mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
1534 lines
65 KiB
Python
1534 lines
65 KiB
Python
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from direct.directnotify import DirectNotifyGlobal
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from direct.distributed.ClockDelta import globalClockDelta
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from direct.fsm import FSM
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from direct.interval.IntervalGlobal import Sequence, Wait, Func, LerpHprInterval, Parallel, LerpPosInterval, Track, ActorInterval, ParallelEndTogether, LerpFunctionInterval, LerpScaleInterval, LerpPosHprInterval, SoundInterval
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from direct.showbase import PythonUtil
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from direct.task import Task
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import math
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from pandac.PandaModules import VBase3, CollisionPlane, CollisionNode, CollisionSphere, CollisionTube, NodePath, Plane, Vec3, Vec2, Point3, BitMask32, CollisionHandlerEvent, TextureStage, VBase4, BoundingSphere
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import random
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from toontown.battle import MovieToonVictory
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from toontown.battle import RewardPanel
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from toontown.battle import SuitBattleGlobals
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from toontown.building import ElevatorConstants
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from toontown.chat.ChatGlobals import *
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from toontown.coghq import CogDisguiseGlobals
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from toontown.distributed import DelayDelete
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from toontown.effects import DustCloud
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from toontown.nametag import NametagGlobals
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from toontown.suit import DistributedBossCog
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from toontown.suit import Suit
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from toontown.suit import SuitDNA
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from toontown.toon import Toon
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from toontown.toon import ToonDNA
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from toontown.toonbase import TTLocalizer
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import ToontownTimer
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OneBossCog = None
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TTL = TTLocalizer
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class DistributedBossbotBoss(DistributedBossCog.DistributedBossCog, FSM.FSM):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedBossbotBoss')
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BallLaunchOffset = Point3(10.5, 8.5, -5)
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def __init__(self, cr):
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self.notify.debug('----- __init___')
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DistributedBossCog.DistributedBossCog.__init__(self, cr)
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FSM.FSM.__init__(self, 'DistributedBossbotBoss')
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self.bossDamage = 0
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self.bossMaxDamage = ToontownGlobals.BossbotBossMaxDamage
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self.elevatorType = ElevatorConstants.ELEVATOR_BB
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self.resistanceToon = None
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self.resistanceToonOnstage = 0
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self.battleANode.setPosHpr(*ToontownGlobals.WaiterBattleAPosHpr)
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self.battleBNode.setPosHpr(*ToontownGlobals.WaiterBattleBPosHpr)
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self.toonFoodStatus = {}
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self.belts = [None, None]
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self.tables = {}
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self.golfSpots = {}
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self.servingTimer = None
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self.notDeadList = None
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self.moveTrack = None
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self.speedDamage = 0
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self.maxSpeedDamage = ToontownGlobals.BossbotMaxSpeedDamage
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self.speedRecoverRate = 0
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self.speedRecoverStartTime = 0
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self.ballLaunch = None
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self.moveTrack = None
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self.lastZapLocalTime = 0
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self.numAttacks = 0
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return
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def announceGenerate(self):
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global OneBossCog
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DistributedBossCog.DistributedBossCog.announceGenerate(self)
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self.loadEnvironment()
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self.__makeResistanceToon()
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base.localAvatar.chatMgr.chatInputSpeedChat.addCEOMenu()
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if OneBossCog != None:
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self.notify.warning('Multiple BossCogs visible.')
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OneBossCog = self
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render.setTag('pieCode', str(ToontownGlobals.PieCodeNotBossCog))
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self.setTag('attackCode', str(ToontownGlobals.BossCogGolfAttack))
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target = CollisionTube(0, -2, -2, 0, -1, 9, 4.0)
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targetNode = CollisionNode('BossZap')
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targetNode.addSolid(target)
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targetNode.setCollideMask(ToontownGlobals.PieBitmask)
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self.targetNodePath = self.pelvis.attachNewNode(targetNode)
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self.targetNodePath.setTag('pieCode', str(ToontownGlobals.PieCodeBossCog))
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self.axle.getParent().setTag('pieCode', str(ToontownGlobals.PieCodeBossCog))
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disk = loader.loadModel('phase_9/models/char/bossCog-gearCollide')
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disk.find('**/+CollisionNode').setName('BossZap')
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disk.reparentTo(self.pelvis)
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disk.setZ(0.8)
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closeBubble = CollisionSphere(0, 0, 0, 10)
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closeBubble.setTangible(0)
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closeBubbleNode = CollisionNode('CloseBoss')
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closeBubbleNode.setIntoCollideMask(BitMask32(0))
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closeBubbleNode.setFromCollideMask(ToontownGlobals.BanquetTableBitmask)
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closeBubbleNode.addSolid(closeBubble)
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self.closeBubbleNode = closeBubbleNode
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self.closeHandler = CollisionHandlerEvent()
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self.closeHandler.addInPattern('closeEnter')
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self.closeHandler.addOutPattern('closeExit')
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self.closeBubbleNodePath = self.attachNewNode(closeBubbleNode)
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(base.cTrav.addCollider(self.closeBubbleNodePath, self.closeHandler),)
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self.accept('closeEnter', self.closeEnter)
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self.accept('closeExit', self.closeExit)
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self.treads = self.find('**/treads')
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demotedCeo = Suit.Suit()
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demotedCeo.dna = SuitDNA.SuitDNA()
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demotedCeo.dna.newSuit('f')
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demotedCeo.setDNA(demotedCeo.dna)
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demotedCeo.reparentTo(self.geom)
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demotedCeo.loop('neutral')
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demotedCeo.stash()
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self.demotedCeo = demotedCeo
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self.bossClub = loader.loadModel('phase_12/models/char/bossbotBoss-golfclub')
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overtimeOneClubSequence = Sequence(self.bossClub.colorScaleInterval(0.1, colorScale=VBase4(0, 1, 0, 1)), self.bossClub.colorScaleInterval(0.3, colorScale=VBase4(1, 1, 1, 1)))
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overtimeTwoClubSequence = Sequence(self.bossClub.colorScaleInterval(0.1, colorScale=VBase4(1, 0, 0, 1)), self.bossClub.colorScaleInterval(0.3, colorScale=VBase4(1, 1, 1, 1)))
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self.bossClubIntervals = [overtimeOneClubSequence, overtimeTwoClubSequence]
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self.rightHandJoint = self.find('**/joint17')
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self.setPosHpr(*ToontownGlobals.BossbotBossBattleOnePosHpr)
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self.reparentTo(render)
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self.toonUpSfx = loader.loadSfx('phase_11/audio/sfx/LB_toonup.ogg')
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self.warningSfx = loader.loadSfx('phase_5/audio/sfx/Skel_COG_VO_grunt.ogg')
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self.swingClubSfx = loader.loadSfx('phase_5/audio/sfx/SA_hardball.ogg')
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self.moveBossTaskName = 'CEOMoveTask'
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return
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def disable(self):
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global OneBossCog
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self.notify.debug('----- disable')
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DistributedBossCog.DistributedBossCog.disable(self)
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self.demotedCeo.delete()
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base.cTrav.removeCollider(self.closeBubbleNodePath)
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taskMgr.remove('RecoverSpeedDamage')
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self.request('Off')
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self.unloadEnvironment()
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self.__cleanupResistanceToon()
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if self.servingTimer:
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self.servingTimer.destroy()
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del self.servingTimer
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base.localAvatar.chatMgr.chatInputSpeedChat.removeCEOMenu()
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if OneBossCog == self:
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OneBossCog = None
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self.promotionMusic.stop()
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self.betweenPhaseMusic.stop()
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self.phaseTwoMusic.stop()
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self.phaseFourMusic.stop()
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self.interruptMove()
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for ival in self.bossClubIntervals:
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ival.finish()
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self.belts = []
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self.tables = {}
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self.removeAllTasks()
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return
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def loadEnvironment(self):
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self.notify.debug('----- loadEnvironment')
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DistributedBossCog.DistributedBossCog.loadEnvironment(self)
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self.geom = loader.loadModel('phase_12/models/bossbotHQ/BanquetInterior_1')
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self.elevatorEntrance = self.geom.find('**/elevator_origin')
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elevatorModel = loader.loadModel('phase_12/models/bossbotHQ/BB_Inside_Elevator')
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if not elevatorModel:
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elevatorModel = loader.loadModel('phase_12/models/bossbotHQ/BB_Elevator')
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elevatorModel.reparentTo(self.elevatorEntrance)
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self.setupElevator(elevatorModel)
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self.banquetDoor = self.geom.find('**/door3')
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plane = CollisionPlane(Plane(Vec3(0, 0, 1), Point3(0, 0, -50)))
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planeNode = CollisionNode('dropPlane')
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planeNode.addSolid(plane)
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planeNode.setCollideMask(ToontownGlobals.PieBitmask)
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self.geom.attachNewNode(planeNode)
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self.geom.reparentTo(render)
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self.promotionMusic = base.loadMusic('phase_7/audio/bgm/encntr_suit_winning_indoor.ogg')
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self.betweenPhaseMusic = base.loadMusic('phase_9/audio/bgm/encntr_toon_winning.ogg')
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self.phaseTwoMusic = base.loadMusic('phase_12/audio/bgm/BossBot_CEO_v1.ogg')
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self.phaseFourMusic = base.loadMusic('phase_12/audio/bgm/BossBot_CEO_v2.ogg')
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self.pickupFoodSfx = loader.loadSfx('phase_6/audio/sfx/SZ_MM_gliss.ogg')
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self.explodeSfx = loader.loadSfx('phase_4/audio/sfx/firework_distance_02.ogg')
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def unloadEnvironment(self):
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self.notify.debug('----- unloadEnvironment')
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for belt in self.belts:
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if belt:
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belt.cleanup()
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for spot in self.golfSpots.values():
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if spot:
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spot.cleanup()
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self.golfSpots = {}
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self.geom.removeNode()
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del self.geom
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DistributedBossCog.DistributedBossCog.unloadEnvironment(self)
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def __makeResistanceToon(self):
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if self.resistanceToon:
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return
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npc = Toon.Toon()
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npc.setName(TTLocalizer.BossbotResistanceToonName)
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npc.setPickable(0)
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npc.setPlayerType(NametagGlobals.CCNonPlayer)
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dna = ToonDNA.ToonDNA()
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dna.newToonRandom(11237, 'm', 1)
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dna.head = 'sls'
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npc.setDNAString(dna.makeNetString())
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npc.animFSM.request('neutral')
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npc.loop('neutral')
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self.resistanceToon = npc
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self.resistanceToon.setPosHpr(*ToontownGlobals.BossbotRTIntroStartPosHpr)
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state = random.getstate()
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random.seed(self.doId)
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self.resistanceToon.suitType = SuitDNA.getRandomSuitByDept('c')
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random.setstate(state)
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def __cleanupResistanceToon(self):
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self.__hideResistanceToon()
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if self.resistanceToon:
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self.resistanceToon.takeOffSuit()
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self.resistanceToon.removeActive()
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self.resistanceToon.delete()
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self.resistanceToon = None
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return
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def __showResistanceToon(self, withSuit):
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if not self.resistanceToonOnstage:
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self.resistanceToon.addActive()
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self.resistanceToon.reparentTo(self.geom)
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self.resistanceToonOnstage = 1
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if withSuit:
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suit = self.resistanceToon.suitType
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self.resistanceToon.putOnSuit(suit, False)
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else:
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self.resistanceToon.takeOffSuit()
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def __hideResistanceToon(self):
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if self.resistanceToonOnstage:
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self.resistanceToon.removeActive()
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self.resistanceToon.detachNode()
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self.resistanceToonOnstage = 0
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def enterElevator(self):
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DistributedBossCog.DistributedBossCog.enterElevator(self)
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self.resistanceToon.removeActive()
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self.__showResistanceToon(True)
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self.resistanceToon.suit.loop('neutral')
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base.camera.setPos(0, 21, 7)
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self.reparentTo(render)
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self.setPosHpr(*ToontownGlobals.BossbotBossBattleOnePosHpr)
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self.loop('Ff_neutral')
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self.show()
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base.camLens.setMinFov(ToontownGlobals.CEOElevatorFov/(4./3.))
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def enterIntroduction(self):
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if not self.resistanceToonOnstage:
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self.__showResistanceToon(True)
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DistributedBossCog.DistributedBossCog.enterIntroduction(self)
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base.playMusic(self.promotionMusic, looping=1, volume=0.9)
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def exitIntroduction(self):
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DistributedBossCog.DistributedBossCog.exitIntroduction(self)
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self.promotionMusic.stop()
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def makeIntroductionMovie(self, delayDeletes):
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rToon = self.resistanceToon
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rToonStartPos = Point3(ToontownGlobals.BossbotRTIntroStartPosHpr[0], ToontownGlobals.BossbotRTIntroStartPosHpr[1], ToontownGlobals.BossbotRTIntroStartPosHpr[2])
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rToonEndPos = rToonStartPos + Point3(40, 0, 0)
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elevCamPosHpr = ToontownGlobals.BossbotElevCamPosHpr
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closeUpRTCamPos = Point3(elevCamPosHpr[0], elevCamPosHpr[1], elevCamPosHpr[2])
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closeUpRTCamHpr = Point3(elevCamPosHpr[3], elevCamPosHpr[4], elevCamPosHpr[5])
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closeUpRTCamPos.setY(closeUpRTCamPos.getY() + 20)
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closeUpRTCamPos.setZ(closeUpRTCamPos.getZ() + -2)
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closeUpRTCamHpr = Point3(0, 5, 0)
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loseSuitCamPos = Point3(rToonStartPos)
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loseSuitCamPos += Point3(0, -5, 4)
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loseSuitCamHpr = Point3(180, 0, 0)
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waiterCamPos = Point3(rToonStartPos)
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waiterCamPos += Point3(-5, -10, 5)
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waiterCamHpr = Point3(-30, 0, 0)
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track = Sequence(Func(camera.reparentTo, render), Func(camera.setPosHpr, *elevCamPosHpr), Func(rToon.setChatAbsolute, TTL.BossbotRTWelcome, CFSpeech), LerpPosHprInterval(camera, 3, closeUpRTCamPos, closeUpRTCamHpr), Func(rToon.setChatAbsolute, TTL.BossbotRTRemoveSuit, CFSpeech), Wait(3), Func(self.clearChat), self.loseCogSuits(self.toonsA + self.toonsB, render, (loseSuitCamPos[0],
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loseSuitCamPos[1],
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loseSuitCamPos[2],
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loseSuitCamHpr[0],
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loseSuitCamHpr[1],
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loseSuitCamHpr[2])), self.toonNormalEyes(self.involvedToons), Wait(2), Func(camera.setPosHpr, closeUpRTCamPos, closeUpRTCamHpr), Func(rToon.setChatAbsolute, TTL.BossbotRTFightWaiter, CFSpeech), Wait(1), LerpHprInterval(camera, 2, Point3(-15, 5, 0)), Sequence(Func(rToon.suit.loop, 'walk'), rToon.hprInterval(1, VBase3(270, 0, 0)), rToon.posInterval(2.5, rToonEndPos), Func(rToon.suit.loop, 'neutral')), Wait(3), Func(rToon.clearChat), Func(self.__hideResistanceToon))
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return track
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def enterFrolic(self):
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self.notify.debug('----- enterFrolic')
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self.setPosHpr(*ToontownGlobals.BossbotBossBattleOnePosHpr)
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DistributedBossCog.DistributedBossCog.enterFrolic(self)
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self.show()
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def enterPrepareBattleTwo(self):
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self.controlToons()
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self.setToonsToNeutral(self.involvedToons)
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for toonId in self.involvedToons:
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toon = self.cr.doId2do.get(toonId)
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if toon:
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toon.takeOffSuit()
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self.__showResistanceToon(True)
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self.resistanceToon.setPosHpr(*ToontownGlobals.BossbotRTPreTwoPosHpr)
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self.__arrangeToonsAroundResistanceToon()
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intervalName = 'PrepareBattleTwoMovie'
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delayDeletes = []
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seq = Sequence(self.makePrepareBattleTwoMovie(delayDeletes), Func(self.__onToBattleTwo), name=intervalName)
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seq.delayDeletes = delayDeletes
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seq.start()
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self.storeInterval(seq, intervalName)
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base.playMusic(self.betweenPhaseMusic, looping=1, volume=0.9)
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def makePrepareBattleTwoMovie(self, delayDeletes):
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for toonId in self.involvedToons:
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toon = self.cr.doId2do.get(toonId)
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if toon:
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delayDeletes.append(DelayDelete.DelayDelete(toon, 'BossbotBoss.makePrepareBattleTwoMovie'))
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rToon = self.resistanceToon
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rToonStartPos = Point3(ToontownGlobals.BossbotRTPreTwoPosHpr[0], ToontownGlobals.BossbotRTPreTwoPosHpr[1], ToontownGlobals.BossbotRTPreTwoPosHpr[2])
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rToonEndPos = rToonStartPos + Point3(-40, 0, 0)
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bossPos = Point3(ToontownGlobals.BossbotBossPreTwoPosHpr[0], ToontownGlobals.BossbotBossPreTwoPosHpr[1], ToontownGlobals.BossbotBossPreTwoPosHpr[2])
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bossEndPos = Point3(ToontownGlobals.BossbotBossBattleOnePosHpr[0], ToontownGlobals.BossbotBossBattleOnePosHpr[1], ToontownGlobals.BossbotBossBattleOnePosHpr[2])
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tempNode = self.attachNewNode('temp')
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tempNode.setPos(0, -40, 18)
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|
def getCamBossPos(tempNode = tempNode):
|
||
|
return tempNode.getPos(render)
|
||
|
|
||
|
rNode = rToon.attachNewNode('temp2')
|
||
|
rNode.setPos(-5, 25, 12)
|
||
|
|
||
|
def getCamRTPos(rNode = rNode):
|
||
|
return rNode.getPos(render)
|
||
|
|
||
|
track = Sequence(
|
||
|
Func(camera.reparentTo, render),
|
||
|
Func(camera.setPos, rToon, 0, 22, 6),
|
||
|
Func(camera.setHpr, 0, 0, 0),
|
||
|
Func(rToon.setChatAbsolute, TTL.BossbotRTWearWaiter, CFSpeech),
|
||
|
Wait(3.0),
|
||
|
self.wearCogSuits(self.toonsA + self.toonsB, render, None, waiter=True),
|
||
|
Func(rToon.clearChat),
|
||
|
Func(self.setPosHpr, bossPos, Point3(0, 0, 0)),
|
||
|
Parallel(LerpHprInterval(self.banquetDoor, 2, Point3(90, 0, 0)),
|
||
|
LerpPosInterval(camera, 2, getCamBossPos)),
|
||
|
Func(self.setChatAbsolute, TTL.BossbotBossPreTwo1, CFSpeech),
|
||
|
Wait(3.0),
|
||
|
Func(self.setChatAbsolute, TTL.BossbotBossPreTwo2, CFSpeech),
|
||
|
Wait(3.0),
|
||
|
Parallel(
|
||
|
LerpHprInterval(self.banquetDoor, 2, Point3(0, 0, 0)),
|
||
|
LerpPosHprInterval(camera, 2, getCamRTPos, Point3(10, -8, 0))),
|
||
|
Func(self.setPos, bossEndPos),
|
||
|
Func(self.clearChat),
|
||
|
Func(rToon.setChatAbsolute, TTL.BossbotRTServeFood1, CFSpeech),
|
||
|
Wait(3.0),
|
||
|
Func(rToon.setChatAbsolute, TTL.BossbotRTServeFood2, CFSpeech),
|
||
|
Wait(1.0),
|
||
|
LerpHprInterval(self.banquetDoor, 2, Point3(120, 0, 0)),
|
||
|
Sequence(
|
||
|
Func(rToon.suit.loop, 'walk'),
|
||
|
rToon.hprInterval(1, VBase3(90, 0, 0)),
|
||
|
rToon.posInterval(2.5, rToonEndPos),
|
||
|
Func(rToon.suit.loop, 'neutral')),
|
||
|
self.createWalkInInterval(),
|
||
|
Func(self.banquetDoor.setH, 0),
|
||
|
Func(rToon.clearChat),
|
||
|
Func(self.__hideResistanceToon))
|
||
|
return track
|
||
|
|
||
|
def createWalkInInterval(self):
|
||
|
retval = Parallel()
|
||
|
delay = 0
|
||
|
index = 0
|
||
|
for toonId in self.involvedToons:
|
||
|
toon = base.cr.doId2do.get(toonId)
|
||
|
if not toon:
|
||
|
continue
|
||
|
destPos = Point3(-14 + index * 4, 25, 0)
|
||
|
|
||
|
def toWalk(toon):
|
||
|
if hasattr(toon, 'suit') and toon.suit:
|
||
|
toon.suit.loop('walk')
|
||
|
|
||
|
def toNeutral(toon):
|
||
|
if hasattr(toon, 'suit') and toon.suit:
|
||
|
toon.suit.loop('neutral')
|
||
|
|
||
|
retval.append(Sequence(Wait(delay), Func(toon.wrtReparentTo, render), Func(toWalk, toon), Func(toon.headsUp, 0, 0, 0), LerpPosInterval(toon, 3, Point3(0, 0, 0)), Func(toon.headsUp, destPos), LerpPosInterval(toon, 3, destPos), LerpHprInterval(toon, 1, Point3(0, 0, 0)), Func(toNeutral, toon)))
|
||
|
if toon == base.localAvatar:
|
||
|
retval.append(Sequence(Wait(delay), Func(camera.reparentTo, toon), Func(camera.setPos, toon.cameraPositions[0][0]), Func(camera.setHpr, 0, 0, 0)))
|
||
|
delay += 1.0
|
||
|
index += 1
|
||
|
|
||
|
return retval
|
||
|
|
||
|
def __onToBattleTwo(self, elapsedTime = 0):
|
||
|
self.doneBarrier('PrepareBattleTwo')
|
||
|
|
||
|
def exitPrepareBattleTwo(self):
|
||
|
self.clearInterval('PrepareBattleTwoMovie')
|
||
|
self.betweenPhaseMusic.stop()
|
||
|
|
||
|
def __arrangeToonsAroundResistanceToon(self):
|
||
|
radius = 9
|
||
|
numToons = len(self.involvedToons)
|
||
|
center = (numToons - 1) / 2.0
|
||
|
for i in xrange(numToons):
|
||
|
toon = self.cr.doId2do.get(self.involvedToons[i])
|
||
|
if toon:
|
||
|
angle = 90 - 25 * (i - center)
|
||
|
radians = angle * math.pi / 180.0
|
||
|
x = math.cos(radians) * radius
|
||
|
y = math.sin(radians) * radius
|
||
|
toon.reparentTo(render)
|
||
|
toon.setPos(self.resistanceToon, x, y, 0)
|
||
|
toon.headsUp(self.resistanceToon)
|
||
|
toon.loop('neutral')
|
||
|
toon.show()
|
||
|
|
||
|
def enterBattleTwo(self):
|
||
|
self.releaseToons(finalBattle=1)
|
||
|
for toonId in self.involvedToons:
|
||
|
toon = self.cr.doId2do.get(toonId)
|
||
|
if toon:
|
||
|
self.putToonInCogSuit(toon)
|
||
|
|
||
|
self.servingTimer = ToontownTimer.ToontownTimer()
|
||
|
self.servingTimer.posInTopRightCorner()
|
||
|
self.servingTimer.countdown(ToontownGlobals.BossbotBossServingDuration)
|
||
|
base.playMusic(self.phaseTwoMusic, looping=1, volume=0.9)
|
||
|
|
||
|
def exitBattleTwo(self):
|
||
|
if self.servingTimer:
|
||
|
self.servingTimer.destroy()
|
||
|
del self.servingTimer
|
||
|
self.servingTimer = None
|
||
|
for toonId in self.involvedToons:
|
||
|
self.removeFoodFromToon(toonId)
|
||
|
|
||
|
self.phaseTwoMusic.stop()
|
||
|
return
|
||
|
|
||
|
def setBelt(self, belt, beltIndex):
|
||
|
if beltIndex < len(self.belts):
|
||
|
self.belts[beltIndex] = belt
|
||
|
|
||
|
def localToonTouchedBeltFood(self, beltIndex, foodIndex, foodNum):
|
||
|
avId = base.localAvatar.doId
|
||
|
doRequest = False
|
||
|
if avId not in self.toonFoodStatus:
|
||
|
doRequest = True
|
||
|
elif not self.toonFoodStatus[avId]:
|
||
|
doRequest = True
|
||
|
if doRequest:
|
||
|
self.sendUpdate('requestGetFood', [beltIndex, foodIndex, foodNum])
|
||
|
|
||
|
def toonGotFood(self, avId, beltIndex, foodIndex, foodNum):
|
||
|
if self.belts[beltIndex]:
|
||
|
self.belts[beltIndex].removeFood(foodIndex)
|
||
|
self.putFoodOnToon(avId, beltIndex, foodNum)
|
||
|
|
||
|
def putFoodOnToon(self, avId, beltIndex, foodNum):
|
||
|
self.toonFoodStatus[avId] = (beltIndex, foodNum)
|
||
|
av = base.cr.doId2do.get(avId)
|
||
|
if av:
|
||
|
if hasattr(av, 'suit'):
|
||
|
intervalName = self.uniqueName('loadFoodSoundIval-%d' % avId)
|
||
|
seq = SoundInterval(self.pickupFoodSfx, node=av, name=intervalName)
|
||
|
oldSeq = self.activeIntervals.get(intervalName)
|
||
|
if oldSeq:
|
||
|
oldSeq.finish()
|
||
|
seq.start()
|
||
|
self.activeIntervals[intervalName] = seq
|
||
|
foodModel = loader.loadModel('phase_12/models/bossbotHQ/canoffood')
|
||
|
foodModel.setName('cogFood')
|
||
|
foodModel.setScale(ToontownGlobals.BossbotFoodModelScale)
|
||
|
foodModel.reparentTo(av.suit.getRightHand())
|
||
|
foodModel.setHpr(52.1961, 180.4983, -4.2882)
|
||
|
curAnim = av.suit.getCurrentAnim()
|
||
|
self.notify.debug('curAnim=%s' % curAnim)
|
||
|
if curAnim in ('walk', 'run'):
|
||
|
av.suit.loop('tray-walk')
|
||
|
elif curAnim == 'neutral':
|
||
|
self.notify.debug('looping tray-netural')
|
||
|
av.suit.loop('tray-neutral')
|
||
|
else:
|
||
|
self.notify.warning("don't know what to do with anim=%s" % curAnim)
|
||
|
|
||
|
def removeFoodFromToon(self, avId):
|
||
|
self.toonFoodStatus[avId] = None
|
||
|
av = base.cr.doId2do.get(avId)
|
||
|
if av:
|
||
|
cogFood = av.find('**/cogFood')
|
||
|
if not cogFood.isEmpty():
|
||
|
cogFood.removeNode()
|
||
|
return
|
||
|
|
||
|
def detachFoodFromToon(self, avId):
|
||
|
cogFood = None
|
||
|
self.toonFoodStatus[avId] = None
|
||
|
av = base.cr.doId2do.get(avId)
|
||
|
if av:
|
||
|
cogFood = av.find('**/cogFood')
|
||
|
if not cogFood.isEmpty():
|
||
|
retval = cogFood
|
||
|
cogFood.wrtReparentTo(render)
|
||
|
curAnim = av.suit.getCurrentAnim()
|
||
|
self.notify.debug('curAnim=%s' % curAnim)
|
||
|
if curAnim == 'tray-walk':
|
||
|
av.suit.loop('run')
|
||
|
elif curAnim == 'tray-neutral':
|
||
|
av.suit.loop('neutral')
|
||
|
else:
|
||
|
self.notify.warning("don't know what to do with anim=%s" % curAnim)
|
||
|
return cogFood
|
||
|
|
||
|
def setTable(self, table, tableIndex):
|
||
|
self.tables[tableIndex] = table
|
||
|
|
||
|
def localToonTouchedChair(self, tableIndex, chairIndex):
|
||
|
avId = base.localAvatar.doId
|
||
|
if avId in self.toonFoodStatus and self.toonFoodStatus[avId] != None:
|
||
|
self.sendUpdate('requestServeFood', [tableIndex, chairIndex])
|
||
|
return
|
||
|
|
||
|
def toonServeFood(self, avId, tableIndex, chairIndex):
|
||
|
food = self.detachFoodFromToon(avId)
|
||
|
table = self.tables[tableIndex]
|
||
|
table.serveFood(food, chairIndex)
|
||
|
|
||
|
def enterPrepareBattleThree(self):
|
||
|
self.calcNotDeadList()
|
||
|
self.battleANode.setPosHpr(*ToontownGlobals.DinerBattleAPosHpr)
|
||
|
self.battleBNode.setPosHpr(*ToontownGlobals.DinerBattleBPosHpr)
|
||
|
self.cleanupIntervals()
|
||
|
self.controlToons()
|
||
|
self.setToonsToNeutral(self.involvedToons)
|
||
|
for toonId in self.involvedToons:
|
||
|
toon = self.cr.doId2do.get(toonId)
|
||
|
if toon:
|
||
|
self.putToonInCogSuit(toon)
|
||
|
|
||
|
intervalName = 'PrepareBattleThreeMovie'
|
||
|
seq = Sequence(self.makePrepareBattleThreeMovie(), Func(self.__onToBattleThree), name=intervalName)
|
||
|
seq.start()
|
||
|
self.storeInterval(seq, intervalName)
|
||
|
base.playMusic(self.betweenPhaseMusic, looping=1, volume=0.9)
|
||
|
|
||
|
def calcNotDeadList(self):
|
||
|
if not self.notDeadList:
|
||
|
self.notDeadList = []
|
||
|
for tableIndex in xrange(len(self.tables)):
|
||
|
table = self.tables[tableIndex]
|
||
|
tableInfo = table.getNotDeadInfo()
|
||
|
self.notDeadList += tableInfo
|
||
|
|
||
|
def exitPrepareBattleThree(self):
|
||
|
self.clearInterval('PrepareBattleThreeMovie')
|
||
|
self.betweenPhaseMusic.stop()
|
||
|
|
||
|
def __onToBattleThree(self, elapsedTime = 0):
|
||
|
self.doneBarrier('PrepareBattleThree')
|
||
|
|
||
|
def makePrepareBattleThreeMovie(self):
|
||
|
loseSuitCamAngle = (0, 19, 6, -180, -5, 0)
|
||
|
track = Sequence(
|
||
|
Func(camera.reparentTo, self),
|
||
|
Func(camera.setPos, Point3(0, -45, 5)),
|
||
|
Func(camera.setHpr, Point3(0, 14, 0)),
|
||
|
Func(self.setChatAbsolute, TTL.BossbotPhase3Speech1, CFSpeech),
|
||
|
Wait(3.0),
|
||
|
Func(self.setChatAbsolute, TTL.BossbotPhase3Speech2, CFSpeech),
|
||
|
Wait(3.0),
|
||
|
Func(camera.setPosHpr, base.localAvatar, *loseSuitCamAngle),
|
||
|
Wait(1.0),
|
||
|
self.loseCogSuits(self.toonsA + self.toonsB, base.localAvatar, loseSuitCamAngle),
|
||
|
self.toonNormalEyes(self.involvedToons),
|
||
|
Wait(2),
|
||
|
Func(camera.reparentTo, self),
|
||
|
Func(camera.setPos, Point3(0, -45, 5)),
|
||
|
Func(camera.setHpr, Point3(0, 14, 0)),
|
||
|
Func(self.setChatAbsolute, TTL.BossbotPhase3Speech3, CFSpeech),
|
||
|
Wait(3.0),
|
||
|
Func(self.clearChat))
|
||
|
return track
|
||
|
|
||
|
def enterBattleThree(self):
|
||
|
self.cleanupIntervals()
|
||
|
self.calcNotDeadList()
|
||
|
for table in self.tables.values():
|
||
|
table.setAllDinersToSitNeutral()
|
||
|
|
||
|
self.battleANode.setPosHpr(*ToontownGlobals.DinerBattleAPosHpr)
|
||
|
self.battleBNode.setPosHpr(*ToontownGlobals.DinerBattleBPosHpr)
|
||
|
self.setToonsToNeutral(self.involvedToons)
|
||
|
for toonId in self.involvedToons:
|
||
|
toon = self.cr.doId2do.get(toonId)
|
||
|
if toon:
|
||
|
toon.takeOffSuit()
|
||
|
|
||
|
mult = 1
|
||
|
localAvatar.inventory.setBattleCreditMultiplier(mult)
|
||
|
self.toonsToBattlePosition(self.toonsA, self.battleANode)
|
||
|
self.toonsToBattlePosition(self.toonsB, self.battleBNode)
|
||
|
self.releaseToons()
|
||
|
base.playMusic(self.battleOneMusic, looping=1, volume=0.9)
|
||
|
|
||
|
def exitBattleThree(self):
|
||
|
self.cleanupBattles()
|
||
|
self.battleOneMusic.stop()
|
||
|
localAvatar.inventory.setBattleCreditMultiplier(1)
|
||
|
|
||
|
def claimOneChair(self):
|
||
|
chairInfo = None
|
||
|
if self.notDeadList:
|
||
|
chairInfo = self.notDeadList.pop()
|
||
|
return chairInfo
|
||
|
|
||
|
def enterPrepareBattleFour(self):
|
||
|
self.controlToons()
|
||
|
intervalName = 'PrepareBattleFourMovie'
|
||
|
seq = Sequence(self.makePrepareBattleFourMovie(), Func(self.__onToBattleFour), name=intervalName)
|
||
|
seq.start()
|
||
|
self.storeInterval(seq, intervalName)
|
||
|
base.playMusic(self.phaseFourMusic, looping=1, volume=0.9)
|
||
|
|
||
|
def exitPrepareBattleFour(self):
|
||
|
self.clearInterval('PrepareBattleFourMovie')
|
||
|
self.phaseFourMusic.stop()
|
||
|
|
||
|
def makePrepareBattleFourMovie(self):
|
||
|
rToon = self.resistanceToon
|
||
|
offsetZ = rToon.suit.getHeight() / 2.0
|
||
|
track = Sequence(
|
||
|
Func(self.__showResistanceToon, True),
|
||
|
Func(rToon.setPos, Point3(0, -5, 0)),
|
||
|
Func(rToon.setHpr, Point3(0, 0, 0)),
|
||
|
Func(camera.reparentTo, rToon),
|
||
|
Func(camera.setPos, Point3(0, 13, 3 + offsetZ)),
|
||
|
Func(camera.setHpr, Point3(-180, 0, 0)),
|
||
|
Func(self.banquetDoor.setH, 90),
|
||
|
Func(rToon.setChatAbsolute, TTL.BossbotRTPhase4Speech1, CFSpeech),
|
||
|
Wait(4.0),
|
||
|
Func(rToon.setChatAbsolute, TTL.BossbotRTPhase4Speech2, CFSpeech),
|
||
|
Wait(4.0),
|
||
|
Func(self.__hideResistanceToon),
|
||
|
Func(camera.reparentTo, self),
|
||
|
Func(camera.setPos, Point3(0, -45, 5)),
|
||
|
Func(camera.setHpr, Point3(0, 14, 0)),
|
||
|
Func(self.setChatAbsolute, TTL.BossbotPhase4Speech1, CFSpeech),
|
||
|
Func(self.banquetDoor.setH, 0),
|
||
|
Wait(3.0),
|
||
|
Func(self.setChatAbsolute, TTL.BossbotPhase4Speech2, CFSpeech),
|
||
|
Func(self.bossClub.setScale, 0.01),
|
||
|
Func(self.bossClub.reparentTo, self.rightHandJoint),
|
||
|
LerpScaleInterval(self.bossClub, 3, Point3(1, 1, 1)),
|
||
|
Func(self.clearChat))
|
||
|
return track
|
||
|
|
||
|
def __onToBattleFour(self, elapsedTime = 0):
|
||
|
self.doneBarrier('PrepareBattleFour')
|
||
|
|
||
|
def enterBattleFour(self):
|
||
|
DistributedBossCog.DistributedBossCog.enterBattleFour(self)
|
||
|
self.releaseToons(finalBattle=1)
|
||
|
self.setToonsToNeutral(self.involvedToons)
|
||
|
for toonId in self.involvedToons:
|
||
|
toon = self.cr.doId2do.get(toonId)
|
||
|
if toon:
|
||
|
toon.takeOffSuit()
|
||
|
|
||
|
self.bossClub.reparentTo(self.rightHandJoint)
|
||
|
self.generateHealthBar()
|
||
|
self.updateHealthBar()
|
||
|
base.playMusic(self.phaseFourMusic, looping=1, volume=0.9)
|
||
|
|
||
|
def exitBattleFour(self):
|
||
|
DistributedBossCog.DistributedBossCog.exitBattleFour(self)
|
||
|
self.phaseFourMusic.stop()
|
||
|
|
||
|
def d_hitBoss(self, bossDamage):
|
||
|
self.sendUpdate('hitBoss', [bossDamage])
|
||
|
|
||
|
def d_ballHitBoss(self, bossDamage):
|
||
|
self.sendUpdate('ballHitBoss', [bossDamage])
|
||
|
|
||
|
def setBossDamage(self, bossDamage, recoverRate, recoverStartTime):
|
||
|
if bossDamage > self.bossDamage:
|
||
|
delta = bossDamage - self.bossDamage
|
||
|
self.flashRed()
|
||
|
self.showHpText(-delta, scale=5)
|
||
|
self.bossDamage = bossDamage
|
||
|
self.updateHealthBar()
|
||
|
|
||
|
def setGolfSpot(self, golfSpot, golfSpotIndex):
|
||
|
self.golfSpots[golfSpotIndex] = golfSpot
|
||
|
|
||
|
def enterVictory(self):
|
||
|
self.notify.debug('----- enterVictory')
|
||
|
self.cleanupIntervals()
|
||
|
self.cleanupAttacks()
|
||
|
self.doAnimate('Ff_neutral', now=1)
|
||
|
self.stopMoveTask()
|
||
|
if hasattr(self, 'tableIndex'):
|
||
|
table = self.tables[self.tableIndex]
|
||
|
table.tableGroup.hide()
|
||
|
self.loop('neutral')
|
||
|
localAvatar.setCameraFov(ToontownGlobals.BossBattleCameraFov)
|
||
|
self.clearChat()
|
||
|
self.controlToons()
|
||
|
self.setToonsToNeutral(self.involvedToons)
|
||
|
self.happy = 1
|
||
|
self.raised = 1
|
||
|
self.forward = 1
|
||
|
intervalName = 'VictoryMovie'
|
||
|
seq = Sequence(self.makeVictoryMovie(), Func(self.__continueVictory), name=intervalName)
|
||
|
seq.start()
|
||
|
self.storeInterval(seq, intervalName)
|
||
|
base.playMusic(self.phaseFourMusic, looping=1, volume=0.9)
|
||
|
|
||
|
def __continueVictory(self):
|
||
|
self.notify.debug('----- __continueVictory')
|
||
|
self.stopAnimate()
|
||
|
self.doneBarrier('Victory')
|
||
|
|
||
|
def exitVictory(self):
|
||
|
self.notify.debug('----- exitVictory')
|
||
|
self.stopAnimate()
|
||
|
self.unstash()
|
||
|
localAvatar.setCameraFov(ToontownGlobals.CogHQCameraFov)
|
||
|
self.phaseFourMusic.stop()
|
||
|
|
||
|
def makeVictoryMovie(self):
|
||
|
self.show()
|
||
|
dustCloud = DustCloud.DustCloud(fBillboard=0, wantSound=1)
|
||
|
dustCloud.reparentTo(self)
|
||
|
dustCloud.setPos(0, -10, 3)
|
||
|
dustCloud.setScale(4)
|
||
|
dustCloud.wrtReparentTo(self.geom)
|
||
|
dustCloud.createTrack(12)
|
||
|
newHpr = self.getHpr()
|
||
|
newHpr.setX(newHpr.getX() + 180)
|
||
|
bossTrack = Sequence(
|
||
|
Func(self.show),
|
||
|
Func(camera.reparentTo, self),
|
||
|
Func(camera.setPos, Point3(0, -35, 25)),
|
||
|
Func(camera.setHpr, Point3(0, -20, 0)),
|
||
|
Func(self.setChatAbsolute, TTL.BossbotRewardSpeech1, CFSpeech),
|
||
|
Wait(3.0),
|
||
|
Func(self.setChatAbsolute, TTL.BossbotRewardSpeech2, CFSpeech),
|
||
|
Wait(2.0),
|
||
|
Func(self.clearChat),
|
||
|
Parallel(
|
||
|
Sequence(
|
||
|
Wait(0.5),
|
||
|
Func(self.demotedCeo.setPos, self.getPos()),
|
||
|
Func(self.demotedCeo.setHpr, newHpr),
|
||
|
Func(self.hide),
|
||
|
Wait(0.5),
|
||
|
Func(self.demotedCeo.reparentTo, self.geom),
|
||
|
Func(self.demotedCeo.unstash)),
|
||
|
Sequence(dustCloud.track)),
|
||
|
Wait(2.0),
|
||
|
Func(dustCloud.destroy))
|
||
|
return bossTrack
|
||
|
|
||
|
def enterReward(self):
|
||
|
self.cleanupIntervals()
|
||
|
self.clearChat()
|
||
|
self.resistanceToon.clearChat()
|
||
|
self.stash()
|
||
|
self.stopAnimate()
|
||
|
self.controlToons()
|
||
|
panelName = self.uniqueName('reward')
|
||
|
self.rewardPanel = RewardPanel.RewardPanel(panelName)
|
||
|
victory, camVictory, skipper = MovieToonVictory.doToonVictory(1, self.involvedToons, self.toonRewardIds, self.toonRewardDicts, self.deathList, self.rewardPanel, allowGroupShot=0, uberList=self.uberList, noSkip=True)
|
||
|
ival = Sequence(Parallel(victory, camVictory), Func(self.__doneReward))
|
||
|
intervalName = 'RewardMovie'
|
||
|
delayDeletes = []
|
||
|
for toonId in self.involvedToons:
|
||
|
toon = self.cr.doId2do.get(toonId)
|
||
|
if toon:
|
||
|
delayDeletes.append(DelayDelete.DelayDelete(toon, 'BossbotBoss.enterReward'))
|
||
|
|
||
|
ival.delayDeletes = delayDeletes
|
||
|
ival.start()
|
||
|
self.storeInterval(ival, intervalName)
|
||
|
base.playMusic(self.betweenPhaseMusic, looping=1, volume=0.9)
|
||
|
|
||
|
def __doneReward(self):
|
||
|
self.notify.debug('----- __doneReward')
|
||
|
self.doneBarrier('Reward')
|
||
|
self.toWalkMode()
|
||
|
|
||
|
def exitReward(self):
|
||
|
self.notify.debug('----- exitReward')
|
||
|
intervalName = 'RewardMovie'
|
||
|
self.clearInterval(intervalName)
|
||
|
self.unstash()
|
||
|
self.rewardPanel.destroy()
|
||
|
del self.rewardPanel
|
||
|
self.betweenPhaseMusic.stop()
|
||
|
|
||
|
def enterEpilogue(self):
|
||
|
self.cleanupIntervals()
|
||
|
self.clearChat()
|
||
|
self.resistanceToon.clearChat()
|
||
|
self.stash()
|
||
|
self.stopAnimate()
|
||
|
self.controlToons()
|
||
|
self.__showResistanceToon(False)
|
||
|
self.resistanceToon.reparentTo(render)
|
||
|
self.resistanceToon.setPosHpr(*ToontownGlobals.BossbotRTEpiloguePosHpr)
|
||
|
self.resistanceToon.loop('Sit')
|
||
|
self.__arrangeToonsAroundResistanceToonForReward()
|
||
|
camera.reparentTo(render)
|
||
|
camera.setPos(self.resistanceToon, -9, 12, 6)
|
||
|
camera.lookAt(self.resistanceToon, 0, 0, 3)
|
||
|
intervalName = 'EpilogueMovie'
|
||
|
seq = Sequence(self.makeEpilogueMovie(), name=intervalName)
|
||
|
seq.start()
|
||
|
self.storeInterval(seq, intervalName)
|
||
|
self.accept('doneChatPage', self.__doneEpilogue)
|
||
|
base.playMusic(self.epilogueMusic, looping=1, volume=0.9)
|
||
|
|
||
|
def __doneEpilogue(self, elapsedTime = 0):
|
||
|
self.notify.debug('----- __doneEpilogue')
|
||
|
intervalName = 'EpilogueMovieToonAnim'
|
||
|
self.clearInterval(intervalName)
|
||
|
track = Parallel(Sequence(Wait(0.5), Func(self.localToonToSafeZone)))
|
||
|
self.storeInterval(track, intervalName)
|
||
|
track.start()
|
||
|
|
||
|
def exitEpilogue(self):
|
||
|
self.notify.debug('----- exitEpilogue')
|
||
|
self.clearInterval('EpilogueMovieToonAnim')
|
||
|
self.unstash()
|
||
|
self.epilogueMusic.stop()
|
||
|
|
||
|
def makeEpilogueMovie(self):
|
||
|
epSpeech = TTLocalizer.BossbotRTCongratulations
|
||
|
epSpeech = self.__talkAboutPromotion(epSpeech)
|
||
|
bossTrack = Sequence(Func(self.resistanceToon.animFSM.request, 'neutral'), Func(self.resistanceToon.setLocalPageChat, epSpeech, 0))
|
||
|
return bossTrack
|
||
|
|
||
|
def __talkAboutPromotion(self, speech):
|
||
|
if self.prevCogSuitLevel < ToontownGlobals.MaxCogSuitLevel:
|
||
|
deptIndex = CogDisguiseGlobals.dept2deptIndex(self.style.dept)
|
||
|
cogLevels = base.localAvatar.getCogLevels()
|
||
|
newCogSuitLevel = cogLevels[deptIndex]
|
||
|
cogTypes = base.localAvatar.getCogTypes()
|
||
|
maxCogSuitLevel = (SuitDNA.levelsPerSuit-1) + cogTypes[deptIndex]
|
||
|
if self.prevCogSuitLevel != maxCogSuitLevel:
|
||
|
speech += TTLocalizer.BossbotRTLevelPromotion
|
||
|
if newCogSuitLevel == maxCogSuitLevel:
|
||
|
if newCogSuitLevel != ToontownGlobals.MaxCogSuitLevel:
|
||
|
suitIndex = (SuitDNA.suitsPerDept*deptIndex) + cogTypes[deptIndex]
|
||
|
cogTypeStr = SuitDNA.suitHeadTypes[suitIndex]
|
||
|
cogName = SuitBattleGlobals.SuitAttributes[cogTypeStr]['name']
|
||
|
speech += TTLocalizer.BossbotRTSuitPromotion % cogName
|
||
|
else:
|
||
|
speech += TTLocalizer.BossbotRTMaxed % (ToontownGlobals.MaxCogSuitLevel + 1)
|
||
|
return speech
|
||
|
|
||
|
def __arrangeToonsAroundResistanceToonForReward(self):
|
||
|
radius = 7
|
||
|
numToons = len(self.involvedToons)
|
||
|
center = (numToons - 1) / 2.0
|
||
|
for i in xrange(numToons):
|
||
|
toon = self.cr.doId2do.get(self.involvedToons[i])
|
||
|
if toon:
|
||
|
angle = 90 - 15 * (i - center)
|
||
|
radians = angle * math.pi / 180.0
|
||
|
x = math.cos(radians) * radius
|
||
|
y = math.sin(radians) * radius
|
||
|
toon.setPos(self.resistanceToon, x, y, 0)
|
||
|
toon.headsUp(self.resistanceToon)
|
||
|
toon.loop('neutral')
|
||
|
toon.show()
|
||
|
|
||
|
def doDirectedAttack(self, avId, attackCode):
|
||
|
toon = base.cr.doId2do.get(avId)
|
||
|
if toon:
|
||
|
distance = toon.getDistance(self)
|
||
|
gearRoot = self.rotateNode.attachNewNode('gearRoot-atk%d' % self.numAttacks)
|
||
|
gearRoot.setZ(10)
|
||
|
gearRoot.setTag('attackCode', str(attackCode))
|
||
|
gearModel = self.getGearFrisbee()
|
||
|
gearModel.setScale(0.2)
|
||
|
gearRoot.headsUp(toon)
|
||
|
toToonH = PythonUtil.fitDestAngle2Src(0, gearRoot.getH() + 180)
|
||
|
gearRoot.lookAt(toon)
|
||
|
neutral = 'Fb_neutral'
|
||
|
if not self.twoFaced:
|
||
|
neutral = 'Ff_neutral'
|
||
|
gearTrack = Parallel()
|
||
|
for i in xrange(4):
|
||
|
nodeName = '%s-%s' % (str(i), globalClock.getFrameTime())
|
||
|
node = gearRoot.attachNewNode(nodeName)
|
||
|
node.hide()
|
||
|
node.setPos(0, 5.85, 4.0)
|
||
|
gear = gearModel.instanceTo(node)
|
||
|
x = random.uniform(-5, 5)
|
||
|
z = random.uniform(-3, 3)
|
||
|
h = random.uniform(-720, 720)
|
||
|
if i == 2:
|
||
|
x = 0
|
||
|
z = 0
|
||
|
|
||
|
def detachNode(node):
|
||
|
if not node.isEmpty():
|
||
|
node.detachNode()
|
||
|
return Task.done
|
||
|
|
||
|
def detachNodeLater(node = node):
|
||
|
if node.isEmpty():
|
||
|
return
|
||
|
center = node.node().getBounds().getCenter()
|
||
|
node.node().setBounds(BoundingSphere(center, distance * 1.5))
|
||
|
node.node().setFinal(1)
|
||
|
self.doMethodLater(0.005, detachNode, 'detach-%s-%s' % (gearRoot.getName(), node.getName()), extraArgs=[node])
|
||
|
|
||
|
gearTrack.append(Sequence(Wait(i * 0.15), Func(node.show), Parallel(node.posInterval(1, Point3(x, distance, z), fluid=1), node.hprInterval(1, VBase3(h, 0, 0), fluid=1)), Func(detachNodeLater)))
|
||
|
|
||
|
if not self.raised:
|
||
|
neutral1Anim = self.getAnim('down2Up')
|
||
|
self.raised = 1
|
||
|
else:
|
||
|
neutral1Anim = ActorInterval(self, neutral, startFrame=48)
|
||
|
throwAnim = self.getAnim('throw')
|
||
|
neutral2Anim = ActorInterval(self, neutral)
|
||
|
extraAnim = Sequence()
|
||
|
if attackCode == ToontownGlobals.BossCogSlowDirectedAttack:
|
||
|
extraAnim = ActorInterval(self, neutral)
|
||
|
|
||
|
def detachGearRoot(task, gearRoot = gearRoot):
|
||
|
if not gearRoot.isEmpty():
|
||
|
gearRoot.detachNode()
|
||
|
return task.done
|
||
|
|
||
|
def detachGearRootLater(gearRoot = gearRoot):
|
||
|
if gearRoot.isEmpty():
|
||
|
return
|
||
|
self.doMethodLater(0.01, detachGearRoot, 'detach-%s' % gearRoot.getName())
|
||
|
|
||
|
seq = Sequence(ParallelEndTogether(self.pelvis.hprInterval(1, VBase3(toToonH, 0, 0)), neutral1Anim), extraAnim, Parallel(Sequence(Wait(0.19), gearTrack, Func(detachGearRootLater), self.pelvis.hprInterval(0.2, VBase3(0, 0, 0))), Sequence(throwAnim, neutral2Anim)))
|
||
|
self.doAnimate(seq, now=1, raised=1)
|
||
|
|
||
|
def setBattleDifficulty(self, diff):
|
||
|
self.notify.debug('battleDifficulty = %d' % diff)
|
||
|
self.battleDifficulty = diff
|
||
|
|
||
|
def doMoveAttack(self, tableIndex):
|
||
|
self.tableIndex = tableIndex
|
||
|
table = self.tables[tableIndex]
|
||
|
fromPos = self.getPos()
|
||
|
fromHpr = self.getHpr()
|
||
|
toPos = table.getPos()
|
||
|
foo = render.attachNewNode('foo')
|
||
|
foo.setPos(self.getPos())
|
||
|
foo.setHpr(self.getHpr())
|
||
|
foo.lookAt(table.getLocator())
|
||
|
toHpr = foo.getHpr()
|
||
|
toHpr.setX(toHpr.getX() - 180)
|
||
|
foo.removeNode()
|
||
|
reverse = False
|
||
|
moveTrack, hpr = self.moveBossToPoint(fromPos, fromHpr, toPos, toHpr, reverse)
|
||
|
self.moveTrack = moveTrack
|
||
|
self.moveTrack.start()
|
||
|
self.storeInterval(self.moveTrack, 'moveTrack')
|
||
|
|
||
|
def interruptMove(self):
|
||
|
if self.moveTrack and self.moveTrack.isPlaying():
|
||
|
self.moveTrack.pause()
|
||
|
self.stopMoveTask()
|
||
|
|
||
|
def setAttackCode(self, attackCode, avId = 0):
|
||
|
if self.state != 'BattleFour':
|
||
|
return
|
||
|
self.numAttacks += 1
|
||
|
self.notify.debug('numAttacks=%d' % self.numAttacks)
|
||
|
self.attackCode = attackCode
|
||
|
self.attackAvId = avId
|
||
|
if attackCode == ToontownGlobals.BossCogMoveAttack:
|
||
|
self.interruptMove()
|
||
|
self.doMoveAttack(avId)
|
||
|
elif attackCode == ToontownGlobals.BossCogGolfAttack:
|
||
|
self.interruptMove()
|
||
|
self.cleanupAttacks()
|
||
|
self.doGolfAttack(avId, attackCode)
|
||
|
elif attackCode == ToontownGlobals.BossCogDizzy:
|
||
|
self.setDizzy(1)
|
||
|
self.cleanupAttacks()
|
||
|
self.doAnimate(None, raised=0, happy=1)
|
||
|
elif attackCode == ToontownGlobals.BossCogDizzyNow:
|
||
|
self.setDizzy(1)
|
||
|
self.cleanupAttacks()
|
||
|
self.doAnimate('hit', happy=1, now=1)
|
||
|
elif attackCode == ToontownGlobals.BossCogSwatLeft:
|
||
|
self.setDizzy(0)
|
||
|
self.doAnimate('ltSwing', now=1)
|
||
|
elif attackCode == ToontownGlobals.BossCogSwatRight:
|
||
|
self.setDizzy(0)
|
||
|
self.doAnimate('rtSwing', now=1)
|
||
|
elif attackCode == ToontownGlobals.BossCogAreaAttack:
|
||
|
self.setDizzy(0)
|
||
|
self.doAnimate('areaAttack', now=1)
|
||
|
elif attackCode == ToontownGlobals.BossCogFrontAttack:
|
||
|
self.setDizzy(0)
|
||
|
self.doAnimate('frontAttack', now=1)
|
||
|
elif attackCode == ToontownGlobals.BossCogRecoverDizzyAttack:
|
||
|
self.setDizzy(0)
|
||
|
self.doAnimate('frontAttack', now=1)
|
||
|
elif attackCode == ToontownGlobals.BossCogDirectedAttack or attackCode == ToontownGlobals.BossCogSlowDirectedAttack or attackCode == ToontownGlobals.BossCogGearDirectedAttack:
|
||
|
self.interruptMove()
|
||
|
self.setDizzy(0)
|
||
|
self.doDirectedAttack(avId, attackCode)
|
||
|
elif attackCode == ToontownGlobals.BossCogGolfAreaAttack:
|
||
|
self.interruptMove()
|
||
|
self.setDizzy(0)
|
||
|
self.doGolfAreaAttack()
|
||
|
elif attackCode == ToontownGlobals.BossCogNoAttack:
|
||
|
self.setDizzy(0)
|
||
|
self.doAnimate(None, raised=1)
|
||
|
elif attackCode == ToontownGlobals.BossCogOvertimeAttack:
|
||
|
self.interruptMove()
|
||
|
self.setDizzy(0)
|
||
|
self.cleanupAttacks()
|
||
|
self.doOvertimeAttack(avId)
|
||
|
return
|
||
|
|
||
|
def signalAtTable(self):
|
||
|
self.sendUpdate('reachedTable', [self.tableIndex])
|
||
|
|
||
|
def closeEnter(self, colEntry):
|
||
|
tableStr = colEntry.getIntoNodePath().getNetTag('tableIndex')
|
||
|
if tableStr:
|
||
|
tableIndex = int(tableStr)
|
||
|
self.sendUpdate('hitTable', [tableIndex])
|
||
|
|
||
|
def closeExit(self, colEntry):
|
||
|
tableStr = colEntry.getIntoNodePath().getNetTag('tableIndex')
|
||
|
if tableStr:
|
||
|
tableIndex = int(tableStr)
|
||
|
if self.tableIndex != tableIndex:
|
||
|
self.sendUpdate('awayFromTable', [tableIndex])
|
||
|
|
||
|
def setSpeedDamage(self, speedDamage, recoverRate, timestamp):
|
||
|
recoverStartTime = globalClockDelta.networkToLocalTime(timestamp)
|
||
|
self.speedDamage = speedDamage
|
||
|
self.speedRecoverRate = recoverRate
|
||
|
self.speedRecoverStartTime = recoverStartTime
|
||
|
speedFraction = max(1 - speedDamage / self.maxSpeedDamage, 0)
|
||
|
self.treads.setColorScale(1, speedFraction, speedFraction, 1)
|
||
|
taskName = 'RecoverSpeedDamage'
|
||
|
taskMgr.remove(taskName)
|
||
|
if self.speedRecoverRate:
|
||
|
taskMgr.add(self.__recoverSpeedDamage, taskName)
|
||
|
|
||
|
def getSpeedDamage(self):
|
||
|
now = globalClock.getFrameTime()
|
||
|
elapsed = now - self.speedRecoverStartTime
|
||
|
return max(self.speedDamage - self.speedRecoverRate * elapsed / 60.0, 0)
|
||
|
|
||
|
def getFractionalSpeedDamage(self):
|
||
|
result = self.getSpeedDamage() / self.maxSpeedDamage
|
||
|
return result
|
||
|
|
||
|
def __recoverSpeedDamage(self, task):
|
||
|
speedDamage = self.getSpeedDamage()
|
||
|
speedFraction = max(1 - speedDamage / self.maxSpeedDamage, 0)
|
||
|
self.treads.setColorScale(1, speedFraction, speedFraction, 1)
|
||
|
return task.cont
|
||
|
|
||
|
def moveBossToPoint(self, fromPos, fromHpr, toPos, toHpr, reverse):
|
||
|
vector = Vec3(toPos - fromPos)
|
||
|
distance = vector.length()
|
||
|
self.distanceToTravel = distance
|
||
|
self.notify.debug('self.distanceToTravel = %s' % self.distanceToTravel)
|
||
|
if toHpr == None:
|
||
|
mat = Mat3(0, 0, 0, 0, 0, 0, 0, 0, 0)
|
||
|
headsUp(mat, vector, CSDefault)
|
||
|
scale = VBase3(0, 0, 0)
|
||
|
shear = VBase3(0, 0, 0)
|
||
|
toHpr = VBase3(0, 0, 0)
|
||
|
decomposeMatrix(mat, scale, shear, toHpr, CSDefault)
|
||
|
if fromHpr:
|
||
|
newH = PythonUtil.fitDestAngle2Src(fromHpr[0], toHpr[0])
|
||
|
toHpr = VBase3(newH, 0, 0)
|
||
|
else:
|
||
|
fromHpr = toHpr
|
||
|
turnTime = abs(toHpr[0] - fromHpr[0]) / self.getCurTurnSpeed()
|
||
|
if toHpr[0] < fromHpr[0]:
|
||
|
leftRate = ToontownGlobals.BossCogTreadSpeed
|
||
|
else:
|
||
|
leftRate = -ToontownGlobals.BossCogTreadSpeed
|
||
|
if reverse:
|
||
|
rollTreadRate = -ToontownGlobals.BossCogTreadSpeed
|
||
|
else:
|
||
|
rollTreadRate = ToontownGlobals.BossCogTreadSpeed
|
||
|
rollTime = distance / ToontownGlobals.BossCogRollSpeed
|
||
|
deltaPos = toPos - fromPos
|
||
|
self.toPos = toPos
|
||
|
self.fromPos = fromPos
|
||
|
self.dirVector = self.toPos - self.fromPos
|
||
|
self.dirVector.normalize()
|
||
|
track = Sequence(Func(self.setPos, fromPos), Func(self.headsUp, toPos), Parallel(self.hprInterval(turnTime, toHpr, fromHpr), self.rollLeftTreads(turnTime, leftRate), self.rollRightTreads(turnTime, -leftRate)), Func(self.startMoveTask))
|
||
|
return (track, toHpr)
|
||
|
|
||
|
def getCurTurnSpeed(self):
|
||
|
result = ToontownGlobals.BossbotTurnSpeedMax - (ToontownGlobals.BossbotTurnSpeedMax - ToontownGlobals.BossbotTurnSpeedMin) * self.getFractionalSpeedDamage()
|
||
|
return result
|
||
|
|
||
|
def getCurRollSpeed(self):
|
||
|
result = ToontownGlobals.BossbotRollSpeedMax - (ToontownGlobals.BossbotRollSpeedMax - ToontownGlobals.BossbotRollSpeedMin) * self.getFractionalSpeedDamage()
|
||
|
return result
|
||
|
|
||
|
def getCurTreadSpeed(self):
|
||
|
result = ToontownGlobals.BossbotTreadSpeedMax - (ToontownGlobals.BossbotTreadSpeedMax - ToontownGlobals.BossbotTreadSpeedMin) * self.getFractionalSpeedDamage()
|
||
|
return result
|
||
|
|
||
|
def startMoveTask(self):
|
||
|
taskMgr.add(self.moveBossTask, self.moveBossTaskName)
|
||
|
|
||
|
def stopMoveTask(self):
|
||
|
taskMgr.remove(self.moveBossTaskName)
|
||
|
|
||
|
def moveBossTask(self, task):
|
||
|
dt = globalClock.getDt()
|
||
|
distanceTravelledThisFrame = dt * self.getCurRollSpeed()
|
||
|
diff = self.toPos - self.getPos()
|
||
|
distanceLeft = diff.length()
|
||
|
|
||
|
def rollTexMatrix(t, object = object):
|
||
|
object.setTexOffset(TextureStage.getDefault(), t, 0)
|
||
|
|
||
|
self.treadsLeftPos += dt * self.getCurTreadSpeed()
|
||
|
self.treadsRightPos += dt * self.getCurTreadSpeed()
|
||
|
rollTexMatrix(self.treadsLeftPos, self.treadsLeft)
|
||
|
rollTexMatrix(self.treadsRightPos, self.treadsRight)
|
||
|
if distanceTravelledThisFrame >= distanceLeft:
|
||
|
self.setPos(self.toPos)
|
||
|
self.signalAtTable()
|
||
|
return Task.done
|
||
|
else:
|
||
|
newPos = self.getPos() + self.dirVector * dt * self.getCurRollSpeed()
|
||
|
self.setPos(newPos)
|
||
|
return Task.cont
|
||
|
|
||
|
def doZapToon(self, toon, pos = None, hpr = None, ts = 0, fling = 1, shake = 1):
|
||
|
zapName = toon.uniqueName('zap')
|
||
|
self.clearInterval(zapName)
|
||
|
zapTrack = Sequence(name=zapName)
|
||
|
if toon == localAvatar:
|
||
|
self.toOuchMode()
|
||
|
messenger.send('interrupt-pie')
|
||
|
self.enableLocalToonSimpleCollisions()
|
||
|
else:
|
||
|
zapTrack.append(Func(toon.stopSmooth))
|
||
|
|
||
|
def getSlideToPos(toon = toon):
|
||
|
return render.getRelativePoint(toon, Point3(0, -5, 0))
|
||
|
|
||
|
if pos != None and hpr != None:
|
||
|
(zapTrack.append(Func(toon.setPosHpr, pos, hpr)),)
|
||
|
toonTrack = Parallel()
|
||
|
if shake and toon == localAvatar:
|
||
|
toonTrack.append(Sequence(Func(camera.setZ, camera, 1), Wait(0.15), Func(camera.setZ, camera, -2), Wait(0.15), Func(camera.setZ, camera, 1)))
|
||
|
if fling:
|
||
|
if self.isToonRoaming(toon.doId):
|
||
|
toonTrack += [ActorInterval(toon, 'slip-backward')]
|
||
|
toonTrack += [toon.posInterval(0.5, getSlideToPos, fluid=1)]
|
||
|
else:
|
||
|
toonTrack += [ActorInterval(toon, 'slip-forward')]
|
||
|
zapTrack.append(toonTrack)
|
||
|
if toon == localAvatar:
|
||
|
zapTrack.append(Func(self.disableLocalToonSimpleCollisions))
|
||
|
currentState = self.state
|
||
|
if currentState in ('BattleFour', 'BattleTwo'):
|
||
|
zapTrack.append(Func(self.toFinalBattleMode))
|
||
|
else:
|
||
|
self.notify.warning('doZapToon going to walkMode, how did this happen?')
|
||
|
zapTrack.append(Func(self.toWalkMode))
|
||
|
else:
|
||
|
zapTrack.append(Func(toon.startSmooth))
|
||
|
if ts > 0:
|
||
|
startTime = ts
|
||
|
else:
|
||
|
zapTrack = Sequence(Wait(-ts), zapTrack)
|
||
|
startTime = 0
|
||
|
zapTrack.append(Func(self.clearInterval, zapName))
|
||
|
zapTrack.delayDelete = DelayDelete.DelayDelete(toon, 'BossbotBoss.doZapToon')
|
||
|
zapTrack.start(startTime)
|
||
|
self.storeInterval(zapTrack, zapName)
|
||
|
return
|
||
|
|
||
|
def zapLocalToon(self, attackCode, origin = None):
|
||
|
if self.localToonIsSafe or localAvatar.ghostMode or localAvatar.isStunned:
|
||
|
return
|
||
|
if globalClock.getFrameTime() < self.lastZapLocalTime + 1.0:
|
||
|
return
|
||
|
else:
|
||
|
self.lastZapLocalTime = globalClock.getFrameTime()
|
||
|
self.notify.debug('zapLocalToon frameTime=%s' % globalClock.getFrameTime())
|
||
|
messenger.send('interrupt-pie')
|
||
|
place = self.cr.playGame.getPlace()
|
||
|
currentState = None
|
||
|
if place:
|
||
|
currentState = place.fsm.getCurrentState().getName()
|
||
|
if currentState != 'walk' and currentState != 'finalBattle' and currentState != 'crane':
|
||
|
return
|
||
|
self.notify.debug('continuing zap')
|
||
|
toon = localAvatar
|
||
|
fling = 1
|
||
|
shake = 0
|
||
|
if attackCode == ToontownGlobals.BossCogAreaAttack:
|
||
|
fling = 0
|
||
|
shake = 1
|
||
|
if fling:
|
||
|
if origin == None:
|
||
|
origin = self
|
||
|
if self.isToonRoaming(toon.doId):
|
||
|
camera.wrtReparentTo(render)
|
||
|
toon.headsUp(origin)
|
||
|
camera.wrtReparentTo(toon)
|
||
|
bossRelativePos = toon.getPos(self.getGeomNode())
|
||
|
bp2d = Vec2(bossRelativePos[0], bossRelativePos[1])
|
||
|
bp2d.normalize()
|
||
|
pos = toon.getPos()
|
||
|
hpr = toon.getHpr()
|
||
|
timestamp = globalClockDelta.getFrameNetworkTime()
|
||
|
self.sendUpdate('zapToon', [pos[0],
|
||
|
pos[1],
|
||
|
pos[2],
|
||
|
hpr[0],
|
||
|
hpr[1],
|
||
|
hpr[2],
|
||
|
bp2d[0],
|
||
|
bp2d[1],
|
||
|
attackCode,
|
||
|
timestamp])
|
||
|
self.doZapToon(toon, fling=fling, shake=shake)
|
||
|
return
|
||
|
|
||
|
def getToonTableIndex(self, toonId):
|
||
|
tableIndex = -1
|
||
|
for table in self.tables.values():
|
||
|
if table.avId == toonId:
|
||
|
tableIndex = table.index
|
||
|
break
|
||
|
|
||
|
return tableIndex
|
||
|
|
||
|
def getToonGolfSpotIndex(self, toonId):
|
||
|
golfSpotIndex = -1
|
||
|
for golfSpot in self.golfSpots.values():
|
||
|
if golfSpot.avId == toonId:
|
||
|
golfSpotIndex = golfSpot.index
|
||
|
break
|
||
|
|
||
|
return golfSpotIndex
|
||
|
|
||
|
def isToonOnTable(self, toonId):
|
||
|
result = self.getToonTableIndex(toonId) != -1
|
||
|
return result
|
||
|
|
||
|
def isToonOnGolfSpot(self, toonId):
|
||
|
result = self.getToonGolfSpotIndex(toonId) != -1
|
||
|
return result
|
||
|
|
||
|
def isToonRoaming(self, toonId):
|
||
|
result = not self.isToonOnTable(toonId) and not self.isToonOnGolfSpot(toonId)
|
||
|
return result
|
||
|
|
||
|
def getGolfBall(self):
|
||
|
golfRoot = NodePath('golfRoot')
|
||
|
golfBall = loader.loadModel('phase_6/models/golf/golf_ball')
|
||
|
golfBall.setColorScale(0.75, 0.75, 0.75, 0.5)
|
||
|
golfBall.setTransparency(1)
|
||
|
ballScale = 5
|
||
|
golfBall.setScale(ballScale)
|
||
|
golfBall.reparentTo(golfRoot)
|
||
|
cs = CollisionSphere(0, 0, 0, ballScale * 0.25)
|
||
|
cs.setTangible(0)
|
||
|
cn = CollisionNode('BossZap')
|
||
|
cn.addSolid(cs)
|
||
|
cn.setIntoCollideMask(ToontownGlobals.WallBitmask)
|
||
|
cnp = golfRoot.attachNewNode(cn)
|
||
|
return golfRoot
|
||
|
|
||
|
def doGolfAttack(self, avId, attackCode):
|
||
|
toon = base.cr.doId2do.get(avId)
|
||
|
if toon:
|
||
|
distance = toon.getDistance(self)
|
||
|
self.notify.debug('distance = %s' % distance)
|
||
|
gearRoot = self.rotateNode.attachNewNode('gearRoot-atk%d' % self.numAttacks)
|
||
|
gearRoot.setZ(10)
|
||
|
gearRoot.setTag('attackCode', str(attackCode))
|
||
|
gearModel = self.getGolfBall()
|
||
|
self.ballLaunch = NodePath('')
|
||
|
self.ballLaunch.reparentTo(gearRoot)
|
||
|
self.ballLaunch.setPos(self.BallLaunchOffset)
|
||
|
gearRoot.headsUp(toon)
|
||
|
toToonH = PythonUtil.fitDestAngle2Src(0, gearRoot.getH() + 180)
|
||
|
gearRoot.lookAt(toon)
|
||
|
neutral = 'Fb_neutral'
|
||
|
if not self.twoFaced:
|
||
|
neutral = 'Ff_neutral'
|
||
|
gearTrack = Parallel()
|
||
|
for i in xrange(5):
|
||
|
nodeName = '%s-%s' % (str(i), globalClock.getFrameTime())
|
||
|
node = gearRoot.attachNewNode(nodeName)
|
||
|
node.hide()
|
||
|
node.reparentTo(self.ballLaunch)
|
||
|
node.wrtReparentTo(gearRoot)
|
||
|
distance = toon.getDistance(node)
|
||
|
gear = gearModel.instanceTo(node)
|
||
|
x = random.uniform(-5, 5)
|
||
|
z = random.uniform(-3, 3)
|
||
|
p = random.uniform(-720, -90)
|
||
|
y = distance + random.uniform(5, 15)
|
||
|
if i == 2:
|
||
|
x = 0
|
||
|
z = 0
|
||
|
y = distance + 10
|
||
|
|
||
|
def detachNode(node):
|
||
|
if not node.isEmpty():
|
||
|
node.detachNode()
|
||
|
return Task.done
|
||
|
|
||
|
def detachNodeLater(node = node):
|
||
|
if node.isEmpty():
|
||
|
return
|
||
|
node.node().setBounds(BoundingSphere(Point3(0, 0, 0), distance * 1.5))
|
||
|
node.node().setFinal(1)
|
||
|
self.doMethodLater(0.005, detachNode, 'detach-%s-%s' % (gearRoot.getName(), node.getName()), extraArgs=[node])
|
||
|
|
||
|
gearTrack.append(Sequence(Wait(26.0 / 24.0), Wait(i * 0.15), Func(node.show), Parallel(node.posInterval(1, Point3(x, y, z), fluid=1), node.hprInterval(1, VBase3(0, p, 0), fluid=1)), Func(detachNodeLater)))
|
||
|
|
||
|
if not self.raised:
|
||
|
neutral1Anim = self.getAnim('down2Up')
|
||
|
self.raised = 1
|
||
|
else:
|
||
|
neutral1Anim = ActorInterval(self, neutral, startFrame=48)
|
||
|
throwAnim = self.getAnim('golf_swing')
|
||
|
neutral2Anim = ActorInterval(self, neutral)
|
||
|
extraAnim = Sequence()
|
||
|
if attackCode == ToontownGlobals.BossCogSlowDirectedAttack:
|
||
|
extraAnim = ActorInterval(self, neutral)
|
||
|
|
||
|
def detachGearRoot(task, gearRoot = gearRoot):
|
||
|
if not gearRoot.isEmpty():
|
||
|
gearRoot.detachNode()
|
||
|
return task.done
|
||
|
|
||
|
def detachGearRootLater(gearRoot = gearRoot):
|
||
|
self.doMethodLater(0.01, detachGearRoot, 'detach-%s' % gearRoot.getName())
|
||
|
|
||
|
seq = Sequence(ParallelEndTogether(self.pelvis.hprInterval(1, VBase3(toToonH, 0, 0)), neutral1Anim), extraAnim, Parallel(Sequence(Wait(0.19), gearTrack, Func(detachGearRootLater), self.pelvis.hprInterval(0.2, VBase3(0, 0, 0))), Sequence(throwAnim, neutral2Anim), Sequence(Wait(0.85), SoundInterval(self.swingClubSfx, node=self, duration=0.45, cutOff=300, listenerNode=base.localAvatar))))
|
||
|
self.doAnimate(seq, now=1, raised=1)
|
||
|
|
||
|
def doGolfAreaAttack(self):
|
||
|
toons = []
|
||
|
for toonId in self.involvedToons:
|
||
|
toon = base.cr.doId2do.get(toonId)
|
||
|
if toon:
|
||
|
toons.append(toon)
|
||
|
|
||
|
if not toons:
|
||
|
return
|
||
|
neutral = 'Fb_neutral'
|
||
|
if not self.twoFaced:
|
||
|
neutral = 'Ff_neutral'
|
||
|
if not self.raised:
|
||
|
neutral1Anim = self.getAnim('down2Up')
|
||
|
self.raised = 1
|
||
|
else:
|
||
|
neutral1Anim = ActorInterval(self, neutral, startFrame=48)
|
||
|
throwAnim = self.getAnim('golf_swing')
|
||
|
neutral2Anim = ActorInterval(self, neutral)
|
||
|
extraAnim = Sequence()
|
||
|
if False:
|
||
|
extraAnim = ActorInterval(self, neutral)
|
||
|
gearModel = self.getGolfBall()
|
||
|
toToonH = self.rotateNode.getH() + 360
|
||
|
self.notify.debug('toToonH = %s' % toToonH)
|
||
|
gearRoots = []
|
||
|
allGearTracks = Parallel()
|
||
|
for toon in toons:
|
||
|
gearRoot = self.rotateNode.attachNewNode('gearRoot-atk%d-%d' % (self.numAttacks, toons.index(toon)))
|
||
|
gearRoot.setZ(10)
|
||
|
gearRoot.setTag('attackCode', str(ToontownGlobals.BossCogGolfAreaAttack))
|
||
|
gearRoot.lookAt(toon)
|
||
|
ballLaunch = NodePath('')
|
||
|
ballLaunch.reparentTo(gearRoot)
|
||
|
ballLaunch.setPos(self.BallLaunchOffset)
|
||
|
gearTrack = Parallel()
|
||
|
for i in xrange(5):
|
||
|
nodeName = '%s-%s' % (str(i), globalClock.getFrameTime())
|
||
|
node = gearRoot.attachNewNode(nodeName)
|
||
|
node.hide()
|
||
|
node.reparentTo(ballLaunch)
|
||
|
node.wrtReparentTo(gearRoot)
|
||
|
distance = toon.getDistance(node)
|
||
|
toonPos = toon.getPos(render)
|
||
|
nodePos = node.getPos(render)
|
||
|
vector = toonPos - nodePos
|
||
|
gear = gearModel.instanceTo(node)
|
||
|
x = random.uniform(-5, 5)
|
||
|
z = random.uniform(-3, 3)
|
||
|
p = random.uniform(-720, -90)
|
||
|
y = distance + random.uniform(5, 15)
|
||
|
if i == 2:
|
||
|
x = 0
|
||
|
z = 0
|
||
|
y = distance + 10
|
||
|
|
||
|
def detachNode(node):
|
||
|
if not node.isEmpty():
|
||
|
node.detachNode()
|
||
|
return Task.done
|
||
|
|
||
|
def detachNodeLater(node = node):
|
||
|
if node.isEmpty():
|
||
|
return
|
||
|
node.node().setBounds(BoundingSphere(Point3(0, 0, 0), distance * 1.5))
|
||
|
node.node().setFinal(1)
|
||
|
self.doMethodLater(0.005, detachNode, 'detach-%s-%s' % (gearRoot.getName(), node.getName()), extraArgs=[node])
|
||
|
|
||
|
gearTrack.append(Sequence(Wait(26.0 / 24.0), Wait(i * 0.15), Func(node.show), Parallel(node.posInterval(1, Point3(x, y, z), fluid=1), node.hprInterval(1, VBase3(0, p, 0), fluid=1)), Func(detachNodeLater)))
|
||
|
|
||
|
allGearTracks.append(gearTrack)
|
||
|
|
||
|
def detachGearRoots(gearRoots = gearRoots):
|
||
|
for gearRoot in gearRoots:
|
||
|
|
||
|
def detachGearRoot(task, gearRoot = gearRoot):
|
||
|
if not gearRoot.isEmpty():
|
||
|
gearRoot.detachNode()
|
||
|
return task.done
|
||
|
|
||
|
if gearRoot.isEmpty():
|
||
|
continue
|
||
|
self.doMethodLater(0.01, detachGearRoot, 'detach-%s' % gearRoot.getName())
|
||
|
|
||
|
gearRoots = []
|
||
|
|
||
|
rotateFire = Parallel(self.pelvis.hprInterval(2, VBase3(toToonH + 1440, 0, 0)), allGearTracks)
|
||
|
seq = Sequence(Func(base.playSfx, self.warningSfx), Func(self.saySomething, TTLocalizer.GolfAreaAttackTaunt), ParallelEndTogether(self.pelvis.hprInterval(2, VBase3(toToonH, 0, 0)), neutral1Anim), extraAnim, Parallel(Sequence(rotateFire, Func(detachGearRoots), Func(self.pelvis.setHpr, VBase3(0, 0, 0))), Sequence(throwAnim, neutral2Anim), Sequence(Wait(0.85), SoundInterval(self.swingClubSfx, node=self, duration=0.45, cutOff=300, listenerNode=base.localAvatar))))
|
||
|
self.doAnimate(seq, now=1, raised=1)
|
||
|
|
||
|
def saySomething(self, chatString):
|
||
|
intervalName = 'CEOTaunt'
|
||
|
seq = Sequence(name=intervalName)
|
||
|
seq.append(Func(self.setChatAbsolute, chatString, CFSpeech))
|
||
|
seq.append(Wait(4.0))
|
||
|
seq.append(Func(self.clearChat))
|
||
|
oldSeq = self.activeIntervals.get(intervalName)
|
||
|
if oldSeq:
|
||
|
oldSeq.finish()
|
||
|
seq.start()
|
||
|
self.activeIntervals[intervalName] = seq
|
||
|
|
||
|
def d_hitToon(self, toonId):
|
||
|
self.notify.debug('----- d_hitToon')
|
||
|
self.sendUpdate('hitToon', [toonId])
|
||
|
|
||
|
def toonGotHealed(self, toonId):
|
||
|
toon = base.cr.doId2do.get(toonId)
|
||
|
if toon:
|
||
|
base.playSfx(self.toonUpSfx, node=toon)
|
||
|
|
||
|
def localToonTouchedBeltToonup(self, beltIndex, toonupIndex, toonupNum):
|
||
|
avId = base.localAvatar.doId
|
||
|
doRequest = True
|
||
|
if doRequest:
|
||
|
self.sendUpdate('requestGetToonup', [beltIndex, toonupIndex, toonupNum])
|
||
|
|
||
|
def toonGotToonup(self, avId, beltIndex, toonupIndex, toonupNum):
|
||
|
if self.belts[beltIndex]:
|
||
|
self.belts[beltIndex].removeToonup(toonupIndex)
|
||
|
toon = base.cr.doId2do.get(avId)
|
||
|
if toon:
|
||
|
base.playSfx(self.toonUpSfx, node=toon)
|
||
|
|
||
|
def doOvertimeAttack(self, index):
|
||
|
attackCode = ToontownGlobals.BossCogOvertimeAttack
|
||
|
attackBelts = Sequence()
|
||
|
if index < len(self.belts):
|
||
|
belt = self.belts[index]
|
||
|
self.saySomething(TTLocalizer.OvertimeAttackTaunts[index])
|
||
|
if index:
|
||
|
self.bossClubIntervals[0].finish()
|
||
|
self.bossClubIntervals[1].loop()
|
||
|
else:
|
||
|
self.bossClubIntervals[1].finish()
|
||
|
self.bossClubIntervals[0].loop()
|
||
|
distance = belt.beltModel.getDistance(self)
|
||
|
gearRoot = self.rotateNode.attachNewNode('gearRoot')
|
||
|
gearRoot.setZ(10)
|
||
|
gearRoot.setTag('attackCode', str(attackCode))
|
||
|
gearModel = self.getGearFrisbee()
|
||
|
gearModel.setScale(0.2)
|
||
|
gearRoot.headsUp(belt.beltModel)
|
||
|
toToonH = PythonUtil.fitDestAngle2Src(0, gearRoot.getH() + 180)
|
||
|
gearRoot.lookAt(belt.beltModel)
|
||
|
neutral = 'Fb_neutral'
|
||
|
if not self.twoFaced:
|
||
|
neutral = 'Ff_neutral'
|
||
|
gearTrack = Parallel()
|
||
|
for i in xrange(4):
|
||
|
node = gearRoot.attachNewNode(str(i))
|
||
|
node.hide()
|
||
|
node.setPos(0, 5.85, 4.0)
|
||
|
gear = gearModel.instanceTo(node)
|
||
|
x = random.uniform(-5, 5)
|
||
|
z = random.uniform(-3, 3)
|
||
|
h = random.uniform(-720, 720)
|
||
|
gearTrack.append(Sequence(Wait(i * 0.15), Func(node.show), Parallel(node.posInterval(1, Point3(x, distance, z), fluid=1), node.hprInterval(1, VBase3(h, 0, 0), fluid=1)), Func(node.detachNode)))
|
||
|
|
||
|
if not self.raised:
|
||
|
neutral1Anim = self.getAnim('down2Up')
|
||
|
self.raised = 1
|
||
|
else:
|
||
|
neutral1Anim = ActorInterval(self, neutral, startFrame=48)
|
||
|
throwAnim = self.getAnim('throw')
|
||
|
neutral2Anim = ActorInterval(self, neutral)
|
||
|
extraAnim = Sequence()
|
||
|
if attackCode == ToontownGlobals.BossCogSlowDirectedAttack:
|
||
|
extraAnim = ActorInterval(self, neutral)
|
||
|
seq = Sequence(ParallelEndTogether(self.pelvis.hprInterval(1, VBase3(toToonH, 0, 0)), neutral1Anim), extraAnim, Parallel(Sequence(Wait(0.19), gearTrack, Func(gearRoot.detachNode), Func(self.explodeSfx.play), self.pelvis.hprInterval(0.2, VBase3(0, 0, 0))), Sequence(throwAnim, neutral2Anim)), Func(belt.request, 'Inactive'))
|
||
|
attackBelts.append(seq)
|
||
|
self.notify.debug('attackBelts duration= %.2f' % attackBelts.getDuration())
|
||
|
self.doAnimate(attackBelts, now=1, raised=1)
|