mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 20:22:33 -06:00
292 lines
10 KiB
Python
292 lines
10 KiB
Python
|
import math
|
||
|
|
||
|
from direct.distributed import DistributedObject
|
||
|
from direct.fsm import ClassicFSM, State
|
||
|
from direct.gui.DirectGui import *
|
||
|
from pandac.PandaModules import *
|
||
|
from toontown.distributed.DelayDelete import *
|
||
|
from toontown.safezone import PicnicGameGlobals
|
||
|
from toontown.safezone.PicnicGameSelectMenu import PicnicGameSelectMenu
|
||
|
from toontown.safezone.PicnicGameTutorial import *
|
||
|
from toontown.toonbase import TTLocalizer
|
||
|
from toontown.toonbase import ToontownGlobals
|
||
|
from toontown.toonbase.ToontownTimer import ToontownTimer
|
||
|
|
||
|
|
||
|
class DistributedGameTable(DistributedObject.DistributedObject):
|
||
|
def __init__(self, cr):
|
||
|
DistributedObject.DistributedObject.__init__(self, cr)
|
||
|
|
||
|
self.tableModelPath = 'phase_6/models/golf/game_table.bam'
|
||
|
self.numSeats = 6
|
||
|
self.__toonTracks = {}
|
||
|
self.gameMenu = None
|
||
|
self.game = None
|
||
|
self.gameDoId = 0
|
||
|
self.timerFunc = None
|
||
|
self.gameWantTimer = False
|
||
|
self.cameraBoardTrack = None
|
||
|
self.tutorial = None
|
||
|
self.fsm = ClassicFSM.ClassicFSM(
|
||
|
'DistributedGameTable',
|
||
|
[
|
||
|
State.State(
|
||
|
'off', self.enterOff, self.exitOff,
|
||
|
['chooseMode', 'observing']
|
||
|
),
|
||
|
State.State(
|
||
|
'chooseMode', self.enterChooseMode, self.exitChooseMode,
|
||
|
['sitting', 'off', 'observing']
|
||
|
),
|
||
|
State.State(
|
||
|
'sitting', self.enterSitting, self.exitSitting,
|
||
|
['off']
|
||
|
),
|
||
|
State.State(
|
||
|
'observing', self.enterObserving, self.exitObserving,
|
||
|
['off']
|
||
|
)
|
||
|
], 'off', 'off')
|
||
|
self.fsm.enterInitialState()
|
||
|
|
||
|
def generate(self):
|
||
|
DistributedObject.DistributedObject.generate(self)
|
||
|
|
||
|
self.picnicTableNode = render.attachNewNode('gameTable')
|
||
|
self.picnicTable = loader.loadModel(self.tableModelPath)
|
||
|
self.picnicTable.reparentTo(self.picnicTableNode)
|
||
|
self.loader = self.cr.playGame.hood.loader
|
||
|
self.picnicTableNode.reparentTo(self.loader.geom)
|
||
|
|
||
|
def announceGenerate(self):
|
||
|
DistributedObject.DistributedObject.announceGenerate(self)
|
||
|
|
||
|
self.tableCloth = self.picnicTable.find('**/basket_locator')
|
||
|
cn = CollisionNode('tableCloth_sphere')
|
||
|
self.tableClothSphereNode = self.tableCloth.attachNewNode(cn)
|
||
|
cs = CollisionSphere(0, 0, -2, 5.5)
|
||
|
self.tableClothSphereNode.node().addSolid(cs)
|
||
|
|
||
|
self.seats = []
|
||
|
self.jumpOffsets = []
|
||
|
self.picnicTableSphereNodes = []
|
||
|
for i in xrange(self.numSeats):
|
||
|
self.seats.append(self.picnicTable.find('**/*seat' + str(i+1)))
|
||
|
self.jumpOffsets.append(self.picnicTable.find('**/*jumpOut' + str(i+1)))
|
||
|
cn = CollisionNode('picnicTable_sphere_%d_%d' % (self.doId, i))
|
||
|
self.picnicTableSphereNodes.append(self.seats[i].attachNewNode(cn))
|
||
|
cs = CollisionSphere(0, 0, 0, 2)
|
||
|
self.picnicTableSphereNodes[i].node().addSolid(cs)
|
||
|
|
||
|
self.clockNode = ToontownTimer()
|
||
|
self.clockNode.setPos(1.16, 0, -0.83)
|
||
|
self.clockNode.setScale(0.3)
|
||
|
self.clockNode.hide()
|
||
|
|
||
|
self.buttonModels = loader.loadModel('phase_3.5/models/gui/inventory_gui.bam')
|
||
|
self.upButton = self.buttonModels.find('**//InventoryButtonUp')
|
||
|
self.downButton = self.buttonModels.find('**/InventoryButtonDown')
|
||
|
self.rolloverButton = self.buttonModels.find('**/InventoryButtonRollover')
|
||
|
|
||
|
self.joinButton = None
|
||
|
self.observeButton = None
|
||
|
self.exitButton = None
|
||
|
self.tutorialButton = None
|
||
|
|
||
|
angle = self.picnicTable.getH()
|
||
|
angle -= 90
|
||
|
radAngle = math.radians(angle)
|
||
|
unitVec = Vec3(math.cos(radAngle), math.sin(radAngle), 0)
|
||
|
unitVec *= 30.0
|
||
|
self.endPos = self.picnicTable.getPos() + unitVec
|
||
|
|
||
|
self.enableCollisions()
|
||
|
|
||
|
def disable(self):
|
||
|
DistributedObject.DistributedObject.disable(self)
|
||
|
self.fsm.request('off')
|
||
|
self.clearToonTracks()
|
||
|
# TODO: Disable choice buttons.
|
||
|
# TODO: Stop sleep tracking.
|
||
|
self.destroyGameMenu()
|
||
|
self.disableCollisions()
|
||
|
del self.gameMenu
|
||
|
if self.cameraBoardTrack:
|
||
|
self.cameraBoardTrack.finish()
|
||
|
del self.cameraBoardTrack
|
||
|
del self.tableClothSphereNode
|
||
|
del self.tableCloth
|
||
|
del self.seats
|
||
|
del self.jumpOffsets
|
||
|
del self.picnicTableSphereNodes
|
||
|
del self.clockNode
|
||
|
self.buttonModels.removeNode()
|
||
|
del self.buttonModels
|
||
|
del self.endPos
|
||
|
del self.loader
|
||
|
self.picnicTable.removeNode()
|
||
|
self.picnicTableNode.removeNode()
|
||
|
|
||
|
def delete(self):
|
||
|
DistributedObject.DistributedObject.delete(self)
|
||
|
|
||
|
del self.fsm
|
||
|
|
||
|
def enableCollisions(self):
|
||
|
for i in xrange(self.numSeats):
|
||
|
event = 'enterpicnicTable_sphere_%d_%d' % (self.doId, i)
|
||
|
self.accept(event, self.handleEnterPicnicTableSphere, [i])
|
||
|
self.picnicTableSphereNodes[i].setCollideMask(ToontownGlobals.WallBitmask)
|
||
|
self.tableClothSphereNode.setCollideMask(ToontownGlobals.WallBitmask)
|
||
|
|
||
|
def disableCollisions(self):
|
||
|
for i in xrange(self.numSeats):
|
||
|
self.ignore('enterpicnicTable_sphere_%d_%d' % (self.doId, i))
|
||
|
for i in xrange(self.numSeats):
|
||
|
self.picnicTableSphereNodes[i].setCollideMask(BitMask32(0))
|
||
|
self.tableClothSphereNode.setCollideMask(BitMask32(0))
|
||
|
|
||
|
def handleEnterPicnicTableSphere(self, i, collEntry):
|
||
|
self.fsm.request('chooseMode')
|
||
|
|
||
|
def enterOff(self):
|
||
|
base.setCellsActive(base.leftCells + base.bottomCells, 0)
|
||
|
|
||
|
def exitOff(self):
|
||
|
base.setCellsActive(base.bottomCells, 0)
|
||
|
|
||
|
def enterChooseMode(self):
|
||
|
self.enableChoiceButtons()
|
||
|
|
||
|
def exitChooseMode(self):
|
||
|
self.disableChoiceButtons()
|
||
|
|
||
|
def enterObserving(self):
|
||
|
pass
|
||
|
|
||
|
def exitObserving(self):
|
||
|
pass
|
||
|
|
||
|
def enterSitting(self):
|
||
|
pass
|
||
|
|
||
|
def exitSitting(self):
|
||
|
self.destroyGameMenu()
|
||
|
|
||
|
def destroyGameMenu(self):
|
||
|
if self.gameMenu:
|
||
|
self.gameMenu.removeButtons()
|
||
|
self.gameMenu.picnicFunction = None
|
||
|
self.gameMenu = None
|
||
|
|
||
|
def setPosHpr(self, x, y, z, h, p, r):
|
||
|
self.picnicTable.setPosHpr(x, y, z, h, p, r)
|
||
|
|
||
|
def storeToonTrack(self, avId, track):
|
||
|
self.clearToonTrack(avId)
|
||
|
self.__toonTracks[avId] = track
|
||
|
|
||
|
def clearToonTrack(self, avId):
|
||
|
oldTrack = self.__toonTracks.get(avId)
|
||
|
if oldTrack:
|
||
|
oldTrack.pause()
|
||
|
cleanupDelayDeletes(oldTrack)
|
||
|
|
||
|
def clearToonTracks(self):
|
||
|
for avId in self.__toonTracks:
|
||
|
self.clearToonTrack(avId)
|
||
|
|
||
|
def showTimer(self):
|
||
|
self.clockNode.stop()
|
||
|
self.clockNode.countdown(self.timeLeft, self.timerFunc)
|
||
|
self.clockNode.show()
|
||
|
|
||
|
def setTimer(self, timerEnd):
|
||
|
self.clockNode.stop()
|
||
|
time = globalClockDelta.networkToLocalTime(timerEnd)
|
||
|
self.timeLeft = int(time - globalClock.getRealTime())
|
||
|
if self.gameWantTimer and (self.game is not None):
|
||
|
self.showTimer()
|
||
|
|
||
|
def setTimerFunc(self, function):
|
||
|
self.timerFunc = function
|
||
|
|
||
|
def allowWalk(self):
|
||
|
base.cr.playGame.getPlace().setState('walk')
|
||
|
|
||
|
def disallowWalk(self):
|
||
|
base.cr.playGame.getPlace().setState('stopped')
|
||
|
|
||
|
def enableChoiceButtons(self):
|
||
|
if (not self.game) or (not self.game.playing):
|
||
|
self.joinButton = DirectButton(
|
||
|
relief=None, text=TTLocalizer.PicnicTableJoinButton,
|
||
|
text_fg=(1, 1, 0.65, 1), text_pos=(0, -0.23), text_scale=0.8,
|
||
|
image=(self.upButton, self.downButton, self.rolloverButton),
|
||
|
image_color=(1, 0, 0, 1), image_scale=(20, 1, 11),
|
||
|
pos=(0, 0, 0.8), scale=0.15,
|
||
|
command=lambda self=self: self.joinButtonPushed())
|
||
|
else:
|
||
|
self.observeButton = DirectButton(
|
||
|
relief=None, text=TTLocalizer.PicnicTableObserveButton,
|
||
|
text_fg=(1, 1, 0.65, 1), text_pos=(0, -0.23), text_scale=0.8,
|
||
|
image=(self.upButton, self.downButton, self.rolloverButton),
|
||
|
image_color=(1, 0, 0, 1), image_scale=(20, 1, 11),
|
||
|
pos=(0, 0, 0.6), scale=0.15,
|
||
|
command=lambda self=self: self.observeButtonPushed())
|
||
|
self.exitButton = DirectButton(
|
||
|
relief=None, text=TTLocalizer.PicnicTableCancelButton,
|
||
|
text_fg=(1, 1, 0.65, 1), text_pos=(0, -0.23), text_scale=0.8,
|
||
|
image=(self.upButton, self.downButton, self.rolloverButton),
|
||
|
image_color=(1, 0, 0, 1), image_scale=(20, 1, 11), pos=(1, 0, 0.6),
|
||
|
scale=0.15, command=lambda self=self: self.cancelButtonPushed())
|
||
|
self.tutorialButton = DirectButton(
|
||
|
relief=None, text=TTLocalizer.PicnicTableTutorial,
|
||
|
text_fg=(1, 1, 0.65, 1), text_pos=(-0.05, -0.13), text_scale=0.55,
|
||
|
image=(self.upButton, self.downButton, self.rolloverButton),
|
||
|
image_color=(1, 0, 0, 1), image_scale=(20, 1, 11), pos=(-1, 0, 0.6),
|
||
|
scale=0.15, command=lambda self=self: self.tutorialButtonPushed())
|
||
|
self.disallowWalk()
|
||
|
|
||
|
def disableChoiceButtons(self):
|
||
|
if self.joinButton:
|
||
|
self.joinButton.destroy()
|
||
|
self.joinButton = None
|
||
|
if self.observeButton:
|
||
|
self.observeButton.destroy()
|
||
|
self.observeButton = None
|
||
|
if self.exitButton:
|
||
|
self.exitButton.destroy()
|
||
|
self.exitButton = None
|
||
|
if self.tutorialButton:
|
||
|
self.tutorialButton.destroy()
|
||
|
self.tutorialButton = None
|
||
|
|
||
|
def joinButtonPushed(self):
|
||
|
pass
|
||
|
|
||
|
def observeButtonPushed(self):
|
||
|
pass
|
||
|
|
||
|
def cancelButtonPushed(self):
|
||
|
self.allowWalk()
|
||
|
self.fsm.request('off')
|
||
|
|
||
|
def tutorialButtonPushed(self):
|
||
|
self.disableChoiceButtons()
|
||
|
self.gameMenu = PicnicGameSelectMenu(
|
||
|
self.tutorialFunction, PicnicGameGlobals.TutorialMenu)
|
||
|
|
||
|
def tutorialFunction(self, gameIndex):
|
||
|
if gameIndex == PicnicGameGlobals.CheckersGameIndex:
|
||
|
self.tutorial = CheckersTutorial(self.tutorialDone)
|
||
|
elif gameIndex == PicnicGameGlobals.ChineseCheckersGameIndex:
|
||
|
self.tutorial = ChineseCheckersTutorial(self.tutorialDone)
|
||
|
else:
|
||
|
self.cancelButtonPushed()
|
||
|
self.destroyGameMenu()
|
||
|
|
||
|
def tutorialDone(self):
|
||
|
self.fsm.request('off')
|
||
|
self.tutorial = None
|