Poodletooth-iLand/toontown/coghq/FactoryManagerAI.py

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from direct.directnotify import DirectNotifyGlobal
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import DistributedMegaCorpAI
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import DistributedFactoryAI
from toontown.toonbase import ToontownGlobals
from direct.showbase import DirectObject
class FactoryManagerAI(DirectObject.DirectObject):
notify = DirectNotifyGlobal.directNotify.newCategory('FactoryManagerAI')
factoryId = None
def __init__(self, air):
DirectObject.DirectObject.__init__(self)
self.air = air
def getDoId(self):
return 0
def createFactory(self, factoryId, entranceId, players):
factoryZone = self.air.allocateZone()
if FactoryManagerAI.factoryId is not None:
factoryId = FactoryManagerAI.factoryId
if entranceId == 2:
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factory = DistributedMegaCorpAI.DistributedMegaCorpAI(self.air, factoryId, factoryZone, entranceId, players)
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else:
factory = DistributedFactoryAI.DistributedFactoryAI(self.air, factoryId, factoryZone, entranceId, players)
factory.generateWithRequired(factoryZone)
return factoryZone