Poodletooth-iLand/toontown/minigame/RubberBand.py

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from panda3d.core import *
2015-03-03 16:10:12 -06:00
from toontown.toonbase.ToonBaseGlobal import *
from direct.interval.IntervalGlobal import *
from direct.distributed.ClockDelta import *
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from direct.task import Task
from toontown.toonbase import ToontownGlobals
import math
from math import *
import random
class RubberBand:
SomeCounter = 0
def __init__(self, heldObject = None, heldOffset = None, taskPriority = 0):
self.heldObject = heldObject
self.heldOffset = heldOffset
self.bandNumber = self.SomeCounter
self._taskPriority = taskPriority
self.SomeCounter += 1
if not heldOffset:
self.heldOffset = [0, 0, 0]
self.setup()
def setup(self):
self.baseNode = render.attachNewNode('targetGameTargets')
target = CollisionSphere(0, 0, 0, 5.0)
target.setTangible(0)
targetNode = CollisionNode('thing')
targetNode.addSolid(target)
targetNodePath = self.baseNode.attachNewNode(targetNode)
self.slingModel = loader.loadModel('phase_4/models/minigames/slingshot_game_sling.bam')
self.slingModel.reparentTo(self.baseNode)
self.slingModel.setScale(1.0)
self.slingModel.setZ(-1.0)
self.bandGN = GeomNode('Band Geometry')
self.bandNodePathGeom = self.baseNode.attachNewNode(self.bandGN)
self.bandNodePathGeom.setTwoSided(True)
height = 13
width = 5.5
self.bandHeight = 1.0
self.post1Pos = Point3(-width, 0, height)
self.post2Pos = Point3(width, 0, height)
taskMgr.add(self.redraw, 'recreateBand %s' % self.bandNumber, priority=self._taskPriority)
self.colorRelax = {}
self.colorRelax['Red'] = 1.0
self.colorRelax['Green'] = 0.3
self.colorRelax['Blue'] = 0.2
self.colorRelax['Alpha'] = 1.0
self.colorStrecth = {}
self.colorStrecth['Red'] = 1.0
self.colorStrecth['Green'] = 0.6
self.colorStrecth['Blue'] = 0.4
self.colorStrecth['Alpha'] = 1.0
def setPos(self, pos):
self.baseNode.setPos(pos[0], pos[1], pos[2])
def delete(self):
taskMgr.remove('recreateBand %s' % self.bandNumber)
self.bandGN.removeAllGeoms()
self.baseNode.removeNode()
def redraw(self, task):
color = {}
color['Red'] = 1.0
color['Green'] = 0.3
color['Blue'] = 0.2
color['Alpha'] = 0.5
self.bandGN.removeAllGeoms()
objPosX = self.heldObject.getX(self.baseNode) + self.heldOffset[0]
objPosY = self.heldObject.getY(self.baseNode) + self.heldOffset[1]
objPosZ = self.heldObject.getZ(self.baseNode) + self.heldOffset[2] + 1.5
if objPosY > 0:
objPosY = 0
objPosX = 0
objPosZ = self.post1Pos[2]
objPosYSecondary = objPosY + 0.25
if objPosYSecondary > 0:
objPosYSecondary = 0
midPosY = objPosY + math.sqrt(abs(objPosY))
midPosX = objPosX + 2
maxStretch = 25.0
bandThickness = self.bandHeight + objPosY * (1 / maxStretch)
if bandThickness < 0.2:
bandThickness = 0.2
colorProp = bandThickness / self.bandHeight
color = {}
color['Red'] = colorProp * self.colorRelax['Red'] + (1 - colorProp) * self.colorStrecth['Red']
color['Green'] = colorProp * self.colorRelax['Green'] + (1 - colorProp) * self.colorStrecth['Green']
color['Blue'] = colorProp * self.colorRelax['Blue'] + (1 - colorProp) * self.colorStrecth['Blue']
color['Alpha'] = colorProp * self.colorRelax['Alpha'] + (1 - colorProp) * self.colorStrecth['Alpha']
bandBottomOrigin = self.post1Pos[2] - 0.5 * bandThickness
bandTopOrigin = self.post1Pos[2] + 0.5 * bandThickness
bandBottomHeld = objPosZ - 0.5 * bandThickness
bandTopHeld = objPosZ + 0.5 * bandThickness
midSegs = 12
colorMultList = []
colorHigh = 1.0
colorLow = 0.5
shapeVertexs = []
shapeVertexs.append((self.post1Pos[0], self.post1Pos[1], bandBottomOrigin + 0.45))
shapeVertexs.append((self.post1Pos[0], self.post1Pos[1], bandTopOrigin + 0.45))
colorMultList.append(colorLow)
colorMultList.append(colorHigh)
s2 = pow(2, 0.5)
s2dif = s2 - 1
objPosXSecondary = objPosX - 0.5
shapeVertexs.append((objPosXSecondary, objPosYSecondary, bandBottomHeld))
shapeVertexs.append((objPosXSecondary, objPosYSecondary, bandTopHeld))
colorMultList.append(colorLow)
colorMultList.append(colorHigh)
shapeVertexs.append((objPosX, objPosY, bandBottomHeld))
shapeVertexs.append((objPosX, objPosY, bandTopHeld))
colorMultList.append(colorLow)
colorMultList.append(colorHigh)
objPosXSecondary = objPosX + 0.5
shapeVertexs.append((objPosXSecondary, objPosYSecondary, bandBottomHeld))
shapeVertexs.append((objPosXSecondary, objPosYSecondary, bandTopHeld))
colorMultList.append(colorLow)
colorMultList.append(colorHigh)
shapeVertexs.append((self.post2Pos[0], self.post2Pos[1], bandBottomOrigin + 0.45))
shapeVertexs.append((self.post2Pos[0], self.post2Pos[1], bandTopOrigin + 0.45))
colorMultList.append(colorLow)
colorMultList.append(colorHigh)
gFormat = GeomVertexFormat.getV3cp()
bandVertexData = GeomVertexData('holds my vertices', gFormat, Geom.UHDynamic)
bandVertexWriter = GeomVertexWriter(bandVertexData, 'vertex')
bandColorWriter = GeomVertexWriter(bandVertexData, 'color')
for index in xrange(len(shapeVertexs)):
bandVertexWriter.addData3f(shapeVertexs[index][0], shapeVertexs[index][1], shapeVertexs[index][2])
bandColorWriter.addData4f(color['Red'] * colorMultList[index], color['Green'] * colorMultList[index], color['Blue'] * colorMultList[index], color['Alpha'] * colorMultList[index])
bandTris = GeomTristrips(Geom.UHStatic)
for index in xrange(len(shapeVertexs)):
bandTris.addVertex(index)
bandTris.closePrimitive()
bandGeom = Geom(bandVertexData)
bandGeom.addPrimitive(bandTris)
self.bandGN.addGeom(bandGeom)
return task.cont