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self.butterfly.setControlEffect('glide', 0.0)
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self.butterfly2.loop('land')
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return
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def exitFlying(self):
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self.__ignoreAvatars()
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if self.ival != None:
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self.ival.finish()
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self.ival = None
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return
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def enterLanded(self, ts):
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self.__detectAvatars()
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curPos = ButterflyGlobals.ButterflyPoints[self.playground][self.area][self.curIndex]
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self.butterflyNode.setPos(curPos)
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self.dropShadow.show()
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self.dropShadow.setScale(self.shadowScaleBig)
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self.butterfly.setControlEffect('land', 1.0)
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self.butterfly.setControlEffect('flutter', 0.0)
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self.butterfly.setControlEffect('glide', 0.0)
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self.butterfly2.pose('land', random.randrange(self.butterfly2.getNumFrames('land')))
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return None
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def exitLanded(self):
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self.__ignoreAvatars()
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return None
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