mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-27 05:32:41 -06:00
196 lines
7.3 KiB
Python
196 lines
7.3 KiB
Python
|
from DistributedMinigameAI import *
|
||
|
from toontown.ai.ToonBarrier import *
|
||
|
from direct.fsm import ClassicFSM, State
|
||
|
from direct.fsm import State
|
||
|
import random
|
||
|
import PatternGameGlobals
|
||
|
import copy
|
||
|
|
||
|
class DistributedPatternGameAI(DistributedMinigameAI):
|
||
|
|
||
|
def __init__(self, air, minigameId):
|
||
|
try:
|
||
|
self.DistributedPatternGameAI_initialized
|
||
|
except:
|
||
|
self.DistributedPatternGameAI_initialized = 1
|
||
|
DistributedMinigameAI.__init__(self, air, minigameId)
|
||
|
self.gameFSM = ClassicFSM.ClassicFSM('DistributedPatternGameAI', [State.State('off', self.enterInactive, self.exitInactive, ['waitClientsReady', 'cleanup']),
|
||
|
State.State('waitClientsReady', self.enterWaitClientsReady, self.exitWaitClientsReady, ['generatePattern', 'cleanup']),
|
||
|
State.State('generatePattern', self.enterGeneratePattern, self.exitGeneratePattern, ['waitForResults', 'cleanup']),
|
||
|
State.State('waitForResults', self.enterWaitForResults, self.exitWaitForResults, ['waitClientsReady', 'cleanup']),
|
||
|
State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup')
|
||
|
self.addChildGameFSM(self.gameFSM)
|
||
|
|
||
|
def delete(self):
|
||
|
self.notify.debug('delete')
|
||
|
del self.gameFSM
|
||
|
DistributedMinigameAI.delete(self)
|
||
|
|
||
|
def setGameReady(self):
|
||
|
self.notify.debug('setGameReady')
|
||
|
DistributedMinigameAI.setGameReady(self)
|
||
|
self.__initGameVars()
|
||
|
|
||
|
def setGameStart(self, timestamp):
|
||
|
self.notify.debug('setGameStart')
|
||
|
DistributedMinigameAI.setGameStart(self, timestamp)
|
||
|
self.gameFSM.request('waitClientsReady')
|
||
|
|
||
|
def setGameAbort(self):
|
||
|
self.notify.debug('setGameAbort')
|
||
|
if self.gameFSM.getCurrentState():
|
||
|
self.gameFSM.request('cleanup')
|
||
|
DistributedMinigameAI.setGameAbort(self)
|
||
|
|
||
|
def gameOver(self):
|
||
|
self.notify.debug('gameOver')
|
||
|
self.gameFSM.request('cleanup')
|
||
|
DistributedMinigameAI.gameOver(self)
|
||
|
|
||
|
def enterInactive(self):
|
||
|
self.notify.debug('enterInactive')
|
||
|
|
||
|
def exitInactive(self):
|
||
|
pass
|
||
|
|
||
|
def __initGameVars(self):
|
||
|
self.pattern = []
|
||
|
self.round = 0
|
||
|
self.perfectResults = {}
|
||
|
for avId in self.avIdList:
|
||
|
self.perfectResults[avId] = 1
|
||
|
|
||
|
self.readyClients = []
|
||
|
self.timeoutTaskName = self.uniqueName('PatternGameResultsTimeout')
|
||
|
|
||
|
def enterWaitClientsReady(self):
|
||
|
self.notify.debug('enterWaitClientsReady')
|
||
|
self.nextRoundBarrier = ToonBarrier('nextRoundReady', self.uniqueName('nextRoundReady'), self.avIdList, PatternGameGlobals.ClientsReadyTimeout, self.__allPlayersReady, self.__clientsReadyTimeout)
|
||
|
for avId in self.readyClients:
|
||
|
self.nextRoundBarrier.clear(avId)
|
||
|
|
||
|
def reportPlayerReady(self):
|
||
|
if not self._inState('waitClientsReady'):
|
||
|
return
|
||
|
avId = self.air.getAvatarIdFromSender()
|
||
|
if avId not in self.avIdList:
|
||
|
self.notify.warning('Got reportPlayerReady from an avId: %s not in our list: %s' % (avId, self.avIdList))
|
||
|
else:
|
||
|
self.readyClients.append(avId)
|
||
|
self.nextRoundBarrier.clear(avId)
|
||
|
|
||
|
def __allPlayersReady(self):
|
||
|
self.readyClients = []
|
||
|
self.gameFSM.request('generatePattern')
|
||
|
|
||
|
def __clientsReadyTimeout(self, avIds):
|
||
|
self.notify.debug('__clientsReadyTimeout: clients %s have not responded' % avIds)
|
||
|
self.setGameAbort()
|
||
|
|
||
|
def exitWaitClientsReady(self):
|
||
|
self.nextRoundBarrier.cleanup()
|
||
|
del self.nextRoundBarrier
|
||
|
|
||
|
def enterGeneratePattern(self):
|
||
|
self.notify.debug('enterGeneratePattern')
|
||
|
self.round += 1
|
||
|
targetLen = PatternGameGlobals.INITIAL_ROUND_LENGTH + PatternGameGlobals.ROUND_LENGTH_INCREMENT * (self.round - 1)
|
||
|
count = targetLen - len(self.pattern)
|
||
|
for i in xrange(0, count):
|
||
|
self.pattern.append(random.randint(0, 3))
|
||
|
|
||
|
self.gameFSM.request('waitForResults')
|
||
|
self.sendUpdate('setPattern', [self.pattern])
|
||
|
|
||
|
def exitGeneratePattern(self):
|
||
|
pass
|
||
|
|
||
|
def enterWaitForResults(self):
|
||
|
self.notify.debug('enterWaitForResults')
|
||
|
self.results = [None] * self.numPlayers
|
||
|
self.fastestTime = PatternGameGlobals.InputTime * 2
|
||
|
self.fastestAvId = 0
|
||
|
self.resultsBarrier = ToonBarrier('results', self.uniqueName('results'), self.avIdList, PatternGameGlobals.InputTimeout + 1.0 * self.round, self.__gotAllPatterns, self.__resultsTimeout)
|
||
|
return
|
||
|
|
||
|
def reportButtonPress(self, index, wrong):
|
||
|
if not self._inState('waitForResults'):
|
||
|
return
|
||
|
avId = self.air.getAvatarIdFromSender()
|
||
|
if avId not in self.avIdList:
|
||
|
self.air.writeServerEvent('suspicious', avId, 'PatternGameAI.reportButtonPress avId not on list')
|
||
|
return
|
||
|
if index < 0 or index > 3:
|
||
|
self.air.writeServerEvent('warning', index, 'PatternGameAI.reportButtonPress got bad index')
|
||
|
return
|
||
|
if wrong not in [0, 1]:
|
||
|
self.air.writeServerEvent('warning', wrong, "PatternGameAI.reportButtonPress got bad 'wrong'")
|
||
|
return
|
||
|
self.sendUpdate('remoteButtonPressed', [avId, index, wrong])
|
||
|
|
||
|
def __resultsTimeout(self, avIds):
|
||
|
self.notify.debug('__resultsTimeout: %s' % avIds)
|
||
|
for avId in avIds:
|
||
|
index = self.avIdList.index(avId)
|
||
|
self.__acceptPlayerPattern(avId, [], PatternGameGlobals.InputTime * 2)
|
||
|
|
||
|
self.__gotAllPatterns()
|
||
|
|
||
|
def reportPlayerPattern(self, pattern, totalTime):
|
||
|
if not self._inState('waitForResults'):
|
||
|
return
|
||
|
avId = self.air.getAvatarIdFromSender()
|
||
|
self.__acceptPlayerPattern(avId, pattern, totalTime)
|
||
|
self.resultsBarrier.clear(avId)
|
||
|
|
||
|
def __acceptPlayerPattern(self, avId, pattern, totalTime):
|
||
|
index = self.avIdList.index(avId)
|
||
|
if self.results[index] != None:
|
||
|
return
|
||
|
self.results[index] = pattern
|
||
|
if totalTime < self.fastestTime and pattern == self.pattern:
|
||
|
self.fastestTime = totalTime
|
||
|
self.fastestAvId = avId
|
||
|
if self.numPlayers == 1:
|
||
|
self.fastestAvId = 1
|
||
|
else:
|
||
|
self.scoreDict[self.fastestAvId] += 2
|
||
|
return
|
||
|
|
||
|
def __gotAllPatterns(self):
|
||
|
patterns = [[]] * 4
|
||
|
for i in xrange(0, len(self.results)):
|
||
|
patterns[i] = self.results[i]
|
||
|
if patterns[i] is None:
|
||
|
patterns[i] = []
|
||
|
|
||
|
self.sendUpdate('setPlayerPatterns', patterns + [self.fastestAvId])
|
||
|
for i in xrange(0, self.numPlayers):
|
||
|
avId = self.avIdList[i]
|
||
|
if not self.results[i] == self.pattern:
|
||
|
self.perfectResults[avId] = 0
|
||
|
else:
|
||
|
self.scoreDict[avId] += self.round
|
||
|
|
||
|
if self.round < PatternGameGlobals.NUM_ROUNDS:
|
||
|
self.gameFSM.request('waitClientsReady')
|
||
|
else:
|
||
|
for avId in self.avIdList:
|
||
|
if self.perfectResults[avId]:
|
||
|
self.scoreDict[avId] += 4
|
||
|
self.logPerfectGame(avId)
|
||
|
|
||
|
self.gameOver()
|
||
|
self.gameFSM.request('cleanup')
|
||
|
return
|
||
|
|
||
|
def exitWaitForResults(self):
|
||
|
self.resultsBarrier.cleanup()
|
||
|
del self.resultsBarrier
|
||
|
|
||
|
def enterCleanup(self):
|
||
|
self.notify.debug('enterCleanup')
|
||
|
|
||
|
def exitCleanup(self):
|
||
|
pass
|