mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 04:02:40 -06:00
34 lines
1.2 KiB
Python
34 lines
1.2 KiB
Python
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from direct.directnotify.DirectNotifyGlobal import directNotify
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from otp.level.DistributedLevelAI import DistributedLevelAI
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from toontown.cogdominium.DistCogdoGameAI import DistCogdoGameAI
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from toontown.cogdominium.CogdoEntityCreatorAI import CogdoEntityCreatorAI
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class DistCogdoLevelGameAI(DistributedLevelAI, DistCogdoGameAI):
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notify = directNotify.newCategory('DistCogdoLevelGameAI')
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def __init__(self, air, interior):
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DistCogdoGameAI.__init__(self, air, interior)
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DistributedLevelAI.__init__(self, air, self.zoneId, 0, self.getToonIds())
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def createEntityCreator(self):
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return CogdoEntityCreatorAI(level=self)
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def generate(self):
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self.notify.info('loading spec')
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spec = self.getLevelSpec()
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if __dev__:
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self.notify.info('creating entity type registry')
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typeReg = self.getEntityTypeReg()
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spec.setEntityTypeReg(typeReg)
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DistributedLevelAI.generate(self, spec)
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DistCogdoGameAI.generate(self)
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self.startHandleEdits()
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def requestDelete(self):
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DistCogdoGameAI.requestDelete(self)
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def delete(self):
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self.stopHandleEdits()
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DistCogdoGameAI.delete(self)
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DistributedLevelAI.delete(self, deAllocZone=False)
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