Poodletooth-iLand/toontown/safezone/DistributedGameTable.py

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Python
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2015-03-03 22:10:12 +00:00
import math
from direct.distributed import DistributedObject
from direct.fsm import ClassicFSM, State
from direct.gui.DirectGui import *
from pandac.PandaModules import *
from toontown.distributed.DelayDelete import *
from toontown.safezone import PicnicGameGlobals
from toontown.safezone.PicnicGameSelectMenu import PicnicGameSelectMenu
from toontown.safezone.PicnicGameTutorial import *
from toontown.toonbase import TTLocalizer
from toontown.toonbase import ToontownGlobals
from toontown.toonbase.ToontownTimer import ToontownTimer
class DistributedGameTable(DistributedObject.DistributedObject):
def __init__(self, cr):
DistributedObject.DistributedObject.__init__(self, cr)
self.tableModelPath = 'phase_6/models/golf/game_table.bam'
self.numSeats = 6
self.__toonTracks = {}
self.gameMenu = None
self.game = None
self.gameDoId = 0
self.timerFunc = None
self.gameWantTimer = False
self.cameraBoardTrack = None
self.tutorial = None
self.fsm = ClassicFSM.ClassicFSM(
'DistributedGameTable',
[
State.State(
'off', self.enterOff, self.exitOff,
['chooseMode', 'observing']
),
State.State(
'chooseMode', self.enterChooseMode, self.exitChooseMode,
['sitting', 'off', 'observing']
),
State.State(
'sitting', self.enterSitting, self.exitSitting,
['off']
),
State.State(
'observing', self.enterObserving, self.exitObserving,
['off']
)
], 'off', 'off')
self.fsm.enterInitialState()
def generate(self):
DistributedObject.DistributedObject.generate(self)
self.picnicTableNode = render.attachNewNode('gameTable')
self.picnicTable = loader.loadModel(self.tableModelPath)
self.picnicTable.reparentTo(self.picnicTableNode)
self.loader = self.cr.playGame.hood.loader
self.picnicTableNode.reparentTo(self.loader.geom)
def announceGenerate(self):
DistributedObject.DistributedObject.announceGenerate(self)
self.tableCloth = self.picnicTable.find('**/basket_locator')
cn = CollisionNode('tableCloth_sphere')
self.tableClothSphereNode = self.tableCloth.attachNewNode(cn)
cs = CollisionSphere(0, 0, -2, 5.5)
self.tableClothSphereNode.node().addSolid(cs)
self.seats = []
self.jumpOffsets = []
self.picnicTableSphereNodes = []
for i in xrange(self.numSeats):
self.seats.append(self.picnicTable.find('**/*seat' + str(i+1)))
self.jumpOffsets.append(self.picnicTable.find('**/*jumpOut' + str(i+1)))
cn = CollisionNode('picnicTable_sphere_%d_%d' % (self.doId, i))
self.picnicTableSphereNodes.append(self.seats[i].attachNewNode(cn))
cs = CollisionSphere(0, 0, 0, 2)
self.picnicTableSphereNodes[i].node().addSolid(cs)
self.clockNode = ToontownTimer()
self.clockNode.setPos(1.16, 0, -0.83)
self.clockNode.setScale(0.3)
self.clockNode.hide()
self.buttonModels = loader.loadModel('phase_3.5/models/gui/inventory_gui.bam')
self.upButton = self.buttonModels.find('**//InventoryButtonUp')
self.downButton = self.buttonModels.find('**/InventoryButtonDown')
self.rolloverButton = self.buttonModels.find('**/InventoryButtonRollover')
self.joinButton = None
self.observeButton = None
self.exitButton = None
self.tutorialButton = None
angle = self.picnicTable.getH()
angle -= 90
radAngle = math.radians(angle)
unitVec = Vec3(math.cos(radAngle), math.sin(radAngle), 0)
unitVec *= 30.0
self.endPos = self.picnicTable.getPos() + unitVec
self.enableCollisions()
def disable(self):
DistributedObject.DistributedObject.disable(self)
self.fsm.request('off')
self.clearToonTracks()
# TODO: Disable choice buttons.
# TODO: Stop sleep tracking.
self.destroyGameMenu()
self.disableCollisions()
del self.gameMenu
if self.cameraBoardTrack:
self.cameraBoardTrack.finish()
del self.cameraBoardTrack
del self.tableClothSphereNode
del self.tableCloth
del self.seats
del self.jumpOffsets
del self.picnicTableSphereNodes
del self.clockNode
self.buttonModels.removeNode()
del self.buttonModels
del self.endPos
del self.loader
self.picnicTable.removeNode()
self.picnicTableNode.removeNode()
def delete(self):
DistributedObject.DistributedObject.delete(self)
del self.fsm
def enableCollisions(self):
for i in xrange(self.numSeats):
event = 'enterpicnicTable_sphere_%d_%d' % (self.doId, i)
self.accept(event, self.handleEnterPicnicTableSphere, [i])
self.picnicTableSphereNodes[i].setCollideMask(ToontownGlobals.WallBitmask)
self.tableClothSphereNode.setCollideMask(ToontownGlobals.WallBitmask)
def disableCollisions(self):
for i in xrange(self.numSeats):
self.ignore('enterpicnicTable_sphere_%d_%d' % (self.doId, i))
for i in xrange(self.numSeats):
self.picnicTableSphereNodes[i].setCollideMask(BitMask32(0))
self.tableClothSphereNode.setCollideMask(BitMask32(0))
def handleEnterPicnicTableSphere(self, i, collEntry):
self.fsm.request('chooseMode')
def enterOff(self):
base.setCellsActive(base.leftCells + base.bottomCells, 0)
def exitOff(self):
base.setCellsActive(base.bottomCells, 0)
def enterChooseMode(self):
self.enableChoiceButtons()
def exitChooseMode(self):
self.disableChoiceButtons()
def enterObserving(self):
pass
def exitObserving(self):
pass
def enterSitting(self):
pass
def exitSitting(self):
self.destroyGameMenu()
def destroyGameMenu(self):
if self.gameMenu:
self.gameMenu.removeButtons()
self.gameMenu.picnicFunction = None
self.gameMenu = None
def setPosHpr(self, x, y, z, h, p, r):
self.picnicTable.setPosHpr(x, y, z, h, p, r)
def storeToonTrack(self, avId, track):
self.clearToonTrack(avId)
self.__toonTracks[avId] = track
def clearToonTrack(self, avId):
oldTrack = self.__toonTracks.get(avId)
if oldTrack:
oldTrack.pause()
cleanupDelayDeletes(oldTrack)
def clearToonTracks(self):
for avId in self.__toonTracks:
self.clearToonTrack(avId)
def showTimer(self):
self.clockNode.stop()
self.clockNode.countdown(self.timeLeft, self.timerFunc)
self.clockNode.show()
def setTimer(self, timerEnd):
self.clockNode.stop()
time = globalClockDelta.networkToLocalTime(timerEnd)
self.timeLeft = int(time - globalClock.getRealTime())
if self.gameWantTimer and (self.game is not None):
self.showTimer()
def setTimerFunc(self, function):
self.timerFunc = function
def allowWalk(self):
base.cr.playGame.getPlace().setState('walk')
def disallowWalk(self):
base.cr.playGame.getPlace().setState('stopped')
def enableChoiceButtons(self):
if (not self.game) or (not self.game.playing):
self.joinButton = DirectButton(
relief=None, text=TTLocalizer.PicnicTableJoinButton,
text_fg=(1, 1, 0.65, 1), text_pos=(0, -0.23), text_scale=0.8,
image=(self.upButton, self.downButton, self.rolloverButton),
image_color=(1, 0, 0, 1), image_scale=(20, 1, 11),
pos=(0, 0, 0.8), scale=0.15,
command=lambda self=self: self.joinButtonPushed())
else:
self.observeButton = DirectButton(
relief=None, text=TTLocalizer.PicnicTableObserveButton,
text_fg=(1, 1, 0.65, 1), text_pos=(0, -0.23), text_scale=0.8,
image=(self.upButton, self.downButton, self.rolloverButton),
image_color=(1, 0, 0, 1), image_scale=(20, 1, 11),
pos=(0, 0, 0.6), scale=0.15,
command=lambda self=self: self.observeButtonPushed())
self.exitButton = DirectButton(
relief=None, text=TTLocalizer.PicnicTableCancelButton,
text_fg=(1, 1, 0.65, 1), text_pos=(0, -0.23), text_scale=0.8,
image=(self.upButton, self.downButton, self.rolloverButton),
image_color=(1, 0, 0, 1), image_scale=(20, 1, 11), pos=(1, 0, 0.6),
scale=0.15, command=lambda self=self: self.cancelButtonPushed())
self.tutorialButton = DirectButton(
relief=None, text=TTLocalizer.PicnicTableTutorial,
text_fg=(1, 1, 0.65, 1), text_pos=(-0.05, -0.13), text_scale=0.55,
image=(self.upButton, self.downButton, self.rolloverButton),
image_color=(1, 0, 0, 1), image_scale=(20, 1, 11), pos=(-1, 0, 0.6),
scale=0.15, command=lambda self=self: self.tutorialButtonPushed())
self.disallowWalk()
def disableChoiceButtons(self):
if self.joinButton:
self.joinButton.destroy()
self.joinButton = None
if self.observeButton:
self.observeButton.destroy()
self.observeButton = None
if self.exitButton:
self.exitButton.destroy()
self.exitButton = None
if self.tutorialButton:
self.tutorialButton.destroy()
self.tutorialButton = None
def joinButtonPushed(self):
pass
def observeButtonPushed(self):
pass
def cancelButtonPushed(self):
self.allowWalk()
self.fsm.request('off')
def tutorialButtonPushed(self):
self.disableChoiceButtons()
self.gameMenu = PicnicGameSelectMenu(
self.tutorialFunction, PicnicGameGlobals.TutorialMenu)
def tutorialFunction(self, gameIndex):
if gameIndex == PicnicGameGlobals.CheckersGameIndex:
self.tutorial = CheckersTutorial(self.tutorialDone)
elif gameIndex == PicnicGameGlobals.ChineseCheckersGameIndex:
self.tutorial = ChineseCheckersTutorial(self.tutorialDone)
else:
self.cancelButtonPushed()
self.destroyGameMenu()
def tutorialDone(self):
self.fsm.request('off')
self.tutorial = None