Poodletooth-iLand/toontown/fishing/DiagonalBingo.py

31 lines
1.1 KiB
Python
Raw Normal View History

2015-11-14 13:28:53 -06:00
from direct.directnotify import DirectNotifyGlobal
from toontown.fishing import BingoGlobals
from toontown.fishing import BingoCardBase
class DiagonalBingo(BingoCardBase.BingoCardBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DiagonalBingo')
def __init__(self, cardSize = BingoGlobals.CARD_SIZE, rowSize = BingoGlobals.CARD_ROWS, colSize = BingoGlobals.CARD_COLS):
BingoCardBase.BingoCardBase.__init__(self, cardSize, rowSize, colSize)
self.gameType = BingoGlobals.DIAGONAL_CARD
self.fDiagResult = 0
self.bDiagResult = 0
def checkForWin(self, id):
if self.fDiagCheck(id):
self.fDiagResult = 1
if self.bDiagCheck(id):
self.bDiagResult = 1
if self.fDiagResult and self.bDiagResult:
return BingoGlobals.WIN
return BingoGlobals.NO_UPDATE
def checkForColor(self, id):
return self.onFDiag(id) | self.onBDiag(id)
def checkForBingo(self):
id = self.cardSize / 2
if self.checkForWin(id):
return BingoGlobals.WIN
return BingoGlobals.NO_UPDATE