Poodletooth-iLand/dependencies/panda/pandac/input/libp3deadrec.in

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2015-03-03 16:10:12 -06:00
1412104980
2 2
12 libp3deadrec 4 FP4V 14 panda3d.direct
54
60 11 SmoothMover 0 4 114 24 SmoothMover::SmoothMover 0 1 1 224
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
31
SmoothMover::SmoothMover(void);
61 12 ~SmoothMover 0 4 114 25 SmoothMover::~SmoothMover 0 0 223
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::Destructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
32
SmoothMover::~SmoothMover(void);
62 7 set_pos 0 4 114 20 SmoothMover::set_pos 0 2 2 3 2649
// These methods are used to specify each position update. Call the
// appropriate set_* function(s), as needed, and then call
// mark_position(). The return value of each function is true if
// the parameter value has changed, or false if it remains the same
// as last time.
// These methods are used to specify each position update. Call the
// appropriate set_* function(s), as needed, and then call
// mark_position(). The return value of each function is true if
// the parameter value has changed, or false if it remains the same
// as last time.
// Filename: smoothMover.I
// Created by: drose (19Oct01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_pos
// Access: Published
// Description: Specifies the position of the SmoothMover at a
// particular time in the past. When mark_position() is
// called, this will be recorded (along with hpr and
// timestamp) in a position report, which will then be
// used along with all other position reports to
// determine the smooth position at any particular
// instant.
//
// The return value is true if any parameter has changed
// since the last call to set_pos(), or false if they
// are the same.
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_pos
// Access: Published
// Description: Specifies the position of the SmoothMover at a
// particular time in the past. When mark_position() is
// called, this will be recorded (along with hpr and
// timestamp) in a position report, which will then be
// used along with all other position reports to
// determine the smooth position at any particular
// instant.
//
// The return value is true if any parameter has changed
// since the last call to set_pos(), or false if they
// are the same.
////////////////////////////////////////////////////////////////////
117
inline bool SmoothMover::set_pos(LVecBase3f const &pos);
inline bool SmoothMover::set_pos(float x, float y, float z);
63 5 set_x 0 4 114 18 SmoothMover::set_x 0 1 4 259
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_x
// Access: Published
// Description: Sets the X position only. See set_pos().
////////////////////////////////////////////////////////////////////
40
inline bool SmoothMover::set_x(float x);
64 5 set_y 0 4 114 18 SmoothMover::set_y 0 1 5 259
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_y
// Access: Published
// Description: Sets the Y position only. See set_pos().
////////////////////////////////////////////////////////////////////
40
inline bool SmoothMover::set_y(float y);
65 5 set_z 0 4 114 18 SmoothMover::set_z 0 1 6 259
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_z
// Access: Published
// Description: Sets the Z position only. See set_pos().
////////////////////////////////////////////////////////////////////
40
inline bool SmoothMover::set_z(float z);
66 7 set_hpr 0 4 114 20 SmoothMover::set_hpr 0 2 7 8 1608
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_hpr
// Access: Published
// Description: Specifies the orientation of the SmoothMover at a
// particular time in the past. When mark_position() is
// called, this will be recorded (along with hpr and
// timestamp) in a position report, which will then be
// used along with all other position reports to
// determine the smooth position at any particular
// instant.
//
// The return value is true if any parameter has changed
// since the last call to set_hpr(), or false if they
// are the same.
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_hpr
// Access: Published
// Description: Specifies the orientation of the SmoothMover at a
// particular time in the past. When mark_position() is
// called, this will be recorded (along with hpr and
// timestamp) in a position report, which will then be
// used along with all other position reports to
// determine the smooth position at any particular
// instant.
//
// The return value is true if any parameter has changed
// since the last call to set_hpr(), or false if they
// are the same.
////////////////////////////////////////////////////////////////////
117
inline bool SmoothMover::set_hpr(LVecBase3f const &hpr);
inline bool SmoothMover::set_hpr(float h, float p, float r);
67 5 set_h 0 4 114 18 SmoothMover::set_h 0 1 9 256
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_h
// Access: Published
// Description: Sets the heading only. See set_hpr().
////////////////////////////////////////////////////////////////////
40
inline bool SmoothMover::set_h(float h);
68 5 set_p 0 4 114 18 SmoothMover::set_p 0 1 10 254
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_p
// Access: Published
// Description: Sets the pitch only. See set_hpr().
////////////////////////////////////////////////////////////////////
40
inline bool SmoothMover::set_p(float p);
69 5 set_r 0 4 114 18 SmoothMover::set_r 0 1 11 253
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_r
// Access: Published
// Description: Sets the roll only. See set_hpr().
////////////////////////////////////////////////////////////////////
40
inline bool SmoothMover::set_r(float r);
70 11 set_pos_hpr 0 4 114 24 SmoothMover::set_pos_hpr 0 2 12 13 1618
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_pos_hpr
// Access: Published
// Description: Specifies the position and orientation of the SmoothMover at a
// particular time in the past. When mark_position() is
// called, this will be recorded (along with
// timestamp) in a position report, which will then be
// used along with all other position reports to
// determine the smooth position at any particular
// instant.
//
// The return value is true if any parameter has changed
// since the last call to set_pos_hpr(), or false if they
// are the same.
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_pos_hpr
// Access: Published
// Description: Specifies the position of the SmoothMover at a
// particular time in the past. When mark_position() is
// called, this will be recorded (along with
// timestamp) in a position report, which will then be
// used along with all other position reports to
// determine the smooth position at any particular
// instant.
//
// The return value is true if any parameter has changed
// since the last call to set_pos_hpr(), or false if they
// are the same.
////////////////////////////////////////////////////////////////////
175
inline bool SmoothMover::set_pos_hpr(LVecBase3f const &pos, LVecBase3f const &hpr);
inline bool SmoothMover::set_pos_hpr(float x, float y, float z, float h, float p, float r);
71 14 get_sample_pos 0 4 114 27 SmoothMover::get_sample_pos 0 1 14 508
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_sample_pos
// Access: Published
// Description: Returns the current position of the working sample
// point. This position is updated periodically by
// set_x(), set_y(), etc., and its current value is
// copied to the sample point table when
// mark_position() is called.
////////////////////////////////////////////////////////////////////
63
inline LPoint3f const &SmoothMover::get_sample_pos(void) const;
72 14 get_sample_hpr 0 4 114 27 SmoothMover::get_sample_hpr 0 1 15 514
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_sample_hpr
// Access: Published
// Description: Returns the current orientation of the working sample
// point. This orientation is updated periodically by
// set_h(), set_p(), etc., and its current value is
// copied to the sample point table when
// mark_position() is called.
////////////////////////////////////////////////////////////////////
65
inline LVecBase3f const &SmoothMover::get_sample_hpr(void) const;
73 19 set_phony_timestamp 0 4 114 32 SmoothMover::set_phony_timestamp 0 3 16 17 18 457
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_phony_timestamp
// Access: Published
// Description: Lies and specifies that the current position report
// was received now. This is usually used for very old
// position reports for which we're not sure of the
// actual receipt time.
////////////////////////////////////////////////////////////////////
95
inline void SmoothMover::set_phony_timestamp(double timestamp = (0), bool period_adjust = (0));
74 13 set_timestamp 0 4 114 26 SmoothMover::set_timestamp 0 1 19 414
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_timestamp
// Access: Published
// Description: Specifies the time that the current position report
// applies. This should be called, along with set_pos()
// and set_hpr(), before a call to mark_position().
////////////////////////////////////////////////////////////////////
57
inline void SmoothMover::set_timestamp(double timestamp);
75 25 has_most_recent_timestamp 0 4 114 38 SmoothMover::has_most_recent_timestamp 0 1 20 294
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::has_most_recent_timestamp
// Access: Published
// Description: Returns true if we have most recently recorded timestamp
////////////////////////////////////////////////////////////////////
63
inline bool SmoothMover::has_most_recent_timestamp(void) const;
76 25 get_most_recent_timestamp 0 4 114 38 SmoothMover::get_most_recent_timestamp 0 1 21 278
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_most_recent_timestamp
// Access: Published
// Description: Returns most recently recorded timestamp
////////////////////////////////////////////////////////////////////
65
inline double SmoothMover::get_most_recent_timestamp(void) const;
77 13 mark_position 0 4 114 26 SmoothMover::mark_position 0 1 22 618
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::mark_position
// Access: Published
// Description: Stores the position, orientation, and timestamp (if
// relevant) indicated by previous calls to set_pos(),
// set_hpr(), and set_timestamp() in a new position
// report.
//
// When compute_smooth_position() is called, it uses
// these stored position reports to base its computation
// of the known position.
////////////////////////////////////////////////////////////////////
38
void SmoothMover::mark_position(void);
78 15 clear_positions 0 4 114 28 SmoothMover::clear_positions 0 1 23 540
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::clear_positions
// Access: Published
// Description: Erases all the old position reports. This should be
// done, for instance, prior to teleporting the avatar
// to a new position; otherwise, the smoother might try
// to lerp the avatar there. If reset_velocity is true,
// the velocity is also reset to 0.
////////////////////////////////////////////////////////////////////
55
void SmoothMover::clear_positions(bool reset_velocity);
79 23 compute_smooth_position 0 4 114 36 SmoothMover::compute_smooth_position 0 2 24 25 1435
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::compute_smooth_position
// Access: Published
// Description: Computes the smoothed position (and orientation) of
// the mover at the indicated point in time, based on
// the previous position reports. After this call has
// been made, get_smooth_pos() etc. may be called to
// retrieve the smoothed position.
//
// With no parameter, the function uses
// ClockObject::get_frame_time() as the default time.
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::compute_smooth_position
// Access: Published
// Description: Computes the smoothed position (and orientation) of
// the mover at the indicated point in time, based on
// the previous position reports. After this call has
// been made, get_smooth_pos() etc. may be called to
// retrieve the smoothed position.
//
// The return value is true if the value has changed (or
// might have changed) since the last call to
// compute_smooth_position(), or false if it remains the
// same.
////////////////////////////////////////////////////////////////////
116
inline bool SmoothMover::compute_smooth_position(void);
bool SmoothMover::compute_smooth_position(double timestamp);
80 19 get_latest_position 0 4 114 32 SmoothMover::get_latest_position 0 1 26 554
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_latest_position
// Access: Published
// Description: Updates the smooth_pos (and smooth_hpr, etc.) members
// to reflect the absolute latest position known for
// this avatar. This may result in a pop to the most
// recent position.
//
// Returns true if the latest position is known, false
// otherwise.
////////////////////////////////////////////////////////////////////
44
bool SmoothMover::get_latest_position(void);
81 14 get_smooth_pos 0 4 114 27 SmoothMover::get_smooth_pos 0 1 27 334
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_smooth_pos
// Access: Published
// Description: Returns the smoothed position as computed by a
// previous call to compute_smooth_position().
////////////////////////////////////////////////////////////////////
63
inline LPoint3f const &SmoothMover::get_smooth_pos(void) const;
82 14 get_smooth_hpr 0 4 114 27 SmoothMover::get_smooth_hpr 0 1 28 337
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_smooth_hpr
// Access: Published
// Description: Returns the smoothed orientation as computed by a
// previous call to compute_smooth_position().
////////////////////////////////////////////////////////////////////
65
inline LVecBase3f const &SmoothMover::get_smooth_hpr(void) const;
83 16 apply_smooth_pos 0 4 114 29 SmoothMover::apply_smooth_pos 0 1 29 532
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::apply_smooth_pos
// Access: Published
// Description: Applies the smoothed position to the indicated
// NodePath. This is equivalent to calling
// node.set_pos(smooth_mover->get_smooth_pos()). It
// exists as an optimization only, to avoid the overhead
// of passing the return value through Python.
////////////////////////////////////////////////////////////////////
64
inline void SmoothMover::apply_smooth_pos(NodePath &node) const;
84 20 apply_smooth_pos_hpr 0 4 114 33 SmoothMover::apply_smooth_pos_hpr 0 1 30 605
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::apply_smooth_pos_hpr
// Access: Published
// Description: Applies the smoothed position and orientation to the
// indicated NodePath. This is equivalent to calling
// node.set_pos_hpr(smooth_mover->get_smooth_pos(),
// smooth_mover->get_smooth_hpr()). It exists as an
// optimization only, to avoid the overhead of passing
// the return value through Python.
////////////////////////////////////////////////////////////////////
92
inline void SmoothMover::apply_smooth_pos_hpr(NodePath &pos_node, NodePath &hpr_node) const;
85 16 apply_smooth_hpr 0 4 114 29 SmoothMover::apply_smooth_hpr 0 1 31 535
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::apply_smooth_hpr
// Access: Published
// Description: Applies the smoothed orientation to the indicated
// NodePath. This is equivalent to calling
// node.set_hpr(smooth_mover->get_smooth_hpr()). It
// exists as an optimization only, to avoid the overhead
// of passing the return value through Python.
////////////////////////////////////////////////////////////////////
64
inline void SmoothMover::apply_smooth_hpr(NodePath &node) const;
86 28 compute_and_apply_smooth_pos 0 4 114 41 SmoothMover::compute_and_apply_smooth_pos 0 1 32 406
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::compute_and_apply_smooth_pos
// Access: Published
// Description: A further optimization to reduce Python calls. This
// computes the smooth position and applies it to the
// indicated node in one call.
////////////////////////////////////////////////////////////////////
70
inline void SmoothMover::compute_and_apply_smooth_pos(NodePath &node);
87 32 compute_and_apply_smooth_pos_hpr 0 4 114 45 SmoothMover::compute_and_apply_smooth_pos_hpr 0 1 33 491
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::compute_and_apply_smooth_pos_hpr
// Access: Published
// Description: A further optimization to reduce Python calls. This
// computes the smooth position and applies it to the
// indicated node or nodes in one call. The pos_node
// and hpr_node might be the same NodePath.
////////////////////////////////////////////////////////////////////
98
inline void SmoothMover::compute_and_apply_smooth_pos_hpr(NodePath &pos_node, NodePath &hpr_node);
88 28 compute_and_apply_smooth_hpr 0 4 114 41 SmoothMover::compute_and_apply_smooth_hpr 0 1 34 491
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::compute_and_apply_smooth_pos_hpr
// Access: Published
// Description: A further optimization to reduce Python calls. This
// computes the smooth position and applies it to the
// indicated node or nodes in one call. The pos_node
// and hpr_node might be the same NodePath.
////////////////////////////////////////////////////////////////////
74
inline void SmoothMover::compute_and_apply_smooth_hpr(NodePath &hpr_node);
89 27 get_smooth_forward_velocity 0 4 114 40 SmoothMover::get_smooth_forward_velocity 0 1 35 551
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_smooth_forward_velocity
// Access: Published
// Description: Returns the speed at which the avatar is moving, in
// feet per second, along its own forward axis (after
// applying the avatar's hpr). This will be a positive
// number if the avatar is moving forward, and a
// negative number if it is moving backward.
////////////////////////////////////////////////////////////////////
66
inline float SmoothMover::get_smooth_forward_velocity(void) const;
90 27 get_smooth_lateral_velocity 0 4 114 40 SmoothMover::get_smooth_lateral_velocity 0 1 36 545
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_smooth_lateral_velocity
// Access: Published
// Description: Returns the speed at which the avatar is moving, in
// feet per second, along its own lateral axis (after
// applying the avatar's hpr). This will be a positive
// number if the avatar is moving right, and a
// negative number if it is moving left.
////////////////////////////////////////////////////////////////////
66
inline float SmoothMover::get_smooth_lateral_velocity(void) const;
91 30 get_smooth_rotational_velocity 0 4 114 43 SmoothMover::get_smooth_rotational_velocity 0 1 37 481
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_smooth_rotational_velocity
// Access: Published
// Description: Returns the speed at which the avatar is rotating in
// the horizontal plane (i.e. heading), in degrees per
// second. This may be positive or negative, according
// to the direction of rotation.
////////////////////////////////////////////////////////////////////
69
inline float SmoothMover::get_smooth_rotational_velocity(void) const;
92 16 get_forward_axis 0 4 114 29 SmoothMover::get_forward_axis 0 1 38 336
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_forward_axis
// Access: Published
// Description: Returns the smoothed position as computed by a
// previous call to compute_smooth_position().
////////////////////////////////////////////////////////////////////
67
inline LVecBase3f const &SmoothMover::get_forward_axis(void) const;
93 19 handle_wrt_reparent 0 4 114 32 SmoothMover::handle_wrt_reparent 0 1 39 330
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::handle_wrt_reparent
// Access: Private
// Description: Node is being wrtReparented, update recorded
// sample positions to reflect new parent
////////////////////////////////////////////////////////////////////
82
void SmoothMover::handle_wrt_reparent(NodePath &old_parent, NodePath &new_parent);
94 15 set_smooth_mode 0 4 114 28 SmoothMover::set_smooth_mode 0 1 40 492
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_smooth_mode
// Access: Published, Static
// Description: Sets the smoothing mode of all SmoothMovers in the
// world. If this is SM_off, no smoothing or prediction
// will be performed, and get_smooth_pos() will simply
// return the position last set by mark_position().
////////////////////////////////////////////////////////////////////
71
inline void SmoothMover::set_smooth_mode(SmoothMover::SmoothMode mode);
95 15 get_smooth_mode 0 4 114 28 SmoothMover::get_smooth_mode 0 1 41 337
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_smooth_mode
// Access: Published, Static
// Description: Returns the smoothing mode of all SmoothMovers in the
// world. See set_smooth_mode().
////////////////////////////////////////////////////////////////////
66
inline SmoothMover::SmoothMode SmoothMover::get_smooth_mode(void);
96 19 set_prediction_mode 0 4 114 32 SmoothMover::set_prediction_mode 0 1 42 428
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_prediction_mode
// Access: Published, Static
// Description: Sets the predictioning mode of all SmoothMovers in the
// world. If this is PM_off, no prediction will be
// performed, but smoothing might still be performed.
////////////////////////////////////////////////////////////////////
79
inline void SmoothMover::set_prediction_mode(SmoothMover::PredictionMode mode);
97 19 get_prediction_mode 0 4 114 32 SmoothMover::get_prediction_mode 0 1 43 349
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_prediction_mode
// Access: Published, Static
// Description: Returns the predictioning mode of all SmoothMovers in the
// world. See set_prediction_mode().
////////////////////////////////////////////////////////////////////
74
inline SmoothMover::PredictionMode SmoothMover::get_prediction_mode(void);
98 9 set_delay 0 4 114 22 SmoothMover::set_delay 0 1 44 658
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_delay
// Access: Published, Static
// Description: Sets the amount of time, in seconds, to delay the
// computed position of a SmoothMover. This is
// particularly useful when the prediction mode is off,
// because it can allow the apparent motion of an avatar
// to appear smooth without relying on prediction, at
// the cost of introducing additional lag in the
// avatar's apparent position.
////////////////////////////////////////////////////////////////////
49
inline void SmoothMover::set_delay(double delay);
99 9 get_delay 0 4 114 22 SmoothMover::get_delay 0 1 45 353
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_delay
// Access: Published, Static
// Description: Returns the amount of time, in seconds, to delay the
// computed position of a SmoothMover. See set_delay().
////////////////////////////////////////////////////////////////////
43
inline double SmoothMover::get_delay(void);
100 21 set_accept_clock_skew 0 4 114 34 SmoothMover::set_accept_clock_skew 0 1 46 962
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_accept_clock_skew
// Access: Published, Static
// Description: Sets the 'accept clock skew' flag. When this flag is
// true, clock skew from the other clients will be
// tolerated by delaying each smooth mover's position an
// additional amount, on top of that specified by
// set_delay(), based on the measured average latency
// for timestamp messages received by the client.
//
// In this way, if the other client has significant
// clock skew with respect to our clock, it will be
// evident as a large positive or negative average
// latency for timestamps. By subtracting out this
// average latency, we compensate for poor clock sync.
////////////////////////////////////////////////////////////////////
58
inline void SmoothMover::set_accept_clock_skew(bool flag);
101 21 get_accept_clock_skew 0 4 114 34 SmoothMover::get_accept_clock_skew 0 1 47 347
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_accept_clock_skew
// Access: Published, Static
// Description: Returns the current state of the 'accept clock skew'
// flag. See set_accept_clock_skew().
////////////////////////////////////////////////////////////////////
53
inline bool SmoothMover::get_accept_clock_skew(void);
102 20 set_max_position_age 0 4 114 33 SmoothMover::set_max_position_age 0 1 48 414
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_max_position_age
// Access: Published, Static
// Description: Sets the maximum amount of time a position is allowed
// to remain unchanged before assuming it represents the
// avatar actually standing still.
////////////////////////////////////////////////////////////////////
58
inline void SmoothMover::set_max_position_age(double age);
103 20 get_max_position_age 0 4 114 33 SmoothMover::get_max_position_age 0 1 49 417
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_max_position_age
// Access: Published, Static
// Description: Returns the maximum amount of time a position is
// allowed to remain unchanged before assuming it
// represents the avatar actually standing still.
////////////////////////////////////////////////////////////////////
54
inline double SmoothMover::get_max_position_age(void);
104 29 set_expected_broadcast_period 0 4 114 42 SmoothMover::set_expected_broadcast_period 0 1 50 539
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_expected_broadcast_period
// Access: Published, Static
// Description: Sets the interval at which we expect the SmoothNodes
// to broadcast their position, in elapsed seconds.
// This controls the length of time we assume the object
// has truly stopped, when we receive a long sequence of
// no updates.
////////////////////////////////////////////////////////////////////
70
inline void SmoothMover::set_expected_broadcast_period(double period);
105 29 get_expected_broadcast_period 0 4 114 42 SmoothMover::get_expected_broadcast_period 0 1 51 426
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_expected_broadcast_period
// Access: Published, Static
// Description: Returns the interval at which we expect the SmoothNodes
// to broadcast their position, in elapsed seconds. See
// set_expected_broadcast_period().
////////////////////////////////////////////////////////////////////
63
inline double SmoothMover::get_expected_broadcast_period(void);
106 22 set_reset_velocity_age 0 4 114 35 SmoothMover::set_reset_velocity_age 0 1 52 611
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_reset_velocity_age
// Access: Published, Static
// Description: Sets the amount of time that should elapse after the
// last position report before the velocity is reset to
// 0. This is similar to max_position_age, but it is
// only used to determine the resetting of the reported
// velocity. It should always be greater than or equal
// to max_position_age.
////////////////////////////////////////////////////////////////////
60
inline void SmoothMover::set_reset_velocity_age(double age);
107 22 get_reset_velocity_age 0 4 114 35 SmoothMover::get_reset_velocity_age 0 1 53 419
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_reset_velocity_age
// Access: Published, Static
// Description: Returns the amount of time that should elapse after
// the last position report before the velocity is reset
// to 0. See set_reset_velocity_age().
////////////////////////////////////////////////////////////////////
56
inline double SmoothMover::get_reset_velocity_age(void);
108 24 set_directional_velocity 0 4 114 37 SmoothMover::set_directional_velocity 0 1 54 680
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_directional_velocity
// Access: Published, Static
// Description: Sets the flag that indicates whether the avatar's
// direction is considered in computing the velocity.
// When this is true, velocity is automatically
// decomposed into a forward and a lateral velocity (and
// both may be positive or negative); when it is false,
// all velocity is always returned as forward velocity
// (and it is always positive).
////////////////////////////////////////////////////////////////////
61
inline void SmoothMover::set_directional_velocity(bool flag);
109 24 get_directional_velocity 0 4 114 37 SmoothMover::get_directional_velocity 0 1 55 356
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_directional_velocity
// Access: Published, Static
// Description: Returns the current state of the 'directional
// velocity' flag. See set_directional_velocity().
////////////////////////////////////////////////////////////////////
56
inline bool SmoothMover::get_directional_velocity(void);
110 29 set_default_to_standing_still 0 4 114 42 SmoothMover::set_default_to_standing_still 0 1 56 608
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_default_to_standing_still
// Access: Published, Static
// Description: Sets the flag that indicates whether to assume that
// the node stopped moving during periods when we don't
// get enough position updates. If true, the object will
// stand still momentarily. If false, the object will
// continuously lerp between the position updates that
// we did get.
////////////////////////////////////////////////////////////////////
66
inline void SmoothMover::set_default_to_standing_still(bool flag);
111 29 get_default_to_standing_still 0 4 114 42 SmoothMover::get_default_to_standing_still 0 1 57 371
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_default_to_standing_still
// Access: Published, Static
// Description: Returns the current state of the 'default to standing
// still' flag. See set_default_to_standing_still().
////////////////////////////////////////////////////////////////////
61
inline bool SmoothMover::get_default_to_standing_still(void);
112 6 output 0 4 114 19 SmoothMover::output 0 1 58 219
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::output
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
45
void SmoothMover::output(ostream &out) const;
113 5 write 0 4 114 18 SmoothMover::write 0 1 59 218
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::write
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
44
void SmoothMover::write(ostream &out) const;
59
1 14 Dtool_FP4VPfNd 0 7 2 117 61 14 Dtool_FP4VPfNd 224 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::Constructor
// Access: Published
// Description:
//////////////////////////////////////////////////////////////////// 0
2 14 Dtool_FP4VO99C 0 6 4 121 0 14 Dtool_FP4VO99C 1287 // Filename: smoothMover.I
// Created by: drose (19Oct01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_pos
// Access: Published
// Description: Specifies the position of the SmoothMover at a
// particular time in the past. When mark_position() is
// called, this will be recorded (along with hpr and
// timestamp) in a position report, which will then be
// used along with all other position reports to
// determine the smooth position at any particular
// instant.
//
// The return value is true if any parameter has changed
// since the last call to set_pos(), or false if they
// are the same.
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 3 pos 1 118
3 14 Dtool_FP4V41r_ 0 6 4 121 0 14 Dtool_FP4V41r_ 800 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_pos
// Access: Published
// Description: Specifies the position of the SmoothMover at a
// particular time in the past. When mark_position() is
// called, this will be recorded (along with hpr and
// timestamp) in a position report, which will then be
// used along with all other position reports to
// determine the smooth position at any particular
// instant.
//
// The return value is true if any parameter has changed
// since the last call to set_pos(), or false if they
// are the same.
//////////////////////////////////////////////////////////////////// 4 4 this 3 117 1 x 1 122 1 y 1 122 1 z 1 122
4 14 Dtool_FP4Vuc6s 0 6 5 121 0 14 Dtool_FP4Vuc6s 259 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_x
// Access: Published
// Description: Sets the X position only. See set_pos().
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 1 x 1 122
5 14 Dtool_FP4VtcIJ 0 6 6 121 0 14 Dtool_FP4VtcIJ 259 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_y
// Access: Published
// Description: Sets the Y position only. See set_pos().
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 1 y 1 122
6 14 Dtool_FP4VjcWl 0 6 7 121 0 14 Dtool_FP4VjcWl 259 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_z
// Access: Published
// Description: Sets the Z position only. See set_pos().
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 1 z 1 122
7 14 Dtool_FP4VHbNI 0 6 8 121 0 14 Dtool_FP4VHbNI 803 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_hpr
// Access: Published
// Description: Specifies the orientation of the SmoothMover at a
// particular time in the past. When mark_position() is
// called, this will be recorded (along with hpr and
// timestamp) in a position report, which will then be
// used along with all other position reports to
// determine the smooth position at any particular
// instant.
//
// The return value is true if any parameter has changed
// since the last call to set_hpr(), or false if they
// are the same.
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 3 hpr 1 118
8 14 Dtool_FP4V3N7D 0 6 8 121 0 14 Dtool_FP4V3N7D 803 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_hpr
// Access: Published
// Description: Specifies the orientation of the SmoothMover at a
// particular time in the past. When mark_position() is
// called, this will be recorded (along with hpr and
// timestamp) in a position report, which will then be
// used along with all other position reports to
// determine the smooth position at any particular
// instant.
//
// The return value is true if any parameter has changed
// since the last call to set_hpr(), or false if they
// are the same.
//////////////////////////////////////////////////////////////////// 4 4 this 3 117 1 h 1 122 1 p 1 122 1 r 1 122
9 14 Dtool_FP4VXdap 0 6 9 121 0 14 Dtool_FP4VXdap 256 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_h
// Access: Published
// Description: Sets the heading only. See set_hpr().
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 1 h 1 122
10 14 Dtool_FP4V7cKL 0 6 10 121 0 14 Dtool_FP4V7cKL 254 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_p
// Access: Published
// Description: Sets the pitch only. See set_hpr().
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 1 p 1 122
11 14 Dtool_FP4V8cmD 0 6 11 121 0 14 Dtool_FP4V8cmD 253 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_r
// Access: Published
// Description: Sets the roll only. See set_hpr().
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 1 r 1 122
12 14 Dtool_FP4VHRiL 0 6 12 121 0 14 Dtool_FP4VHRiL 816 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_pos_hpr
// Access: Published
// Description: Specifies the position and orientation of the SmoothMover at a
// particular time in the past. When mark_position() is
// called, this will be recorded (along with
// timestamp) in a position report, which will then be
// used along with all other position reports to
// determine the smooth position at any particular
// instant.
//
// The return value is true if any parameter has changed
// since the last call to set_pos_hpr(), or false if they
// are the same.
//////////////////////////////////////////////////////////////////// 3 4 this 3 117 3 pos 1 118 3 hpr 1 118
13 14 Dtool_FP4VxWbC 0 6 12 121 0 14 Dtool_FP4VxWbC 800 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_pos_hpr
// Access: Published
// Description: Specifies the position of the SmoothMover at a
// particular time in the past. When mark_position() is
// called, this will be recorded (along with
// timestamp) in a position report, which will then be
// used along with all other position reports to
// determine the smooth position at any particular
// instant.
//
// The return value is true if any parameter has changed
// since the last call to set_pos_hpr(), or false if they
// are the same.
//////////////////////////////////////////////////////////////////// 7 4 this 3 117 1 x 1 122 1 y 1 122 1 z 1 122 1 h 1 122 1 p 1 122 1 r 1 122
14 14 Dtool_FP4VzjDJ 0 6 13 125 0 14 Dtool_FP4VzjDJ 508 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_sample_pos
// Access: Published
// Description: Returns the current position of the working sample
// point. This position is updated periodically by
// set_x(), set_y(), etc., and its current value is
// copied to the sample point table when
// mark_position() is called.
//////////////////////////////////////////////////////////////////// 1 4 this 3 123
15 14 Dtool_FP4VaB_1 0 6 14 118 0 14 Dtool_FP4VaB_1 514 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_sample_hpr
// Access: Published
// Description: Returns the current orientation of the working sample
// point. This orientation is updated periodically by
// set_h(), set_p(), etc., and its current value is
// copied to the sample point table when
// mark_position() is called.
//////////////////////////////////////////////////////////////////// 1 4 this 3 123
16 14 Dtool_FP4VsgaB 0 4 15 129 0 14 Dtool_FP4VsgaB 457 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_phony_timestamp
// Access: Published
// Description: Lies and specifies that the current position report
// was received now. This is usually used for very old
// position reports for which we're not sure of the
// actual receipt time.
//////////////////////////////////////////////////////////////////// 3 4 this 3 117 9 timestamp 1 128 13 period_adjust 1 121
17 14 Dtool_FP4V6W_7 0 4 15 129 0 14 Dtool_FP4V6W_7 457 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_phony_timestamp
// Access: Published
// Description: Lies and specifies that the current position report
// was received now. This is usually used for very old
// position reports for which we're not sure of the
// actual receipt time.
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 9 timestamp 1 128
18 14 Dtool_FP4Vh7VW 0 4 15 129 0 14 Dtool_FP4Vh7VW 457 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_phony_timestamp
// Access: Published
// Description: Lies and specifies that the current position report
// was received now. This is usually used for very old
// position reports for which we're not sure of the
// actual receipt time.
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
19 14 Dtool_FP4V6Ag7 0 4 16 129 0 14 Dtool_FP4V6Ag7 414 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_timestamp
// Access: Published
// Description: Specifies the time that the current position report
// applies. This should be called, along with set_pos()
// and set_hpr(), before a call to mark_position().
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 9 timestamp 1 128
20 14 Dtool_FP4VpxGl 0 6 17 121 0 14 Dtool_FP4VpxGl 294 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::has_most_recent_timestamp
// Access: Published
// Description: Returns true if we have most recently recorded timestamp
//////////////////////////////////////////////////////////////////// 1 4 this 3 123
21 14 Dtool_FP4VBwzh 0 6 18 128 0 14 Dtool_FP4VBwzh 278 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_most_recent_timestamp
// Access: Published
// Description: Returns most recently recorded timestamp
//////////////////////////////////////////////////////////////////// 1 4 this 3 123
22 14 Dtool_FP4VFTFs 0 4 19 129 0 14 Dtool_FP4VFTFs 618 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::mark_position
// Access: Published
// Description: Stores the position, orientation, and timestamp (if
// relevant) indicated by previous calls to set_pos(),
// set_hpr(), and set_timestamp() in a new position
// report.
//
// When compute_smooth_position() is called, it uses
// these stored position reports to base its computation
// of the known position.
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
23 14 Dtool_FP4V_lt8 0 4 20 129 0 14 Dtool_FP4V_lt8 540 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::clear_positions
// Access: Published
// Description: Erases all the old position reports. This should be
// done, for instance, prior to teleporting the avatar
// to a new position; otherwise, the smoother might try
// to lerp the avatar there. If reset_velocity is true,
// the velocity is also reset to 0.
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 14 reset_velocity 1 121
24 14 Dtool_FP4VNhMU 0 6 21 121 0 14 Dtool_FP4VNhMU 665 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::compute_smooth_position
// Access: Published
// Description: Computes the smoothed position (and orientation) of
// the mover at the indicated point in time, based on
// the previous position reports. After this call has
// been made, get_smooth_pos() etc. may be called to
// retrieve the smoothed position.
//
// With no parameter, the function uses
// ClockObject::get_frame_time() as the default time.
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
25 14 Dtool_FP4VBIgu 0 6 21 121 0 14 Dtool_FP4VBIgu 768 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::compute_smooth_position
// Access: Published
// Description: Computes the smoothed position (and orientation) of
// the mover at the indicated point in time, based on
// the previous position reports. After this call has
// been made, get_smooth_pos() etc. may be called to
// retrieve the smoothed position.
//
// The return value is true if the value has changed (or
// might have changed) since the last call to
// compute_smooth_position(), or false if it remains the
// same.
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 9 timestamp 1 128
26 14 Dtool_FP4Vp1_G 0 6 22 121 0 14 Dtool_FP4Vp1_G 554 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_latest_position
// Access: Published
// Description: Updates the smooth_pos (and smooth_hpr, etc.) members
// to reflect the absolute latest position known for
// this avatar. This may result in a pop to the most
// recent position.
//
// Returns true if the latest position is known, false
// otherwise.
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
27 14 Dtool_FP4V7_MU 0 6 23 125 0 14 Dtool_FP4V7_MU 334 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_smooth_pos
// Access: Published
// Description: Returns the smoothed position as computed by a
// previous call to compute_smooth_position().
//////////////////////////////////////////////////////////////////// 1 4 this 3 123
28 14 Dtool_FP4VTcHB 0 6 24 118 0 14 Dtool_FP4VTcHB 337 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_smooth_hpr
// Access: Published
// Description: Returns the smoothed orientation as computed by a
// previous call to compute_smooth_position().
//////////////////////////////////////////////////////////////////// 1 4 this 3 123
29 14 Dtool_FP4VJn_4 0 4 25 129 0 14 Dtool_FP4VJn_4 532 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::apply_smooth_pos
// Access: Published
// Description: Applies the smoothed position to the indicated
// NodePath. This is equivalent to calling
// node.set_pos(smooth_mover->get_smooth_pos()). It
// exists as an optimization only, to avoid the overhead
// of passing the return value through Python.
//////////////////////////////////////////////////////////////////// 2 4 this 3 123 4 node 1 130
30 14 Dtool_FP4Vx4kD 0 4 26 129 0 14 Dtool_FP4Vx4kD 605 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::apply_smooth_pos_hpr
// Access: Published
// Description: Applies the smoothed position and orientation to the
// indicated NodePath. This is equivalent to calling
// node.set_pos_hpr(smooth_mover->get_smooth_pos(),
// smooth_mover->get_smooth_hpr()). It exists as an
// optimization only, to avoid the overhead of passing
// the return value through Python.
//////////////////////////////////////////////////////////////////// 3 4 this 3 123 8 pos_node 1 130 8 hpr_node 1 130
31 14 Dtool_FP4VYgpx 0 4 27 129 0 14 Dtool_FP4VYgpx 535 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::apply_smooth_hpr
// Access: Published
// Description: Applies the smoothed orientation to the indicated
// NodePath. This is equivalent to calling
// node.set_hpr(smooth_mover->get_smooth_hpr()). It
// exists as an optimization only, to avoid the overhead
// of passing the return value through Python.
//////////////////////////////////////////////////////////////////// 2 4 this 3 123 4 node 1 130
32 14 Dtool_FP4VXkNP 0 4 28 129 0 14 Dtool_FP4VXkNP 406 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::compute_and_apply_smooth_pos
// Access: Published
// Description: A further optimization to reduce Python calls. This
// computes the smooth position and applies it to the
// indicated node in one call.
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 4 node 1 130
33 14 Dtool_FP4Vl8l_ 0 4 29 129 0 14 Dtool_FP4Vl8l_ 491 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::compute_and_apply_smooth_pos_hpr
// Access: Published
// Description: A further optimization to reduce Python calls. This
// computes the smooth position and applies it to the
// indicated node or nodes in one call. The pos_node
// and hpr_node might be the same NodePath.
//////////////////////////////////////////////////////////////////// 3 4 this 3 117 8 pos_node 1 130 8 hpr_node 1 130
34 14 Dtool_FP4V98cK 0 4 30 129 0 14 Dtool_FP4V98cK 491 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::compute_and_apply_smooth_pos_hpr
// Access: Published
// Description: A further optimization to reduce Python calls. This
// computes the smooth position and applies it to the
// indicated node or nodes in one call. The pos_node
// and hpr_node might be the same NodePath.
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 8 hpr_node 1 130
35 14 Dtool_FP4VDxNc 0 6 31 122 0 14 Dtool_FP4VDxNc 551 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_smooth_forward_velocity
// Access: Published
// Description: Returns the speed at which the avatar is moving, in
// feet per second, along its own forward axis (after
// applying the avatar's hpr). This will be a positive
// number if the avatar is moving forward, and a
// negative number if it is moving backward.
//////////////////////////////////////////////////////////////////// 1 4 this 3 123
36 14 Dtool_FP4VGnNw 0 6 32 122 0 14 Dtool_FP4VGnNw 545 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_smooth_lateral_velocity
// Access: Published
// Description: Returns the speed at which the avatar is moving, in
// feet per second, along its own lateral axis (after
// applying the avatar's hpr). This will be a positive
// number if the avatar is moving right, and a
// negative number if it is moving left.
//////////////////////////////////////////////////////////////////// 1 4 this 3 123
37 14 Dtool_FP4VlTjX 0 6 33 122 0 14 Dtool_FP4VlTjX 481 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_smooth_rotational_velocity
// Access: Published
// Description: Returns the speed at which the avatar is rotating in
// the horizontal plane (i.e. heading), in degrees per
// second. This may be positive or negative, according
// to the direction of rotation.
//////////////////////////////////////////////////////////////////// 1 4 this 3 123
38 14 Dtool_FP4VOLUG 0 6 34 118 0 14 Dtool_FP4VOLUG 336 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_forward_axis
// Access: Published
// Description: Returns the smoothed position as computed by a
// previous call to compute_smooth_position().
//////////////////////////////////////////////////////////////////// 1 4 this 3 123
39 14 Dtool_FP4VQ_DT 0 4 35 129 0 14 Dtool_FP4VQ_DT 330 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::handle_wrt_reparent
// Access: Private
// Description: Node is being wrtReparented, update recorded
// sample positions to reflect new parent
//////////////////////////////////////////////////////////////////// 3 4 this 3 117 10 old_parent 1 130 10 new_parent 1 130
40 14 Dtool_FP4V_UPz 0 4 38 129 0 14 Dtool_FP4V_UPz 492 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_smooth_mode
// Access: Published, Static
// Description: Sets the smoothing mode of all SmoothMovers in the
// world. If this is SM_off, no smoothing or prediction
// will be performed, and get_smooth_pos() will simply
// return the position last set by mark_position().
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 4 mode 1 115
41 14 Dtool_FP4VjHbf 0 6 39 115 0 14 Dtool_FP4VjHbf 337 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_smooth_mode
// Access: Published, Static
// Description: Returns the smoothing mode of all SmoothMovers in the
// world. See set_smooth_mode().
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
42 14 Dtool_FP4V4I6v 0 4 40 129 0 14 Dtool_FP4V4I6v 428 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_prediction_mode
// Access: Published, Static
// Description: Sets the predictioning mode of all SmoothMovers in the
// world. If this is PM_off, no prediction will be
// performed, but smoothing might still be performed.
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 4 mode 1 116
43 14 Dtool_FP4VsYHY 0 6 41 116 0 14 Dtool_FP4VsYHY 349 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_prediction_mode
// Access: Published, Static
// Description: Returns the predictioning mode of all SmoothMovers in the
// world. See set_prediction_mode().
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
44 14 Dtool_FP4VA_i_ 0 4 42 129 0 14 Dtool_FP4VA_i_ 658 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_delay
// Access: Published, Static
// Description: Sets the amount of time, in seconds, to delay the
// computed position of a SmoothMover. This is
// particularly useful when the prediction mode is off,
// because it can allow the apparent motion of an avatar
// to appear smooth without relying on prediction, at
// the cost of introducing additional lag in the
// avatar's apparent position.
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 5 delay 1 128
45 14 Dtool_FP4V5AIs 0 6 43 128 0 14 Dtool_FP4V5AIs 353 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_delay
// Access: Published, Static
// Description: Returns the amount of time, in seconds, to delay the
// computed position of a SmoothMover. See set_delay().
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
46 14 Dtool_FP4VzWkf 0 4 44 129 0 14 Dtool_FP4VzWkf 962 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_accept_clock_skew
// Access: Published, Static
// Description: Sets the 'accept clock skew' flag. When this flag is
// true, clock skew from the other clients will be
// tolerated by delaying each smooth mover's position an
// additional amount, on top of that specified by
// set_delay(), based on the measured average latency
// for timestamp messages received by the client.
//
// In this way, if the other client has significant
// clock skew with respect to our clock, it will be
// evident as a large positive or negative average
// latency for timestamps. By subtracting out this
// average latency, we compensate for poor clock sync.
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 4 flag 1 121
47 14 Dtool_FP4VgmDB 0 6 45 121 0 14 Dtool_FP4VgmDB 347 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_accept_clock_skew
// Access: Published, Static
// Description: Returns the current state of the 'accept clock skew'
// flag. See set_accept_clock_skew().
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
48 14 Dtool_FP4V31KR 0 4 46 129 0 14 Dtool_FP4V31KR 414 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_max_position_age
// Access: Published, Static
// Description: Sets the maximum amount of time a position is allowed
// to remain unchanged before assuming it represents the
// avatar actually standing still.
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 3 age 1 128
49 14 Dtool_FP4VA52x 0 6 47 128 0 14 Dtool_FP4VA52x 417 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_max_position_age
// Access: Published, Static
// Description: Returns the maximum amount of time a position is
// allowed to remain unchanged before assuming it
// represents the avatar actually standing still.
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
50 14 Dtool_FP4V3gi0 0 4 48 129 0 14 Dtool_FP4V3gi0 539 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_expected_broadcast_period
// Access: Published, Static
// Description: Sets the interval at which we expect the SmoothNodes
// to broadcast their position, in elapsed seconds.
// This controls the length of time we assume the object
// has truly stopped, when we receive a long sequence of
// no updates.
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 6 period 1 128
51 14 Dtool_FP4VWa4z 0 6 49 128 0 14 Dtool_FP4VWa4z 426 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_expected_broadcast_period
// Access: Published, Static
// Description: Returns the interval at which we expect the SmoothNodes
// to broadcast their position, in elapsed seconds. See
// set_expected_broadcast_period().
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
52 14 Dtool_FP4VCgwu 0 4 50 129 0 14 Dtool_FP4VCgwu 611 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_reset_velocity_age
// Access: Published, Static
// Description: Sets the amount of time that should elapse after the
// last position report before the velocity is reset to
// 0. This is similar to max_position_age, but it is
// only used to determine the resetting of the reported
// velocity. It should always be greater than or equal
// to max_position_age.
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 3 age 1 128
53 14 Dtool_FP4VcH9v 0 6 51 128 0 14 Dtool_FP4VcH9v 419 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_reset_velocity_age
// Access: Published, Static
// Description: Returns the amount of time that should elapse after
// the last position report before the velocity is reset
// to 0. See set_reset_velocity_age().
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
54 14 Dtool_FP4V4PVA 0 4 52 129 0 14 Dtool_FP4V4PVA 680 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_directional_velocity
// Access: Published, Static
// Description: Sets the flag that indicates whether the avatar's
// direction is considered in computing the velocity.
// When this is true, velocity is automatically
// decomposed into a forward and a lateral velocity (and
// both may be positive or negative); when it is false,
// all velocity is always returned as forward velocity
// (and it is always positive).
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 4 flag 1 121
55 14 Dtool_FP4VTtnw 0 6 53 121 0 14 Dtool_FP4VTtnw 356 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_directional_velocity
// Access: Published, Static
// Description: Returns the current state of the 'directional
// velocity' flag. See set_directional_velocity().
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
56 14 Dtool_FP4VMwPG 0 4 54 129 0 14 Dtool_FP4VMwPG 608 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_default_to_standing_still
// Access: Published, Static
// Description: Sets the flag that indicates whether to assume that
// the node stopped moving during periods when we don't
// get enough position updates. If true, the object will
// stand still momentarily. If false, the object will
// continuously lerp between the position updates that
// we did get.
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 4 flag 1 121
57 14 Dtool_FP4VyfyQ 0 6 55 121 0 14 Dtool_FP4VyfyQ 371 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_default_to_standing_still
// Access: Published, Static
// Description: Returns the current state of the 'default to standing
// still' flag. See set_default_to_standing_still().
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
58 14 Dtool_FP4VWhUX 0 4 56 129 0 14 Dtool_FP4VWhUX 219 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::output
// Access: Published
// Description:
//////////////////////////////////////////////////////////////////// 2 4 this 3 123 3 out 1 132
59 14 Dtool_FP4VednE 0 4 57 129 0 14 Dtool_FP4VednE 218 ////////////////////////////////////////////////////////////////////
// Function: SmoothMover::write
// Access: Published
// Description:
//////////////////////////////////////////////////////////////////// 2 4 this 3 123 3 out 1 132
20
114 11 SmoothMover 0 26625 11 SmoothMover 11 SmoothMover 0 0 0 1 60 61 0 52 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 0 0 0 0 2 115 116 1068
////////////////////////////////////////////////////////////////////
// Class : SmoothMover
// Description : This class handles smoothing of sampled motion points
// over time, e.g. for smoothing the apparent movement
// of remote avatars, whose positions are sent via
// occasional telemetry updates.
//
// It can operate in any of three modes: off, in which
// it does not smooth any motion but provides the last
// position it was told; smoothing only, in which it
// smooths motion information but never tries to
// anticipate where the avatar might be going; or full
// prediction, in which it smooths motion as well as
// tries to predict the avatar's position in lead of the
// last position update. The assumption is that all
// SmoothMovers in the world will be operating in the
// same mode together.
////////////////////////////////////////////////////////////////////
115 10 SmoothMode 0 794624 23 SmoothMover::SmoothMode 23 SmoothMover::SmoothMode 114 0 0 0 0 0 0 0 0 0 2 6 SM_off 19 SmoothMover::SM_off 0 5 SM_on 18 SmoothMover::SM_on 1 0 0
116 14 PredictionMode 0 794624 27 SmoothMover::PredictionMode 27 SmoothMover::PredictionMode 114 0 0 0 0 0 0 0 0 0 2 6 PM_off 19 SmoothMover::PM_off 0 5 PM_on 18 SmoothMover::PM_on 1 0 89
// We might conceivably add more kinds of smooth modes later, for
// instance, SM_spline.
117 13 SmoothMover * 0 8576 13 SmoothMover * 13 SmoothMover * 0 0 114 0 0 0 0 0 0 0 0 0 0
118 18 LVecBase3f const * 0 8576 18 LVecBase3f const * 18 LVecBase3f const * 0 0 119 0 0 0 0 0 0 0 0 0 0
119 16 LVecBase3f const 0 8832 16 LVecBase3f const 16 LVecBase3f const 0 0 120 0 0 0 0 0 0 0 0 0 0
120 10 LVecBase3f 0 2048 10 LVecBase3f 10 LVecBase3f 0 0 0 0 0 0 0 0 0 0 0 0 754
// Filename: lvecBase3_src.h
// Created by: drose (08Mar00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Class : LVecBase3
// Description : This is the base class for all three-component
// vectors and points.
////////////////////////////////////////////////////////////////////
121 4 bool 0 8194 4 bool 4 bool 0 4 0 0 0 0 0 0 0 0 0 0 0
122 5 float 0 8194 5 float 5 float 0 2 0 0 0 0 0 0 0 0 0 0 0
123 19 SmoothMover const * 0 8576 19 SmoothMover const * 19 SmoothMover const * 0 0 124 0 0 0 0 0 0 0 0 0 0
124 17 SmoothMover const 0 8832 17 SmoothMover const 17 SmoothMover const 0 0 114 0 0 0 0 0 0 0 0 0 0
125 16 LPoint3f const * 0 8576 16 LPoint3f const * 16 LPoint3f const * 0 0 126 0 0 0 0 0 0 0 0 0 0
126 14 LPoint3f const 0 8832 14 LPoint3f const 14 LPoint3f const 0 0 127 0 0 0 0 0 0 0 0 0 0
127 8 LPoint3f 0 2048 8 LPoint3f 8 LPoint3f 0 0 0 0 0 0 0 0 0 0 0 0 1083
// Filename: lpoint3_src.h
// Created by: drose (25Sep99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Class : LPoint3
// Description : This is a three-component point in space (as opposed
// to a three-component vector, which represents a
// direction and a distance). Some of the methods are
// slightly different between LPoint3 and LVector3; in
// particular, subtraction of two points yields a
// vector, while addition of a vector and a point yields
// a point.
////////////////////////////////////////////////////////////////////
128 6 double 0 8194 6 double 6 double 0 3 0 0 0 0 0 0 0 0 0 0 0
129 4 void 0 8194 4 void 4 void 0 6 0 0 0 0 0 0 0 0 0 0 0
130 10 NodePath * 0 8576 10 NodePath * 10 NodePath * 0 0 131 0 0 0 0 0 0 0 0 0 0
131 8 NodePath 0 2048 8 NodePath 8 NodePath 0 0 0 0 0 0 0 2 134 135 0 0 0 0 4938
//
// A NodePath is the fundamental unit of high-level interaction with
// the scene graph. It encapsulates the complete path down to a node
// from some other node, usually the root of the scene graph. This is
// used to resolve ambiguities associated with instancing.
//
// NodePath also contains a number of handy high-level methods for
// common scene-graph manipulations, such as reparenting, and common
// state changes, such as repositioning.
//
// There are also a number of NodePath methods for finding nodes deep
// within the tree by name or by type. These take a path string,
// which at its simplest consists of a series of node names separated
// by slashes, like a directory pathname.
//
// Each component of the path string may optionally consist of one of
// the following special names, instead of a node name:
//
// * -- matches exactly one node, with any name.
// ** -- matches any sequence of zero or more nodes.
// +typename -- matches any node that is or derives from the given type.
// -typename -- matches any node that is the given type exactly.
// =tag -- matches any node that has the indicated tag.
// =tag=value -- matches any node whose tag matches the indicated value.
//
// Furthermore, a node name may itself contain standard filename
// globbing characters, like *, ?, and [a-z], that will be accepted as
// a partial match. (In fact, the '*' special name may be seen as
// just a special case of this.) The globbing characters may not be
// used with the typename matches or with tag matches, but they may
// be used to match a tag's value in the =tag=value syntax.
//
// The special characters "@@", appearing at the beginning of a node
// name, indicate a stashed node. Normally, stashed nodes are not
// returned by a find (but see the special flags, below), but a
// stashed node may be found if it is explicitly named with its
// leading @@ characters. By extension, "@@*" may be used to identify
// any stashed node.
//
// Examples:
//
// "room//graph" will look for a node named "graph", which is a child
// of an unnamed node, which is a child of a node named "room", which
// is a child of the starting path.
//
// "**/red*" will look for any node anywhere in the tree (below the
// starting path) with a name that begins with "red".
//
// "**/+PartBundleNode/**/head" will look for a node named "head",
// somewhere below a PartBundleNode anywhere in the tree.
//
//
// The search is always potentially ambiguous, even if the special
// wildcard operators are not used, because there may be multiple
// nodes in the tree with the same name. In general, in the case of
// an ambiguity, the shortest path is preferred; when a method (such
// as extend_by) must choose only only one of several possible paths,
// it will choose the shortest available; on the other hand, when a
// method (such as find_all_matches) is to return all of the matching
// paths, it will sort them so that the shortest paths appear first in
// the output.
//
//
// Special flags. The entire string may optionally be followed by the
// ";" character, followed by one or more of the following special
// control flags, with no intervening spaces or punctuation:
//
// -h Do not return hidden nodes.
// +h Do return hidden nodes.
// -s Do not return stashed nodes unless explicitly referenced with @@.
// +s Return stashed nodes even without any explicit @@ characters.
// -i Node name comparisons are not case insensitive: case must match
// exactly.
// +i Node name comparisons are case insensitive: case is not important.
// This affects matches against the node name only; node type
// and tag strings are always case sensitive.
//
// The default flags are +h-s-i.
//
////////////////////////////////////////////////////////////////////
// Class : NodePath
// Description : NodePath is the fundamental system for disambiguating
// instances, and also provides a higher-level interface
// for manipulating the scene graph.
//
// A NodePath is a list of connected nodes from the root
// of the graph to any sub-node. Each NodePath
// therefore uniquely describes one instance of a node.
//
// NodePaths themselves are lightweight objects that may
// easily be copied and passed by value. Their data is
// stored as a series of NodePathComponents that are
// stored on the nodes. Holding a NodePath will keep a
// reference count to all the nodes in the path.
// However, if any node in the path is removed or
// reparented (perhaps through a different NodePath),
// the NodePath will automatically be updated to reflect
// the changes.
////////////////////////////////////////////////////////////////////
132 9 ostream * 0 8576 9 ostream * 9 ostream * 0 0 133 0 0 0 0 0 0 0 0 0 0
133 7 ostream 0 2048 7 ostream 7 ostream 0 0 0 0 0 0 0 0 0 0 0 0 0
0
0
2
134 0 0 101 9 get_nodes 13 get_num_nodes 8 get_node
135 0 0 101 13 get_ancestors 13 get_num_nodes 12 get_ancestor