mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-27 13:42:28 -06:00
37 lines
1.3 KiB
Python
37 lines
1.3 KiB
Python
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from direct.showbase.DirectObject import DirectObject
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from toontown.toonbase.ToontownGlobals import *
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from direct.directnotify import DirectNotifyGlobal
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from direct.interval.IntervalGlobal import *
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import DivingGameGlobals
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class DivingTreasure(DirectObject):
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def __init__(self, i):
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self.treasureNode = render.attachNewNode('treasure')
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loadBase = 'phase_4/models/minigames/'
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self.chest = loader.loadModel(loadBase + 'treasure.bam')
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self.chest.reparentTo(self.treasureNode)
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self.chest.setPos(0, 0, -25)
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self.chest.setScale(1, 0.7, 1)
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self.chestId = i
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self.grabbedId = 0
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self.moveLerp = Sequence()
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self.treasureNode.setScale(0.04)
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self.treasureNode.setPos(-15 + 10.0 * i, 0.25, -36.0)
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cSphere = CollisionSphere(0.0, 0.0, 0.0, 45)
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cSphere.setTangible(0)
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name = str(i)
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cSphereNode = CollisionNode(name)
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cSphereNode.setIntoCollideMask(DivingGameGlobals.CollideMask)
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cSphereNode.addSolid(cSphere)
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self.chestNode = cSphereNode
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self.chestCNP = self.treasureNode.attachNewNode(cSphereNode)
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def destroy(self):
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self.ignoreAll()
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del self.chest
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self.moveLerp.finish()
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del self.moveLerp
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self.treasureNode.removeNode()
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del self.treasureNode
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