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https://github.com/Sneed-Group/Poodletooth-iLand
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228 lines
8 KiB
Python
228 lines
8 KiB
Python
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#----------------------------------------------------------------------------
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# Name: scrolledpanel.py
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# Author: Will Sadkin
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# Created: 03/21/2003
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# Copyright: (c) 2003 by Will Sadkin
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# License: wxWindows license
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# Tags: phoenix-port
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#----------------------------------------------------------------------------
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# 12/11/2003 - Jeff Grimmett (grimmtooth@softhome.net)
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#
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# o 2.5 compatability update.
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#
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# 12/21/2003 - Jeff Grimmett (grimmtooth@softhome.net)
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#
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# o wxScrolledPanel -> ScrolledPanel
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#
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# 21 Dec 2012 - Andrea Gavana (andrea.gavana@gmail.com)
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#
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# Tags: phoenix-port, unittest, documented
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#
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"""
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:class:`ScrolledPanel` extends :class:`ScrolledWindow`, adding all
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the necessary bits to set up scroll handling for you.
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Description
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===========
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:class:`ScrolledPanel` fills a "hole" in the implementation of
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:class:`ScrolledWindow`, providing automatic scrollbar and scrolling
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behavior and the tab traversal management that :class:`ScrolledWindow`
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lacks. This code was based on the original demo code showing how
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to do this, but is now available for general use as a proper class
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(and the demo is now converted to just use it.)
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It is assumed that the :class:`ScrolledPanel` will have a sizer, as it is
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used to calculate the minimal virtual size of the panel and etc.
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Usage
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=====
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Usage example::
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text = '''
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ScrolledPanel extends wx.ScrolledWindow, adding all
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the necessary bits to set up scroll handling for you.
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Here are three fixed size examples of its use. The
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demo panel for this sample is also using it -- the
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wx.StaticLine below is intentionally made too long so a scrollbar will be
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activated.'''
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import wx
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import wx.lib.scrolledpanel as scrolled
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class TestPanel(scrolled.ScrolledPanel):
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def __init__(self, parent):
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scrolled.ScrolledPanel.__init__(self, parent, -1)
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vbox = wx.BoxSizer(wx.VERTICAL)
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desc = wx.StaticText(self, -1, text)
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desc.SetForegroundColour("Blue")
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vbox.Add(desc, 0, wx.ALIGN_LEFT | wx.ALL, 5)
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vbox.Add(wx.StaticLine(self, -1, size=(1024, -1)), 0, wx.ALL, 5)
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vbox.Add((20, 20))
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self.SetSizer(vbox)
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self.SetAutoLayout(1)
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self.SetupScrolling()
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app = wx.App(0)
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frame = wx.Frame(None, wx.ID_ANY)
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fa = TestPanel(frame)
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frame.Show()
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app.MainLoop()
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"""
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import wx
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import math
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class ScrolledPanel(wx.ScrolledWindow):
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"""
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:class:`ScrolledPanel` fills a "hole" in the implementation of
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:class:`ScrolledWindow`, providing automatic scrollbar and scrolling
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behavior and the tab traversal management that :class:`ScrolledWindow` lacks.
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"""
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def __init__(self, parent, id=-1, pos=wx.DefaultPosition,
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size=wx.DefaultSize, style=wx.TAB_TRAVERSAL,
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name="scrolledpanel"):
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"""
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Default class constructor.
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:param Window `parent`: parent window. Must not be ``None``;
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:param integer `id`: window identifier. A value of -1 indicates a default value;
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:param `pos`: the control position. A value of (-1, -1) indicates a default position,
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chosen by either the windowing system or wxPython, depending on platform;
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:type `pos`: tuple or :class:`Point`
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:param `size`: the control size. A value of (-1, -1) indicates a default size,
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chosen by either the windowing system or wxPython, depending on platform;
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:type `size`: tuple or :class:`Size`
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:param integer `style`: the underlying :class:`wx.ScrolledWindow` style;
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:param string `name`: the scrolled panel name.
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"""
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wx.ScrolledWindow.__init__(self, parent, id,
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pos=pos, size=size,
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style=style, name=name)
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self.scrollIntoView = True
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self.SetInitialSize(size)
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self.Bind(wx.EVT_CHILD_FOCUS, self.OnChildFocus)
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def SetupScrolling(self, scroll_x=True, scroll_y=True, rate_x=20, rate_y=20,
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scrollToTop=True, scrollIntoView=True):
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"""
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This function sets up the event handling necessary to handle
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scrolling properly. It should be called within the `__init__`
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function of any class that is derived from :class:`ScrolledPanel`,
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once the controls on the panel have been constructed and
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thus the size of the scrolling area can be determined.
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:param bool `scroll_x`: ``True`` to allow horizontal scrolling, ``False`` otherwise;
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:param bool `scroll_y`: ``True`` to allow vertical scrolling, ``False`` otherwise;
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:param int `rate_x`: the horizontal scroll increment;
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:param int `rate_y`: the vertical scroll increment;
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:param bool `scrollToTop`: ``True`` to scroll all way to the top, ``False`` otherwise;
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:param bool `scrollIntoView`: ``True`` to scroll a focused child into view, ``False`` otherwise.
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"""
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self.scrollIntoView = scrollIntoView
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# The following is all that is needed to integrate the sizer and the scrolled window
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if not scroll_x: rate_x = 0
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if not scroll_y: rate_y = 0
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# Round up the virtual size to be a multiple of the scroll rate
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sizer = self.GetSizer()
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if sizer:
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w, h = sizer.GetMinSize()
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if rate_x:
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w += rate_x - (w % rate_x)
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if rate_y:
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h += rate_y - (h % rate_y)
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self.SetVirtualSize( (w, h) )
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self.SetScrollRate(rate_x, rate_y)
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wx.CallAfter(self._SetupAfter, scrollToTop) # scroll back to top after initial events
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def _SetupAfter(self, scrollToTop):
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self.SetVirtualSize(self.GetBestVirtualSize())
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if scrollToTop:
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self.Scroll(0,0)
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def OnChildFocus(self, evt):
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"""
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If the child window that gets the focus is not fully visible,
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this handler will try to scroll enough to see it.
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:param `evt`: a :class:`ChildFocusEvent` event to be processed.
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"""
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child = evt.GetWindow()
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if self.scrollIntoView:
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self.ScrollChildIntoView(child)
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evt.Skip()
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def ScrollChildIntoView(self, child):
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"""
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Scroll the panel so that the specified child window is in view.
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:param Window `child`: any :class:`Window` - derived control.
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.. note:: This method looks redundant if `evt.Skip()` is
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called as well - the base :class:`ScrolledWindow` widget now seems
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to be doing the same thing anyway.
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"""
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sppu_x, sppu_y = self.GetScrollPixelsPerUnit()
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vs_x, vs_y = self.GetViewStart()
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cr = child.GetRect()
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clntsz = self.GetClientSize()
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new_vs_x, new_vs_y = -1, -1
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# is it before the left edge?
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if cr.x < 0 and sppu_x > 0:
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new_vs_x = vs_x + (cr.x / sppu_x)
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# is it above the top?
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if cr.y < 0 and sppu_y > 0:
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new_vs_y = vs_y + (cr.y / sppu_y)
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# For the right and bottom edges, scroll enough to show the
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# whole control if possible, but if not just scroll such that
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# the top/left edges are still visible
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# is it past the right edge ?
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if cr.right > clntsz.width and sppu_x > 0:
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diff = math.ceil(1.0 * (cr.right - clntsz.width + 1) / sppu_x)
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if cr.x - diff * sppu_x > 0:
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new_vs_x = vs_x + diff
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else:
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new_vs_x = vs_x + (cr.x / sppu_x)
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# is it below the bottom ?
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if cr.bottom > clntsz.height and sppu_y > 0:
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diff = math.ceil(1.0 * (cr.bottom - clntsz.height + 1) / sppu_y)
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if cr.y - diff * sppu_y > 0:
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new_vs_y = vs_y + diff
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else:
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new_vs_y = vs_y + (cr.y / sppu_y)
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# if we need to adjust
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if new_vs_x != -1 or new_vs_y != -1:
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#print("%s: (%s, %s)" % (self.GetName(), new_vs_x, new_vs_y))
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self.Scroll(new_vs_x, new_vs_y)
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