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https://github.com/Sneed-Group/Poodletooth-iLand
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29 lines
1.1 KiB
Markdown
29 lines
1.1 KiB
Markdown
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Encrypting the Client
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=====================
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The first step in building a distributable Toontown Infinite client is building ```GameData.bin```. ```GameData.bin``` is an encrypted blob of frozen Python code. It contains all of the code necessary to run the game. There are three steps to building this file:
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* [Prepare for building](prepare-client.md)
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* [Build the frozen Python module](build-client.md)
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* **Encrypt the frozen Python module**
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This document outlines how to accomplish the third and final task.
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- - -
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By now, you should have a file named ```GameData.pyd``` in your build directory. The last step is to encrypt this file, and rename it to ```GameData.bin```! To do this, we use a utility called ```infinitecipher```. To get this utility, ask one of the lead developers.
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## Usage ##
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Usage: infinitecipher [-h] [-o OUTPUT] [INPUT]
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Positional arguments:
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INPUT The file that needs to be encrypted.
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Optional arguments:
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-h, --help Print this dialog and exit.
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-o, --output The encrypted outputile.
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## Example ##
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infinitecipher -o GameData.bin GameData.pyd
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