mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 13:12:30 -06:00
316 lines
10 KiB
Python
316 lines
10 KiB
Python
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"""
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NodePath for Jam-o-Drum model
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@author: Ben Buchwald <bb2@alumni.cmu.edu>
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Last Updated: 11/29/2005
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@var DRUMPAD_RADIUS: constant representing the radius of the drumpad as a percentage
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of the radius of the table
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@type DRUMPAD_RADIUS: float
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@var SPINNER_RADIUS: constant representing the radius of the spinner as a percentage
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of the radius of the table
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@type SPINNER_RADIUS: float
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"""
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from direct.showbase.DirectObject import DirectObject
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from direct.showbase.Audio3DManager import Audio3DManager
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from direct.gui.DirectGui import *
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from direct.task import Task
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import math
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from pandac.PandaModules import NodePath
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from pandac.PandaModules import Texture, CardMaker, DepthOffsetAttrib, OrthographicLens
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DRUMPAD_RADIUS = .167
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SPINNER_RADIUS = .254
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class JamoDrumNodePath(NodePath):
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"""
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A C{NodePath} of a heirarchy of a Jam-o-Drum. Creating one of these sets up
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the camera as well for displaying an orthographic view of this Jam-o-drum
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@ivar stations: list of 4 L{Station} objects representing each Jam-o-Drum station
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@type stations: L{Station}[]
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"""
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def __init__(self,table=None,mask=None):
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"""
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@keyword table: filename of a table texture. See table_template.psd. Either
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paint anywhere inside the mask for a complete background
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or turn off the pads and spinner and paint in the table circle
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for just a table texture that will have spinners and pads
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put on top of it.
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@type mask: str
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@keyword mask: filename of a mask texture of the non-Jam-o-Drum area. probably
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jod_mask.png that comes with the Jam-o-Drum library.
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@type mask: str
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"""
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NodePath.__init__(self,"JamoDrum")
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totalHeight = max(1.0,math.sqrt(2)/4.0+SPINNER_RADIUS)*2
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cm = CardMaker("card")
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cm.setFrame(-1,1,-1,1)
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self.tableCard = self.attachNewNode(cm.generate())
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self.tableCard.setP(-90)
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self.tableCard.setScale(4.0/3.0)
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self.tableCard.setLightOff()
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self.tableCard.setBin("background",0)
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self.tableCard.setDepthTest(0)
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self.tableCard.setDepthWrite(0)
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self.tableCard.hide()
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if (table):
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self.setTableTexture(loader.loadTexture(table))
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if (mask):
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cm = CardMaker("JOD Mask")
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cm.setFrame(-4.0/3.0,4.0/3.0,-4.0/3.0,4.0/3.0)
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self.mask = aspect2d.attachNewNode(cm.generate())
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#self.mask.setP(-90)
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self.mask.setTexture(loader.loadTexture(mask),1)
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self.mask.setTransparency(1)
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self.mask.setDepthTest(0)
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else:
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self.mask = None
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self.stations = []
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for i in range(4):
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station = Station(self,i)
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station.reparentTo(self)
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self.stations.append(station)
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self.reparentTo(render)
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base.disableMouse()
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self.lens = OrthographicLens()
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self.lens.setFilmSize(totalHeight*base.getAspectRatio(),totalHeight)
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base.cam.node().setLens(self.lens)
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camera.setPosHpr(0,0,10.0, 0,-90,0)
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base.setBackgroundColor(0,0,0)
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self.audio3d = Audio3DManager(base.sfxManagerList[0],self)
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self.audio3d.setDropOffFactor(0)
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# end __init__
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def setTableTexture(self,texture,scale=None):
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"""
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sets the background texture on the table
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@param texture: C{Texture} or image file to show on the table
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@type texture: C{Texture} or string
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@keyword scale: scale of the texture. Default is set for the table_template.psd
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@type scale: float
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"""
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if (not isinstance(texture,Texture)):
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texture = loader.loadTexture(texture)
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self.tableCard.setTexture(texture)
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if (scale):
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self.tableCard.setScale(scale)
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self.showTable()
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# end setTableTexture
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def showTable(self):
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"""
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displays the table's background texture
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"""
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self.tableCard.show()
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# end showTable
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def hideTable(self):
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"""
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hides the table's background texture
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"""
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self.tableCard.hide()
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# end hideSpinner
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def loadSfx(self,file,object=None):
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"""
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load a sound with positional audio support
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@param file: wav file to load. Must be mono.
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@type file: string
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@keyword object: object to attach sound to
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@type object: C{NodePath}
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@return: a Panda sound object
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@rtype: C{AudioSound}
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"""
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sfx = self.audio3d.loadSfx(file)
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if (object):
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self.attachSoundToObject(sfx,object)
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return sfx
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# loadSfx
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def attachSoundToObject(self,sound,object):
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"""
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attach a positional sound to an object it will come from
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@param sound: positional sound object to attach
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@type sound: C{AudioSound}
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@param object: object sound should come from
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@type object: C{NodePath}
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"""
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self.audio3d.attachSoundToObject(sound,object)
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# end attachSoundToObject
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def detachSound(self,sound):
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"""
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detach a positional sound from it's object. It will no longer move.
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@param sound: positional sound object to detach
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@type sound: C{AudioSound}
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"""
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self.audio3d.detachSound(sound)
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# end detachSound
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# end class JamoDrum
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class Station(NodePath):
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"""
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A C{NodePath} to a specific Jam-o-Drum station. This C{NodePath} should contain
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subparts call pad and spinner. This is automatically created by L{JamoDrumNodePath}
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and should not be created by hand.
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@ivar index: index of this station (0-3)
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@type index: int
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@ivar pad: C{NodePath} to the pad subpart
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@type pad: C{NodePath}
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@ivar spinner: C{NodePath} to the spinner subpart
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@type spinner: C{NodePath}
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"""
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def __init__(self,jod,index):
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"""
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@param jod: containing Jam-o-Drum
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@type jod: L{JamoDrumNodePath}
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@param index: index of the station
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@type index: int
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"""
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NodePath.__init__(self,"station%02d"%index)
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self.jod = jod
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self.index = index
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angle = 45.0-self.index*90.0
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self.setPos(math.cos((angle-90.0)*math.pi/180.0),math.sin((angle-90.0)*math.pi/180.0),0)
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self.setH(angle)
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cm = CardMaker("card")
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cm.setFrame(-1,1,-1,1)
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self.spinner = self.attachNewNode("spinner")
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self.spinnerCard = self.spinner.attachNewNode(cm.generate())
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self.spinnerCard.setTransparency(1)
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self.spinnerCard.setBin("background",1)
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self.spinnerCard.node().setAttrib(DepthOffsetAttrib.make(1))
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self.spinnerCard.setScale(1.0/3.0)
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self.spinnerCard.setP(-90)
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self.spinnerCard.setLightOff()
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self.spinnerCard.hide()
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self.pad = self.attachNewNode("pad")
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self.padCard = self.pad.attachNewNode(cm.generate())
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self.padCard.setTransparency(1)
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self.padCard.setBin("background",2)
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self.padCard.node().setAttrib(DepthOffsetAttrib.make(2))
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self.padCard.setScale(1.0/3.0)
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self.padCard.setP(-90)
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self.padCard.setLightOff()
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self.padCard.hide()
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# end __init__
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def getParent(self):
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"""
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get the containing L{JamoDrumNodePath}
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@return: the containing Jam-o-Drum
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@rtype: L{JamoDrumNodePath}
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"""
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return self.jod
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# end getParent
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def setSpinnerTexture(self,texture,scale=None):
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"""
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sets the background texture on the spinner
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@param texture: C{Texture} or image file to show on the spinner
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@type texture: C{Texture} or string
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@keyword scale: scale of the texture. Default is set for the spinner_template.psd
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@type scale: float
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"""
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if (not isinstance(texture,Texture)):
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texture = loader.loadTexture(texture)
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self.spinnerCard.setTexture(texture)
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if (scale):
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self.spinnerCard.setScale(scale)
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self.showSpinner()
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# end setSpinnerTexture
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def setPadTexture(self,texture,scale=None):
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"""
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sets the background texture on the pad
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@param texture: C{Texture} or image file to show on the pad
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@type texture: C{Texture} or string
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@keyword scale: scale of the texture. Default is set for the spinner_template.psd
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@type scale: float
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"""
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if (not isinstance(texture,Texture)):
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texture = loader.loadTexture(texture)
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self.padCard.setTexture(texture)
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if (scale):
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self.padCard.setScale(scale)
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self.showPad()
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# end setPadTexture
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def showSpinner(self):
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"""
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displays the spinner's background texture
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"""
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self.spinnerCard.show()
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# end showSpinner
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def showPad(self):
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"""
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displays the pad's background texture
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"""
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self.padCard.show()
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# end showPad
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def hideSpinner(self):
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"""
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hides the spinner's background texture
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"""
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self.spinnerCard.hide()
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# end hideSpinner
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def hidePad(self):
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"""
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hide the pad's background texture
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"""
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self.padCard.hide()
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# end hidePad
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def loadSfx(self,file,object=None):
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"""
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load a sound with positional audio support and attach it to this station
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@param file: wav file to load. Must be mono.
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@type file: string
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@keyword object: object to attach sound to. default: this station
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@type object: C{NodePath}
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@return: a Panda sound object
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@rtype: C{AudioSound}
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"""
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return self.jod.loadSfx(file,object or self)
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#end loadSfx
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def attachSound(self,sound,object=None):
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"""
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attach a positional sound to this station
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@param sound: positional sound object to attach
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@type sound: C{AudioSound}
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@keyword object: object sound should come from. default: this station
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@type object: C{NodePath}
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"""
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self.jod.attachSoundToObject(sound,object or self)
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# end attachSound
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# end class Station
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