Poodletooth-iLand/toontown/parties/DistributedPartyJukeboxActivityBase.py

231 lines
8.9 KiB
Python
Raw Normal View History

2015-03-03 22:10:12 +00:00
from direct.actor.Actor import Actor
from direct.task.Task import Task
from pandac.PandaModules import *
from otp.otpbase.OTPBase import OTPBase
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
from toontown.parties.DistributedPartyActivity import DistributedPartyActivity
from toontown.parties.PartyGlobals import ActivityIds, ActivityTypes, JUKEBOX_TIMEOUT
from toontown.parties.PartyGlobals import getMusicRepeatTimes, MUSIC_PATH, sanitizePhase
from toontown.parties.JukeboxGui import JukeboxGui
class DistributedPartyJukeboxActivityBase(DistributedPartyActivity):
notify = directNotify.newCategory('DistributedPartyJukeboxActivityBase')
def __init__(self, cr, actId, phaseToMusicData):
DistributedPartyActivity.__init__(self, cr, actId, ActivityTypes.Continuous)
self.phaseToMusicData = phaseToMusicData
self.jukebox = None
self.gui = None
self.tunes = []
self.music = None
self.currentSongData = None
self.localQueuedSongInfo = None
self.localQueuedSongListItem = None
return
def generateInit(self):
self.gui = JukeboxGui(self.phaseToMusicData)
def load(self):
DistributedPartyActivity.load(self)
self.jukebox = Actor('phase_13/models/parties/jukebox_model', {'dance': 'phase_13/models/parties/jukebox_dance'})
self.jukebox.reparentTo(self.root)
self.jukebox.loop('dance', fromFrame=0, toFrame=48)
self.collNode = CollisionNode(self.getCollisionName())
self.collNode.setCollideMask(ToontownGlobals.CameraBitmask | ToontownGlobals.WallBitmask)
collTube = CollisionTube(0, 0, 0, 0.0, 0.0, 4.25, 2.25)
collTube.setTangible(1)
self.collNode.addSolid(collTube)
self.collNodePath = self.jukebox.attachNewNode(self.collNode)
self.sign.setPos(-5.0, 0, 0)
self.activate()
def unload(self):
DistributedPartyActivity.unload(self)
self.gui.unload()
if self.music is not None:
self.music.stop()
self.jukebox.stop()
self.jukebox.delete()
self.jukebox = None
self.ignoreAll()
return
def getCollisionName(self):
return self.uniqueName('jukeboxCollision')
def activate(self):
self.accept('enter' + self.getCollisionName(), self.__handleEnterCollision)
def __handleEnterCollision(self, collisionEntry):
if base.cr.playGame.getPlace().fsm.getCurrentState().getName() == 'walk':
base.cr.playGame.getPlace().fsm.request('activity')
self.d_toonJoinRequest()
def joinRequestDenied(self, reason):
DistributedPartyActivity.joinRequestDenied(self, reason)
self.showMessage(TTLocalizer.PartyJukeboxOccupied)
def handleToonJoined(self, toonId):
toon = base.cr.doId2do.get(toonId)
if toon:
self.jukebox.lookAt(base.cr.doId2do[toonId])
self.jukebox.setHpr(self.jukebox.getH() + 180.0, 0, 0)
if toonId == base.localAvatar.doId:
self.__localUseJukebox()
def handleToonExited(self, toonId):
if toonId == base.localAvatar.doId and self.gui.isLoaded():
self.__deactivateGui()
def handleToonDisabled(self, toonId):
self.notify.warning('handleToonDisabled no implementation yet')
def __localUseJukebox(self):
base.localAvatar.disableAvatarControls()
base.localAvatar.stopPosHprBroadcast()
self.__activateGui()
self.accept(JukeboxGui.CLOSE_EVENT, self.__handleGuiClose)
taskMgr.doMethodLater(0.5, self.__localToonWillExitTask, self.uniqueName('toonWillExitJukeboxOnTimeout'), extraArgs=None)
self.accept(JukeboxGui.ADD_SONG_CLICK_EVENT, self.__handleQueueSong)
if self.isUserHost():
self.accept(JukeboxGui.MOVE_TO_TOP_CLICK_EVENT, self.__handleMoveSongToTop)
return
def __localToonWillExitTask(self, task):
self.localToonExiting()
return Task.done
def __activateGui(self):
self.gui.enable(timer=JUKEBOX_TIMEOUT)
self.gui.disableAddSongButton()
if self.currentSongData is not None:
self.gui.setSongCurrentlyPlaying(self.currentSongData[0], self.currentSongData[1])
self.d_queuedSongsRequest()
return
def __deactivateGui(self):
self.ignore(JukeboxGui.CLOSE_EVENT)
self.ignore(JukeboxGui.SONG_SELECT_EVENT)
self.ignore(JukeboxGui.MOVE_TO_TOP_CLICK_EVENT)
base.cr.playGame.getPlace().setState('walk')
base.localAvatar.startPosHprBroadcast()
base.localAvatar.enableAvatarControls()
self.gui.unload()
self.__localClearQueuedSong()
def isUserHost(self):
return self.party.partyInfo.hostId == base.localAvatar.doId
def d_queuedSongsRequest(self):
self.sendUpdate('queuedSongsRequest')
def queuedSongsResponse(self, songInfoList, index):
if self.gui.isLoaded():
for i in xrange(len(songInfoList)):
songInfo = songInfoList[i]
self.__addSongToQueue(songInfo, isLocalQueue=index >= 0 and i == index)
self.gui.enableAddSongButton()
def __handleGuiClose(self):
self.__deactivateGui()
self.d_toonExitDemand()
def __handleQueueSong(self, name, values):
self.d_setNextSong(values[0], values[1])
def d_setNextSong(self, phase, filename):
self.sendUpdate('setNextSong', [(phase, filename)])
def setSongInQueue(self, songInfo):
if self.gui.isLoaded():
phase = sanitizePhase(songInfo[0])
filename = songInfo[1]
data = self.getMusicData(phase, filename)
if data:
if self.localQueuedSongListItem is not None:
self.localQueuedSongListItem['text'] = data[0]
else:
self.__addSongToQueue(songInfo, isLocalQueue=True)
return
def __addSongToQueue(self, songInfo, isLocalQueue = False):
isHost = isLocalQueue and self.isUserHost()
data = self.getMusicData(sanitizePhase(songInfo[0]), songInfo[1])
if data:
listItem = self.gui.addSongToQueue(data[0], highlight=isLocalQueue, moveToTopButton=isHost)
if isLocalQueue:
self.localQueuedSongInfo = songInfo
self.localQueuedSongListItem = listItem
def __localClearQueuedSong(self):
self.localQueuedSongInfo = None
self.localQueuedSongListItem = None
return
def __play(self, phase, filename, length):
self.music = base.loadMusic((MUSIC_PATH + '%s') % (phase, filename))
if self.music:
if self.__checkPartyValidity() and hasattr(base.cr.playGame.getPlace().loader, 'music') and base.cr.playGame.getPlace().loader.music:
base.cr.playGame.getPlace().loader.music.stop()
self.music.setTime(0.0)
self.music.setLoopCount(getMusicRepeatTimes(length))
self.music.play()
self.currentSongData = (phase, filename)
def __stop(self):
self.currentSongData = None
if self.music:
self.music.stop()
if self.gui.isLoaded():
self.gui.clearSongCurrentlyPlaying()
return
def setSongPlaying(self, songInfo, toonId):
phase = sanitizePhase(songInfo[0])
filename = songInfo[1]
if not filename:
self.__stop()
return
data = self.getMusicData(phase, filename)
if data:
self.__play(phase, filename, data[1])
self.setSignNote(data[0])
if self.gui.isLoaded():
item = self.gui.popSongFromQueue()
self.gui.setSongCurrentlyPlaying(phase, filename)
if item == self.localQueuedSongListItem:
self.__localClearQueuedSong()
if toonId == localAvatar.doId:
localAvatar.setSystemMessage(0, TTLocalizer.PartyJukeboxNowPlaying)
def __handleMoveSongToTop(self):
if self.isUserHost() and self.localQueuedSongListItem is not None:
self.d_moveHostSongToTopRequest()
return
def d_moveHostSongToTopRequest(self):
self.notify.debug('d_moveHostSongToTopRequest')
self.sendUpdate('moveHostSongToTopRequest')
def moveHostSongToTop(self):
self.notify.debug('moveHostSongToTop')
if self.gui.isLoaded():
self.gui.pushQueuedItemToTop(self.localQueuedSongListItem)
def getMusicData(self, phase, filename):
data = []
phase = sanitizePhase(phase)
phase = self.phaseToMusicData.get(phase)
if phase:
data = phase.get(filename, [])
return data
def __checkPartyValidity(self):
if hasattr(base.cr.playGame, 'getPlace') and base.cr.playGame.getPlace() and hasattr(base.cr.playGame.getPlace(), 'loader') and base.cr.playGame.getPlace().loader:
return True
else:
return False