Poodletooth-iLand/toontown/estate/DistributedGardenPlotAI.py

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from direct.directnotify import DirectNotifyGlobal
from toontown.estate.DistributedLawnDecorAI import DistributedLawnDecorAI
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import DistributedToonStatuaryAI
import DistributedStatuaryAI
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class DistributedGardenPlotAI(DistributedLawnDecorAI):
notify = DirectNotifyGlobal.directNotify.newCategory("DistributedGardenPlotAI")
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def __init__(self, air):
self.air = air
self.planted = None
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def plantFlower(self, species, variety):
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flower = DistributedFlowerAI.DistributedFlowerAI(self.air, species, variety)
self.planted = flower
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def plantGagTree(self, gagTrack, gagLevel):
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tree = DistributedGagTreeAI.DistributedGagTreeAI(self.air, gagTrack, gagLevel)
self.planted = tree
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def plantStatuary(self, species):
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statue = DistributedStatuaryAI.DistributedStatuaryAI(self.air, species)
self.planted = statue
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def plantToonStatuary(self, species, dnaCode):
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statue = DistributedToonStatuaryAI.DistributedToonStatuaryAI(self.air, species, dnaCode)
self.planted = statue
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def plantNothing(self, burntBeans):
avId = self.air.getAvatarIdFromSender()
av = self.air.doId2do[avId]
money = av.getMoney()
av.setMoney(money - burntBeans)
av.d_setMoney(money - burntBeans)
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self.planted = None