Poodletooth-iLand/toontown/catalog/CatalogChatBalloon.py

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2015-03-09 17:33:29 +00:00
from pandac.PandaModules import *
class CatalogChatBalloon:
TEXT_SHIFT = (0.1, -0.05, 1.1)
TEXT_SHIFT_REVERSED = -0.05
TEXT_SHIFT_PROP = 0.08
NATIVE_WIDTH = 10.0
MIN_WIDTH = 2.5
MIN_HEIGHT = 1
BUBBLE_PADDING = 0.3
BUBBLE_PADDING_PROP = 0.05
BUTTON_SCALE = 6
BUTTON_SHIFT = (-0.2, 0, 0.6)
FRAME_SHIFT = (0.2, 1.4)
def __init__(self, model):
self.model = model
def generate(self, text, font, textColor=(0,0,0,1), balloonColor=(1,1,1,1),
wordWrap = 10.0, button=None, reversed=False):
root = NodePath('balloon')
# Add balloon geometry:
balloon = self.model.copyTo(root)
top = balloon.find('**/top')
middle = balloon.find('**/middle')
bottom = balloon.find('**/bottom')
balloon.setColor(balloonColor)
if balloonColor[3] < 1.0:
balloon.setTransparency(1)
# Render the text into a TextNode, using the font:
t = root.attachNewNode(TextNode('text'))
t.node().setFont(font)
t.node().setWordwrap(wordWrap)
t.node().setText(text)
t.node().setTextColor(textColor)
width, height = t.node().getWidth(), t.node().getHeight()
# Turn off depth write for the text: The place in the depth buffer is
# held by the chat bubble anyway, and the text renders after the bubble
# so there's no risk of the bubble overwriting the text's pixels.
t.setAttrib(DepthWriteAttrib.make(0))
t.setPos(self.TEXT_SHIFT)
t.setX(t, self.TEXT_SHIFT_PROP*width)
t.setZ(t, height)
if reversed:
# The nametag code wants the text on the left side of the axis,
# rather than on the right side. Therefore, we move the text to the
# opposite side:
t.setX(self.TEXT_SHIFT_REVERSED - self.TEXT_SHIFT_PROP*width - width)
# Give the chat bubble a button, if one is requested:
if button:
np = button.copyTo(root)
np.setPos(t, width, 0, -height)
np.setPos(np, self.BUTTON_SHIFT)
np.setScale(self.BUTTON_SCALE)
# Set a minimum width and height for short or empty messages
if width < self.MIN_WIDTH:
width = self.MIN_WIDTH
if reversed:
t.setX(t, -width/2.0)
else:
t.setX(t, width/2.0)
t.node().setAlign(TextNode.ACenter)
if height < self.MIN_HEIGHT:
height = self.MIN_HEIGHT
t.setX(t, height/2.0)
t.node().setAlign(TextNode.ACenter)
# Set the balloon's size:
width *= 1+self.BUBBLE_PADDING_PROP
width += self.BUBBLE_PADDING
balloon.setSx(width/self.NATIVE_WIDTH)
if reversed:
balloon.setSx(-balloon.getSx())
balloon.setTwoSided(True) # Render the backface of the balloon
middle.setSz(height)
top.setZ(top, height-1)
# Calculate the frame occupied by the balloon:
left, bottom = self.FRAME_SHIFT
if reversed:
left = -left - width
frame = (left, left+width, bottom, bottom+height+1)
return root, frame