mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
146 lines
4.8 KiB
Python
146 lines
4.8 KiB
Python
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from direct.distributed.ClockDelta import *
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from direct.showbase import DirectObject
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from direct.directnotify import DirectNotifyGlobal
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from direct.task import Task
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from DistributedTreasureAI import DistributedTreasureAI
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import random
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class TreasurePlannerAI(DirectObject.DirectObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('TreasurePlannerAI')
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def __init__(self, zoneId, treasureType, callback = None):
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self.zoneId = zoneId
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self.treasureType = treasureType
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self.callback = callback
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self.initSpawnPoints()
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self.treasures = []
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for spawnPoint in self.spawnPoints:
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self.treasures.append(None)
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self.deleteTaskNames = set()
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self.lastRequestId = None
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self.requestStartTime = None
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self.requestCount = None
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return
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def initSpawnPoints(self):
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self.spawnPoints = []
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return self.spawnPoints
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def numTreasures(self):
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counter = 0
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for treasure in self.treasures:
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if treasure:
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counter += 1
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return counter
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def countEmptySpawnPoints(self):
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counter = 0
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for treasure in self.treasures:
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if treasure == None:
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counter += 1
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return counter
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def nthEmptyIndex(self, n):
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emptyCounter = -1
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spawnPointCounter = -1
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while emptyCounter < n:
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spawnPointCounter += 1
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if self.treasures[spawnPointCounter] == None:
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emptyCounter += 1
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return spawnPointCounter
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def findIndexOfTreasureId(self, treasureId):
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counter = 0
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for treasure in self.treasures:
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if treasure == None:
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pass
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elif treasureId == treasure.getDoId():
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return counter
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counter += 1
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return
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def placeAllTreasures(self):
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index = 0
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for treasure in self.treasures:
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if not treasure:
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self.placeTreasure(index)
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index += 1
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def placeTreasure(self, index):
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spawnPoint = self.spawnPoints[index]
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treasure = DistributedTreasureAI(simbase.air, self, self.treasureType, spawnPoint[0], spawnPoint[1], spawnPoint[2])
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treasure.generateWithRequired(self.zoneId)
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self.treasures[index] = treasure
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def validAvatar(self, treasure, av):
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return treasure.validAvatar(av)
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def grabAttempt(self, avId, treasureId):
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if self.lastRequestId == avId:
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self.requestCount += 1
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now = globalClock.getFrameTime()
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elapsed = now - self.requestStartTime
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if elapsed > 10:
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self.requestCount = 1
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self.requestStartTime = now
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else:
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secondsPerGrab = elapsed / self.requestCount
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if self.requestCount >= 3 and secondsPerGrab <= 0.4:
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simbase.air.writeServerEvent('suspicious', avId, 'TreasurePlannerAI.grabAttempt %s treasures in %s seconds' % (self.requestCount, elapsed))
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else:
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self.lastRequestId = avId
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self.requestCount = 1
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self.requestStartTime = globalClock.getFrameTime()
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index = self.findIndexOfTreasureId(treasureId)
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if index == None:
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pass
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else:
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av = simbase.air.doId2do.get(avId)
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if av == None:
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simbase.air.writeServerEvent('suspicious', avId, 'TreasurePlannerAI.grabAttempt unknown avatar')
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self.notify.warning('avid: %s does not exist' % avId)
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else:
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treasure = self.treasures[index]
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if self.validAvatar(treasure, av):
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self.treasures[index] = None
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if self.callback:
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self.callback(avId)
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treasure.d_setGrab(avId)
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self.deleteTreasureSoon(treasure)
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else:
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treasure.d_setReject()
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return
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def deleteTreasureSoon(self, treasure):
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taskName = treasure.uniqueName('deletingTreasure')
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taskMgr.doMethodLater(5, self.__deleteTreasureNow, taskName, extraArgs=(treasure, taskName))
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self.deleteTaskNames.add(taskName)
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def deleteAllTreasuresNow(self):
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for treasure in self.treasures:
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if treasure:
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treasure.requestDelete()
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for taskName in self.deleteTaskNames:
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tasks = taskMgr.getTasksNamed(taskName)
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if len(tasks):
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treasure = tasks[0].getArgs()[0]
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treasure.requestDelete()
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taskMgr.remove(taskName)
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self.deleteTaskNames = set()
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self.treasures = []
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for spawnPoint in self.spawnPoints:
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self.treasures.append(None)
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return
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def __deleteTreasureNow(self, treasure, taskName):
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treasure.requestDelete()
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self.deleteTaskNames.remove(taskName)
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