Poodletooth-iLand/toontown/shtiker/ShardPage.py

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from direct.directnotify import DirectNotifyGlobal
from direct.gui.DirectGui import *
from direct.task.Task import Task
from pandac.PandaModules import *
from toontown.distributed import ToontownDistrictStats
from toontown.hood import ZoneUtil
from toontown.shtiker import ShtikerPage
from toontown.suit import SuitDNA
from toontown.suit import Suit
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from toontown.toonbase import TTLocalizer
from toontown.toonbase import ToontownGlobals
from toontown.toontowngui import TTDialog
ICON_COLORS = (Vec4(0.863, 0.776, 0.769, 1.0), Vec4(0.749, 0.776, 0.824, 1.0),
Vec4(0.749, 0.769, 0.749, 1.0), Vec4(0.843, 0.745, 0.745, 1.0))
POP_COLORS = (Vec4(0.4, 0.4, 1.0, 1.0), Vec4(0.4, 1.0, 0.4, 1.0),
Vec4(1.0, 0.4, 0.4, 1.0))
def compareShardTuples(a, b):
if a[1] < b[1]:
return -1
elif b[1] < a[1]:
return 1
else:
return 0
def setupInvasionMarkerAny(node):
pass # TODO
def setupInvasionMarker(node, invasionStatus):
if node.find('**/*invasion-marker'):
return
markerNode = node.attachNewNode('invasion-marker')
if invasionStatus == 5:
setupInvasionMarkerAny(markerNode)
return
icons = loader.loadModel('phase_3/models/gui/cog_icons')
if invasionStatus == 1:
icon = icons.find('**/CorpIcon').copyTo(markerNode)
elif invasionStatus == 2:
icon = icons.find('**/LegalIcon').copyTo(markerNode)
elif invasionStatus == 3:
icon = icons.find('**/MoneyIcon').copyTo(markerNode)
else:
icon = icons.find('**/SalesIcon').copyTo(markerNode)
icons.removeNode()
icon.setColor(ICON_COLORS[invasionStatus - 1])
icon.setPos(0.50, 0, 0.01225)
icon.setScale(0.0535)
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def removeInvasionMarker(node):
markerNode = node.find('**/*invasion-marker')
if not markerNode.isEmpty():
markerNode.removeNode()
class ShardPage(ShtikerPage.ShtikerPage):
notify = DirectNotifyGlobal.directNotify.newCategory('ShardPage')
def __init__(self):
ShtikerPage.ShtikerPage.__init__(self)
self.shardButtonMap = {}
self.shardButtons = []
self.scrollList = None
self.currentBTL = None
self.currentBTR = None
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self.textRolloverColor = Vec4(1, 1, 0, 1)
self.textDownColor = Vec4(0.5, 0.9, 1, 1)
self.textDisabledColor = Vec4(0.4, 0.8, 0.4, 1)
self.ShardInfoUpdateInterval = 5.0
self.lowPop = config.GetInt('shard-low-pop', 150)
self.midPop = config.GetInt('shard-mid-pop', 300)
self.highPop = -1
self.showPop = config.GetBool('show-population', 0)
self.showTotalPop = config.GetBool('show-total-population', 0)
self.noTeleport = config.GetBool('shard-page-disable', 0)
def load(self):
main_text_scale = 0.06
title_text_scale = 0.12
self.title = DirectLabel(parent=self, relief=None, text=TTLocalizer.ShardPageTitle, text_scale=title_text_scale, textMayChange=0, pos=(0, 0, 0.6))
helpText_ycoord = 0.403
self.helpText = DirectLabel(parent=self, relief=None, text='', text_scale=main_text_scale, text_wordwrap=12, text_align=TextNode.ALeft, textMayChange=1, pos=(0.058, 0, helpText_ycoord))
shardPop_ycoord = helpText_ycoord - 0.523
totalPop_ycoord = shardPop_ycoord - 0.35
self.districtInfo = NodePath('Selected-Shard-Info')
self.districtInfo.reparentTo(self)
self.totalPopulationText = DirectLabel(parent=self.districtInfo, relief=None, text=TTLocalizer.ShardPagePopulationTotal % 1, text_scale=main_text_scale, text_wordwrap=8, textMayChange=1, text_align=TextNode.ACenter, pos=(0.4247, 0, totalPop_ycoord))
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if self.showTotalPop:
self.totalPopulationText.show()
else:
self.totalPopulationText.hide()
self.gui = loader.loadModel('phase_3.5/models/gui/friendslist_gui')
self.listXorigin = -0.02
self.listFrameSizeX = 0.67
self.listZorigin = -0.96
self.listFrameSizeZ = 1.04
self.arrowButtonScale = 1.3
self.itemFrameXorigin = -0.247
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self.itemFrameZorigin = 0.365
self.buttonXstart = self.itemFrameXorigin + 0.293
self.regenerateScrollList()
scrollTitle = DirectFrame(parent=self.scrollList, text=TTLocalizer.ShardPageScrollTitle, text_scale=main_text_scale, text_align=TextNode.ACenter, relief=None, pos=(self.buttonXstart, 0, self.itemFrameZorigin + 0.127))
def firstLoadShard(self, buttonTuple):
curShardTuples = base.cr.listActiveShards()
curShardTuples.sort(compareShardTuples)
actualShardId = base.localAvatar.defaultShard
for i in xrange(len(curShardTuples)):
shardId, name, pop, WVPop, invasionStatus = curShardTuples[i]
if shardId == actualShardId:
self.currentBTL = buttonTuple[1]
self.currentBTR = buttonTuple[2]
self.currentBTL['state'] = DGG.DISABLED
self.currentBTR['state'] = DGG.DISABLED
self.reloadRightBrain(pop, name, shardId, buttonTuple)
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def unload(self):
self.gui.removeNode()
del self.title
self.scrollList.destroy()
del self.scrollList
del self.shardButtons
taskMgr.remove('ShardPageUpdateTask-doLater')
ShtikerPage.ShtikerPage.unload(self)
def regenerateScrollList(self):
selectedIndex = 0
if self.scrollList:
selectedIndex = self.scrollList.getSelectedIndex()
for button in self.shardButtons:
button.detachNode()
self.scrollList.destroy()
self.scrollList = None
self.scrollList = DirectScrolledList(parent=self, relief=None, pos=(-0.51, 0, 0), incButton_image=(self.gui.find('**/FndsLst_ScrollUp'),
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self.gui.find('**/FndsLst_ScrollDN'),
self.gui.find('**/FndsLst_ScrollUp_Rllvr'),
self.gui.find('**/FndsLst_ScrollUp')), incButton_relief=None, incButton_scale=(self.arrowButtonScale, self.arrowButtonScale, -self.arrowButtonScale), incButton_pos=(self.buttonXstart + 0.005, 0, self.itemFrameZorigin - 1.000), incButton_image3_color=Vec4(1, 1, 1, 0.2), decButton_image=(self.gui.find('**/FndsLst_ScrollUp'),
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self.gui.find('**/FndsLst_ScrollDN'),
self.gui.find('**/FndsLst_ScrollUp_Rllvr'),
self.gui.find('**/FndsLst_ScrollUp')), decButton_relief=None, decButton_scale=(self.arrowButtonScale, self.arrowButtonScale, self.arrowButtonScale), decButton_pos=(self.buttonXstart, 0.0025, self.itemFrameZorigin + 0.130), decButton_image3_color=Vec4(1, 1, 1, 0.2), itemFrame_pos=(self.itemFrameXorigin, 0, self.itemFrameZorigin), itemFrame_scale=1.0, itemFrame_relief=DGG.SUNKEN, itemFrame_frameSize=(self.listXorigin,
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self.listXorigin + self.listFrameSizeX,
self.listZorigin,
self.listZorigin + self.listFrameSizeZ), itemFrame_frameColor=(0.85, 0.95, 1, 1), itemFrame_borderWidth=(0.01, 0.01), numItemsVisible=15, forceHeight=0.065, items=self.shardButtons)
self.scrollList.scrollTo(selectedIndex)
def askForShardInfoUpdate(self, task = None):
ToontownDistrictStats.refresh('shardInfoUpdated')
taskMgr.doMethodLater(self.ShardInfoUpdateInterval, self.askForShardInfoUpdate, 'ShardPageUpdateTask-doLater')
return Task.done
def makeShardButton(self, shardId, shardName, shardPop):
shardButtonParent = DirectFrame()
shardButtonL = DirectButton(parent=shardButtonParent, relief=None, text=shardName, text_scale=0.06, text_align=TextNode.ALeft, text_fg=Vec4(0, 0, 0, 1), text3_fg=self.textDisabledColor, text1_bg=self.textDownColor, text2_bg=self.textRolloverColor, textMayChange=0, command=self.reloadRightBrain)
popText = str(shardPop)
if popText is None:
popText = ''
model = loader.loadModel('phase_3.5/models/gui/matching_game_gui')
button = model.find('**/minnieCircle')
shardButtonR = DirectButton(parent=shardButtonParent, relief=None,
image=button,
image_scale=(0.3, 1, 0.3),
image2_scale=(0.35, 1, 0.35),
image_color=self.getPopColor(shardPop),
pos=(0.58, 0, 0.0125),
text=popText,
text_scale=0.06,
text_align=TextNode.ACenter,
text_pos=(-0.215, -0.0165), text_fg=Vec4(0, 0, 0, 1), text3_fg=self.textDisabledColor, text1_bg=self.textRolloverColor, text2_bg=self.textRolloverColor, textMayChange=1, command=self.reloadRightBrain)
model.removeNode()
button.removeNode()
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invasionMarker = NodePath('InvasionMarker-%s' % shardId)
invasionMarker.reparentTo(shardButtonParent)
buttonTuple = (shardButtonParent, shardButtonR, shardButtonL, invasionMarker)
shardButtonL['extraArgs'] = extraArgs=[shardPop, shardName, shardId, buttonTuple]
shardButtonR['extraArgs'] = extraArgs=[shardPop, shardName, shardId, buttonTuple]
return buttonTuple
def removeRightBrain(self):
self.districtInfo.find('**/*district-info').removeNode()
def reloadRightBrain(self, shardPop, shardName, shardId, buttonTuple):
if not self.districtInfo:
return
if self.districtInfo.find('**/*district-info'):
self.removeRightBrain()
if self.currentBTL:
self.currentBTL['state'] = DGG.NORMAL
if self.currentBTR:
self.currentBTR['state'] = DGG.NORMAL
popText = self.getPopText(shardPop)
districtInfoNode = self.districtInfo.attachNewNode('district-info')
self.districtStatusLabel = DirectLabel(parent=districtInfoNode, relief=None, pos=(0.4247, 0, 0.40), text=popText, text_scale=0.09, text_fg=Vec4(0, 0, 0, 1), textMayChange=1)
pText = '%s Population: %s' % (shardName, str(shardPop))
self.populationStatusLabel = DirectLabel(parent=districtInfoNode, relief=None, pos=(0.4247, 0, 0.33), text=pText, text_scale=0.04, text_fg=Vec4(0, 0, 0, 1), textMayChange=1)
tText = 'Teleport to\n%s' % shardName
tImage = loader.loadModel('phase_4/models/gui/purchase_gui')
tImage.setSz(1.35)
self.shardTeleportButton = DirectButton(parent=districtInfoNode, relief=None, pos=(0.4247, 0, 0.2), image=(tImage.find('**/PurchScrn_BTN_UP'), tImage.find('**/PurchScrn_BTN_DN'), tImage.find('**/PurchScrn_BTN_RLVR')), text=tText, text_scale=0.065, text_pos=(0.0, 0.015), text_fg=Vec4(0, 0, 0, 1), textMayChange=1, command=self.choseShard, extraArgs=[shardId])
self.currentBTL = buttonTuple[1]
self.currentBTR = buttonTuple[2]
self.currentBTL['state'] = DGG.DISABLED
self.currentBTR['state'] = DGG.DISABLED
if shardId == self.getCurrentShardId():
self.shardTeleportButton['state'] = DGG.DISABLED
## suitHead = NodePath('CogHead-%s' % shardName)
## head = self.createSuitHead()
## head.reparentTo(suitHead)
## suitHead.reparentTo(self.districtInfo)
## suitHead.setPos(0.4247, 0, 0.2)
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def getPopColor(self, pop):
if pop <= self.lowPop:
newColor = POP_COLORS[0]
elif pop <= self.midPop:
newColor = POP_COLORS[1]
else:
newColor = POP_COLORS[2]
return newColor
def getPopText(self, pop):
if pop <= self.lowPop:
popText = TTLocalizer.ShardPageLow
elif pop <= self.midPop:
popText = TTLocalizer.ShardPageMed
else:
popText = TTLocalizer.ShardPageHigh
return popText
def getPopChoiceHandler(self, pop):
if pop <= self.midPop:
if self.noTeleport and not self.showPop:
handler = self.shardChoiceReject
else:
handler = self.choseShard
elif self.showPop:
handler = self.choseShard
else:
if localAvatar.adminAccess >= 200:
handler = self.choseShard
else:
handler = self.shardChoiceReject
return handler
def getCurrentZoneId(self):
try:
zoneId = base.cr.playGame.getPlace().getZoneId()
except:
zoneId = None
return zoneId
def getCurrentShardId(self):
zoneId = self.getCurrentZoneId()
if zoneId != None and ZoneUtil.isWelcomeValley(zoneId):
return ToontownGlobals.WelcomeValleyToken
else:
return base.localAvatar.defaultShard
def createSuitHead(self, suitName):
suitDNA = SuitDNA.SuitDNA()
suitDNA.newSuit(suitName)
suit = Suit.Suit()
suit.setDNA(suitDNA)
headParts = suit.getHeadParts()
head = hidden.attachNewNode('head')
for part in headParts:
copyPart = part.copyTo(head)
copyPart.setDepthTest(1)
copyPart.setDepthWrite(1)
self.fitGeometry(head, fFlip=1)
suit.delete()
suit = None
return head
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def updateScrollList(self):
curShardTuples = base.cr.listActiveShards()
curShardTuples.sort(compareShardTuples)
currentShardId = self.getCurrentShardId()
actualShardId = base.localAvatar.defaultShard
actualShardName = None
anyChanges = 0
totalPop = 0
totalWVPop = 0
currentMap = {}
self.shardButtons = []
for i in xrange(len(curShardTuples)):
shardId, name, pop, WVPop, invasionStatus = curShardTuples[i]
if shardId == actualShardId:
actualShardName = name
totalPop += pop
totalWVPop += WVPop
currentMap[shardId] = 1
buttonTuple = self.shardButtonMap.get(shardId)
if buttonTuple == None:
buttonTuple = self.makeShardButton(shardId, name, pop)
self.shardButtonMap[shardId] = buttonTuple
anyChanges = 1
else:
buttonTuple[1]['image_color'] = self.getPopColor(pop)
buttonTuple[1]['text'] = str(pop)
buttonTuple[1]['command'] = self.reloadRightBrain
buttonTuple[1]['extraArgs'] = [pop, name, shardId, buttonTuple]
buttonTuple[2]['command'] = self.reloadRightBrain
buttonTuple[2]['extraArgs'] = [pop, name, shardId, buttonTuple]
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self.shardButtons.append(buttonTuple[0])
if invasionStatus:
setupInvasionMarker(buttonTuple[3], invasionStatus)
else:
removeInvasionMarker(buttonTuple[3])
for shardId, buttonTuple in self.shardButtonMap.items():
if shardId not in currentMap:
buttonTuple[3].removeNode()
buttonTuple[0].destroy()
del self.shardButtonMap[shardId]
anyChanges = 1
if anyChanges:
self.regenerateScrollList()
self.totalPopulationText['text'] = TTLocalizer.ShardPagePopulationTotal % totalPop
helpText = TTLocalizer.ShardPageHelpIntro
if actualShardName:
helpText += TTLocalizer.ShardPageHelpWhere % actualShardName
if not self.book.safeMode:
helpText += TTLocalizer.ShardPageHelpMove
def enter(self):
self.askForShardInfoUpdate()
self.updateScrollList()
currentShardId = self.getCurrentShardId()
buttonTuple = self.shardButtonMap.get(currentShardId)
if buttonTuple:
i = self.shardButtons.index(buttonTuple[0])
self.scrollList.scrollTo(i, centered=1)
self.firstLoadShard(buttonTuple)
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ShtikerPage.ShtikerPage.enter(self)
self.accept('shardInfoUpdated', self.updateScrollList)
def exit(self):
for shardId, buttonTuple in self.shardButtonMap.items():
buttonTuple[1]['state'] = DGG.NORMAL
buttonTuple[2]['state'] = DGG.NORMAL
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self.ignore('shardInfoUpdated')
self.ignore('ShardPageConfirmDone')
taskMgr.remove('ShardPageUpdateTask-doLater')
ShtikerPage.ShtikerPage.exit(self)
def shardChoiceReject(self, shardId):
self.confirm = TTDialog.TTGlobalDialog(doneEvent='ShardPageConfirmDone', message=TTLocalizer.ShardPageChoiceReject, style=TTDialog.Acknowledge)
self.confirm.show()
self.accept('ShardPageConfirmDone', self.__handleConfirm)
def __handleConfirm(self):
self.ignore('ShardPageConfirmDone')
self.confirm.cleanup()
del self.confirm
def choseShard(self, shardId):
zoneId = self.getCurrentZoneId()
canonicalHoodId = ZoneUtil.getCanonicalHoodId(base.localAvatar.lastHood)
currentShardId = self.getCurrentShardId()
if shardId == currentShardId:
return
elif shardId == base.localAvatar.defaultShard:
self.doneStatus = {'mode': 'teleport', 'hood': canonicalHoodId}
messenger.send(self.doneEvent)
else:
try:
place = base.cr.playGame.getPlace()
except:
try:
place = base.cr.playGame.hood.loader.place
except:
place = base.cr.playGame.hood.place
place.requestTeleport(canonicalHoodId, canonicalHoodId, shardId, -1)