mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
168 lines
4.1 KiB
Python
168 lines
4.1 KiB
Python
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from toontown.toonbase import ToontownGlobals
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ANY_LAFF = 138
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ANY_LEVEL = 13
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ANY_TYPE = 1
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COG = 0
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V2COG = 1
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SKELECOG = 2
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class FriendAchievement():
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def __init__(self, neededFriends=1):
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self.neededFriends = neededFriends
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def hasComplete(self, av):
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avatarsFriends = av.getFriendsList()
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if len(avatarsFriends) >= self.neededFriends:
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return 1
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return 0
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class TrolleyAchievement():
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def hasComplete(self, av):
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return 1
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class SuitsAchievement():
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def __init__(self, neededSuits=1, neededType=ANY_TYPE, revive=0, skele=0):
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self.neededSuits = neededSuits
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self.neededType = neededType
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self.needRevive = revive
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self.needSkele = skele
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def hasComplete(self, av):
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avatarsRadar = av.getCogCount()
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#ToontownGlobals.cog
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return 0
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class EstateAchievement():
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def hasComplete(self, av):
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return 1
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class VPAchievement():
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def __init__(self, neededLaff=ANY_LAFF, solo=False):
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self.neededLaff = neededLaff
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self.solo = solo
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def hasComplete(self, laff, solo):
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complete = 1
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if self.neededLaff != ANY_LAFF:
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if laff:
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complete = 1
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else:
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complete = 0
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if self.solo:
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if solo:
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complete = 1
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else:
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complete = 0
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return complete
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class CFOAchievement():
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def __init__(self, neededLaff=ANY_LAFF, solo=False):
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self.neededLaff = neededLaff
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self.solo = solo
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def hasComplete(self, laff, solo):
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complete = 1
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if self.neededLaff != ANY_LAFF:
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if laff:
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complete = 1
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else:
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complete = 0
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if self.solo:
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if solo:
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complete = 1
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else:
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complete = 0
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return complete
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class CJAchievement():
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def __init__(self, neededLaff=ANY_LAFF, solo=False):
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self.neededLaff = neededLaff
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self.solo = solo
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def hasComplete(self, laff, solo):
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complete = 1
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if self.neededLaff != ANY_LAFF:
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if laff:
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complete = 1
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else:
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complete = 0
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if self.solo:
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if solo:
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complete = 1
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else:
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complete = 0
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return complete
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class CEOAchievement():
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def __init__(self, neededLaff=ANY_LAFF, solo=False):
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self.neededLaff = neededLaff
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self.solo = solo
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def hasComplete(self, laff, solo):
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complete = 1
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if self.neededLaff != ANY_LAFF:
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if laff:
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complete = 1
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else:
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complete = 0
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if self.solo:
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if solo:
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complete = 1
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else:
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complete = 0
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return complete
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AchievementsDict = (FriendAchievement(),
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FriendAchievement(neededFriends=10),
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FriendAchievement(neededFriends=50),
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TrolleyAchievement(),
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EstateAchievement(),
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VPAchievement(),
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VPAchievement(neededLaff=1),
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VPAchievement(solo=True),
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VPAchievement(neededLaff=1, solo=True),
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CFOAchievement(),
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CFOAchievement(neededLaff=1),
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CFOAchievement(solo=True),
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CFOAchievement(neededLaff=1, solo=True),
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CJAchievement(),
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CJAchievement(neededLaff=1),
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CJAchievement(solo=True),
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CJAchievement(neededLaff=1, solo=True),
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CEOAchievement(),
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CEOAchievement(neededLaff=1),
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CEOAchievement(solo=True),
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CEOAchievement(neededLaff=1, solo=True))
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type2AchievementIds = {FriendAchievement: [0, 1, 2],
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TrolleyAchievement: [3],
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EstateAchievement: [4],
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VPAchievement: [5, 6, 7, 8]}
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def getAchievementsOfType(type):
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return type2AchievementIds.get(type)
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