mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
69 lines
1.6 KiB
Python
69 lines
1.6 KiB
Python
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from direct.distributed import DistributedObjectAI
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from direct.fsm import FSM
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from direct.directnotify import DirectNotifyGlobal
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from toontown.coghq import FoodBeltBase
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class DistributedFoodBeltAI(DistributedObjectAI.DistributedObjectAI, FSM.FSM, FoodBeltBase.FoodBeltBase):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedFoodBeltAI')
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def __init__(self, air, boss, index):
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DistributedObjectAI.DistributedObjectAI.__init__(self, air)
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FSM.FSM.__init__(self, 'DistributedFoodBeltAI')
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self.boss = boss
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self.index = index
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def delete(self):
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DistributedObjectAI.DistributedObjectAI.delete(self)
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def getBossCogId(self):
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return self.boss.doId
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def getIndex(self):
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return self.index
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def setState(self, state):
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self.request(state)
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def d_setState(self, state):
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newState = state
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if state == 'On':
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newState = 'N'
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elif state == 'Off':
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newState = 'F'
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elif state == 'Inactive':
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newState = 'I'
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elif state == 'Toonup':
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newState = 'T'
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self.sendUpdate('setState', [newState])
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def b_setState(self, state):
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self.request(state)
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self.d_setState(state)
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def turnOn(self):
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self.b_setState('On')
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def goInactive(self):
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self.b_setState('Inactive')
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def goToonup(self):
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self.b_setState('Toonup')
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def enterOn(self):
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pass
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def exitOn(slef):
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pass
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def enterOff(self):
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pass
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def exitOff(self):
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pass
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def enterInactive(self):
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pass
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def exitInactive(slef):
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pass
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