mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 13:12:30 -06:00
45 lines
1.2 KiB
Python
45 lines
1.2 KiB
Python
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import random
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import PlayingCardGlobals
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from toontown.minigame.PlayingCard import PlayingCardBase
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class PlayingCardDeck:
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def __init__(self):
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self.shuffle()
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def shuffle(self):
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self.cards = range(0, PlayingCardGlobals.MaxSuit * PlayingCardGlobals.MaxRank)
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random.shuffle(self.cards)
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def shuffleWithSeed(self, seed):
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generator = random.Random()
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generator.seed(seed)
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self.cards = range(0, PlayingCardGlobals.MaxSuit * PlayingCardGlobals.MaxRank)
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generator.shuffle(self.cards)
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def dealCard(self):
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return self.cards.pop(0)
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def dealCards(self, num):
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cardList = []
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for i in xrange(num):
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cardList.append(self.cards.pop(0))
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return cardList
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def count(self):
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return len(self.cards)
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def removeRanksAbove(self, maxRankInDeck):
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done = False
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while not done:
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removedOne = False
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for cardValue in self.cards:
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tempCard = PlayingCardBase(cardValue)
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if tempCard.rank > maxRankInDeck:
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self.cards.remove(cardValue)
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removedOne = True
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if not removedOne:
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done = True
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