mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-27 05:32:41 -06:00
138 lines
5 KiB
Python
138 lines
5 KiB
Python
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from pandac.PandaModules import *
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from direct.interval.IntervalGlobal import *
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from toontown.battle.BattleProps import globalPropPool
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class Wake(NodePath):
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wakeCount = 0
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def __init__(self, parent = hidden, target = hidden):
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NodePath.__init__(self)
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self.assign(parent.attachNewNode('wake'))
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self.target = target
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self.ripples = globalPropPool.getProp('ripples')
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tformNode = self.ripples.getChild(0)
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tformNode.setZ(0.01)
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self.seqNodePath = self.ripples.find('**/+SequenceNode')
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self.seqNode = self.seqNodePath.node()
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self.sortBase = 10
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self.rippleCount = 0
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self.doLaters = [None] * 20
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self.trackId = Wake.wakeCount
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Wake.wakeCount += 1
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return
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def createRipple(self, zPos, rate = 1.0, startFrame = 0):
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ripple = self.ripples.copyTo(self)
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ripple.iPos(self.target)
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ripple.setZ(render, zPos + self.rippleCount * 0.001)
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ripple.setBin('fixed', self.sortBase + self.rippleCount, 1)
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seqNode = ripple.find('**/+SequenceNode').node()
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seqNode.setPlayRate(rate)
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seqNode.play(startFrame, seqNode.getNumFrames() - 1)
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duration = (24 - startFrame) / 24.0
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def clearDoLaterList(rippleCount):
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self.doLaters[rippleCount] = None
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return
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def destroyRipple(task):
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ripple.removeNode()
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t = taskMgr.doMethodLater(duration, clearDoLaterList, 'wake-%d-destroy-%d' % (self.trackId, self.rippleCount), extraArgs=(self.rippleCount,), uponDeath=destroyRipple)
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self.doLaters[self.rippleCount] = t
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self.rippleCount = (self.rippleCount + 1) % 20
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def stop(self):
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for i in xrange(len(self.doLaters)):
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if self.doLaters[i]:
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taskMgr.remove(self.doLaters[i])
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self.doLaters[i] = None
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return
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def destroy(self):
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self.stop()
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self.removeNode()
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self.ripples.removeNode()
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del self.target
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class WakeSequence(NodePath):
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wakeCount = 0
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def __init__(self, parent = hidden):
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NodePath.__init__(self)
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self.assign(globalPropPool.getProp('wake'))
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self.reparentTo(parent)
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tformNode = self.getChild(0)
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tformNode.setZ(0.1)
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self.startNodePath = self.find('**/+SequenceNode')
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self.startSeqNode = self.startNodePath.node()
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self.startSeqNode.setName('start')
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self.startSeqNode.setPlayRate(0)
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self.cycleNodePath = NodePath(SequenceNode(0, 'cycle'))
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self.cycleNodePath.reparentTo(tformNode)
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self.cycleSeqNode = self.cycleNodePath.node()
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self.endNodePath = NodePath(SequenceNode(0, 'end'))
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self.endNodePath.reparentTo(tformNode)
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self.endSeqNode = self.endNodePath.node()
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children = self.startNodePath.getChildren()
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for child in children[12:16]:
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child.reparentTo(self.cycleNodePath)
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for child in children[16:]:
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child.reparentTo(self.endNodePath)
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self.tracks = []
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self.rate = None
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self.trackId = Wake.wakeCount
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Wake.wakeCount += 1
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self.setBin('fixed', 10, 1)
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self.hide()
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return
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def createTracks(self, rate = 1):
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self.stop()
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self.tracks = []
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tflipDuration = self.startSeqNode.getNumChildren() / (float(rate) * 24)
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startTrack = Sequence(Func(self.show), Func(self.showTrack, 0), Func(self.startSeqNode.play, 0, self.startSeqNode.getNumFrames() - 1), Func(self.startSeqNode.setPlayRate, rate), Wait(tflipDuration), Func(self.showTrack, 1), Func(self.startSeqNode.play, 0, self.startSeqNode.getNumFrames() - 1), Func(self.cycleSeqNode.setPlayRate, rate), name='start-wake-track-%d' % self.trackId)
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self.tracks.append(startTrack)
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tflipDuration = self.endSeqNode.getNumChildren() / (float(rate) * 24)
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endTrack = Sequence(Func(self.showTrack, 2), Func(self.endSeqNode.play, 0, self.endSeqNode.getNumFrames() - 1), Func(self.endSeqNode.setPlayRate, rate), Wait(tflipDuration), Func(self.endSeqNode.setPlayRate, 0), Func(self.hide), name='end-wake-track-%d' % self.trackId)
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self.tracks.append(endTrack)
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self.rate = rate
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def showTrack(self, trackId):
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if trackId == 0:
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self.startNodePath.show()
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else:
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self.startNodePath.hide()
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if trackId == 1:
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self.cycleNodePath.show()
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else:
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self.cycleNodePath.hide()
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if trackId == 2:
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self.endNodePath.show()
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else:
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self.endNodePath.hide()
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def play(self, trackId, rate = 1):
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if self.rate != rate:
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self.createTracks(rate)
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self.tracks[trackId].start()
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def loop(self, trackId, rate = 1):
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if self.rate != rate:
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self.createTracks(rate)
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self.tracks[trackId].loop()
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def stop(self):
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for track in self.tracks:
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track.finish()
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def destroy(self):
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self.stop()
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self.tracks = None
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self.removeNode()
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return
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