Poodletooth-iLand/toontown/coghq/CogHQExterior.py

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2015-03-03 22:10:12 +00:00
from direct.directnotify import DirectNotifyGlobal
from toontown.battle import BattlePlace
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from toontown.toonbase import ToontownGlobals
from pandac.PandaModules import *
from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
from toontown.nametag import NametagGlobals
class CogHQExterior(BattlePlace.BattlePlace):
notify = DirectNotifyGlobal.directNotify.newCategory('CogHQExterior')
def __init__(self, loader, parentFSM, doneEvent):
BattlePlace.BattlePlace.__init__(self, loader, doneEvent)
self.parentFSM = parentFSM
self.fsm = ClassicFSM.ClassicFSM('CogHQExterior', [State.State('start', self.enterStart, self.exitStart, ['walk',
'tunnelIn',
'teleportIn',
'doorIn']),
State.State('walk', self.enterWalk, self.exitWalk, ['stickerBook',
'teleportOut',
'tunnelOut',
'doorOut',
'died',
'stopped',
'WaitForBattle',
'battle',
'squished',
'stopped']),
State.State('stopped', self.enterStopped, self.exitStopped, ['walk', 'teleportOut', 'stickerBook']),
State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk', 'stopped']),
State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk', 'stopped']),
State.State('stickerBook', self.enterStickerBook, self.exitStickerBook, ['walk',
'WaitForBattle',
'battle',
'tunnelOut',
'teleportOut',
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'doorOut',
'squished',
'died']),
State.State('WaitForBattle', self.enterWaitForBattle, self.exitWaitForBattle, ['battle', 'walk']),
State.State('battle', self.enterBattle, self.exitBattle, ['walk', 'teleportOut', 'died']),
State.State('squished', self.enterSquished, self.exitSquished, ['walk', 'died', 'teleportOut']),
State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk', 'WaitForBattle', 'battle']),
State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn', 'final', 'WaitForBattle']),
State.State('died', self.enterDied, self.exitDied, ['quietZone']),
State.State('tunnelIn', self.enterTunnelIn, self.exitTunnelIn, ['walk', 'WaitForBattle', 'battle']),
State.State('tunnelOut', self.enterTunnelOut, self.exitTunnelOut, ['final']),
State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
def load(self):
self.parentFSM.getStateNamed('cogHQExterior').addChild(self.fsm)
BattlePlace.BattlePlace.load(self)
def unload(self):
self.parentFSM.getStateNamed('cogHQExterior').removeChild(self.fsm)
del self.fsm
BattlePlace.BattlePlace.unload(self)
def enter(self, requestStatus):
self.zoneId = requestStatus['zoneId']
BattlePlace.BattlePlace.enter(self)
self.fsm.enterInitialState()
base.playMusic(self.loader.music, looping=1, volume=0.8)
self.loader.geom.reparentTo(render)
self.nodeList = [self.loader.geom]
self._telemLimiter = TLGatherAllAvs('CogHQExterior', RotationLimitToH)
self.accept('doorDoneEvent', self.handleDoorDoneEvent)
self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
NametagGlobals.setWant2dNametags(True)
self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks(self, self.nodeList, self.zoneId)
how = requestStatus['how']
self.fsm.request(how, [requestStatus])
def exit(self):
self.fsm.requestFinalState()
self._telemLimiter.destroy()
del self._telemLimiter
self.loader.music.stop()
for node in self.tunnelOriginList:
node.removeNode()
del self.tunnelOriginList
if self.loader.geom:
self.loader.geom.reparentTo(hidden)
self.ignoreAll()
BattlePlace.BattlePlace.exit(self)
def enterTunnelOut(self, requestStatus):
fromZoneId = self.zoneId - self.zoneId % 100
tunnelName = base.cr.hoodMgr.makeLinkTunnelName(self.loader.hood.id, fromZoneId)
requestStatus['tunnelName'] = tunnelName
BattlePlace.BattlePlace.enterTunnelOut(self, requestStatus)
def enterTeleportIn(self, requestStatus):
x, y, z, h, p, r = base.cr.hoodMgr.getPlaygroundCenterFromId(self.loader.hood.id)
base.localAvatar.setPosHpr(render, x, y, z, h, p, r)
BattlePlace.BattlePlace.enterTeleportIn(self, requestStatus)
def enterTeleportOut(self, requestStatus, callback = None):
if 'battle' in requestStatus:
self.__teleportOutDone(requestStatus)
else:
BattlePlace.BattlePlace.enterTeleportOut(self, requestStatus, self.__teleportOutDone)
def __teleportOutDone(self, requestStatus):
hoodId = requestStatus['hoodId']
zoneId = requestStatus['zoneId']
avId = requestStatus['avId']
shardId = requestStatus['shardId']
if hoodId == self.loader.hood.hoodId and zoneId == self.loader.hood.hoodId and shardId == None:
self.fsm.request('teleportIn', [requestStatus])
elif hoodId == ToontownGlobals.MyEstate:
self.getEstateZoneAndGoHome(requestStatus)
else:
self.doneStatus = requestStatus
messenger.send(self.doneEvent)
return
def exitTeleportOut(self):
BattlePlace.BattlePlace.exitTeleportOut(self)
def enterSquished(self):
base.localAvatar.laffMeter.start()
base.localAvatar.b_setAnimState('Squish')
taskMgr.doMethodLater(2.0, self.handleSquishDone, base.localAvatar.uniqueName('finishSquishTask'))
def handleSquishDone(self, extraArgs = []):
base.cr.playGame.getPlace().setState('walk')
def exitSquished(self):
taskMgr.remove(base.localAvatar.uniqueName('finishSquishTask'))
base.localAvatar.laffMeter.stop()