Poodletooth-iLand/otp/avatar/DistributedPlayerAI.py

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from direct.distributed.PyDatagram import PyDatagram
from direct.distributed.MsgTypes import CLIENTAGENT_EJECT
from otp.ai.AIBaseGlobal import *
from otp.ai.MagicWordGlobal import *
from otp.avatar import DistributedAvatarAI
from otp.avatar import PlayerBase
from otp.distributed import OtpDoGlobals
from otp.distributed.ClsendTracker import ClsendTracker
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from otp.otpbase import OTPLocalizer
class DistributedPlayerAI(DistributedAvatarAI.DistributedAvatarAI, PlayerBase.PlayerBase, ClsendTracker):
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def __init__(self, air):
DistributedAvatarAI.DistributedAvatarAI.__init__(self, air)
PlayerBase.PlayerBase.__init__(self)
ClsendTracker.__init__(self)
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self.friendsList = []
self.DISLname = ''
self.DISLid = 0
self.adminAccess = 0
def announceGenerate(self):
DistributedAvatarAI.DistributedAvatarAI.announceGenerate(self)
ClsendTracker.announceGenerate(self)
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self._doPlayerEnter()
def _announceArrival(self):
self.sendUpdate('arrivedOnDistrict', [self.air.districtId])
def _announceExit(self):
self.sendUpdate('arrivedOnDistrict', [0])
def _sendExitServerEvent(self):
self.air.writeServerEvent('avatarExit', self.doId, '')
def delete(self):
self._doPlayerExit()
ClsendTracker.destroy(self)
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DistributedAvatarAI.DistributedAvatarAI.delete(self)
def isPlayerControlled(self):
return True
def setLocation(self, parentId, zoneId):
DistributedAvatarAI.DistributedAvatarAI.setLocation(self, parentId, zoneId)
if self.isPlayerControlled():
if not self.air._isValidPlayerLocation(parentId, zoneId):
self.notify.info('booting player %s for doing setLocation to (%s, %s)' % (self.doId, parentId, zoneId))
self.air.writeServerEvent('suspicious', self.doId, 'invalid setLocation: (%s, %s)' % (parentId, zoneId))
self.requestDelete()
def _doPlayerEnter(self):
self.incrementPopulation()
self._announceArrival()
def _doPlayerExit(self):
self._announceExit()
self.decrementPopulation()
def incrementPopulation(self):
self.air.incrementPopulation()
def decrementPopulation(self):
simbase.air.decrementPopulation()
def b_setChat(self, chatString, chatFlags):
self.setChat(chatString, chatFlags)
self.d_setChat(chatString, chatFlags)
def d_setChat(self, chatString, chatFlags):
self.sendUpdate('setChat', [chatString, chatFlags])
def setChat(self, chatString, chatFlags):
pass
def d_setMaxHp(self, maxHp):
DistributedAvatarAI.DistributedAvatarAI.d_setMaxHp(self, maxHp)
self.air.writeServerEvent('setMaxHp', self.doId, '%s' % maxHp)
def d_setSystemMessage(self, aboutId, chatString):
self.sendUpdate('setSystemMessage', [aboutId, chatString])
def d_setCommonChatFlags(self, flags):
self.sendUpdate('setCommonChatFlags', [flags])
def setCommonChatFlags(self, flags):
pass
def d_friendsNotify(self, avId, status):
self.sendUpdate('friendsNotify', [avId, status])
def friendsNotify(self, avId, status):
pass
def setAccountName(self, accountName):
self.accountName = accountName
def getAccountName(self):
return self.accountName
def setDISLid(self, id):
self.DISLid = id
def getDISLid(self):
return self.DISLid
def d_setFriendsList(self, friendsList):
self.sendUpdate('setFriendsList', [friendsList])
def setFriendsList(self, friendsList):
self.friendsList = friendsList
self.notify.debug('setting friends list to %s' % self.friendsList)
def getFriendsList(self):
return self.friendsList
def setAdminAccess(self, access):
self.adminAccess = access
def d_setAdminAccess(self, access):
self.sendUpdate('setAdminAccess', [access])
def b_setAdminAccess(self, access):
self.setAdminAccess(access)
self.d_setAdminAccess(access)
def getAdminAccess(self):
return self.adminAccess
def extendFriendsList(self, friendId, friendCode):
for i in xrange(len(self.friendsList)):
friendPair = self.friendsList[i]
if friendPair[0] == friendId:
self.friendsList[i] = (friendId, friendCode)
return
self.friendsList.append((friendId, friendCode))
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@magicWord(category=CATEGORY_SYSTEM_ADMINISTRATOR, types=[str])
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def system(message):
"""
Broadcast a <message> to the game server.
"""
message = 'ADMIN: ' + message
dclass = simbase.air.dclassesByName['ClientServicesManager']
dg = dclass.aiFormatUpdate('systemMessage',
OtpDoGlobals.OTP_DO_ID_CLIENT_SERVICES_MANAGER,
10, 1000000, [message])
simbase.air.send(dg)
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@magicWord(category=CATEGORY_SYSTEM_ADMINISTRATOR, types=[int])
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def maintenance(minutes):
"""
Initiate the maintenance message sequence. It will last for the specified
amount of <minutes>.
"""
def disconnect(task):
dg = PyDatagram()
dg.addServerHeader(10, simbase.air.ourChannel, CLIENTAGENT_EJECT)
dg.addUint16(154)
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dg.addString('Toontown United is now closed for maintenance.')
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simbase.air.send(dg)
return Task.done
def countdown(minutes):
if minutes > 0:
system(OTPLocalizer.CRMaintenanceCountdownMessage % minutes)
else:
system(OTPLocalizer.CRMaintenanceMessage)
taskMgr.doMethodLater(10, disconnect, 'maintenance-disconnection')
if minutes <= 5:
next = 60
minutes -= 1
elif minutes % 5:
next = 60 * (minutes%5)
minutes -= minutes % 5
else:
next = 300
minutes -= 5
if minutes >= 0:
taskMgr.doMethodLater(next, countdown, 'maintenance-task',
extraArgs=[minutes])
countdown(minutes)
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@magicWord(category=CATEGORY_SYSTEM_ADMINISTRATOR, types=[str, str, int])
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def accessLevel(accessLevel, storage='PERSISTENT', showGM=1):
"""
Modify the target's access level.
"""
accessName2Id = {
'user': CATEGORY_USER.defaultAccess,
'u': CATEGORY_USER.defaultAccess,
'communitymanager': CATEGORY_COMMUNITY_MANAGER.defaultAccess,
'community': CATEGORY_COMMUNITY_MANAGER.defaultAccess,
'c': CATEGORY_COMMUNITY_MANAGER.defaultAccess,
'moderator': CATEGORY_MODERATOR.defaultAccess,
'mod': CATEGORY_MODERATOR.defaultAccess,
'm': CATEGORY_MODERATOR.defaultAccess,
'creative': CATEGORY_CREATIVE.defaultAccess,
'creativity': CATEGORY_CREATIVE.defaultAccess,
'c': CATEGORY_CREATIVE.defaultAccess,
'programmer': CATEGORY_PROGRAMMER.defaultAccess,
'coder': CATEGORY_PROGRAMMER.defaultAccess,
'p': CATEGORY_PROGRAMMER.defaultAccess,
'administrator': CATEGORY_ADMINISTRATOR.defaultAccess,
'admin': CATEGORY_ADMINISTRATOR.defaultAccess,
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'a': CATEGORY_ADMINISTRATOR.defaultAccess,
'systemadministrator': CATEGORY_SYSTEM_ADMINISTRATOR.defaultAccess,
'systemadmin': CATEGORY_SYSTEM_ADMINISTRATOR.defaultAccess,
'sysadministrator': CATEGORY_SYSTEM_ADMINISTRATOR.defaultAccess,
'sysadmin': CATEGORY_SYSTEM_ADMINISTRATOR.defaultAccess,
'system': CATEGORY_SYSTEM_ADMINISTRATOR.defaultAccess,
'sys': CATEGORY_SYSTEM_ADMINISTRATOR.defaultAccess,
's': CATEGORY_SYSTEM_ADMINISTRATOR.defaultAccess
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}
try:
accessLevel = int(accessLevel)
except:
if accessLevel not in accessName2Id:
return 'Invalid access level!'
accessLevel = accessName2Id[accessLevel]
if accessLevel not in accessName2Id.values():
return 'Invalid access level!'
target = spellbook.getTarget()
invoker = spellbook.getInvoker()
if invoker == target:
return "You can't set your own access level!"
if not accessLevel < invoker.getAdminAccess():
return "The target's access level must be lower than yours!"
if target.getAdminAccess() == accessLevel:
return "%s's access level is already %d!" % (target.getName(), accessLevel)
target.b_setAdminAccess(accessLevel)
if showGM:
target.b_setGM(accessLevel)
temporary = storage.upper() in ('SESSION', 'TEMP', 'TEMPORARY')
if not temporary:
target.air.dbInterface.updateObject(
target.air.dbId,
target.getDISLid(),
target.air.dclassesByName['AccountAI'],
{'ADMIN_ACCESS': accessLevel})
if not temporary:
target.d_setSystemMessage(0, '%s set your access level to %d!' % (invoker.getName(), accessLevel))
return "%s's access level has been set to %d." % (target.getName(), accessLevel)
else:
target.d_setSystemMessage(0, '%s set your access level to %d temporarily!' % (invoker.getName(), accessLevel))
return "%s's access level has been set to %d temporarily." % (target.getName(), accessLevel)