mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
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37 lines
994 B
Python
37 lines
994 B
Python
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from direct.distributed.DistributedObjectAI import DistributedObjectAI
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from direct.fsm import ClassicFSM, State
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class DistributedPillowAI(DistributedObjectAI):
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def __init__(self, air):
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DistributedObjectAI.__init__(self, air)
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self.fsm = ClassicFSM.ClassicFSM(
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'DistributedPillowAI',
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[
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State.State('off', self.enterOff, self.exitOff,
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['bounce']),
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State.State('bounce', self.enterBounce, self.exitBounce,
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['off']),
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], 'off', 'off')
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self.fsm.enterInitialState()
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def generate(self):
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DistributedObjectAI.generate(self)
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def delete(self):
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self.fsm.requestFinalState()
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del self.fsm
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DistributedObjectAI.delete(self)
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def enterOff(self):
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pass
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def exitOff(self):
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pass
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def enterBounce(self):
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pass
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def exitBounce(self):
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pass
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