Poodletooth-iLand/toontown/safezone/DistributedPillowAI.py

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from direct.distributed.DistributedObjectAI import DistributedObjectAI
from direct.fsm import ClassicFSM, State
class DistributedPillowAI(DistributedObjectAI):
def __init__(self, air):
DistributedObjectAI.__init__(self, air)
self.fsm = ClassicFSM.ClassicFSM(
'DistributedPillowAI',
[
State.State('off', self.enterOff, self.exitOff,
['bounce']),
State.State('bounce', self.enterBounce, self.exitBounce,
['off']),
], 'off', 'off')
self.fsm.enterInitialState()
def generate(self):
DistributedObjectAI.generate(self)
def delete(self):
self.fsm.requestFinalState()
del self.fsm
DistributedObjectAI.delete(self)
def enterOff(self):
pass
def exitOff(self):
pass
def enterBounce(self):
pass
def exitBounce(self):
pass