mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
413 lines
14 KiB
Python
413 lines
14 KiB
Python
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from direct.interval.IntervalGlobal import Sequence, Func, Wait, LerpColorScaleInterval, Parallel
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from direct.distributed import DistributedObject
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from direct.directnotify import DirectNotifyGlobal
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from direct.task.Task import Task
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from direct.showbase import PythonUtil
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from toontown.distributed import DelayDelete
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from toontown.distributed.DelayDeletable import DelayDeletable
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import TTLocalizer
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from pandac.PandaModules import *
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from direct.gui.DirectGui import *
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from direct.distributed.ClockDelta import *
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from direct.fsm.FSM import FSM
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from toontown.golf import GolfGlobals
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from toontown.golf import GolfScoreBoard
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from toontown.golf import GolfRewardDialog
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from toontown.toon import ToonHeadFrame
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class DistributedGolfCourse(DistributedObject.DistributedObject, FSM, DelayDeletable):
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notify = directNotify.newCategory('DistributedGolfCourse')
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defaultTransitions = {'Off': ['Join'],
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'Join': ['WaitStartHole', 'Cleanup'],
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'WaitStartHole': ['PlayHole', 'Cleanup', 'WaitReward'],
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'PlayHole': ['WaitFinishCourse',
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'WaitStartHole',
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'WaitReward',
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'Cleanup'],
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'WaitReward': ['WaitFinishCourse', 'Cleanup'],
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'WaitFinishCourse': ['Cleanup'],
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'Cleanup': ['Off']}
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id = 0
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, base.cr)
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FSM.__init__(self, 'Golf_%s_FSM' % self.id)
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self.waitingStartLabel = DirectLabel(text=TTLocalizer.MinigameWaitingForOtherPlayers, text_fg=VBase4(1, 1, 1, 1), relief=None, pos=(-0.6, 0, -0.75), scale=0.075)
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self.waitingStartLabel.hide()
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self.avIdList = []
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self.remoteAvIdList = []
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self.exitedAvIdList = []
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self.toonPanels = []
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self.exitedPanels = []
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self.exitedToonsWithPanels = []
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self.localAvId = base.localAvatar.doId
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self.hasLocalToon = 0
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self.modelCount = 500
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self.cleanupActions = []
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self.courseId = None
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self.scores = {}
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self.curHoleIndex = 0
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self.golfRewardDialog = None
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self.rewardIval = None
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self.scoreBoard = None
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self.exit = False
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self.drivingToons = []
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return
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def generate(self):
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self.notify.debug('GOLF COURSE: generate, %s' % self.getTitle())
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DistributedObject.DistributedObject.generate(self)
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def announceGenerate(self):
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DistributedObject.DistributedObject.announceGenerate(self)
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if not self.hasLocalToon:
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return
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self.notify.debug('BASE: handleAnnounceGenerate: send setAvatarJoined')
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self.__delayDelete = DelayDelete.DelayDelete(self, 'GolfCourse.self')
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self.request('Join')
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self.normalExit = 1
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count = self.modelCount
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loader.beginBulkLoad('minigame', TTLocalizer.HeadingToMinigameTitle % self.getTitle(), count, 1, TTLocalizer.TIP_GOLF, self.zoneId)
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self.load()
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globalClock.syncFrameTime()
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self.onstage()
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self.accept('clientCleanup', self._handleClientCleanup)
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def _handleClientCleanup(self):
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self._destroyDelayDelete()
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def _destroyDelayDelete(self):
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if self.__delayDelete:
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self.__delayDelete.destroy()
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self.__delayDelete = None
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return
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def delete(self):
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self.ignore('clientCleanup')
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if self.scoreBoard:
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self.scoreBoard.delete()
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DistributedObject.DistributedObject.delete(self)
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if self.golfRewardDialog:
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self.golfRewardDialog.delete()
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self.cleanUpReward()
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if self.toonPanels:
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for x in xrange(len(self.toonPanels)):
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self.toonPanels[x].destroy()
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self.toonPanels = None
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self.scores = None
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self.music.stop()
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self.music = None
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for avId in self.avIdList:
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av = base.cr.doId2do.get(avId)
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if av:
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av.show()
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return
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def load(self):
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self.music = base.loadMusic('phase_6/audio/bgm/GZ_PlayGolf.ogg')
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def setCourseReady(self, numHoles, holeIds, coursePar):
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self.notify.debug('GOLF COURSE: received setCourseReady')
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if self.state == 'Cleanup':
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return
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self.numHoles = numHoles
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self.holeIds = holeIds
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self.coursePar = coursePar
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for avId in self.avIdList:
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blankScoreList = [0] * self.numHoles
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self.scores[avId] = blankScoreList
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self.request('WaitStartHole')
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for avId in self.avIdList:
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av = base.cr.doId2do.get(avId)
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if av:
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av.show()
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av.reparentTo(render)
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av.setPos(0, 0, -100)
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else:
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self.notify.warning('avId =%d does not exist')
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self.scoreBoard = GolfScoreBoard.GolfScoreBoard(self)
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toonPanelsStart = 0.3
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whichToon = 0
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color = 0
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tpDiff = -0.45
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headPanel = loader.loadModel('phase_6/models/golf/headPanel')
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if self.numPlayers > 0:
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for avId in self.avIdList:
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if not self.localAvId == avId:
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av = base.cr.doId2do.get(avId)
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if av:
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tPanels = ToonHeadFrame.ToonHeadFrame(av, GolfGlobals.PlayerColors[color], headPanel)
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tPanels.reparentTo(aspect2d)
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tPanels.setPos(base.a2dTopLeft.getPos()[0] + 0.1875, 0, toonPanelsStart + whichToon * tpDiff)
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tPanels.setScale(0.3, 1, 0.7)
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tPanels.head.setPos(0, 10, 0.18)
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tPanels.head.setScale(0.47, 0.2, 0.2)
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tPanels.tag1.setPos(0.3, 10, 0.18)
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tPanels.tag1.setScale(0.1283, 0.055, 0.055)
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tPanels.tag2.setPos(0, 10, 0.43)
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tPanels.tag2.setScale(0.117, 0.05, 0.05)
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self.toonPanels.append(tPanels)
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whichToon = whichToon + 1
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color += 1
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else:
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color += 1
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base.setCellsActive(base.leftCells, 0)
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else:
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self.toonPanels = None
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for avId in self.exitedAvIdList:
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if avId not in self.exitedToonsWithPanels:
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self.exitMessageForToon(avId)
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def setPlayHole(self):
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self.notify.debug('GOLF COURSE: received setPlayHole')
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if self.state not in ['PlayHole', 'Cleanup']:
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self.request('PlayHole')
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def getTitle(self):
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return GolfGlobals.getCourseName(self.courseId)
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def getInstructions(self):
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return 'You should not be seeing this'
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def setGolferIds(self, avIds):
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self.avIdList = avIds
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self.numPlayers = len(self.avIdList)
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self.hasLocalToon = self.localAvId in self.avIdList
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if not self.hasLocalToon:
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self.notify.warning('localToon (%s) not in list of golfers: %s' % (self.localAvId, self.avIdList))
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return
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self.notify.info('GOLF COURSE: setParticipants: %s' % self.avIdList)
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self.remoteAvIdList = []
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for avId in self.avIdList:
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if avId != self.localAvId:
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self.remoteAvIdList.append(avId)
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def setCourseAbort(self, avId):
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if avId == self.localAvId or avId == 0:
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if not self.hasLocalToon:
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return
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self.notify.warning('GOLF COURSE: setGameAbort: Aborting game')
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self.normalExit = 0
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if not self.state == 'Cleanup':
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self.request('Cleanup')
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else:
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self.notify.warning('GOLF COURSE: Attempting to clean up twice')
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base.setCellsActive(base.leftCells, 1)
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def onstage(self):
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self.notify.debug('GOLF COURSE: onstage')
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base.playMusic(self.music, looping=1, volume=0.9)
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def avExited(self, avId):
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self.exitedAvIdList.append(avId)
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hole = base.cr.doId2do.get(self.curHoleDoId)
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if hole:
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hole.avExited(avId)
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if self.localAvId == avId:
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self.notify.debug('forcing setCourseAbort')
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if self.state == 'Join':
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loader.endBulkLoad('minigame')
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self.setCourseAbort(0)
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self.exitMessageForToon(avId)
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def exitMessageForToon(self, avId):
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if self.toonPanels and self.localAvId != avId:
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y = 0
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for x in xrange(len(self.avIdList)):
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if avId == self.avIdList[x] and y < len(self.toonPanels):
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toonPanel = self.toonPanels[y]
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toonPanel.headModel.hide()
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toonPanel.tag1.hide()
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toonPanel.tag2.hide()
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exitedToon = DirectLabel(parent=self.toonPanels[y], relief=None, pos=(0, 0, 0.4), color=(1, 1, 1, 1), text_align=TextNode.ACenter, text=TTLocalizer.GolferExited % toonPanel.av.getName(), text_scale=0.07, text_wordwrap=6)
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exitedToon.setScale(2, 1, 1)
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self.exitedPanels.append(exitedToon)
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self.exitedToonsWithPanels.append(avId)
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toonPanel.removeAvKeep()
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elif not self.avIdList[x] == self.localAvId:
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y += 1
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return
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def enterJoin(self):
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self.sendUpdate('setAvatarJoined', [])
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def handleFallingAsleepGolf(self, task):
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base.localAvatar.stopSleepWatch()
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base.localAvatar.forceGotoSleep()
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self.sendUpdate('setAvatarExited', [])
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def exitJoin(self):
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pass
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def enterWaitStartHole(self):
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self.sendUpdate('setAvatarReadyCourse', [])
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def exitWaitStartHole(self):
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pass
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def enterPlayHole(self):
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loader.endBulkLoad('minigame')
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def exitPlayHole(self):
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pass
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def enterCleanup(self):
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base.localAvatar.stopSleepWatch()
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for action in self.cleanupActions:
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action()
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self.cleanupActions = []
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if not self.scoreBoard == None:
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self.scoreBoard.delete()
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if self.toonPanels:
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for x in xrange(len(self.toonPanels)):
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self.toonPanels[x].destroy()
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self.toonPanels = None
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for avId in self.avIdList:
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av = base.cr.doId2do.get(avId)
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if av:
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av.show()
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av.resetLOD()
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self.ignoreAll()
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if self.hasLocalToon:
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messenger.send('leavingGolf')
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self._destroyDelayDelete()
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return
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def exitCleanup(self):
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pass
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def setCourseId(self, courseId):
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self.courseId = courseId
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def calcHolesToUse(self):
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retval = []
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while len(retval) < self.numHoles:
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for holeId in self.courseInfo['holeIds']:
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retval.append(holeId)
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if len(retval) >= self.numHoles:
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break
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return retval
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def calcCoursePar(self):
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retval = 0
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for holeId in self.holeIds:
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holeInfo = GolfGlobals.HoleInfo[holeId]
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retval += holeInfo['par']
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return retval
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def setScores(self, scoreList):
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scoreList.reverse()
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for avId in self.avIdList:
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avScores = []
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for holeIndex in xrange(self.numHoles):
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avScores.append(scoreList.pop())
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self.scores[avId] = avScores
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self.notify.debug('self.scores=%s' % self.scores)
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def setCurHoleIndex(self, holeIndex):
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self.curHoleIndex = holeIndex
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def setCurHoleDoId(self, holeDoId):
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self.curHoleDoId = holeDoId
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def getCurGolfer(self):
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if self.curHoleDoId != 0:
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av = base.cr.doId2do.get(self.curHoleDoId)
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if av:
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return av.currentGolfer
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else:
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return None
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return None
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def getStrokesForCurHole(self, avId):
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retval = 0
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if avId in self.scores:
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retval = self.scores[avId][self.curHoleIndex]
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return retval
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def isGameDone(self):
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retval = False
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self.notify.debug('Self state is: %s' % self.state)
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if self.getCurrentOrNextState() == 'WaitReward' or self.getCurrentOrNextState() == 'WaitFinishCourse':
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retval = True
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return retval
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def setReward(self, trophiesList, rankingsList, holeBestList, courseBestList, cupList, tieBreakWinner, aim0, aim1, aim2, aim3):
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self.trophiesList = trophiesList
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self.rankingsList = rankingsList
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self.holeBestList = holeBestList
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self.courseBestList = courseBestList
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self.cupList = cupList
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self.tieBreakWinner = tieBreakWinner
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self.aimTimesList = [aim0,
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aim1,
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aim2,
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aim3]
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if self.state not in ['Cleanup']:
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self.demand('WaitReward')
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def enterWaitReward(self):
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self.scoreBoard.showBoardFinal()
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if self.curHoleDoId != 0:
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av = base.cr.doId2do.get(self.curHoleDoId)
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av.cleanupPowerBar()
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def doneWithRewardMovie():
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if self.exit == False:
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self.notify.debug('doneWithRewardMovie')
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self.sendUpdate('setDoneReward', [])
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self._destroyDelayDelete()
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self.exit = True
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self.golfRewardDialog = GolfRewardDialog.GolfRewardDialog(self.avIdList, self.trophiesList, self.rankingsList, self.holeBestList, self.courseBestList, self.cupList, self.localAvId, self.tieBreakWinner, self.aimTimesList)
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self.rewardIval = Sequence(Parallel(Wait(5), self.golfRewardDialog.getMovie()), Func(doneWithRewardMovie))
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self.rewardIval.start()
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def exitEarly(self):
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if self.exit == False:
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self.notify.debug('doneWithRewardMovie')
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self.sendUpdate('setDoneReward', [])
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self._destroyDelayDelete()
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self.exit = True
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def exitReward(self):
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self.cleanUpReward()
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def cleanUpReward(self):
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if self.rewardIval:
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self.rewardIval.pause()
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self.rewardIval = None
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return
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def updateScoreBoard(self):
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if self.scoreBoard:
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self.scoreBoard.update()
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def changeDrivePermission(self, avId, canDrive):
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if canDrive:
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if avId not in self.drivingToons:
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self.drivingToons.append(avId)
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elif avId in self.drivingToons:
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self.drivingToons.remove(avId)
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def canDrive(self, avId):
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retval = avId in self.drivingToons
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return retval
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