Poodletooth-iLand/toontown/estate/DistributedTarget.py

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from direct.gui.DirectGui import *
from pandac.PandaModules import *
from pandac.PandaModules import *
from direct.interval.IntervalGlobal import *
from toontown.toonbase.ToontownGlobals import *
from toontown.toonbase import ToontownTimer
from direct.distributed import DistributedObject
from direct.directnotify import DirectNotifyGlobal
from toontown.toonbase import TTLocalizer
class DistributedTarget(DistributedObject.DistributedObject):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedTarget')
def __init__(self, cr):
DistributedObject.DistributedObject.__init__(self, cr)
self.geom = None
self.numConsecutiveHits = 0
self.enabled = 0
self.score = 0
self.hitTime = 0
self.targetBounceTrack = None
self.pinballInfo = {}
self.pinballHiScore = 0
self.pinballHiScorer = ''
self.onscreenMessage = None
self.fadeTrack = None
return
def disable(self):
self.ignoreAll()
DistributedObject.DistributedObject.disable(self)
if self.targetBounceTrack:
self.targetBounceTrack.finish()
self.targetBounceTrack = None
if self.fadeTrack:
self.fadeTrack.pause()
self.fadeTrack = None
self.__clearOnscreenMessage()
return
def generateInit(self):
DistributedObject.DistributedObject.generateInit(self)
self.load()
def load(self):
self.timer = ToontownTimer.ToontownTimer()
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self.timer.reparentTo(base.a2dBottomRight)
self.timer.setPos(-0.233, 0, 0.85)
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self.timer.hide()
self.geom = loader.loadModel('phase_5.5/models/estate/target')
self.geom.reparentTo(base.cr.playGame.hood.loader.geom)
self.geom.setPos(0, 0, 40)
self.geom.setScale(3)
self.geom.stash()
self.hitSound = base.loadSfx('phase_4/audio/sfx/MG_Tag_A.ogg')
self.rewardSound = base.loadSfx('phase_4/audio/sfx/MG_pos_buzzer.ogg')
self.scoreText = TextNode('scoreText')
self.scoreText.setTextColor(1, 0, 0, 1)
self.scoreText.setAlign(self.scoreText.ACenter)
self.scoreText.setFont(getSignFont())
self.scoreText.setText('0')
self.scoreNode = self.timer.attachNewNode(self.scoreText)
self.scoreNode.setPos(0, 0, 0.35)
self.scoreNode.setScale(0.25)
self.curPinballScoreText = TextNode('pinballScoreText')
self.curPinballScoreText.setTextColor(1, 0, 0, 1)
self.curPinballScoreText.setAlign(self.scoreText.ACenter)
self.curPinballScoreText.setFont(getSignFont())
self.curPinballScoreText.setText('')
self.curPinballScoreNode = render.attachNewNode(self.curPinballScoreText)
self.curPinballScoreNode.setPos(0.5, 0.5, 0.3)
self.curPinballScoreNode.setScale(0.25)
colSphere = CollisionSphere(0, 0, 0, 3.5)
colSphere.setTangible(0)
colNode = CollisionNode('targetSphere')
colNode.addSolid(colSphere)
colSphereNode = self.geom.attachNewNode(colNode)
self.accept('hitTarget', self.handleHitTarget)
self.accept('missedTarget', self.handleMissedTarget)
self.accept('entertargetSphere', self.handleEnterTarget)
def delete(self):
self.ignoreAll()
self.scoreNode.removeNode()
del self.scoreNode
self.curPinballScoreNode.removeNode()
del self.curPinballScoreNode
self.geom.removeNode()
del self.geom
self.timer.destroy()
del self.timer
del self.rewardSound
del self.hitSound
DistributedObject.DistributedObject.delete(self)
def setState(self, enabled, score, time):
if self.enabled != enabled:
if self.fadeTrack:
self.fadeTrack.pause()
if enabled:
self.fadeTrack = Sequence(Func(base.localAvatar.setSystemMessage, 0, TTLocalizer.EstateTargetGameStart), Func(self.geom.unstash), self.geom.colorScaleInterval(1.0, Vec4(1.0, 1.0, 1.0, 1.0)), Wait(1), Func(base.localAvatar.setSystemMessage, 0, TTLocalizer.EstateTargetGameInst))
else:
self.fadeTrack = Sequence(self.geom.colorScaleInterval(1.0, Vec4(1.0, 1.0, 1.0, 0.0)), Func(self.geom.stash), Func(self.hideTimer), Func(base.localAvatar.setSystemMessage, 0, TTLocalizer.EstateTargetGameEnd))
self.fadeTrack.start()
self.enabled = enabled
if score != self.score:
self.setLevel(score)
if time != self.hitTime:
self.setTimer(time)
def setReward(self, reward):
base.playSfx(self.rewardSound)
def handleEnterTarget(self, collEntry):
self.handleHitTarget()
def handleHitTarget(self, avId = None, vel = None):
if not avId:
avId = base.localAvatar.doId
if self.enabled:
self.sendUpdate('setResult', [avId])
if vel:
if self.targetBounceTrack:
self.targetBounceTrack.finish()
pos = self.geom.getPos()
dist = Vec3(vel)
dist.normalize()
newPos = pos - dist * 1.5
springPos = pos + dist
self.notify.debug('reaction distance = %s,%s,%s' % (vel[0], vel[1], vel[2]))
self.targetBounceTrack = Sequence(LerpPosInterval(self.geom, duration=0.1, pos=newPos, blendType='easeOut'), LerpPosInterval(self.geom, duration=0.25, pos=springPos, blendType='easeOut'), LerpPosInterval(self.geom, duration=0.2, pos=pos, blendType='easeOut'))
self.targetBounceTrack.start()
def handleMissedTarget(self):
if self.enabled:
self.sendUpdate('setResult', [0])
def handleHitCloud(self):
if self.enabled:
self.sendUpdate('setBonus', [0.5])
def setLevel(self, level):
self.notify.debug('setLevel(%s)' % level)
self.score = level
base.playSfx(self.hitSound)
self.scoreText.setText('+' + str(int(self.score)))
def setTimer(self, time):
self.hitTime = time
self.notify.debug('updateTimer(%s)' % self.enabled)
if self.enabled:
self.showTimer()
self.notify.debug('hitTime = %s' % self.hitTime)
self.timer.setTime(self.hitTime)
self.timer.countdown(self.hitTime)
def showTimer(self):
if base.localAvatar.animFSM.getCurrentState().getName() != 'ReadBook':
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base.setCellsActive([base.rightCells[0]], 0)
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self.timer.show()
def hideTimer(self):
self.timer.hide()
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base.setCellsActive([base.rightCells[0]], 1)
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def setPosition(self, x, y, z):
self.geom.setPos(x, y, z)
def showScore(self):
scoreName = self.pinballHiScorer[0:12]
if scoreName:
if len(self.pinballHiScorer) > 12:
scoreName += TTLocalizer.PinballHiScoreAbbrev
titleText = TTLocalizer.PinballHiScore % scoreName
scoreText = TTLocalizer.PinballScoreHolder % self.pinballHiScore
pinballEntry = self.pinballInfo.get(base.localAvatar.doId)
if pinballEntry:
titleText += TTLocalizer.PinballYourBestScore
scoreText += TTLocalizer.PinballScoreHolder % pinballEntry[0]
titleText += TTLocalizer.PinballScore % (pinballEntry[1], pinballEntry[2])
scoreText += TTLocalizer.PinballScoreHolder % (pinballEntry[1] * pinballEntry[2])
self.__showOnscreenMessage(titleText, scoreText)
def setCurPinballScore(self, avId, score, multiplier):
self.notify.debug('setCurPinballScore %d %d %d' % (avId, score, multiplier))
if self.pinballInfo.get(avId) == None:
self.pinballInfo[avId] = [0, 0, 0]
pinballEntry = self.pinballInfo[avId]
pinballEntry[1] = score
pinballEntry[2] = multiplier
curScore = score * multiplier
if curScore > pinballEntry[0]:
pinballEntry[0] = curScore
if curScore > self.pinballHiScore:
self.pinballHiScore = pinballEntry[0]
toon = base.cr.doId2do.get(avId)
if toon:
self.pinballHiScorer = toon.getName()
self.showScore()
return
def b_setCurPinballScore(self, avId, score, multiplier):
self.setCurPinballScore(avId, score, multiplier)
self.sendUpdate('setCurPinballScore', [avId, score, multiplier])
def __showOnscreenMessage(self, titleText, scoreText):
self.notify.debug('----- __showOnscreenmessage')
if not self.onscreenMessage:
self.onscreenMessage = DirectFrame(relief=None, geom=DGG.getDefaultDialogGeom(), geom_color=GlobalDialogColor, geom_scale=(12, 1, 3), pos=(0, 0, 0.8), scale=0.1)
titles = DirectLabel(parent=self.onscreenMessage, relief=None, text=titleText, text_fg=VBase4(0, 0, 0, 1), text_align=TextNode.ALeft, text_scale=0.7, pos=(-5.75, 0, 0.5))
scores = DirectLabel(parent=self.onscreenMessage, relief=None, text=scoreText, text_fg=VBase4(1, 0, 0, 1), text_align=TextNode.ARight, text_scale=0.7, pos=(5.75, 0, 0.5))
self.onscreenMessage.titles = titles
self.onscreenMessage.scores = scores
else:
self.onscreenMessage.titles['text'] = titleText
self.onscreenMessage.scores['text'] = scoreText
base.foobar = self.onscreenMessage
return
def __clearOnscreenMessage(self):
self.notify.debug('----- __clearOnscreenMessage')
if self.onscreenMessage:
self.onscreenMessage.destroy()
self.onscreenMessage = None
return
def setPinballHiScore(self, score):
self.pinballHiScore = score
self.showScore()
def setPinballHiScorer(self, name):
self.pinballHiScorer = name
self.showScore()
def hideGui(self):
if self.timer:
self.hideTimer()
if self.onscreenMessage:
self.onscreenMessage.hide()
def showGui(self):
if self.timer:
if self.enabled:
self.showTimer()
if self.onscreenMessage:
self.onscreenMessage.show()