mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-27 05:32:41 -06:00
1276 lines
47 KiB
Python
1276 lines
47 KiB
Python
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from direct.controls import ControlManager
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from direct.controls.GhostWalker import GhostWalker
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from direct.controls.GravityWalker import GravityWalker
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from direct.controls.ObserverWalker import ObserverWalker
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from direct.controls.SwimWalker import SwimWalker
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from direct.controls.TwoDWalker import TwoDWalker
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from direct.directnotify import DirectNotifyGlobal
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from direct.distributed import DistributedSmoothNode
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from direct.gui.DirectGui import *
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from direct.interval.IntervalGlobal import *
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from direct.showbase.InputStateGlobal import inputState
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from direct.showbase.PythonUtil import *
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from direct.task import Task
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import math
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from pandac.PandaModules import *
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import random
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import DistributedAvatar
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from otp.ai.MagicWordGlobal import *
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from otp.otpbase import OTPGlobals
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from otp.otpbase import OTPLocalizer
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from toontown.chat.ChatGlobals import *
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from toontown.toonbase import ToontownGlobals
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class LocalAvatar(DistributedAvatar.DistributedAvatar, DistributedSmoothNode.DistributedSmoothNode):
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notify = DirectNotifyGlobal.directNotify.newCategory('LocalAvatar')
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wantDevCameraPositions = base.config.GetBool('want-dev-camera-positions', 0)
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wantMouse = base.config.GetBool('want-mouse', 0)
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sleepTimeout = base.config.GetInt('sleep-timeout', 120)
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swimTimeout = base.config.GetInt('afk-timeout', 600)
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__enableMarkerPlacement = base.config.GetBool('place-markers', 0)
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def __init__(self, cr, chatMgr, talkAssistant = None, passMessagesThrough = False):
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try:
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self.LocalAvatar_initialized
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return
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except:
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pass
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self.LocalAvatar_initialized = 1
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DistributedAvatar.DistributedAvatar.__init__(self, cr)
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DistributedSmoothNode.DistributedSmoothNode.__init__(self, cr)
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self.cTrav = CollisionTraverser('base.cTrav')
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base.pushCTrav(self.cTrav)
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self.cTrav.setRespectPrevTransform(1)
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self.avatarControlsEnabled = 0
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self.controlManager = ControlManager.ControlManager(True, passMessagesThrough)
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self.initializeCollisions()
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self.initializeSmartCamera()
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self.cameraPositions = []
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self.animMultiplier = 1.0
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self.runTimeout = 2.5
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self.customMessages = []
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self.chatMgr = chatMgr
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base.talkAssistant = talkAssistant
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self.commonChatFlags = 0
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self.garbleChat = 1
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self.teleportAllowed = 1
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self.lockedDown = 0
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self.isPageUp = 0
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self.isPageDown = 0
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self.soundRun = None
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self.soundWalk = None
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self.sleepFlag = 0
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self.isDisguised = 0
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self.movingFlag = 0
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self.swimmingFlag = 0
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self.lastNeedH = None
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self.accept('friendOnline', self.__friendOnline)
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self.accept('friendOffline', self.__friendOffline)
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self.accept('clickedWhisper', self.clickedWhisper)
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self.accept('playerOnline', self.__playerOnline)
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self.accept('playerOffline', self.__playerOffline)
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self.sleepCallback = None
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self.accept('wakeup', self.wakeUp)
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self.jumpLandAnimFixTask = None
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self.fov = OTPGlobals.DefaultCameraFov
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self.accept('avatarMoving', self.clearPageUpDown)
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self.showNametag2d()
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self.setPickable(0)
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def useSwimControls(self):
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self.controlManager.use('swim', self)
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def useGhostControls(self):
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self.controlManager.use('ghost', self)
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def useWalkControls(self):
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self.controlManager.use('walk', self)
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def useTwoDControls(self):
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self.controlManager.use('twoD', self)
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def isLockedDown(self):
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return self.lockedDown
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def lock(self):
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if self.lockedDown == 1:
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self.notify.debug('lock() - already locked!')
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self.lockedDown = 1
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def unlock(self):
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if self.lockedDown == 0:
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self.notify.debug('unlock() - already unlocked!')
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self.lockedDown = 0
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def isInWater(self):
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return self.getZ(render) <= 0.0
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def isTeleportAllowed(self):
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return self.teleportAllowed and not self.isDisguised
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def setTeleportAllowed(self, flag):
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self.teleportAllowed = flag
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self.refreshOnscreenButtons()
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def sendFriendsListEvent(self):
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self.wakeUp()
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messenger.send('openFriendsList')
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def delete(self):
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try:
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self.LocalAvatar_deleted
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return
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except:
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self.LocalAvatar_deleted = 1
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self.ignoreAll()
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self.stopJumpLandTask()
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taskMgr.remove('shadowReach')
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base.popCTrav()
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taskMgr.remove('posCamera')
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self.disableAvatarControls()
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self.stopTrackAnimToSpeed()
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self.stopUpdateSmartCamera()
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self.shutdownSmartCamera()
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self.deleteCollisions()
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self.controlManager.delete()
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self.physControls = None
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del self.controlManager
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self.positionExaminer.delete()
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del self.positionExaminer
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taskMgr.remove(self.uniqueName('walkReturnTask'))
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self.chatMgr.delete()
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del self.chatMgr
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del self.soundRun
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del self.soundWalk
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if hasattr(self, 'soundWhisper'):
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del self.soundWhisper
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DistributedAvatar.DistributedAvatar.delete(self)
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return
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def shadowReach(self, state):
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if base.localAvatar.shadowPlacer:
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base.localAvatar.shadowPlacer.lifter.setReach(base.localAvatar.getAirborneHeight() + 4.0)
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return Task.cont
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def wantLegacyLifter(self):
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return False
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def setupControls(self, avatarRadius = 1.4, floorOffset = OTPGlobals.FloorOffset, reach = 4.0, wallBitmask = OTPGlobals.WallBitmask, floorBitmask = OTPGlobals.FloorBitmask, ghostBitmask = OTPGlobals.GhostBitmask):
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walkControls = GravityWalker(legacyLifter=self.wantLegacyLifter())
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walkControls.setWallBitMask(wallBitmask)
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walkControls.setFloorBitMask(floorBitmask)
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walkControls.initializeCollisions(self.cTrav, self, avatarRadius, floorOffset, reach)
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walkControls.setAirborneHeightFunc(self.getAirborneHeight)
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self.controlManager.add(walkControls, 'walk')
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self.physControls = walkControls
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twoDControls = TwoDWalker()
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twoDControls.setWallBitMask(wallBitmask)
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twoDControls.setFloorBitMask(floorBitmask)
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twoDControls.initializeCollisions(self.cTrav, self, avatarRadius, floorOffset, reach)
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twoDControls.setAirborneHeightFunc(self.getAirborneHeight)
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self.controlManager.add(twoDControls, 'twoD')
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swimControls = SwimWalker()
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swimControls.setWallBitMask(wallBitmask)
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swimControls.setFloorBitMask(floorBitmask)
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swimControls.initializeCollisions(self.cTrav, self, avatarRadius, floorOffset, reach)
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swimControls.setAirborneHeightFunc(self.getAirborneHeight)
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self.controlManager.add(swimControls, 'swim')
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ghostControls = GhostWalker()
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ghostControls.setWallBitMask(ghostBitmask)
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ghostControls.setFloorBitMask(floorBitmask)
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ghostControls.initializeCollisions(self.cTrav, self, avatarRadius, floorOffset, reach)
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ghostControls.setAirborneHeightFunc(self.getAirborneHeight)
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self.controlManager.add(ghostControls, 'ghost')
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observerControls = ObserverWalker()
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observerControls.setWallBitMask(ghostBitmask)
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observerControls.setFloorBitMask(floorBitmask)
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observerControls.initializeCollisions(self.cTrav, self, avatarRadius, floorOffset, reach)
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observerControls.setAirborneHeightFunc(self.getAirborneHeight)
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self.controlManager.add(observerControls, 'observer')
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self.controlManager.use('walk', self)
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self.controlManager.disable()
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def initializeCollisions(self):
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self.setupControls()
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def deleteCollisions(self):
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self.controlManager.deleteCollisions()
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self.ignore('entero157')
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del self.cTrav
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def initializeSmartCameraCollisions(self):
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self.ccTrav = CollisionTraverser('LocalAvatar.ccTrav')
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self.ccLine = CollisionSegment(0.0, 0.0, 0.0, 1.0, 0.0, 0.0)
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self.ccLineNode = CollisionNode('ccLineNode')
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self.ccLineNode.addSolid(self.ccLine)
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self.ccLineNodePath = self.attachNewNode(self.ccLineNode)
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self.ccLineBitMask = OTPGlobals.CameraBitmask
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self.ccLineNode.setFromCollideMask(self.ccLineBitMask)
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self.ccLineNode.setIntoCollideMask(BitMask32.allOff())
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self.camCollisionQueue = CollisionHandlerQueue()
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self.ccTrav.addCollider(self.ccLineNodePath, self.camCollisionQueue)
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self.ccSphere = CollisionSphere(0, 0, 0, 1)
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self.ccSphereNode = CollisionNode('ccSphereNode')
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self.ccSphereNode.addSolid(self.ccSphere)
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self.ccSphereNodePath = base.camera.attachNewNode(self.ccSphereNode)
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self.ccSphereNode.setFromCollideMask(OTPGlobals.CameraBitmask)
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self.ccSphereNode.setIntoCollideMask(BitMask32.allOff())
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self.camPusher = CollisionHandlerPusher()
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self.camPusher.addCollider(self.ccSphereNodePath, base.camera)
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self.camPusher.setCenter(self)
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self.ccPusherTrav = CollisionTraverser('LocalAvatar.ccPusherTrav')
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self.ccSphere2 = self.ccSphere
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self.ccSphereNode2 = CollisionNode('ccSphereNode2')
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self.ccSphereNode2.addSolid(self.ccSphere2)
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self.ccSphereNodePath2 = base.camera.attachNewNode(self.ccSphereNode2)
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self.ccSphereNode2.setFromCollideMask(OTPGlobals.CameraBitmask)
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self.ccSphereNode2.setIntoCollideMask(BitMask32.allOff())
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self.camPusher2 = CollisionHandlerPusher()
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self.ccPusherTrav.addCollider(self.ccSphereNodePath2, self.camPusher2)
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self.camPusher2.addCollider(self.ccSphereNodePath2, base.camera)
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self.camPusher2.setCenter(self)
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self.camFloorRayNode = self.attachNewNode('camFloorRayNode')
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self.ccRay = CollisionRay(0.0, 0.0, 0.0, 0.0, 0.0, -1.0)
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self.ccRayNode = CollisionNode('ccRayNode')
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self.ccRayNode.addSolid(self.ccRay)
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self.ccRayNodePath = self.camFloorRayNode.attachNewNode(self.ccRayNode)
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self.ccRayBitMask = OTPGlobals.FloorBitmask
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self.ccRayNode.setFromCollideMask(self.ccRayBitMask)
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self.ccRayNode.setIntoCollideMask(BitMask32.allOff())
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self.ccTravFloor = CollisionTraverser('LocalAvatar.ccTravFloor')
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self.camFloorCollisionQueue = CollisionHandlerQueue()
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self.ccTravFloor.addCollider(self.ccRayNodePath, self.camFloorCollisionQueue)
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self.ccTravOnFloor = CollisionTraverser('LocalAvatar.ccTravOnFloor')
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self.ccRay2 = CollisionRay(0.0, 0.0, 0.0, 0.0, 0.0, -1.0)
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self.ccRay2Node = CollisionNode('ccRay2Node')
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self.ccRay2Node.addSolid(self.ccRay2)
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self.ccRay2NodePath = self.camFloorRayNode.attachNewNode(self.ccRay2Node)
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self.ccRay2BitMask = OTPGlobals.FloorBitmask
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self.ccRay2Node.setFromCollideMask(self.ccRay2BitMask)
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self.ccRay2Node.setIntoCollideMask(BitMask32.allOff())
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self.ccRay2MoveNodePath = hidden.attachNewNode('ccRay2MoveNode')
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self.camFloorCollisionBroadcaster = CollisionHandlerFloor()
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self.camFloorCollisionBroadcaster.setInPattern('on-floor')
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self.camFloorCollisionBroadcaster.setOutPattern('off-floor')
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self.camFloorCollisionBroadcaster.addCollider(self.ccRay2NodePath, self.ccRay2MoveNodePath)
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def deleteSmartCameraCollisions(self):
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del self.ccTrav
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del self.ccLine
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del self.ccLineNode
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self.ccLineNodePath.removeNode()
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del self.ccLineNodePath
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del self.camCollisionQueue
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del self.ccRay
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del self.ccRayNode
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self.ccRayNodePath.removeNode()
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del self.ccRayNodePath
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del self.ccRay2
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del self.ccRay2Node
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self.ccRay2NodePath.removeNode()
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del self.ccRay2NodePath
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self.ccRay2MoveNodePath.removeNode()
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del self.ccRay2MoveNodePath
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del self.ccTravOnFloor
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del self.ccTravFloor
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del self.camFloorCollisionQueue
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del self.camFloorCollisionBroadcaster
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del self.ccSphere
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del self.ccSphereNode
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self.ccSphereNodePath.removeNode()
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del self.ccSphereNodePath
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del self.camPusher
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del self.ccPusherTrav
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del self.ccSphere2
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del self.ccSphereNode2
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self.ccSphereNodePath2.removeNode()
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del self.ccSphereNodePath2
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del self.camPusher2
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def collisionsOff(self):
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self.controlManager.collisionsOff()
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def collisionsOn(self):
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self.controlManager.collisionsOn()
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def recalcCameraSphere(self):
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nearPlaneDist = base.camLens.getNear()
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hFov = base.camLens.getHfov()
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vFov = base.camLens.getVfov()
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hOff = nearPlaneDist * math.tan(deg2Rad(hFov / 2.0))
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vOff = nearPlaneDist * math.tan(deg2Rad(vFov / 2.0))
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camPnts = [Point3(hOff, nearPlaneDist, vOff),
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Point3(-hOff, nearPlaneDist, vOff),
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Point3(hOff, nearPlaneDist, -vOff),
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Point3(-hOff, nearPlaneDist, -vOff),
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Point3(0.0, 0.0, 0.0)]
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avgPnt = Point3(0.0, 0.0, 0.0)
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for camPnt in camPnts:
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avgPnt = avgPnt + camPnt
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avgPnt = avgPnt / len(camPnts)
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sphereRadius = 0.0
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for camPnt in camPnts:
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dist = Vec3(camPnt - avgPnt).length()
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if dist > sphereRadius:
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sphereRadius = dist
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avgPnt = Point3(avgPnt)
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self.ccSphereNodePath.setPos(avgPnt)
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self.ccSphereNodePath2.setPos(avgPnt)
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self.ccSphere.setRadius(sphereRadius)
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def putCameraFloorRayOnAvatar(self):
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self.camFloorRayNode.setPos(self, 0, 0, 5)
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def putCameraFloorRayOnCamera(self):
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self.camFloorRayNode.setPos(self.ccSphereNodePath, 0, 0, 0)
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def attachCamera(self):
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camera.reparentTo(self)
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base.enableMouse()
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base.setMouseOnNode(self.node())
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self.ignoreMouse = not self.wantMouse
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self.setWalkSpeedNormal()
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def detachCamera(self):
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base.disableMouse()
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def stopJumpLandTask(self):
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if self.jumpLandAnimFixTask:
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self.jumpLandAnimFixTask.remove()
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self.jumpLandAnimFixTask = None
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return
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def jumpStart(self):
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if not self.sleepFlag and self.hp > 0:
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self.b_setAnimState('jumpAirborne', 1.0)
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self.stopJumpLandTask()
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def returnToWalk(self, task):
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if self.sleepFlag:
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state = 'Sleep'
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elif self.hp > 0:
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state = 'Happy'
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else:
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state = 'Sad'
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self.b_setAnimState(state, 1.0)
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return Task.done
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if 1:
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def jumpLandAnimFix(self, jumpTime):
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if self.playingAnim != 'run' and self.playingAnim != 'walk':
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return taskMgr.doMethodLater(jumpTime, self.returnToWalk, self.uniqueName('walkReturnTask'))
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def jumpHardLand(self):
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if self.allowHardLand():
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self.b_setAnimState('jumpLand', 1.0)
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self.stopJumpLandTask()
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self.jumpLandAnimFixTask = self.jumpLandAnimFix(1.0)
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if self.d_broadcastPosHpr:
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self.d_broadcastPosHpr()
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def jumpLand(self):
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||
|
self.jumpLandAnimFixTask = self.jumpLandAnimFix(0.01)
|
||
|
if self.d_broadcastPosHpr:
|
||
|
self.d_broadcastPosHpr()
|
||
|
|
||
|
def setupAnimationEvents(self):
|
||
|
self.accept('jumpStart', self.jumpStart, [])
|
||
|
self.accept('jumpHardLand', self.jumpHardLand, [])
|
||
|
self.accept('jumpLand', self.jumpLand, [])
|
||
|
|
||
|
def ignoreAnimationEvents(self):
|
||
|
self.ignore('jumpStart')
|
||
|
self.ignore('jumpHardLand')
|
||
|
self.ignore('jumpLand')
|
||
|
|
||
|
def allowHardLand(self):
|
||
|
return not self.sleepFlag and self.hp > 0
|
||
|
|
||
|
def enableSmartCameraViews(self):
|
||
|
self.accept('tab', self.nextCameraPos, [1])
|
||
|
self.accept('shift-tab', self.nextCameraPos, [0])
|
||
|
self.accept('page_up', self.pageUp)
|
||
|
self.accept('page_down', self.pageDown)
|
||
|
|
||
|
def disableSmartCameraViews(self):
|
||
|
self.ignore('tab')
|
||
|
self.ignore('shift-tab')
|
||
|
self.ignore('page_up')
|
||
|
self.ignore('page_down')
|
||
|
self.ignore('page_down-up')
|
||
|
|
||
|
def enableAvatarControls(self):
|
||
|
if self.avatarControlsEnabled:
|
||
|
return
|
||
|
self.avatarControlsEnabled = 1
|
||
|
self.setupAnimationEvents()
|
||
|
self.controlManager.enable()
|
||
|
|
||
|
def disableAvatarControls(self):
|
||
|
if not self.avatarControlsEnabled:
|
||
|
return
|
||
|
self.avatarControlsEnabled = 0
|
||
|
self.ignoreAnimationEvents()
|
||
|
self.controlManager.disable()
|
||
|
self.clearPageUpDown()
|
||
|
|
||
|
def setWalkSpeedNormal(self):
|
||
|
self.controlManager.setSpeeds(OTPGlobals.ToonForwardSpeed, OTPGlobals.ToonJumpForce, OTPGlobals.ToonReverseSpeed, OTPGlobals.ToonRotateSpeed)
|
||
|
|
||
|
def setWalkSpeedSlow(self):
|
||
|
self.controlManager.setSpeeds(OTPGlobals.ToonForwardSlowSpeed, OTPGlobals.ToonJumpSlowForce, OTPGlobals.ToonReverseSlowSpeed, OTPGlobals.ToonRotateSlowSpeed)
|
||
|
|
||
|
def pageUp(self):
|
||
|
if not self.avatarControlsEnabled:
|
||
|
return
|
||
|
self.wakeUp()
|
||
|
if not self.isPageUp:
|
||
|
self.isPageDown = 0
|
||
|
self.isPageUp = 1
|
||
|
self.lerpCameraFov(70, 0.6)
|
||
|
self.setCameraPositionByIndex(self.cameraIndex)
|
||
|
else:
|
||
|
self.clearPageUpDown()
|
||
|
|
||
|
def pageDown(self):
|
||
|
if not self.avatarControlsEnabled:
|
||
|
return
|
||
|
self.wakeUp()
|
||
|
if not self.isPageDown:
|
||
|
self.isPageUp = 0
|
||
|
self.isPageDown = 1
|
||
|
self.lerpCameraFov(70, 0.6)
|
||
|
self.setCameraPositionByIndex(self.cameraIndex)
|
||
|
else:
|
||
|
self.clearPageUpDown()
|
||
|
|
||
|
def clearPageUpDown(self):
|
||
|
if self.isPageDown or self.isPageUp:
|
||
|
self.lerpCameraFov(self.fov, 0.6)
|
||
|
self.isPageDown = 0
|
||
|
self.isPageUp = 0
|
||
|
self.setCameraPositionByIndex(self.cameraIndex)
|
||
|
|
||
|
def nextCameraPos(self, forward):
|
||
|
if not self.avatarControlsEnabled:
|
||
|
return
|
||
|
self.wakeUp()
|
||
|
self.__cameraHasBeenMoved = 1
|
||
|
if forward:
|
||
|
self.cameraIndex += 1
|
||
|
if self.cameraIndex > len(self.cameraPositions) - 1:
|
||
|
self.cameraIndex = 0
|
||
|
else:
|
||
|
self.cameraIndex -= 1
|
||
|
if self.cameraIndex < 0:
|
||
|
self.cameraIndex = len(self.cameraPositions) - 1
|
||
|
self.setCameraPositionByIndex(self.cameraIndex)
|
||
|
|
||
|
def initCameraPositions(self):
|
||
|
camHeight = self.getClampedAvatarHeight()
|
||
|
heightScaleFactor = camHeight * 0.3333333333
|
||
|
defLookAt = Point3(0.0, 1.5, camHeight)
|
||
|
scXoffset = 3.0
|
||
|
scPosition = (Point3(scXoffset - 1, -10.0, camHeight + 5.0), Point3(scXoffset, 2.0, camHeight))
|
||
|
self.cameraPositions = [(Point3(0.0, -9.0 * heightScaleFactor, camHeight),
|
||
|
defLookAt,
|
||
|
Point3(0.0, camHeight, camHeight * 4.0),
|
||
|
Point3(0.0, camHeight, camHeight * -1.0),
|
||
|
0),
|
||
|
(Point3(0.0, 0.7, camHeight),
|
||
|
defLookAt,
|
||
|
Point3(0.0, camHeight, camHeight * 1.33),
|
||
|
Point3(0.0, camHeight, camHeight * 0.66),
|
||
|
1),
|
||
|
(Point3(5.7 * heightScaleFactor, 7.65 * heightScaleFactor, camHeight + 2.0),
|
||
|
Point3(0.0, 1.0, camHeight),
|
||
|
Point3(0.0, 1.0, camHeight * 4.0),
|
||
|
Point3(0.0, 1.0, camHeight * -1.0),
|
||
|
0),
|
||
|
(Point3(0.0, 8.65 * heightScaleFactor, camHeight),
|
||
|
Point3(0.0, 1.0, camHeight),
|
||
|
Point3(0.0, 1.0, camHeight * 4.0),
|
||
|
Point3(0.0, 1.0, camHeight * -1.0),
|
||
|
0),
|
||
|
(Point3(-camHeight * 3, 0.0, camHeight),
|
||
|
Point3(0.0, 0.0, camHeight),
|
||
|
Point3(0.0, camHeight, camHeight * 1.1),
|
||
|
Point3(0.0, camHeight, camHeight * 0.9),
|
||
|
1),
|
||
|
(Point3(camHeight * 3, 0.0, camHeight),
|
||
|
Point3(0.0, 0.0, camHeight),
|
||
|
Point3(0.0, camHeight, camHeight * 1.1),
|
||
|
Point3(0.0, camHeight, camHeight * 0.9),
|
||
|
1),
|
||
|
(Point3(0.0, -24.0 * heightScaleFactor, camHeight + 4.0),
|
||
|
defLookAt,
|
||
|
Point3(0.0, 1.5, camHeight * 4.0),
|
||
|
Point3(0.0, 1.5, camHeight * -1.0),
|
||
|
0),
|
||
|
(Point3(0.0, -12.0 * heightScaleFactor, camHeight + 4.0),
|
||
|
defLookAt,
|
||
|
Point3(0.0, 1.5, camHeight * 4.0),
|
||
|
Point3(0.0, 1.5, camHeight * -1.0),
|
||
|
0)] + self.auxCameraPositions
|
||
|
if self.wantDevCameraPositions:
|
||
|
self.cameraPositions += [(Point3(0.0, 0.0, camHeight * 3),
|
||
|
Point3(0.0, 0.0, 0.0),
|
||
|
Point3(0.0, camHeight * 2, 0.0),
|
||
|
Point3(0.0, -camHeight * 2, 0.0),
|
||
|
1),
|
||
|
(Point3(camHeight * 3, 0.0, camHeight),
|
||
|
Point3(0.0, 0.0, camHeight),
|
||
|
Point3(0.0, camHeight, camHeight * 1.1),
|
||
|
Point3(0.0, camHeight, camHeight * 0.9),
|
||
|
1),
|
||
|
(Point3(camHeight * 3, 0.0, 0.0),
|
||
|
Point3(0.0, 0.0, camHeight),
|
||
|
Point3(0.0, camHeight, camHeight * 1.1),
|
||
|
Point3(0.0, camHeight, camHeight * 0.9),
|
||
|
1),
|
||
|
(Point3(-camHeight * 3, 0.0, camHeight),
|
||
|
Point3(0.0, 0.0, camHeight),
|
||
|
Point3(0.0, camHeight, camHeight * 1.1),
|
||
|
Point3(0.0, camHeight, camHeight * 0.9),
|
||
|
1),
|
||
|
(Point3(0.0, -60, 60),
|
||
|
defLookAt + Point3(0, 15, 0),
|
||
|
defLookAt + Point3(0, 15, 0),
|
||
|
defLookAt + Point3(0, 15, 0),
|
||
|
1),
|
||
|
(Point3(0.0, -20, 20),
|
||
|
defLookAt + Point3(0, 5, 0),
|
||
|
defLookAt + Point3(0, 5, 0),
|
||
|
defLookAt + Point3(0, 5, 0),
|
||
|
1)]
|
||
|
|
||
|
def addCameraPosition(self, camPos = None):
|
||
|
if camPos == None:
|
||
|
lookAtNP = self.attachNewNode('lookAt')
|
||
|
lookAtNP.setPos(base.cam, 0, 1, 0)
|
||
|
lookAtPos = lookAtNP.getPos()
|
||
|
camHeight = self.getClampedAvatarHeight()
|
||
|
camPos = (base.cam.getPos(self),
|
||
|
lookAtPos,
|
||
|
Point3(0.0, 1.5, camHeight * 4.0),
|
||
|
Point3(0.0, 1.5, camHeight * -1.0),
|
||
|
1)
|
||
|
lookAtNP.removeNode()
|
||
|
self.auxCameraPositions.append(camPos)
|
||
|
self.cameraPositions.append(camPos)
|
||
|
return
|
||
|
|
||
|
def resetCameraPosition(self):
|
||
|
self.cameraIndex = 0
|
||
|
self.setCameraPositionByIndex(self.cameraIndex)
|
||
|
|
||
|
def removeCameraPosition(self):
|
||
|
if len(self.cameraPositions) > 1:
|
||
|
camPos = self.cameraPositions[self.cameraIndex]
|
||
|
if camPos in self.auxCameraPositions:
|
||
|
self.auxCameraPositions.remove(camPos)
|
||
|
if camPos in self.cameraPositions:
|
||
|
self.cameraPositions.remove(camPos)
|
||
|
self.nextCameraPos(1)
|
||
|
|
||
|
def printCameraPositions(self):
|
||
|
print '['
|
||
|
for i in xrange(len(self.cameraPositions)):
|
||
|
self.printCameraPosition(i)
|
||
|
print ','
|
||
|
|
||
|
print ']'
|
||
|
|
||
|
def printCameraPosition(self, index):
|
||
|
cp = self.cameraPositions[index]
|
||
|
print '(Point3(%0.2f, %0.2f, %0.2f),' % (cp[0][0], cp[0][1], cp[0][2])
|
||
|
print 'Point3(%0.2f, %0.2f, %0.2f),' % (cp[1][0], cp[1][1], cp[1][2])
|
||
|
print 'Point3(%0.2f, %0.2f, %0.2f),' % (cp[2][0], cp[2][1], cp[2][2])
|
||
|
print 'Point3(%0.2f, %0.2f, %0.2f),' % (cp[3][0], cp[3][1], cp[3][2])
|
||
|
print '%d,' % cp[4]
|
||
|
print ')',
|
||
|
|
||
|
def posCamera(self, lerp, time):
|
||
|
if not lerp:
|
||
|
self.positionCameraWithPusher(self.getCompromiseCameraPos(), self.getLookAtPoint())
|
||
|
else:
|
||
|
camPos = self.getCompromiseCameraPos()
|
||
|
savePos = camera.getPos()
|
||
|
saveHpr = camera.getHpr()
|
||
|
self.positionCameraWithPusher(camPos, self.getLookAtPoint())
|
||
|
x = camPos[0]
|
||
|
y = camPos[1]
|
||
|
z = camPos[2]
|
||
|
destHpr = camera.getHpr()
|
||
|
h = destHpr[0]
|
||
|
p = destHpr[1]
|
||
|
r = destHpr[2]
|
||
|
camera.setPos(savePos)
|
||
|
camera.setHpr(saveHpr)
|
||
|
taskMgr.remove('posCamera')
|
||
|
camera.lerpPosHpr(x, y, z, h, p, r, time, task='posCamera')
|
||
|
|
||
|
def getClampedAvatarHeight(self):
|
||
|
return max(self.getHeight(), 3.0)
|
||
|
|
||
|
def getVisibilityPoint(self):
|
||
|
return Point3(0.0, 0.0, self.getHeight())
|
||
|
|
||
|
def setLookAtPoint(self, la):
|
||
|
self.__curLookAt = Point3(la)
|
||
|
|
||
|
def getLookAtPoint(self):
|
||
|
return Point3(self.__curLookAt)
|
||
|
|
||
|
def setIdealCameraPos(self, pos):
|
||
|
self.__idealCameraPos = Point3(pos)
|
||
|
self.updateSmartCameraCollisionLineSegment()
|
||
|
|
||
|
def getIdealCameraPos(self):
|
||
|
return Point3(self.__idealCameraPos)
|
||
|
|
||
|
def setCameraPositionByIndex(self, index):
|
||
|
self.notify.debug('switching to camera position %s' % index)
|
||
|
self.setCameraSettings(self.cameraPositions[index])
|
||
|
|
||
|
def setCameraPosForPetInteraction(self):
|
||
|
height = self.getClampedAvatarHeight()
|
||
|
point = Point3(height * (7 / 3.0), height * (-7 / 3.0), height)
|
||
|
self.prevIdealPos = self.getIdealCameraPos()
|
||
|
self.setIdealCameraPos(point)
|
||
|
self.posCamera(1, 0.7)
|
||
|
|
||
|
def unsetCameraPosForPetInteraction(self):
|
||
|
self.setIdealCameraPos(self.prevIdealPos)
|
||
|
del self.prevIdealPos
|
||
|
self.posCamera(1, 0.7)
|
||
|
|
||
|
def setCameraSettings(self, camSettings):
|
||
|
self.setIdealCameraPos(camSettings[0])
|
||
|
if self.isPageUp and self.isPageDown or not self.isPageUp and not self.isPageDown:
|
||
|
self.__cameraHasBeenMoved = 1
|
||
|
self.setLookAtPoint(camSettings[1])
|
||
|
elif self.isPageUp:
|
||
|
self.__cameraHasBeenMoved = 1
|
||
|
self.setLookAtPoint(camSettings[2])
|
||
|
elif self.isPageDown:
|
||
|
self.__cameraHasBeenMoved = 1
|
||
|
self.setLookAtPoint(camSettings[3])
|
||
|
else:
|
||
|
self.notify.error('This case should be impossible.')
|
||
|
self.__disableSmartCam = camSettings[4]
|
||
|
if self.__disableSmartCam:
|
||
|
self.putCameraFloorRayOnAvatar()
|
||
|
self.cameraZOffset = 0.0
|
||
|
|
||
|
def getCompromiseCameraPos(self):
|
||
|
if self.__idealCameraObstructed == 0:
|
||
|
compromisePos = self.getIdealCameraPos()
|
||
|
else:
|
||
|
visPnt = self.getVisibilityPoint()
|
||
|
idealPos = self.getIdealCameraPos()
|
||
|
distance = Vec3(idealPos - visPnt).length()
|
||
|
ratio = self.closestObstructionDistance / distance
|
||
|
compromisePos = idealPos * ratio + visPnt * (1 - ratio)
|
||
|
liftMult = 1.0 - ratio * ratio
|
||
|
compromisePos = Point3(compromisePos[0], compromisePos[1], compromisePos[2] + self.getHeight() * 0.4 * liftMult)
|
||
|
compromisePos.setZ(compromisePos[2] + self.cameraZOffset)
|
||
|
return compromisePos
|
||
|
|
||
|
def updateSmartCameraCollisionLineSegment(self):
|
||
|
pointB = self.getIdealCameraPos()
|
||
|
pointA = self.getVisibilityPoint()
|
||
|
vectorAB = Vec3(pointB - pointA)
|
||
|
lengthAB = vectorAB.length()
|
||
|
if lengthAB > 0.001:
|
||
|
self.ccLine.setPointA(pointA)
|
||
|
self.ccLine.setPointB(pointB)
|
||
|
|
||
|
def initializeSmartCamera(self):
|
||
|
self.__idealCameraObstructed = 0
|
||
|
self.closestObstructionDistance = 0.0
|
||
|
self.cameraIndex = 0
|
||
|
self.auxCameraPositions = []
|
||
|
self.cameraZOffset = 0.0
|
||
|
self.__onLevelGround = 0
|
||
|
self.__camCollCanMove = 0
|
||
|
self.__geom = render
|
||
|
self.__disableSmartCam = 0
|
||
|
self.initializeSmartCameraCollisions()
|
||
|
self._smartCamEnabled = False
|
||
|
|
||
|
def shutdownSmartCamera(self):
|
||
|
self.deleteSmartCameraCollisions()
|
||
|
|
||
|
def setOnLevelGround(self, flag):
|
||
|
self.__onLevelGround = flag
|
||
|
|
||
|
def setCameraCollisionsCanMove(self, flag):
|
||
|
self.__camCollCanMove = flag
|
||
|
|
||
|
def setGeom(self, geom):
|
||
|
self.__geom = geom
|
||
|
|
||
|
def startUpdateSmartCamera(self, push = 1):
|
||
|
if self._smartCamEnabled:
|
||
|
LocalAvatar.notify.warning('redundant call to startUpdateSmartCamera')
|
||
|
return
|
||
|
self._smartCamEnabled = True
|
||
|
self.__floorDetected = 0
|
||
|
self.__cameraHasBeenMoved = 0
|
||
|
self.recalcCameraSphere()
|
||
|
self.initCameraPositions()
|
||
|
self.setCameraPositionByIndex(self.cameraIndex)
|
||
|
self.posCamera(0, 0.0)
|
||
|
self.__instantaneousCamPos = camera.getPos()
|
||
|
if push:
|
||
|
self.cTrav.addCollider(self.ccSphereNodePath, self.camPusher)
|
||
|
self.ccTravOnFloor.addCollider(self.ccRay2NodePath, self.camFloorCollisionBroadcaster)
|
||
|
self.__disableSmartCam = 0
|
||
|
else:
|
||
|
self.__disableSmartCam = 1
|
||
|
self.__lastPosWrtRender = camera.getPos(render)
|
||
|
self.__lastHprWrtRender = camera.getHpr(render)
|
||
|
taskName = self.taskName('updateSmartCamera')
|
||
|
taskMgr.remove(taskName)
|
||
|
taskMgr.add(self.updateSmartCamera, taskName, priority=47)
|
||
|
self.enableSmartCameraViews()
|
||
|
|
||
|
def stopUpdateSmartCamera(self):
|
||
|
if not self._smartCamEnabled:
|
||
|
LocalAvatar.notify.warning('redundant call to stopUpdateSmartCamera')
|
||
|
return
|
||
|
self.disableSmartCameraViews()
|
||
|
self.cTrav.removeCollider(self.ccSphereNodePath)
|
||
|
self.ccTravOnFloor.removeCollider(self.ccRay2NodePath)
|
||
|
if not base.localAvatar.isEmpty():
|
||
|
self.putCameraFloorRayOnAvatar()
|
||
|
taskName = self.taskName('updateSmartCamera')
|
||
|
taskMgr.remove(taskName)
|
||
|
self._smartCamEnabled = False
|
||
|
|
||
|
def updateSmartCamera(self, task):
|
||
|
if not self.__camCollCanMove and not self.__cameraHasBeenMoved:
|
||
|
if self.__lastPosWrtRender == camera.getPos(render):
|
||
|
if self.__lastHprWrtRender == camera.getHpr(render):
|
||
|
return Task.cont
|
||
|
self.__cameraHasBeenMoved = 0
|
||
|
self.__lastPosWrtRender = camera.getPos(render)
|
||
|
self.__lastHprWrtRender = camera.getHpr(render)
|
||
|
self.__idealCameraObstructed = 0
|
||
|
if not self.__disableSmartCam:
|
||
|
self.ccTrav.traverse(self.__geom)
|
||
|
if self.camCollisionQueue.getNumEntries() > 0:
|
||
|
try:
|
||
|
self.camCollisionQueue.sortEntries()
|
||
|
self.handleCameraObstruction(self.camCollisionQueue.getEntry(0))
|
||
|
except AssertionError: # FIXME: Hacky.
|
||
|
pass
|
||
|
if not self.__onLevelGround:
|
||
|
self.handleCameraFloorInteraction()
|
||
|
if not self.__idealCameraObstructed:
|
||
|
self.nudgeCamera()
|
||
|
if not self.__disableSmartCam:
|
||
|
self.ccPusherTrav.traverse(self.__geom)
|
||
|
self.putCameraFloorRayOnCamera()
|
||
|
self.ccTravOnFloor.traverse(self.__geom)
|
||
|
return Task.cont
|
||
|
|
||
|
def positionCameraWithPusher(self, pos, lookAt):
|
||
|
camera.setPos(pos)
|
||
|
self.ccPusherTrav.traverse(self.__geom)
|
||
|
camera.lookAt(lookAt)
|
||
|
|
||
|
def nudgeCamera(self):
|
||
|
CLOSE_ENOUGH = 0.1
|
||
|
curCamPos = self.__instantaneousCamPos
|
||
|
curCamHpr = camera.getHpr()
|
||
|
targetCamPos = self.getCompromiseCameraPos()
|
||
|
targetCamLookAt = self.getLookAtPoint()
|
||
|
posDone = 0
|
||
|
if Vec3(curCamPos - targetCamPos).length() <= CLOSE_ENOUGH:
|
||
|
camera.setPos(targetCamPos)
|
||
|
posDone = 1
|
||
|
camera.setPos(targetCamPos)
|
||
|
camera.lookAt(targetCamLookAt)
|
||
|
targetCamHpr = camera.getHpr()
|
||
|
hprDone = 0
|
||
|
if Vec3(curCamHpr - targetCamHpr).length() <= CLOSE_ENOUGH:
|
||
|
hprDone = 1
|
||
|
if posDone and hprDone:
|
||
|
return
|
||
|
lerpRatio = 0.15
|
||
|
lerpRatio = 1 - pow(1 - lerpRatio, globalClock.getDt() * 30.0)
|
||
|
self.__instantaneousCamPos = targetCamPos * lerpRatio + curCamPos * (1 - lerpRatio)
|
||
|
if self.__disableSmartCam or not self.__idealCameraObstructed:
|
||
|
newHpr = targetCamHpr * lerpRatio + curCamHpr * (1 - lerpRatio)
|
||
|
else:
|
||
|
newHpr = targetCamHpr
|
||
|
camera.setPos(self.__instantaneousCamPos)
|
||
|
camera.setHpr(newHpr)
|
||
|
|
||
|
def popCameraToDest(self):
|
||
|
newCamPos = self.getCompromiseCameraPos()
|
||
|
newCamLookAt = self.getLookAtPoint()
|
||
|
self.positionCameraWithPusher(newCamPos, newCamLookAt)
|
||
|
self.__instantaneousCamPos = camera.getPos()
|
||
|
|
||
|
def handleCameraObstruction(self, camObstrCollisionEntry):
|
||
|
collisionPoint = camObstrCollisionEntry.getSurfacePoint(self.ccLineNodePath)
|
||
|
collisionVec = Vec3(collisionPoint - self.ccLine.getPointA())
|
||
|
distance = collisionVec.length()
|
||
|
self.__idealCameraObstructed = 1
|
||
|
self.closestObstructionDistance = distance
|
||
|
self.popCameraToDest()
|
||
|
|
||
|
def handleCameraFloorInteraction(self):
|
||
|
self.putCameraFloorRayOnCamera()
|
||
|
self.ccTravFloor.traverse(self.__geom)
|
||
|
if self.__onLevelGround:
|
||
|
return
|
||
|
if self.camFloorCollisionQueue.getNumEntries() == 0:
|
||
|
return
|
||
|
self.camFloorCollisionQueue.sortEntries()
|
||
|
camObstrCollisionEntry = self.camFloorCollisionQueue.getEntry(0)
|
||
|
camHeightFromFloor = camObstrCollisionEntry.getSurfacePoint(self.ccRayNodePath)[2]
|
||
|
self.cameraZOffset = camera.getPos()[2] + camHeightFromFloor
|
||
|
if self.cameraZOffset < 0:
|
||
|
self.cameraZOffset = 0
|
||
|
if self.__floorDetected == 0:
|
||
|
self.__floorDetected = 1
|
||
|
self.popCameraToDest()
|
||
|
|
||
|
def lerpCameraFov(self, fov, time):
|
||
|
taskMgr.remove('cam-fov-lerp-play')
|
||
|
oldFov = base.camLens.getHfov()
|
||
|
if abs(fov - oldFov) > 0.1:
|
||
|
|
||
|
def setCamFov(fov):
|
||
|
base.camLens.setMinFov(fov/(4./3.))
|
||
|
|
||
|
self.camLerpInterval = LerpFunctionInterval(setCamFov, fromData=oldFov, toData=fov, duration=time, name='cam-fov-lerp')
|
||
|
self.camLerpInterval.start()
|
||
|
|
||
|
def setCameraFov(self, fov):
|
||
|
self.fov = fov
|
||
|
if not (self.isPageDown or self.isPageUp):
|
||
|
base.camLens.setMinFov(self.fov/(4./3.))
|
||
|
|
||
|
def gotoNode(self, node, eyeHeight = 3):
|
||
|
possiblePoints = (Point3(3, 6, 0),
|
||
|
Point3(-3, 6, 0),
|
||
|
Point3(6, 6, 0),
|
||
|
Point3(-6, 6, 0),
|
||
|
Point3(3, 9, 0),
|
||
|
Point3(-3, 9, 0),
|
||
|
Point3(6, 9, 0),
|
||
|
Point3(-6, 9, 0),
|
||
|
Point3(9, 9, 0),
|
||
|
Point3(-9, 9, 0),
|
||
|
Point3(6, 0, 0),
|
||
|
Point3(-6, 0, 0),
|
||
|
Point3(6, 3, 0),
|
||
|
Point3(-6, 3, 0),
|
||
|
Point3(9, 9, 0),
|
||
|
Point3(-9, 9, 0),
|
||
|
Point3(0, 12, 0),
|
||
|
Point3(3, 12, 0),
|
||
|
Point3(-3, 12, 0),
|
||
|
Point3(6, 12, 0),
|
||
|
Point3(-6, 12, 0),
|
||
|
Point3(9, 12, 0),
|
||
|
Point3(-9, 12, 0),
|
||
|
Point3(0, -6, 0),
|
||
|
Point3(-3, -6, 0),
|
||
|
Point3(0, -9, 0),
|
||
|
Point3(-6, -9, 0))
|
||
|
for point in possiblePoints:
|
||
|
pos = self.positionExaminer.consider(node, point, eyeHeight)
|
||
|
if pos:
|
||
|
self.setPos(node, pos)
|
||
|
self.lookAt(node)
|
||
|
self.setHpr(self.getH() + random.choice((-10, 10)), 0, 0)
|
||
|
return
|
||
|
|
||
|
self.setPos(node, 0, 0, 0)
|
||
|
|
||
|
def setCustomMessages(self, customMessages):
|
||
|
self.customMessages = customMessages
|
||
|
messenger.send('customMessagesChanged')
|
||
|
|
||
|
def displayWhisper(self, fromId, chatString, whisperType):
|
||
|
sender = None
|
||
|
sfx = self.soundWhisper
|
||
|
if whisperType == WTNormal or whisperType == WTQuickTalker:
|
||
|
if sender == None:
|
||
|
return
|
||
|
chatString = sender.getName() + ': ' + chatString
|
||
|
whisper = WhisperPopup(chatString, OTPGlobals.getInterfaceFont(), whisperType)
|
||
|
if sender != None:
|
||
|
whisper.setClickable(sender.getName(), fromId)
|
||
|
whisper.manage(base.marginManager)
|
||
|
base.playSfx(sfx)
|
||
|
|
||
|
def displayWhisperPlayer(self, fromId, chatString, whisperType):
|
||
|
sender = None
|
||
|
playerInfo = None
|
||
|
sfx = self.soundWhisper
|
||
|
playerInfo = base.cr.playerFriendsManager.playerId2Info.get(fromId, None)
|
||
|
if playerInfo == None:
|
||
|
return
|
||
|
senderName = playerInfo.playerName
|
||
|
if whisperType == WTNormal or whisperType == WTQuickTalker:
|
||
|
chatString = senderName + ': ' + chatString
|
||
|
whisper = WhisperPopup(chatString, OTPGlobals.getInterfaceFont(), whisperType)
|
||
|
if sender != None:
|
||
|
whisper.setClickable(senderName, fromId)
|
||
|
whisper.manage(base.marginManager)
|
||
|
base.playSfx(sfx)
|
||
|
|
||
|
def setAnimMultiplier(self, value):
|
||
|
self.animMultiplier = value
|
||
|
|
||
|
def getAnimMultiplier(self):
|
||
|
return self.animMultiplier
|
||
|
|
||
|
def enableRun(self):
|
||
|
self.accept('arrow_up', self.startRunWatch)
|
||
|
self.accept('arrow_up-up', self.stopRunWatch)
|
||
|
self.accept('control-arrow_up', self.startRunWatch)
|
||
|
self.accept('control-arrow_up-up', self.stopRunWatch)
|
||
|
self.accept('alt-arrow_up', self.startRunWatch)
|
||
|
self.accept('alt-arrow_up-up', self.stopRunWatch)
|
||
|
self.accept('shift-arrow_up', self.startRunWatch)
|
||
|
self.accept('shift-arrow_up-up', self.stopRunWatch)
|
||
|
|
||
|
def disableRun(self):
|
||
|
self.ignore('arrow_up')
|
||
|
self.ignore('arrow_up-up')
|
||
|
self.ignore('control-arrow_up')
|
||
|
self.ignore('control-arrow_up-up')
|
||
|
self.ignore('alt-arrow_up')
|
||
|
self.ignore('alt-arrow_up-up')
|
||
|
self.ignore('shift-arrow_up')
|
||
|
self.ignore('shift-arrow_up-up')
|
||
|
|
||
|
def startRunWatch(self):
|
||
|
|
||
|
def setRun(ignored):
|
||
|
messenger.send('running-on')
|
||
|
|
||
|
taskMgr.doMethodLater(self.runTimeout, setRun, self.uniqueName('runWatch'))
|
||
|
return Task.cont
|
||
|
|
||
|
def stopRunWatch(self):
|
||
|
taskMgr.remove(self.uniqueName('runWatch'))
|
||
|
messenger.send('running-off')
|
||
|
return Task.cont
|
||
|
|
||
|
def runSound(self):
|
||
|
self.soundWalk.stop()
|
||
|
base.playSfx(self.soundRun, looping=1)
|
||
|
|
||
|
def walkSound(self):
|
||
|
self.soundRun.stop()
|
||
|
base.playSfx(self.soundWalk, looping=1)
|
||
|
|
||
|
def stopSound(self):
|
||
|
self.soundRun.stop()
|
||
|
self.soundWalk.stop()
|
||
|
|
||
|
def wakeUp(self):
|
||
|
if self.sleepCallback != None:
|
||
|
taskMgr.remove(self.uniqueName('sleepwatch'))
|
||
|
self.startSleepWatch(self.sleepCallback)
|
||
|
self.lastMoved = globalClock.getFrameTime()
|
||
|
if self.sleepFlag:
|
||
|
self.sleepFlag = 0
|
||
|
return
|
||
|
|
||
|
def gotoSleep(self):
|
||
|
if not self.sleepFlag:
|
||
|
self.b_setAnimState('Sleep', self.animMultiplier)
|
||
|
self.sleepFlag = 1
|
||
|
|
||
|
def forceGotoSleep(self):
|
||
|
if self.hp > 0:
|
||
|
self.sleepFlag = 0
|
||
|
self.gotoSleep()
|
||
|
|
||
|
def startSleepWatch(self, callback):
|
||
|
self.sleepCallback = callback
|
||
|
taskMgr.doMethodLater(self.sleepTimeout, callback, self.uniqueName('sleepwatch'))
|
||
|
|
||
|
def stopSleepWatch(self):
|
||
|
taskMgr.remove(self.uniqueName('sleepwatch'))
|
||
|
self.sleepCallback = None
|
||
|
return
|
||
|
|
||
|
def startSleepSwimTest(self):
|
||
|
taskName = self.taskName('sleepSwimTest')
|
||
|
taskMgr.remove(taskName)
|
||
|
task = Task.Task(self.sleepSwimTest)
|
||
|
self.lastMoved = globalClock.getFrameTime()
|
||
|
self.lastState = None
|
||
|
self.lastAction = None
|
||
|
self.sleepSwimTest(task)
|
||
|
taskMgr.add(self.sleepSwimTest, taskName, 35)
|
||
|
return
|
||
|
|
||
|
def stopSleepSwimTest(self):
|
||
|
taskName = self.taskName('sleepSwimTest')
|
||
|
taskMgr.remove(taskName)
|
||
|
self.stopSound()
|
||
|
|
||
|
def sleepSwimTest(self, task):
|
||
|
now = globalClock.getFrameTime()
|
||
|
speed, rotSpeed, slideSpeed = self.controlManager.getSpeeds()
|
||
|
if speed != 0.0 or rotSpeed != 0.0 or inputState.isSet('jump'):
|
||
|
if not self.swimmingFlag:
|
||
|
self.swimmingFlag = 1
|
||
|
elif self.swimmingFlag:
|
||
|
self.swimmingFlag = 0
|
||
|
if self.swimmingFlag or self.hp <= 0:
|
||
|
self.wakeUp()
|
||
|
elif not self.sleepFlag:
|
||
|
now = globalClock.getFrameTime()
|
||
|
if now - self.lastMoved > self.swimTimeout:
|
||
|
self.swimTimeoutAction()
|
||
|
return Task.done
|
||
|
return Task.cont
|
||
|
|
||
|
def swimTimeoutAction(self):
|
||
|
pass
|
||
|
|
||
|
def trackAnimToSpeed(self, task):
|
||
|
speed, rotSpeed, slideSpeed = self.controlManager.getSpeeds()
|
||
|
if speed != 0.0 or rotSpeed != 0.0 or inputState.isSet('jump'):
|
||
|
if not self.movingFlag:
|
||
|
self.movingFlag = 1
|
||
|
self.stopLookAround()
|
||
|
elif self.movingFlag:
|
||
|
self.movingFlag = 0
|
||
|
self.startLookAround()
|
||
|
if self.movingFlag or self.hp <= 0:
|
||
|
self.wakeUp()
|
||
|
elif not self.sleepFlag:
|
||
|
now = globalClock.getFrameTime()
|
||
|
if now - self.lastMoved > self.sleepTimeout:
|
||
|
self.gotoSleep()
|
||
|
state = None
|
||
|
if self.sleepFlag:
|
||
|
state = 'Sleep'
|
||
|
elif self.hp > 0:
|
||
|
state = 'Happy'
|
||
|
else:
|
||
|
state = 'Sad'
|
||
|
if state != self.lastState:
|
||
|
self.lastState = state
|
||
|
self.b_setAnimState(state, self.animMultiplier)
|
||
|
if state == 'Sad':
|
||
|
self.setWalkSpeedSlow()
|
||
|
else:
|
||
|
self.setWalkSpeedNormal()
|
||
|
if self.cheesyEffect == OTPGlobals.CEFlatProfile or self.cheesyEffect == OTPGlobals.CEFlatPortrait:
|
||
|
needH = None
|
||
|
if rotSpeed > 0.0:
|
||
|
needH = -10
|
||
|
elif rotSpeed < 0.0:
|
||
|
needH = 10
|
||
|
elif speed != 0.0:
|
||
|
needH = 0
|
||
|
if needH != None and self.lastNeedH != needH:
|
||
|
node = self.getGeomNode().getChild(0)
|
||
|
lerp = Sequence(LerpHprInterval(node, 0.5, Vec3(needH, 0, 0), blendType='easeInOut'), name='cheesy-lerp-hpr', autoPause=1)
|
||
|
lerp.start()
|
||
|
self.lastNeedH = needH
|
||
|
else:
|
||
|
self.lastNeedH = None
|
||
|
action = self.setSpeed(speed, rotSpeed)
|
||
|
if action != self.lastAction:
|
||
|
self.lastAction = action
|
||
|
if self.emoteTrack:
|
||
|
self.emoteTrack.finish()
|
||
|
self.emoteTrack = None
|
||
|
if action == OTPGlobals.WALK_INDEX or action == OTPGlobals.REVERSE_INDEX:
|
||
|
self.walkSound()
|
||
|
elif action == OTPGlobals.RUN_INDEX:
|
||
|
self.runSound()
|
||
|
else:
|
||
|
self.stopSound()
|
||
|
return Task.cont
|
||
|
|
||
|
def hasTrackAnimToSpeed(self):
|
||
|
taskName = self.taskName('trackAnimToSpeed')
|
||
|
return taskMgr.hasTaskNamed(taskName)
|
||
|
|
||
|
def startTrackAnimToSpeed(self):
|
||
|
taskName = self.taskName('trackAnimToSpeed')
|
||
|
taskMgr.remove(taskName)
|
||
|
task = Task.Task(self.trackAnimToSpeed)
|
||
|
self.lastMoved = globalClock.getFrameTime()
|
||
|
self.lastState = None
|
||
|
self.lastAction = None
|
||
|
self.trackAnimToSpeed(task)
|
||
|
taskMgr.add(self.trackAnimToSpeed, taskName, 35)
|
||
|
return
|
||
|
|
||
|
def stopTrackAnimToSpeed(self):
|
||
|
taskName = self.taskName('trackAnimToSpeed')
|
||
|
taskMgr.remove(taskName)
|
||
|
self.stopSound()
|
||
|
|
||
|
def startChat(self):
|
||
|
self.chatMgr.start()
|
||
|
self.accept(OTPGlobals.WhisperIncomingEvent, self.handlePlayerFriendWhisper)
|
||
|
self.accept(OTPGlobals.ThinkPosHotkey, self.thinkPos)
|
||
|
self.accept(OTPGlobals.PrintCamPosHotkey, self.printCamPos)
|
||
|
if self.__enableMarkerPlacement:
|
||
|
self.accept(OTPGlobals.PlaceMarkerHotkey, self.__placeMarker)
|
||
|
|
||
|
def stopChat(self):
|
||
|
self.chatMgr.stop()
|
||
|
self.ignore(OTPGlobals.WhisperIncomingEvent)
|
||
|
self.ignore(OTPGlobals.ThinkPosHotkey)
|
||
|
self.ignore(OTPGlobals.PrintCamPosHotkey)
|
||
|
if self.__enableMarkerPlacement:
|
||
|
self.ignore(OTPGlobals.PlaceMarkerHotkey)
|
||
|
|
||
|
def printCamPos(self):
|
||
|
node = base.camera.getParent()
|
||
|
pos = base.cam.getPos(node)
|
||
|
hpr = base.cam.getHpr(node)
|
||
|
print 'cam pos = ', `pos`, ', cam hpr = ', `hpr`
|
||
|
|
||
|
def d_broadcastPositionNow(self):
|
||
|
self.d_clearSmoothing()
|
||
|
self.d_broadcastPosHpr()
|
||
|
|
||
|
def travCollisionsLOS(self, n = None):
|
||
|
if n == None:
|
||
|
n = self.__geom
|
||
|
self.ccTrav.traverse(n)
|
||
|
return
|
||
|
|
||
|
def travCollisionsFloor(self, n = None):
|
||
|
if n == None:
|
||
|
n = self.__geom
|
||
|
self.ccTravFloor.traverse(n)
|
||
|
return
|
||
|
|
||
|
def travCollisionsPusher(self, n = None):
|
||
|
if n == None:
|
||
|
n = self.__geom
|
||
|
self.ccPusherTrav.traverse(n)
|
||
|
return
|
||
|
|
||
|
def __friendOnline(self, doId, commonChatFlags = 0, whitelistChatFlags = 0):
|
||
|
friend = base.cr.identifyFriend(doId)
|
||
|
if friend != None and hasattr(friend, 'setCommonAndWhitelistChatFlags'):
|
||
|
friend.setCommonAndWhitelistChatFlags(commonChatFlags, whitelistChatFlags)
|
||
|
if self.oldFriendsList != None:
|
||
|
now = globalClock.getFrameTime()
|
||
|
elapsed = now - self.timeFriendsListChanged
|
||
|
if elapsed < 10.0 and self.oldFriendsList.count(doId) == 0:
|
||
|
self.oldFriendsList.append(doId)
|
||
|
return
|
||
|
if friend != None:
|
||
|
self.setSystemMessage(doId, OTPLocalizer.WhisperFriendComingOnline % friend.getName())
|
||
|
return
|
||
|
|
||
|
def __friendOffline(self, doId):
|
||
|
friend = base.cr.identifyFriend(doId)
|
||
|
if friend != None:
|
||
|
self.setSystemMessage(0, OTPLocalizer.WhisperFriendLoggedOut % friend.getName())
|
||
|
return
|
||
|
|
||
|
def __playerOnline(self, playerId):
|
||
|
playerInfo = base.cr.playerFriendsManager.playerId2Info[playerId]
|
||
|
if playerInfo:
|
||
|
self.setSystemMessage(playerId, OTPLocalizer.WhisperPlayerOnline % (playerInfo.playerName, playerInfo.location))
|
||
|
|
||
|
def __playerOffline(self, playerId):
|
||
|
playerInfo = base.cr.playerFriendsManager.playerId2Info[playerId]
|
||
|
if playerInfo:
|
||
|
self.setSystemMessage(playerId, OTPLocalizer.WhisperPlayerOffline % playerInfo.playerName)
|
||
|
|
||
|
def clickedWhisper(self, doId, isPlayer = None):
|
||
|
if not isPlayer:
|
||
|
friend = base.cr.identifyFriend(doId)
|
||
|
if friend != None:
|
||
|
messenger.send('clickedNametag', [friend])
|
||
|
self.chatMgr.whisperTo(friend.getName(), doId)
|
||
|
else:
|
||
|
friend = base.cr.playerFriendsManager.getFriendInfo(doId)
|
||
|
if friend:
|
||
|
messenger.send('clickedNametagPlayer', [None, doId])
|
||
|
self.chatMgr.whisperTo(friend.getName(), None, doId)
|
||
|
return
|
||
|
|
||
|
def d_setParent(self, parentToken):
|
||
|
DistributedSmoothNode.DistributedSmoothNode.d_setParent(self, parentToken)
|
||
|
|
||
|
def handlePlayerFriendWhisper(self, playerId, charMessage):
|
||
|
print 'handlePlayerFriendWhisper'
|
||
|
self.displayWhisperPlayer(playerId, charMessage, WTNormal)
|
||
|
|
||
|
def canChat(self):
|
||
|
return 0
|
||
|
|
||
|
|
||
|
@magicWord(category=CATEGORY_COMMUNITY_MANAGER)
|
||
|
def run():
|
||
|
"""
|
||
|
Toggles debugging run speed.
|
||
|
"""
|
||
|
inputState.set('debugRunning', inputState.isSet('debugRunning') != True)
|
||
|
return 'Toggled debug run speed.'
|
||
|
|
||
|
@magicWord(category=CATEGORY_COMMUNITY_MANAGER)
|
||
|
def collisionsOff():
|
||
|
"""
|
||
|
Turns collisions off.
|
||
|
"""
|
||
|
base.localAvatar.collisionsOff()
|
||
|
return 'Collisions are disabled.'
|
||
|
|
||
|
@magicWord(category=CATEGORY_COMMUNITY_MANAGER)
|
||
|
def collisionsOn():
|
||
|
"""
|
||
|
Turns collisions on.
|
||
|
"""
|
||
|
base.localAvatar.collisionsOn()
|
||
|
return 'Collisions are enabled.'
|
||
|
|
||
|
@magicWord(category=CATEGORY_ADMINISTRATOR, types=[int])
|
||
|
def gravity(value):
|
||
|
"""
|
||
|
Modifies the invoker's gravity. For default, use 0.
|
||
|
"""
|
||
|
if value < 0:
|
||
|
return 'Invalid gravity value!'
|
||
|
if value == 0:
|
||
|
base.localAvatar.controlManager.currentControls.setGravity(ToontownGlobals.GravityValue * 2.0)
|
||
|
else:
|
||
|
base.localAvatar.controlManager.currentControls.setGravity(value)
|
||
|
|
||
|
@magicWord(category=CATEGORY_COMMUNITY_MANAGER, types=[float, float, float])
|
||
|
def xyz(x, y, z):
|
||
|
"""
|
||
|
Modifies the position of the invoker.
|
||
|
"""
|
||
|
base.localAvatar.setPos(x, y, z)
|
||
|
|
||
|
@magicWord(category=CATEGORY_COMMUNITY_MANAGER, types=[float, float, float])
|
||
|
def hpr(h, p, r):
|
||
|
"""
|
||
|
Modifies the rotation of the invoker.
|
||
|
"""
|
||
|
base.localAvatar.setHpr(h, p, r)
|