mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
409 lines
17 KiB
Python
409 lines
17 KiB
Python
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import random
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from pandac.PandaModules import Point3
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from direct.fsm import ClassicFSM
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from direct.fsm import State
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from direct.distributed.ClockDelta import globalClockDelta
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from direct.task import Task
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from toontown.minigame import DistributedMinigameAI
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from toontown.minigame import MinigameGlobals
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from toontown.minigame import CogThiefGameGlobals
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CTGG = CogThiefGameGlobals
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class DistributedCogThiefGameAI(DistributedMinigameAI.DistributedMinigameAI):
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notify = directNotify.newCategory('DistributedCogThiefGameAI')
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ExplodeWaitTime = 6.0 + CTGG.LyingDownDuration
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def __init__(self, air, minigameId):
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try:
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self.DistributedCogThiefGameAI_initialized
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except:
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self.DistributedCogThiefGameAI_initialized = 1
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DistributedMinigameAI.DistributedMinigameAI.__init__(self, air, minigameId)
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self.gameFSM = ClassicFSM.ClassicFSM('DistributedCogThiefGameAI', [State.State('inactive', self.enterInactive, self.exitInactive, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, ['inactive'])], 'inactive', 'inactive')
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self.addChildGameFSM(self.gameFSM)
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self.cogInfo = {}
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self.barrelInfo = {}
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self.initBarrelInfo()
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def generate(self):
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self.notify.debug('generate')
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DistributedMinigameAI.DistributedMinigameAI.generate(self)
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def delete(self):
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self.notify.debug('delete')
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del self.gameFSM
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self.removeAllTasks()
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DistributedMinigameAI.DistributedMinigameAI.delete(self)
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def setGameReady(self):
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self.notify.debug('setGameReady')
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self.initCogInfo()
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DistributedMinigameAI.DistributedMinigameAI.setGameReady(self)
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def setGameStart(self, timestamp):
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self.notify.debug('setGameStart')
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DistributedMinigameAI.DistributedMinigameAI.setGameStart(self, timestamp)
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self.gameFSM.request('play')
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def setGameAbort(self):
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self.notify.debug('setGameAbort')
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if self.gameFSM.getCurrentState():
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self.gameFSM.request('cleanup')
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DistributedMinigameAI.DistributedMinigameAI.setGameAbort(self)
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def gameOver(self):
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self.notify.debug('gameOver')
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score = int(CTGG.calcScore(self.getCurrentGameTime()))
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for avId in self.avIdList:
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self.scoreDict[avId] = score
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if self.getNumBarrelsStolen() == 0:
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for avId in self.avIdList:
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self.scoreDict[avId] += CTGG.PerfectBonus[len(self.avIdList) - 1]
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self.logPerfectGame(avId)
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self.gameFSM.request('cleanup')
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DistributedMinigameAI.DistributedMinigameAI.gameOver(self)
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def enterInactive(self):
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self.notify.debug('enterInactive')
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def exitInactive(self):
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pass
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def enterPlay(self):
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self.notify.debug('enterPlay')
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self.startSuitGoals()
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if not config.GetBool('cog-thief-endless', 0):
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taskMgr.doMethodLater(CTGG.GameTime, self.timerExpired, self.taskName('gameTimer'))
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def exitPlay(self):
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pass
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def enterCleanup(self):
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self.notify.debug('enterCleanup')
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taskMgr.remove(self.taskName('gameTimer'))
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self.gameFSM.request('inactive')
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def exitCleanup(self):
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pass
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def initCogInfo(self):
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for cogIndex in xrange(self.getNumCogs()):
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self.cogInfo[cogIndex] = {'pos': Point3(CogThiefGameGlobals.CogStartingPositions[cogIndex]),
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'goal': CTGG.NoGoal,
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'goalId': CTGG.InvalidGoalId,
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'barrel': CTGG.NoBarrelCarried}
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def initBarrelInfo(self):
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for barrelIndex in xrange(CogThiefGameGlobals.NumBarrels):
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self.barrelInfo[barrelIndex] = {'pos': Point3(CogThiefGameGlobals.BarrelStartingPositions[barrelIndex]),
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'carriedBy': CTGG.BarrelOnGround,
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'stolen': False}
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def makeCogCarryBarrel(self, timestamp, clientStamp, cogIndex, barrelIndex):
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if cogIndex in self.cogInfo and barrelIndex in self.barrelInfo:
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self.barrelInfo[barrelIndex]['carriedBy'] = cogIndex
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self.cogInfo[cogIndex]['barrel'] = barrelIndex
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else:
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self.notify.warning('makeCogCarryBarrel invalid cogIndex=%s barrelIndex=%s' % (cogIndex, barrelIndex))
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def b_makeCogCarryBarrel(self, clientStamp, cogIndex, barrelIndex):
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timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime(), bits=32)
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self.notify.debug('b_makeCogCarryBarrel timeStamp=%s clientStamp=%s cog=%s barrel=%s' % (timestamp,
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clientStamp,
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cogIndex,
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barrelIndex))
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self.makeCogCarryBarrel(timestamp, clientStamp, cogIndex, barrelIndex)
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self.d_makeCogCarryBarrel(timestamp, clientStamp, cogIndex, barrelIndex)
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def d_makeCogCarryBarrel(self, timestamp, clientStamp, cogIndex, barrelIndex):
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pos = self.cogInfo[cogIndex]['pos']
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gameTime = self.getCurrentGameTime()
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self.sendUpdate('makeCogCarryBarrel', [timestamp,
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clientStamp,
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cogIndex,
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barrelIndex,
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pos[0],
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pos[1],
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pos[2]])
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def makeCogDropBarrel(self, timestamp, clientStamp, cogIndex, barrelIndex, barrelPos):
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if cogIndex in self.cogInfo and barrelIndex in self.barrelInfo:
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self.barrelInfo[barrelIndex]['carriedBy'] = CTGG.BarrelOnGround
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self.cogInfo[cogIndex]['barrel'] = CTGG.NoBarrelCarried
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else:
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self.notify.warning('makeCogDropBarrel invalid cogIndex=%s barrelIndex=%s' % (cogIndex, barrelIndex))
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def b_makeCogDropBarrel(self, clientStamp, cogIndex, barrelIndex, barrelPos):
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if self.barrelInfo[barrelIndex]['carriedBy'] != cogIndex:
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self.notify.error("self.barrelInfo[%s]['carriedBy'] != %s" % (barrelIndex, cogIndex))
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timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime(), bits=32)
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self.makeCogDropBarrel(timestamp, clientStamp, cogIndex, barrelIndex, barrelPos)
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self.d_makeCogDropBarrel(timestamp, clientStamp, cogIndex, barrelIndex, barrelPos)
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def d_makeCogDropBarrel(self, timestamp, clientStamp, cogIndex, barrelIndex, barrelPos):
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pos = barrelPos
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gameTime = self.getCurrentGameTime()
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self.sendUpdate('makeCogDropBarrel', [timestamp,
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clientStamp,
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cogIndex,
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barrelIndex,
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pos[0],
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pos[1],
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pos[2]])
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def isCogCarryingABarrel(self, cogIndex):
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result = self.cogInfo[cogIndex]['barrel'] > CTGG.NoBarrelCarried
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return result
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def isCogCarryingThisBarrel(self, cogIndex, barrelIndex):
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result = self.cogInfo[cogIndex]['barrel'] == barrelIndex
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return result
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def startSuitGoals(self):
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delayTimes = []
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for cogIndex in xrange(self.getNumCogs()):
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delayTimes.append(cogIndex * 1.0)
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random.shuffle(delayTimes)
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for cogIndex in xrange(self.getNumCogs()):
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self.doMethodLater(delayTimes[cogIndex], self.chooseSuitGoal, self.uniqueName('choseSuitGoal-%d-' % cogIndex), extraArgs=[cogIndex])
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def chaseToon(self, suitNum, avId):
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goalType = CTGG.ToonGoal
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goalId = avId
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self.cogInfo[suitNum]['goal'] = goalType
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self.cogInfo[suitNum]['goalId'] = goalId
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pos = self.cogInfo[suitNum]['pos']
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timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime(), bits=32)
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self.notify.debug('chaseToon time=%s suitNum=%s, avId=%s' % (timestamp, suitNum, avId))
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gameTime = self.getCurrentGameTime()
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self.sendUpdate('updateSuitGoal', [timestamp,
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timestamp,
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suitNum,
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goalType,
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goalId,
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pos[0],
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pos[1],
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pos[2]])
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def hitBySuit(self, avId, timestamp, suitNum, x, y, z):
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if suitNum >= self.getNumCogs():
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self.notify.warning('hitBySuit, possible hacker avId=%s' % avId)
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return
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barrelIndex = self.cogInfo[suitNum]['barrel']
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if barrelIndex >= 0:
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barrelPos = Point3(x, y, z)
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self.b_makeCogDropBarrel(timestamp, suitNum, barrelIndex, barrelPos)
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startPos = CTGG.CogStartingPositions[suitNum]
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self.cogInfo[suitNum]['pos'] = startPos
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self.cogInfo[suitNum]['goal'] = CTGG.NoGoal
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self.cogInfo[suitNum]['goalId'] = CTGG.InvalidGoalId
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self.sendSuitSync(timestamp, suitNum)
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self.doMethodLater(self.ExplodeWaitTime, self.chooseSuitGoal, self.uniqueName('choseSuitGoal-%d-' % suitNum), extraArgs=[suitNum])
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def sendSuitSync(self, clientstamp, suitNum):
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pos = self.cogInfo[suitNum]['pos']
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timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime(), bits=32)
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goalType = self.cogInfo[suitNum]['goal']
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goalId = self.cogInfo[suitNum]['goalId']
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gameTime = self.getCurrentGameTime()
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self.sendUpdate('updateSuitGoal', [timestamp,
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clientstamp,
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suitNum,
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goalType,
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goalId,
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pos[0],
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pos[1],
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pos[2]])
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def chooseSuitGoal(self, suitNum):
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barrelIndex = self.findClosestUnassignedBarrel(suitNum)
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if barrelIndex >= 0:
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self.chaseBarrel(suitNum, barrelIndex)
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else:
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noOneChasing = self.avIdList[:]
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for key in self.cogInfo:
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if self.cogInfo[key]['goal'] == CTGG.ToonGoal:
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toonId = self.cogInfo[key]['goalId']
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if toonId in noOneChasing:
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noOneChasing.remove(toonId)
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chaseToonId = self.avIdList[0]
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if noOneChasing:
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chaseToonId = random.choice(noOneChasing)
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else:
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chaseToonId = random.choice(self.avIdList)
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self.chaseToon(suitNum, chaseToonId)
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def chaseBarrel(self, suitNum, barrelIndex):
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goalType = CTGG.BarrelGoal
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goalId = barrelIndex
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self.cogInfo[suitNum]['goal'] = goalType
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self.cogInfo[suitNum]['goalId'] = goalId
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pos = self.cogInfo[suitNum]['pos']
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timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime(), bits=32)
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self.notify.debug('chaseBarrel time=%s suitNum=%s, barrelIndex=%s' % (timestamp, suitNum, barrelIndex))
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gameTime = self.getCurrentGameTime()
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self.sendUpdate('updateSuitGoal', [timestamp,
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timestamp,
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suitNum,
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goalType,
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goalId,
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pos[0],
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pos[1],
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pos[2]])
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def getCogCarryingBarrel(self, barrelIndex):
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return self.barrelInfo[barrelIndex]['carriedBy']
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def cogHitBarrel(self, clientStamp, cogIndex, barrelIndex, x, y, z):
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if cogIndex >= self.getNumCogs():
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self.notify.warning('cogHitBarrel, possible hacker cogIndex=%s' % cogIndex)
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return
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if barrelIndex >= CTGG.NumBarrels:
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self.notify.warning('cogHitBarrel, possible hacker barrelIndex=%s' % barrelIndex)
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return
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if self.isCogCarryingABarrel(cogIndex):
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self.notify.debug('cog is already carrying a barrel ignore')
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return
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if self.cogInfo[cogIndex]['goal'] == CTGG.NoGoal:
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self.notify.debug('ignoring barrel hit as cog %d has no goal' % cogIndex)
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return
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if self.getCogCarryingBarrel(barrelIndex) == CTGG.BarrelOnGround:
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pos = Point3(x, y, z)
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returnPosIndex = self.chooseReturnPos(cogIndex, pos)
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self.runAway(clientStamp, cogIndex, pos, barrelIndex, returnPosIndex)
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def chooseReturnPos(self, cogIndex, cogPos):
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shortestDistance = 10000
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shortestReturnIndex = -1
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for retIndex in xrange(len(CTGG.CogReturnPositions)):
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retPos = CTGG.CogReturnPositions[retIndex]
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distance = (cogPos - retPos).length()
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if distance < shortestDistance:
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shortestDistance = distance
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shortestReturnIndex = retIndex
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self.notify.debug('shortest distance=%s index=%s' % (shortestDistance, shortestReturnIndex))
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self.notify.debug('chooseReturnpos returning %s' % shortestReturnIndex)
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return shortestReturnIndex
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def runAway(self, clientStamp, cogIndex, cogPos, barrelIndex, returnPosIndex):
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self.cogInfo[cogIndex]['pos'] = cogPos
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self.b_makeCogCarryBarrel(clientStamp, cogIndex, barrelIndex)
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goalType = CTGG.RunAwayGoal
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goalId = returnPosIndex
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self.cogInfo[cogIndex]['goal'] = goalType
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self.cogInfo[cogIndex]['goalId'] = 0
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timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime(), bits=32)
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gameTime = self.getCurrentGameTime()
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self.sendUpdate('updateSuitGoal', [timestamp,
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clientStamp,
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cogIndex,
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goalType,
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goalId,
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cogPos[0],
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cogPos[1],
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cogPos[2]])
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def pieHitSuit(self, avId, timestamp, suitNum, x, y, z):
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if suitNum >= self.getNumCogs():
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self.notify.warning('hitBySuit, possible hacker avId=%s' % avId)
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return
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barrelIndex = self.cogInfo[suitNum]['barrel']
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if barrelIndex >= 0:
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barrelPos = Point3(x, y, z)
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self.b_makeCogDropBarrel(timestamp, suitNum, barrelIndex, barrelPos)
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startPos = CTGG.CogStartingPositions[suitNum]
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self.cogInfo[suitNum]['pos'] = startPos
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self.cogInfo[suitNum]['goal'] = CTGG.NoGoal
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self.cogInfo[suitNum]['goalId'] = CTGG.InvalidGoalId
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self.sendSuitSync(timestamp, suitNum)
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self.doMethodLater(self.ExplodeWaitTime, self.chooseSuitGoal, self.uniqueName('choseSuitGoal-%d-' % suitNum), extraArgs=[suitNum])
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def findClosestUnassignedBarrel(self, suitNum):
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possibleBarrels = []
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for key in self.barrelInfo:
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info = self.barrelInfo[key]
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if info['carriedBy'] == CTGG.BarrelOnGround and not info['stolen']:
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if not self.isCogGoingForBarrel(key):
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possibleBarrels.append(key)
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shortestDistance = 10000
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shortestBarrelIndex = -1
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cogPos = self.cogInfo[suitNum]['pos']
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for possibleIndex in possibleBarrels:
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barrelPos = self.barrelInfo[possibleIndex]['pos']
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distance = (cogPos - barrelPos).length()
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if distance < shortestDistance:
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shortestDistance = distance
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shortestBarrelIndex = possibleIndex
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return shortestBarrelIndex
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def isCogGoingForBarrel(self, barrelIndex):
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result = False
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for suitNum in self.cogInfo:
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cogInfo = self.cogInfo[suitNum]
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if cogInfo['goal'] == CTGG.BarrelGoal and cogInfo['goalId'] == barrelIndex:
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result = True
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break
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return result
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def markBarrelStolen(self, clientStamp, barrelIndex):
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timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime(), bits=32)
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self.sendUpdate('markBarrelStolen', [timestamp, clientStamp, barrelIndex])
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self.barrelInfo[barrelIndex]['stolen'] = True
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def getNumBarrelsStolen(self):
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numStolen = 0
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for barrel in self.barrelInfo.values():
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if barrel['stolen']:
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numStolen += 1
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return numStolen
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def cogAtReturnPos(self, clientstamp, cogIndex, barrelIndex):
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if cogIndex not in self.cogInfo or barrelIndex not in self.barrelInfo:
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avId = self.air.getAvatarIdFromSender()
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|
self.air.writeServerEvent('suspicious cogAtReturnPos avId=%s, cogIndex=%s, barrelIndex=%s' % (avId, cogIndex, barrelIndex))
|
||
|
return
|
||
|
if self.cogInfo[cogIndex]['goal'] == CTGG.RunAwayGoal:
|
||
|
if self.isCogCarryingThisBarrel(cogIndex, barrelIndex):
|
||
|
self.markBarrelStolen(clientstamp, barrelIndex)
|
||
|
returnPosIndex = self.cogInfo[cogIndex]['goalId']
|
||
|
retPos = CTGG.CogReturnPositions[returnPosIndex]
|
||
|
self.b_makeCogDropBarrel(clientstamp, cogIndex, barrelIndex, retPos)
|
||
|
startPos = CTGG.CogStartingPositions[cogIndex]
|
||
|
self.cogInfo[cogIndex]['pos'] = startPos
|
||
|
self.cogInfo[cogIndex]['goal'] = CTGG.NoGoal
|
||
|
self.cogInfo[cogIndex]['goalId'] = CTGG.InvalidGoalId
|
||
|
self.doMethodLater(0.5, self.chooseSuitGoal, self.uniqueName('choseSuitGoal-%d-' % cogIndex), extraArgs=[cogIndex])
|
||
|
self.checkForGameOver()
|
||
|
|
||
|
def checkForGameOver(self):
|
||
|
numStolen = 0
|
||
|
for key in self.barrelInfo:
|
||
|
if self.barrelInfo[key]['stolen']:
|
||
|
numStolen += 1
|
||
|
|
||
|
self.notify.debug('numStolen = %s' % numStolen)
|
||
|
if simbase.config.GetBool('cog-thief-check-barrels', 1):
|
||
|
if not simbase.config.GetBool('cog-thief-endless', 0):
|
||
|
if numStolen == len(self.barrelInfo):
|
||
|
self.gameOver()
|
||
|
|
||
|
def timerExpired(self, task):
|
||
|
self.notify.debug('timer expired')
|
||
|
self.gameOver()
|
||
|
return Task.done
|
||
|
|
||
|
def getNumCogs(self):
|
||
|
result = simbase.config.GetInt('cog-thief-num-cogs', 0)
|
||
|
if not result:
|
||
|
safezone = self.getSafezoneId()
|
||
|
result = CTGG.calculateCogs(self.numPlayers, safezone)
|
||
|
return result
|