Poodletooth-iLand/toontown/coghq/DistributedSwitchAI.py

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Python
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from direct.distributed.ClockDelta import *
from direct.directnotify import DirectNotifyGlobal
import DistributedSwitchBase
from direct.task import Task
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from otp.level import DistributedEntityAI
class DistributedSwitchAI(DistributedSwitchBase.DistributedSwitchBase, DistributedEntityAI.DistributedEntityAI):
def __init__(self, level, entId, zoneId = None):
DistributedEntityAI.DistributedEntityAI.__init__(self, level, entId)
self.fsm = ClassicFSM.ClassicFSM('DistributedSwitch', [State.State('off', self.enterOff, self.exitOff, ['playing']), State.State('attract', self.enterAttract, self.exitAttract, ['playing']), State.State('playing', self.enterPlaying, self.exitPlaying, ['attract'])], 'off', 'off')
self.fsm.enterInitialState()
self.avatarId = 0
self.doLaterTask = None
if zoneId is not None:
self.generateWithRequired(zoneId)
return
def setup(self):
pass
def takedown(self):
pass
setScale = DistributedSwitchBase.stubFunction
def delete(self):
if self.doLaterTask:
self.doLaterTask.remove()
self.doLaterTask = None
del self.fsm
DistributedEntityAI.DistributedEntityAI.delete(self)
return
def getAvatarInteract(self):
return self.avatarId
def getState(self):
r = [self.fsm.getCurrentState().getName(), globalClockDelta.getRealNetworkTime()]
return r
def sendState(self):
self.sendUpdate('setState', self.getState())
def setIsOn(self, isOn):
if self.isOn != isOn:
self.isOn = isOn
stateName = self.fsm.getCurrentState().getName()
if isOn:
if stateName != 'playing':
self.fsm.request('playing')
elif stateName != 'attract':
self.fsm.request('attract')
messenger.send(self.getOutputEventName(), [isOn])
def getIsOn(self):
return self.isOn
def getName(self):
return 'switch-%s' % (self.entId,)
def switchOffTask(self, task):
self.setIsOn(0)
self.fsm.request('attract')
return Task.done
def requestInteract(self):
avatarId = self.air.getAvatarIdFromSender()
stateName = self.fsm.getCurrentState().getName()
if stateName != 'playing':
self.sendUpdate('setAvatarInteract', [avatarId])
self.avatarId = avatarId
self.fsm.request('playing')
else:
self.sendUpdateToAvatarId(avatarId, 'rejectInteract', [])
def requestExit(self):
avatarId = self.air.getAvatarIdFromSender()
if self.avatarId and avatarId == self.avatarId:
stateName = self.fsm.getCurrentState().getName()
if stateName == 'playing':
self.sendUpdate('avatarExit', [avatarId])
self.avatarId = None
if self.isOn and self.secondsOn != -1.0 and self.secondsOn >= 0.0:
self.doLaterTask = taskMgr.doMethodLater(self.secondsOn, self.switchOffTask, self.uniqueName('switch-timer'))
return
def enterOff(self):
pass
def exitOff(self):
pass
def enterAttract(self):
self.sendState()
def exitAttract(self):
pass
def enterPlaying(self):
self.sendState()
self.setIsOn(1)
def exitPlaying(self):
if self.doLaterTask:
self.doLaterTask.remove()
self.doLaterTask = None
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return