mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 00:37:54 +00:00
44 lines
1.5 KiB
Python
44 lines
1.5 KiB
Python
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from pandac.PandaModules import *
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from pandac.PandaModules import *
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from direct.showbase.DirectObject import DirectObject
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from direct.interval.IntervalGlobal import *
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from toontown.battle.BattleProps import *
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from toontown.battle import MovieUtil
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class EffectManager(DirectObject):
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def __init__(self):
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self.effectList = []
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def delete(self):
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for effect in effectList:
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self.__removeEffect(effect)
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def addSplatEffect(self, spawner, splatName = 'splat-creampie', time = 1, size = 6, parent = render):
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splat = globalPropPool.getProp(splatName)
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splatSeq = Sequence()
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splatType = globalPropPool.getPropType(splatName)
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splatShow = Func(self.__showProp, splat, size, parent, spawner.getPos(parent))
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splatAnim = ActorInterval(splat, splatName)
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splatHide = Func(MovieUtil.removeProp, splat)
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splatRemove = Func(self.__removeEffect, splatSeq)
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splatSeq.append(splatShow)
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splatSeq.append(splatAnim)
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splatSeq.append(splatHide)
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splatSeq.append(splatRemove)
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splatSeq.start()
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self.effectList.append(splatSeq)
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def __showProp(self, prop, size, parent, pos):
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prop.reparentTo(parent)
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prop.setScale(size)
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prop.setBillboardPointEye()
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prop.setPos(pos + Vec3(0, 0, size / 2))
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def __removeEffect(self, effect):
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if effect.isPlaying():
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effect.finish()
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self.effectList.remove(effect)
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effect = None
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return
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