2015-03-03 22:10:12 +00:00
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from direct.directnotify import DirectNotifyGlobal
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from toontown.battle import BattlePlace
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from toontown.toonbase import ToontownGlobals
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from pandac.PandaModules import *
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from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
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from toontown.nametag import NametagGlobals
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class CogHQExterior(BattlePlace.BattlePlace):
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notify = DirectNotifyGlobal.directNotify.newCategory('CogHQExterior')
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def __init__(self, loader, parentFSM, doneEvent):
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BattlePlace.BattlePlace.__init__(self, loader, doneEvent)
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self.parentFSM = parentFSM
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self.fsm = ClassicFSM.ClassicFSM('CogHQExterior', [State.State('start', self.enterStart, self.exitStart, ['walk',
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'tunnelIn',
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'teleportIn',
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'doorIn']),
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State.State('walk', self.enterWalk, self.exitWalk, ['stickerBook',
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'teleportOut',
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'tunnelOut',
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'doorOut',
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'died',
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'stopped',
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'WaitForBattle',
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'battle',
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'squished',
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'stopped']),
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State.State('stopped', self.enterStopped, self.exitStopped, ['walk', 'teleportOut', 'stickerBook']),
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State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk', 'stopped']),
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State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk', 'stopped']),
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State.State('stickerBook', self.enterStickerBook, self.exitStickerBook, ['walk',
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'WaitForBattle',
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'battle',
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'tunnelOut',
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2015-04-08 08:56:49 +00:00
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'teleportOut',
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2015-03-03 22:10:12 +00:00
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'doorOut',
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'squished',
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'died']),
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State.State('WaitForBattle', self.enterWaitForBattle, self.exitWaitForBattle, ['battle', 'walk']),
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State.State('battle', self.enterBattle, self.exitBattle, ['walk', 'teleportOut', 'died']),
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State.State('squished', self.enterSquished, self.exitSquished, ['walk', 'died', 'teleportOut']),
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State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk', 'WaitForBattle', 'battle']),
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State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn', 'final', 'WaitForBattle']),
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State.State('died', self.enterDied, self.exitDied, ['quietZone']),
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State.State('tunnelIn', self.enterTunnelIn, self.exitTunnelIn, ['walk', 'WaitForBattle', 'battle']),
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State.State('tunnelOut', self.enterTunnelOut, self.exitTunnelOut, ['final']),
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State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
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def load(self):
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self.parentFSM.getStateNamed('cogHQExterior').addChild(self.fsm)
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BattlePlace.BattlePlace.load(self)
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def unload(self):
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self.parentFSM.getStateNamed('cogHQExterior').removeChild(self.fsm)
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del self.fsm
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BattlePlace.BattlePlace.unload(self)
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def enter(self, requestStatus):
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self.zoneId = requestStatus['zoneId']
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BattlePlace.BattlePlace.enter(self)
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self.fsm.enterInitialState()
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base.playMusic(self.loader.music, looping=1, volume=0.8)
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self.loader.geom.reparentTo(render)
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self.nodeList = [self.loader.geom]
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self._telemLimiter = TLGatherAllAvs('CogHQExterior', RotationLimitToH)
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self.accept('doorDoneEvent', self.handleDoorDoneEvent)
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self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
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NametagGlobals.setWant2dNametags(True)
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self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks(self, self.nodeList, self.zoneId)
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how = requestStatus['how']
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self.fsm.request(how, [requestStatus])
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def exit(self):
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self.fsm.requestFinalState()
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self._telemLimiter.destroy()
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del self._telemLimiter
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self.loader.music.stop()
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for node in self.tunnelOriginList:
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node.removeNode()
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del self.tunnelOriginList
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if self.loader.geom:
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self.loader.geom.reparentTo(hidden)
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self.ignoreAll()
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BattlePlace.BattlePlace.exit(self)
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def enterTunnelOut(self, requestStatus):
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fromZoneId = self.zoneId - self.zoneId % 100
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tunnelName = base.cr.hoodMgr.makeLinkTunnelName(self.loader.hood.id, fromZoneId)
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requestStatus['tunnelName'] = tunnelName
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BattlePlace.BattlePlace.enterTunnelOut(self, requestStatus)
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def enterTeleportIn(self, requestStatus):
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x, y, z, h, p, r = base.cr.hoodMgr.getPlaygroundCenterFromId(self.loader.hood.id)
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base.localAvatar.setPosHpr(render, x, y, z, h, p, r)
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BattlePlace.BattlePlace.enterTeleportIn(self, requestStatus)
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def enterTeleportOut(self, requestStatus, callback = None):
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if 'battle' in requestStatus:
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self.__teleportOutDone(requestStatus)
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else:
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BattlePlace.BattlePlace.enterTeleportOut(self, requestStatus, self.__teleportOutDone)
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def __teleportOutDone(self, requestStatus):
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hoodId = requestStatus['hoodId']
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zoneId = requestStatus['zoneId']
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avId = requestStatus['avId']
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shardId = requestStatus['shardId']
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if hoodId == self.loader.hood.hoodId and zoneId == self.loader.hood.hoodId and shardId == None:
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self.fsm.request('teleportIn', [requestStatus])
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elif hoodId == ToontownGlobals.MyEstate:
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self.getEstateZoneAndGoHome(requestStatus)
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else:
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self.doneStatus = requestStatus
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messenger.send(self.doneEvent)
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return
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def exitTeleportOut(self):
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BattlePlace.BattlePlace.exitTeleportOut(self)
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def enterSquished(self):
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base.localAvatar.laffMeter.start()
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base.localAvatar.b_setAnimState('Squish')
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taskMgr.doMethodLater(2.0, self.handleSquishDone, base.localAvatar.uniqueName('finishSquishTask'))
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def handleSquishDone(self, extraArgs = []):
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base.cr.playGame.getPlace().setState('walk')
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def exitSquished(self):
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taskMgr.remove(base.localAvatar.uniqueName('finishSquishTask'))
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base.localAvatar.laffMeter.stop()
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