mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
163 lines
5.4 KiB
Python
163 lines
5.4 KiB
Python
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from pandac.PandaModules import *
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from direct.showbase.DirectObject import DirectObject
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from otp.nametag import NametagGlobals
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class ClickablePopup(PandaNode, DirectObject):
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CS_NORMAL = 0
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CS_CLICK = 1
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CS_HOVER = 2
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CS_DISABLED = 3
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def __init__(self, cam=None):
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PandaNode.__init__(self, 'popup')
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DirectObject.__init__(self)
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self.__mwn = NametagGlobals.mouseWatcher
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self.__name = 'clickregion-%d' % id(self)
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self.__cam = cam
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self.__region = MouseWatcherRegion(self.__name, 0, 0, 0, 0)
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self.__mwn.addRegion(self.__region)
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self.__disabled = False
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self.__clicked = False
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self.__hovered = False
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self.__onscreen = False
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self.__clickState = 0
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self.__clickArgs = []
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self.__clickEvent = ''
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self.accept(self.__getEvent(self.__mwn.getEnterPattern()), self.__mouseEnter)
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self.accept(self.__getEvent(self.__mwn.getLeavePattern()), self.__mouseLeave)
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self.accept(self.__getEvent(self.__mwn.getButtonDownPattern()), self.__buttonDown)
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self.accept(self.__getEvent(self.__mwn.getButtonUpPattern()), self.__buttonUp)
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def destroy(self):
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self.__mwn.removeRegion(self.__region)
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self.ignoreAll()
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def setClickRegionEvent(self, event, clickArgs=[]):
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if event is None:
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# The caller is disabling us, so instead:
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self.__disabled = True
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self.__region.setActive(False)
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self.__updateClickState()
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else:
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self.__clickEvent = event
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self.__clickArgs = clickArgs
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self.__disabled = False
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self.__region.setActive(True)
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self.__updateClickState()
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def getClickState(self):
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return self.__clickState
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def clickStateChanged(self):
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pass # Intended for subclasses.
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def __getEvent(self, pattern):
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return pattern.replace('%r', self.__name)
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def __mouseEnter(self, region, extra):
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self.__hovered = True
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self.__updateClickState()
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def __mouseLeave(self, region, extra):
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self.__hovered = False
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self.__updateClickState()
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def __buttonDown(self, region, button):
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if button == 'mouse1':
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self.__clicked = True
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self.__updateClickState()
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def __buttonUp(self, region, button):
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if button == 'mouse1':
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self.__clicked = False
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self.__updateClickState()
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def __updateClickState(self):
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if self.__disabled:
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state = self.CS_DISABLED
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elif self.__clicked:
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state = self.CS_CLICK
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elif self.__hovered:
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state = self.CS_HOVER
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else:
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state = self.CS_NORMAL
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if self.__clickState == state: return
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oldState = self.__clickState
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self.__clickState = state
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if oldState == self.CS_NORMAL and state == self.CS_HOVER:
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# Play rollover sound:
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base.playSfx(NametagGlobals.rolloverSound)
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elif state == self.CS_CLICK:
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# Play click sound:
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base.playSfx(NametagGlobals.clickSound)
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elif oldState == self.CS_CLICK and state == self.CS_HOVER:
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# Fire click event:
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messenger.send(self.__clickEvent, self.__clickArgs)
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self.clickStateChanged()
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def updateClickRegion(self, left, right, bottom, top, offset=0):
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transform = NodePath.anyPath(self).getNetTransform()
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if self.__cam:
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# We have a camera, so get its transform and move our net transform
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# into the coordinate space of the camera:
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camTransform = self.__cam.getNetTransform()
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transform = camTransform.invertCompose(transform)
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# We must discard the rotational component on our transform, thus:
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transform = transform.setQuat(Quat())
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# Next, we'll transform the frame into camspace:
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mat = transform.getMat()
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cTopLeft = mat.xformPoint(Point3(left, 0, top))
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cBottomRight = mat.xformPoint(Point3(right, 0, bottom))
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# Shift along the offset while in camspace, not worldspace.
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if offset:
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mid = mat.xformPoint(Point3(0,0,0))
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length = mid.length()
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shift = mid*(length - offset)/length - mid
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cTopLeft += shift
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cBottomRight += shift
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if self.__cam:
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# We must go further and project to screenspace:
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lens = self.__cam.node().getLens()
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sTopLeft = Point2()
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sBottomRight = Point2()
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if not (lens.project(Point3(cTopLeft), sTopLeft) and
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lens.project(Point3(cBottomRight), sBottomRight)):
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# Not on-screen! Disable the click region:
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self.__region.setActive(False)
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self.__onscreen = False
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return
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else:
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# No cam; the "camspace" (actually just net transform) IS the
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# screenspace transform.
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sTopLeft = Point2(cTopLeft[0], cTopLeft[2])
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sBottomRight = Point2(cBottomRight[0], cBottomRight[2])
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sLeft, sTop = sTopLeft
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sRight, sBottom = sBottomRight
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self.__region.setFrame(sLeft, sRight, sBottom, sTop)
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self.__region.setActive(not self.__disabled)
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self.__onscreen = True
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def stashClickRegion(self):
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self.__region.setActive(False)
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self.__onscreen = False
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def isOnScreen(self):
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return self.__onscreen
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