Poodletooth-iLand/dependencies/panda/direct/fsm/StateData.py

90 lines
2.8 KiB
Python
Raw Normal View History

2015-03-03 16:10:12 -06:00
"""StateData module: contains StateData class"""
__all__ = ['StateData']
from direct.directnotify.DirectNotifyGlobal import directNotify
from direct.showbase.DirectObject import DirectObject
from direct.directnotify import DirectNotifyGlobal
class StateData(DirectObject):
"""
A StateData is a base class for a single state within a Finite
State Machine (ClassicFSM).
"""
notify = directNotify.newCategory('StateData')
def __init__(self, doneEvent):
self.doneEvent = doneEvent
self.doneStatus = None
self.isLoaded = 0
self.isEntered = 0
def enter(self):
"""
Enters the StateData. This makes it active in whatever sense
this applies. Returns true if this is a change (i.e. it was
not previously entered), or false if this is the same (i.e. it
was already entered).
"""
if self.isEntered:
return 0
if not self.isLoaded:
self.notify.warning("entered StateData before it was loaded")
self.load()
self.isEntered = 1
StateData.notify.debug('enter()')
return 1
def exit(self):
"""
Exits the StateData. Returns true if this is a change
(i.e. it was previously entered), or false if this is the same
(i.e. it was already exited).
"""
if not self.isEntered:
return 0
self.isEntered = 0
StateData.notify.debug('exit()')
return 1
def load(self):
"""
Loads the StateData. This loads whatever assets are needed
from disk, and otherwise prepares the StateData for being
entered, without actually entering it. Returns true if this
is a change (i.e. it was not already loaded), or false if this
is the same (i.e. it was previously loaded).
"""
if self.isLoaded:
return 0
self.isLoaded = 1
StateData.notify.debug('load()')
return 1
def unload(self):
"""
Unloads the StateData. This frees whatever assets were loaded
by load(), and generally makes the memory usage for this thing
be as small as possible. Some StateData-derived classes can
load and unload repeatedly; others are useless once they have
been unloaded.
"""
if not self.isLoaded:
return 0
if self.isEntered:
self.notify.warning("unloaded StateData before it was exited")
self.exit()
self.isLoaded = 0
StateData.notify.debug('unload()')
return 1
def getDoneStatus(self):
"""
The done status of a state data may be anything. It is common
practice to return a Python dictionary or a string; the default
value is None.
"""
return self.doneStatus