Poodletooth-iLand/toontown/coghq/CogDisguiseGlobals.py

510 lines
7.4 KiB
Python
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from toontown.suit import SuitDNA
import types
from toontown.toonbase import TTLocalizer
from direct.showbase import PythonUtil
from otp.otpbase import OTPGlobals
PartsPerSuit = (17,
14,
12,
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10)
PartsPerSuitBitmasks = (131071,
130175,
56447,
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56411)
AllBits = 131071
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MinPartLoss = 2
MaxPartLoss = 4
MeritsPerLevel = ((100,
130,
160,
190,
800),
(160,
210,
260,
310,
1300),
(260,
340,
420,
500,
2100),
(420,
550,
680,
810,
3400),
(680,
890,
1100,
1310,
5500),
(1100,
1440,
1780,
2120,
8900),
(1780,
2330,
2880,
3430,
14400),
(2880,
3770,
4660,
5500,
23300,
2880,
23300,
2880,
3770,
4660,
5500,
23300,
2880,
3770,
4660,
5500,
6440,
7330,
8220,
9110,
10000,
23300,
2880,
3770,
4660,
5500,
6440,
7330,
8220,
9110,
10000,
23300,
2880,
3770,
4660,
5500,
6440,
7330,
8220,
9110,
10000,
23300,
0),
(60,
80,
100,
120,
500),
(100,
130,
160,
190,
800),
(160,
210,
260,
310,
1300),
(260,
340,
420,
500,
2100),
(420,
550,
680,
810,
3400),
(680,
890,
1100,
1310,
5500),
(1100,
1440,
1780,
2120,
8900),
(1780,
2330,
2880,
3430,
14400,
1780,
14400,
1780,
2330,
2880,
3430,
14400,
1780,
2330,
2880,
3430,
3980,
4530,
5080,
5630,
6180,
14400,
1780,
2330,
2880,
3430,
3980,
4530,
5080,
5630,
6180,
14400,
1780,
2330,
2880,
3430,
3980,
4530,
5080,
5630,
6180,
14400,
0),
(40,
50,
60,
70,
300),
(60,
80,
100,
120,
500),
(100,
130,
160,
190,
800),
(160,
210,
260,
310,
1300),
(260,
340,
420,
500,
2100),
(420,
550,
680,
810,
3400),
(680,
890,
1100,
1310,
5500),
(1100,
1440,
1780,
2120,
8900,
1100,
8900,
1100,
1440,
1780,
2120,
8900,
1100,
1440,
1780,
2120,
2460,
2800,
3140,
3480,
3820,
8900,
1100,
1440,
1780,
2120,
2460,
2800,
3140,
3480,
3820,
8900,
1100,
1440,
1780,
2120,
2460,
2800,
3140,
3480,
3820,
8900,
0),
(20,
30,
40,
50,
200),
(40,
50,
60,
70,
300),
(60,
80,
100,
120,
500),
(100,
130,
160,
190,
800),
(160,
210,
260,
310,
1300),
(260,
340,
420,
500,
2100),
(420,
550,
680,
810,
3400),
(680,
890,
1100,
1310,
5500,
680,
5500,
680,
890,
1100,
1310,
5500,
680,
890,
1100,
1310,
1520,
1730,
1940,
2150,
2360,
5500,
680,
890,
1100,
1310,
1520,
1730,
1940,
2150,
2360,
5500,
680,
890,
1100,
1310,
1520,
1730,
1940,
2150,
2360,
5500,
0))
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leftLegUpper = 1
leftLegLower = 2
leftLegFoot = 4
rightLegUpper = 8
rightLegLower = 16
rightLegFoot = 32
torsoLeftShoulder = 64
torsoRightShoulder = 128
torsoChest = 256
torsoHealthMeter = 512
torsoPelvis = 1024
leftArmUpper = 2048
leftArmLower = 4096
leftArmHand = 8192
rightArmUpper = 16384
rightArmLower = 32768
rightArmHand = 65536
upperTorso = torsoLeftShoulder
leftLegIndex = 0
rightLegIndex = 1
torsoIndex = 2
leftArmIndex = 3
rightArmIndex = 4
PartsQueryShifts = (leftLegUpper,
rightLegUpper,
torsoLeftShoulder,
leftArmUpper,
rightArmUpper)
PartsQueryMasks = (leftLegFoot + leftLegLower + leftLegUpper,
rightLegFoot + rightLegLower + rightLegUpper,
torsoPelvis + torsoHealthMeter + torsoChest + torsoRightShoulder + torsoLeftShoulder,
leftArmHand + leftArmLower + leftArmUpper,
rightArmHand + rightArmLower + rightArmUpper)
PartNameStrings = TTLocalizer.CogPartNames
SimplePartNameStrings = TTLocalizer.CogPartNamesSimple
PartsQueryNames = ({1: PartNameStrings[0],
2: PartNameStrings[1],
4: PartNameStrings[2],
8: PartNameStrings[3],
16: PartNameStrings[4],
32: PartNameStrings[5],
64: PartNameStrings[6],
128: PartNameStrings[7],
256: PartNameStrings[8],
512: PartNameStrings[9],
1024: PartNameStrings[10],
2048: PartNameStrings[11],
4096: PartNameStrings[12],
8192: PartNameStrings[13],
16384: PartNameStrings[14],
32768: PartNameStrings[15],
65536: PartNameStrings[16]},
{1: PartNameStrings[0],
2: PartNameStrings[1],
4: PartNameStrings[2],
8: PartNameStrings[3],
16: PartNameStrings[4],
32: PartNameStrings[5],
64: SimplePartNameStrings[0],
128: SimplePartNameStrings[0],
256: SimplePartNameStrings[0],
512: SimplePartNameStrings[0],
1024: PartNameStrings[10],
2048: PartNameStrings[11],
4096: PartNameStrings[12],
8192: PartNameStrings[13],
16384: PartNameStrings[14],
32768: PartNameStrings[15],
65536: PartNameStrings[16]},
{1: PartNameStrings[0],
2: PartNameStrings[1],
4: PartNameStrings[2],
8: PartNameStrings[3],
16: PartNameStrings[4],
32: PartNameStrings[5],
64: SimplePartNameStrings[0],
128: SimplePartNameStrings[0],
256: SimplePartNameStrings[0],
512: SimplePartNameStrings[0],
1024: PartNameStrings[10],
2048: PartNameStrings[11],
4096: PartNameStrings[12],
8192: PartNameStrings[12],
16384: PartNameStrings[14],
32768: PartNameStrings[15],
65536: PartNameStrings[15]},
{1: PartNameStrings[0],
2: PartNameStrings[1],
4: PartNameStrings[1],
8: PartNameStrings[3],
16: PartNameStrings[4],
32: PartNameStrings[4],
64: SimplePartNameStrings[0],
128: SimplePartNameStrings[0],
256: SimplePartNameStrings[0],
512: SimplePartNameStrings[0],
1024: PartNameStrings[10],
2048: PartNameStrings[11],
4096: PartNameStrings[12],
8192: PartNameStrings[12],
16384: PartNameStrings[14],
32768: PartNameStrings[15],
65536: PartNameStrings[15]})
suitTypes = PythonUtil.Enum(('NoSuit', 'NoMerits', 'FullSuit'))
def getNextPart(parts, partIndex, dept):
dept = dept2deptIndex(dept)
needMask = PartsPerSuitBitmasks[dept] & PartsQueryMasks[partIndex]
haveMask = parts[dept] & PartsQueryMasks[partIndex]
nextPart = ~needMask | haveMask
nextPart = nextPart ^ nextPart + 1
nextPart = nextPart + 1 >> 1
return nextPart
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def getPartName(partArray):
index = 0
for part in partArray:
if part:
return PartsQueryNames[index][part]
index += 1
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def isSuitComplete(parts, dept):
dept = dept2deptIndex(dept)
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for p in range(len(PartsQueryMasks)):
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if getNextPart(parts, p, dept):
return 0
return 1
def getTotalMerits(toon, index):
from toontown.battle import SuitBattleGlobals
cogIndex = toon.cogTypes[index] + SuitDNA.suitsPerDept * index
cogTypeStr = SuitDNA.suitHeadTypes[cogIndex]
cogBaseLevel = SuitBattleGlobals.SuitAttributes[cogTypeStr]['level']
cogLevel = toon.cogLevels[index] - cogBaseLevel
cogLevel = max(min(cogLevel, len(MeritsPerLevel[cogIndex]) - 1), 0)
return MeritsPerLevel[cogIndex][cogLevel]
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def getTotalParts(bitString, shiftWidth = 32):
sum = 0
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for shift in range(0, shiftWidth):
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sum = sum + (bitString >> shift & 1)
return sum
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def asBitstring(number):
array = []
shift = 0
if number == 0:
array.insert(0, '0')
while pow(2, shift) <= number:
if number >> shift & 1:
array.insert(0, '1')
else:
array.insert(0, '0')
shift += 1
str = ''
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for i in range(0, len(array)):
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str = str + array[i]
return str
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def asNumber(bitstring):
num = 0
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for i in range(0, len(bitstring)):
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if bitstring[i] == '1':
num += pow(2, len(bitstring) - 1 - i)
return num
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def dept2deptIndex(dept):
if type(dept) == types.StringType:
dept = SuitDNA.suitDepts.index(dept)
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return dept