mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-27 05:32:41 -06:00
70 lines
1.3 KiB
Python
70 lines
1.3 KiB
Python
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import random
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from direct.distributed import ClockDelta
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from direct.task import Task
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class LaserGameBase:
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def __init__(self, funcSuccess, funcFail, funcSendGrid, funcSetGrid):
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self.funcSuccess = funcSuccess
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self.funcFail = funcFail
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self.funcSendGrid = funcSendGrid
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self.funcSetGrid = funcSetGrid
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self.setGridSize(2, 2)
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self.blankGrid()
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self.finshed = 0
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def delete(self):
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funcSuccess = None
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funcFail = None
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funcSendGrid = None
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funcSetGrid = None
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def setGridSize(self, x, y):
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self.gridNumX = x
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self.gridNumY = y
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def blankGrid(self):
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self.gridData = []
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for i in xrange(0, self.gridNumX):
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self.gridData.append([
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0] * self.gridNumY)
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def win(self):
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if not self.finshed:
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self.finshed = 1
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self.funcSuccess()
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def lose(self):
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if not self.finshed:
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self.finshed = 1
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self.funcFail()
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def startGrid(self):
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self.blankGrid()
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def hit(self, hitX, hitY, oldx = -1, oldy = -1):
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if self.finshed:
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return None
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if self.checkForWin():
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self.win()
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else:
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self.funcSendGrid()
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def checkForWin(self):
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return 0
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